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author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-01-08 23:15:00 +0200 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-01-08 23:15:00 +0200 |
commit | fe796dac711c7ecdc7d6d17e0b692abf468b754a (patch) | |
tree | 32750c8e5be3b21c2c8d6bf3cbc43eb012dba72a /indra/llrender/llglslshader.h | |
parent | 1cc91fac587ae0edf86d2dec42e2846e57bfafd0 (diff) | |
parent | 77395eddc911e0801e50fd693f7bbaee8046aa95 (diff) |
Merge branch 'main' into DRTVWR-588-maint-W
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index b8071248e2..43d095f73a 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -41,7 +41,6 @@ public: bool hasLighting = false; // implies no transport (it's possible to have neither though) bool isAlphaLighting = false; // indicates lighting shaders need not be linked in (lighting performed directly in alpha shader to match deferred lighting functions) bool isSpecular = false; - bool hasWaterFog = false; // implies no gamma bool hasTransport = false; // implies no lighting (it's possible to have neither though) bool hasSkinning = false; bool hasObjectSkinning = false; |