diff options
author | Oz Linden <oz@lindenlab.com> | 2012-07-24 13:11:14 -0400 |
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committer | Oz Linden <oz@lindenlab.com> | 2012-07-24 13:11:14 -0400 |
commit | ef37311e9e47c26b370a61bb61361ed60f8d878a (patch) | |
tree | ea4cb7c83d7ea5e0b328ea3595fd87942bd17c89 /indra/llrender/llimagegl.h | |
parent | 42cc602732824df9af239de3b5d7ba05b5797106 (diff) | |
parent | 8df36196215131cbac961f47bfbd4a1b925548cb (diff) |
merge up to latest viewer-pathfinding (including 3.3.4)
Diffstat (limited to 'indra/llrender/llimagegl.h')
-rw-r--r-- | indra/llrender/llimagegl.h | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index f34b9fa91a..e118c28c1b 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -45,8 +45,16 @@ class LLImageGL : public LLRefCount { friend class LLTexUnit; public: - static std::list<U32> sDeadTextureList; + static U32 sCurTexName; + //previously used but now available texture names + // sDeadTextureList[<usage>][<internal format>] + typedef std::map<U32, std::list<U32> > dead_texturelist_t; + static dead_texturelist_t sDeadTextureList[LLTexUnit::TT_NONE]; + + // These 2 functions replace glGenTextures() and glDeleteTextures() + static void generateTextures(LLTexUnit::eTextureType type, U32 format, S32 numTextures, U32 *textures); + static void deleteTextures(LLTexUnit::eTextureType type, U32 format, S32 mip_levels, S32 numTextures, U32 *textures, bool immediate = false); static void deleteDeadTextures(); // Size calculation @@ -96,10 +104,6 @@ public: void setComponents(S32 ncomponents) { mComponents = (S8)ncomponents ;} void setAllowCompression(bool allow) { mAllowCompression = allow; } - // These 3 functions currently wrap glGenTextures(), glDeleteTextures(), and glTexImage2D() - // for tracking purposes and will be deprecated in the future - static void generateTextures(S32 numTextures, U32 *textures); - static void deleteTextures(S32 numTextures, U32 *textures, bool immediate = false); static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression = true); BOOL createGLTexture() ; @@ -217,7 +221,8 @@ protected: LLGLenum mTarget; // Normally GL_TEXTURE2D, sometimes something else (ex. cube maps) LLTexUnit::eTextureType mBindTarget; // Normally TT_TEXTURE, sometimes something else (ex. cube maps) bool mHasMipMaps; - + S32 mMipLevels; + LLGLboolean mIsResident; S8 mComponents; |