From a2d17d3c1e5a62f10ab3922b6b12f909f1cd4682 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 9 Jan 2023 18:12:54 -0600 Subject: SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy color/depth instead of glCopyTexSubImage or glBlitFrameBuffer --- indra/llrender/llrender.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'indra/llrender/llrender.cpp') diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index c58fbe6c8e..8ab8d3151b 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -370,9 +370,10 @@ bool LLTexUnit::bind(LLRenderTarget* renderTarget, bool bindDepth) if (bindDepth) { - if (renderTarget->hasStencil()) + + if (renderTarget->getDepth() && !renderTarget->canSampleDepth()) { - LL_ERRS() << "Cannot bind a render buffer for sampling. Allocate render target without a stencil buffer if sampling of depth buffer is required." << LL_ENDL; + LL_ERRS() << "Cannot bind a render buffer for sampling. Allocate render target with depth buffer sampling enabled." << LL_ENDL; } bindManual(renderTarget->getUsage(), renderTarget->getDepth()); -- cgit v1.2.3