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author | Ychebotarev ProductEngine <ychebotarev@productengine.com> | 2010-02-04 15:45:24 +0200 |
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committer | Ychebotarev ProductEngine <ychebotarev@productengine.com> | 2010-02-04 15:45:24 +0200 |
commit | 0ae5368cc61f8ce95a186e6c2268b1e0a8d59c14 (patch) | |
tree | 2beb159778842156fad344e55ce8e00de397b6d2 /indra/llrender/llpostprocess.cpp | |
parent | 36a44ba0e9133e78cc66f7d0b65d0890cfeb3db5 (diff) | |
parent | 56ca1aebb866b7d7e1526e31797dd7e07fcb74a8 (diff) |
merge
--HG--
branch : product-engine
Diffstat (limited to 'indra/llrender/llpostprocess.cpp')
-rw-r--r-- | indra/llrender/llpostprocess.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp index 7f4be6a866..bc7f30cdef 100644 --- a/indra/llrender/llpostprocess.cpp +++ b/indra/llrender/llpostprocess.cpp @@ -59,6 +59,8 @@ LLPostProcess::LLPostProcess(void) : mSceneRenderTexture = NULL ; mNoiseTexture = NULL ; mTempBloomTexture = NULL ; + + noiseTextureScale = 1.0f; /* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender. std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME)); |