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author | Matthew Breindel (Falcon) <falcon@lindenlab.com> | 2010-04-13 17:33:58 -0700 |
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committer | Matthew Breindel (Falcon) <falcon@lindenlab.com> | 2010-04-13 17:33:58 -0700 |
commit | f480e1e8fc8d5e7f0c10eec26e03430e5aed8eaa (patch) | |
tree | a2331f2444183d4399323eec28343a5b8013ffb6 /indra/llrender/llglslshader.h | |
parent | e0bfefbd63449c0fe5ef7964677948f012d51506 (diff) | |
parent | 0660cf0c987385dc2923bff389c7fa1bc0feec81 (diff) |
Merge
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 166d4af04c..dc493ba162 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -48,6 +48,7 @@ public: bool hasWaterFog; // implies no gamma bool hasTransport; // implies no lighting (it's possible to have neither though) bool hasSkinning; + bool hasObjectSkinning; bool hasAtmospherics; bool hasGamma; @@ -109,7 +110,7 @@ public: void vertexAttrib4fv(U32 index, GLfloat* v); GLint getUniformLocation(const std::string& uniform); - + GLint getAttribLocation(U32 attrib); GLint mapUniformTextureChannel(GLint location, GLenum type); |