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authorDave Parks <davep@lindenlab.com>2022-03-29 15:41:00 -0500
committerDave Parks <davep@lindenlab.com>2022-03-29 15:41:00 -0500
commite60024f0afecb6f92e383221084f1a7af02f8542 (patch)
tree4d61ab23da7bb316903185622ee2abc7fd398b5b /indra/llrender/llimagegl.h
parent180989f28e69600a3bc198b8b62101ec25374bee (diff)
SL-17005 WIP - Use D3D/DXGI to query for available VRAM on Windows
Diffstat (limited to 'indra/llrender/llimagegl.h')
-rw-r--r--indra/llrender/llimagegl.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index ae4ab7c9c3..1716338c0b 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -321,12 +321,6 @@ public:
// follows gSavedSettings "RenderGLMultiThreaded"
static bool sEnabled;
- // app should call this function periodically
- static void updateClass();
-
- // free video memory in megabytes
- static std::atomic<S32> sFreeVRAMMegabytes;
-
LLImageGLThread(LLWindow* window);
// post a function to be executed on the LLImageGL background thread
@@ -338,8 +332,6 @@ public:
void run() override;
- static S32 getFreeVRAMMegabytes();
-
private:
LLWindow* mWindow;
void* mContext = nullptr;