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authorYchebotarev ProductEngine <ychebotarev@productengine.com>2010-02-04 15:45:24 +0200
committerYchebotarev ProductEngine <ychebotarev@productengine.com>2010-02-04 15:45:24 +0200
commit0ae5368cc61f8ce95a186e6c2268b1e0a8d59c14 (patch)
tree2beb159778842156fad344e55ce8e00de397b6d2 /indra/llrender/llpostprocess.cpp
parent36a44ba0e9133e78cc66f7d0b65d0890cfeb3db5 (diff)
parent56ca1aebb866b7d7e1526e31797dd7e07fcb74a8 (diff)
merge
--HG-- branch : product-engine
Diffstat (limited to 'indra/llrender/llpostprocess.cpp')
-rw-r--r--indra/llrender/llpostprocess.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp
index 7f4be6a866..bc7f30cdef 100644
--- a/indra/llrender/llpostprocess.cpp
+++ b/indra/llrender/llpostprocess.cpp
@@ -59,6 +59,8 @@ LLPostProcess::LLPostProcess(void) :
mSceneRenderTexture = NULL ;
mNoiseTexture = NULL ;
mTempBloomTexture = NULL ;
+
+ noiseTextureScale = 1.0f;
/* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender.
std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME));