diff options
author | Xiaohong Bao <bao@lindenlab.com> | 2009-07-10 22:02:26 +0000 |
---|---|---|
committer | Xiaohong Bao <bao@lindenlab.com> | 2009-07-10 22:02:26 +0000 |
commit | 77f56a3f3db72b2938eadb0868fc7be975dabafa (patch) | |
tree | eb220e9890d0208969746a3e86fecf84b19e436b /indra/llrender/llimagegl.cpp | |
parent | e4dc104e3296319476bb0d6c327d6a326c967976 (diff) |
merge QAR-1579: texture-cleanup-1.
Diffstat (limited to 'indra/llrender/llimagegl.cpp')
-rw-r--r-- | indra/llrender/llimagegl.cpp | 123 |
1 files changed, 10 insertions, 113 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index e1231eeeb4..c4d91209e6 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -46,7 +46,6 @@ //---------------------------------------------------------------------------- - const F32 MIN_TEXTURE_LIFETIME = 10.f; //statics @@ -61,7 +60,7 @@ S32 LLImageGL::sCount = 0; BOOL LLImageGL::sGlobalUseAnisotropic = FALSE; F32 LLImageGL::sLastFrameTime = 0.f; - +LLImageGL* LLImageGL::sDefaultGLTexture = NULL ; std::set<LLImageGL*> LLImageGL::sImageList; //************************************************************************************** @@ -263,28 +262,6 @@ void LLImageGL::restoreGL() } //---------------------------------------------------------------------------- - -//static -BOOL LLImageGL::create(LLPointer<LLImageGL>& dest, BOOL usemipmaps) -{ - dest = new LLImageGL(usemipmaps); - return TRUE; -} - -BOOL LLImageGL::create(LLPointer<LLImageGL>& dest, U32 width, U32 height, U8 components, BOOL usemipmaps) -{ - dest = new LLImageGL(width, height, components, usemipmaps); - return TRUE; -} - -BOOL LLImageGL::create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, BOOL usemipmaps) -{ - dest = new LLImageGL(imageraw, usemipmaps); - return TRUE; -} - -//---------------------------------------------------------------------------- - LLImageGL::LLImageGL(BOOL usemipmaps) : mSaveData(0) { @@ -331,7 +308,6 @@ void LLImageGL::init(BOOL usemipmaps) #endif mPickMask = NULL; - mTextureState = NO_DELETE ; mTextureMemory = 0; mLastBindTime = 0.f; @@ -351,8 +327,7 @@ void LLImageGL::init(BOOL usemipmaps) mComponents = 0; mMaxDiscardLevel = MAX_DISCARD_LEVEL; - mCurrentDiscardLevel = -1; - mDontDiscard = FALSE; + mCurrentDiscardLevel = -1; mFormatInternal = -1; mFormatPrimary = (LLGLenum) 0; @@ -462,7 +437,7 @@ void LLImageGL::dump() //---------------------------------------------------------------------------- -void LLImageGL::updateBindStats(void) const +BOOL LLImageGL::updateBindStats(S32 tex_mem) const { if (mTexName != 0) { @@ -474,38 +449,18 @@ void LLImageGL::updateBindStats(void) const { // we haven't accounted for this texture yet this frame sUniqueCount++; - updateBoundTexMem(mTextureMemory); + updateBoundTexMem(tex_mem); mLastBindTime = sLastFrameTime; - if(LLFastTimer::sMetricLog) - { - updateTestStats() ; - } + return TRUE ; } } + return FALSE ; } -//virtual -void LLImageGL::updateTestStats(void) const -{ -} - -//virtual -bool LLImageGL::bindError(const S32 stage) const -{ - return false; -} - -//virtual -bool LLImageGL::bindDefaultImage(const S32 stage) const -{ - return false; -} - -//virtual -void LLImageGL::forceImmediateUpdate() +F32 LLImageGL::getTimePassedSinceLastBound() { - return ; + return sLastFrameTime - mLastBindTime ; } void LLImageGL::setExplicitFormat( LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes ) @@ -1052,7 +1007,6 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ mTextureMemory = getMipBytes(discard_level); sGlobalTextureMemoryInBytes += mTextureMemory; - setActive() ; // mark this as bound at this point, so we don't throw it out immediately mLastBindTime = sLastFrameTime; @@ -1068,12 +1022,7 @@ BOOL LLImageGL::setDiscardLevel(S32 discard_level) discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel); - if (mDontDiscard) - { - // don't discard! - return FALSE; - } - else if (discard_level == mCurrentDiscardLevel) + if (discard_level == mCurrentDiscardLevel) { // nothing to do return FALSE; @@ -1255,8 +1204,7 @@ void LLImageGL::destroyGLTexture() sGlobalTextureMemoryInBytes -= mTextureMemory; mTextureMemory = 0; - LLImageGL::deleteTextures(1, &mTexName); - mTextureState = DELETED ; + LLImageGL::deleteTextures(1, &mTexName); mTexName = 0; mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel. mGLTextureCreated = FALSE ; @@ -1440,57 +1388,6 @@ void LLImageGL::analyzeAlpha(const void* data_in, S32 w, S32 h) } } -BOOL LLImageGL::isDeleted() -{ - return mTextureState == DELETED ; -} - -BOOL LLImageGL::isInactive() -{ - return mTextureState == INACTIVE ; -} - -BOOL LLImageGL::isDeletionCandidate() -{ - return mTextureState == DELETION_CANDIDATE ; -} - -void LLImageGL::setDeletionCandidate() -{ - if(mTexName && (mTextureState == INACTIVE)) - { - mTextureState = DELETION_CANDIDATE ; - } -} - -void LLImageGL::forceActive() -{ - mTextureState = ACTIVE ; -} - -void LLImageGL::setActive() -{ - if(mTextureState != NO_DELETE) - { - mTextureState = ACTIVE ; - } -} - -//set the texture inactive -void LLImageGL::setInactive() -{ - if(mTexName && (mTextureState == ACTIVE) && !getBoundRecently()) - { - mTextureState = INACTIVE ; - } -} - -//set the texture to stay in memory -void LLImageGL::setNoDelete() -{ - mTextureState = NO_DELETE ; -} - //---------------------------------------------------------------------------- void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in) { |