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| author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2025-10-30 20:09:05 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-10-30 20:09:05 -0400 |
| commit | 02f8d44c9c9cf7c1996d509c527a13f143b120c0 (patch) | |
| tree | 1cbca40cedfb2df8cf3b2c7f489b8585c7294693 /indra/llrender/llimagegl.cpp | |
| parent | fa055104fc66f7b8779b3d3d399cd9cbb4057e76 (diff) | |
| parent | 1a2f73368ee8298cfb68cdeb114cc9b98f95174b (diff) | |
Merge pull request #4827 from RyeMutt/rye/linux64
Linux Support Part 1
Diffstat (limited to 'indra/llrender/llimagegl.cpp')
| -rw-r--r-- | indra/llrender/llimagegl.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 97ea6f67bd..e319816377 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1053,7 +1053,11 @@ U32 type_width_from_pixtype(U32 pixtype) bool should_stagger_image_set(bool compressed) { -#if LL_DARWIN +#if LL_MESA_HEADLESS + return false; +#elif LL_LINUX + return !compressed && on_main_thread() && gGLManager.mIsNVIDIA; +#elif LL_DARWIN return !compressed && on_main_thread() && gGLManager.mIsAMD; #else // glTexSubImage2D doesn't work with compressed textures on select tested Nvidia GPUs on Windows 10 -Cosmic,2023-03-08 |
