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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-01-08 23:15:00 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-01-08 23:15:00 +0200
commitfe796dac711c7ecdc7d6d17e0b692abf468b754a (patch)
tree32750c8e5be3b21c2c8d6bf3cbc43eb012dba72a /indra/llrender/llglslshader.h
parent1cc91fac587ae0edf86d2dec42e2846e57bfafd0 (diff)
parent77395eddc911e0801e50fd693f7bbaee8046aa95 (diff)
Merge branch 'main' into DRTVWR-588-maint-W
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r--indra/llrender/llglslshader.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index b8071248e2..43d095f73a 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -41,7 +41,6 @@ public:
bool hasLighting = false; // implies no transport (it's possible to have neither though)
bool isAlphaLighting = false; // indicates lighting shaders need not be linked in (lighting performed directly in alpha shader to match deferred lighting functions)
bool isSpecular = false;
- bool hasWaterFog = false; // implies no gamma
bool hasTransport = false; // implies no lighting (it's possible to have neither though)
bool hasSkinning = false;
bool hasObjectSkinning = false;