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authorDave Parks <davep@lindenlab.com>2024-07-03 17:42:24 -0500
committerGitHub <noreply@github.com>2024-07-03 17:42:24 -0500
commit08b933a0c67463f06f124420f16c8a3f7dc83f1f (patch)
tree4ca6d47a6b055d332cb75646226c13e950f37ce4 /indra/llrender/llimagegl.h
parent9a38ecee8ef54b3e85a88657d7ba96c3292e350e (diff)
#1870 Tune up for better experience on integrated intel with low memory (#1872)
* More deterministic vsize calculation. Add control for choosing downscale method. * Quick hack to make GLTF preview work again
Diffstat (limited to 'indra/llrender/llimagegl.h')
-rw-r--r--indra/llrender/llimagegl.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index 3892e9c014..5073701c30 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -62,6 +62,9 @@ class LLImageGL : public LLRefCount
friend class LLTexUnit;
public:
+ // call once per frame
+ static void updateClass();
+
// Get an estimate of how many bytes have been allocated in vram for textures.
// Does not include mipmaps.
// NOTE: multiplying this number by two gives a good estimate for total
@@ -276,7 +279,7 @@ protected:
public:
static std::unordered_set<LLImageGL*> sImageList;
static S32 sCount;
-
+ static U32 sFrameCount;
static F32 sLastFrameTime;
// Global memory statistics