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author | Roxie Linden <roxie@lindenlab.com> | 2010-02-26 17:34:39 -0800 |
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committer | Roxie Linden <roxie@lindenlab.com> | 2010-02-26 17:34:39 -0800 |
commit | 5352954eb65076d877cc74d4328620e910b93d1c (patch) | |
tree | a8bf1c956c0de44a5ab7eb0a2a05d5e9ed29b751 /indra/llrender/llpostprocess.cpp | |
parent | 13d4257868451d1e3a5797bd02a0e6f749cc0836 (diff) | |
parent | b1891e2982cc03ccd695eae82989d3e58695616c (diff) |
automated merge
Diffstat (limited to 'indra/llrender/llpostprocess.cpp')
-rw-r--r-- | indra/llrender/llpostprocess.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp index 7f4be6a866..bc7f30cdef 100644 --- a/indra/llrender/llpostprocess.cpp +++ b/indra/llrender/llpostprocess.cpp @@ -59,6 +59,8 @@ LLPostProcess::LLPostProcess(void) : mSceneRenderTexture = NULL ; mNoiseTexture = NULL ; mTempBloomTexture = NULL ; + + noiseTextureScale = 1.0f; /* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender. std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME)); |