diff options
author | Maki <maki@hotmilk.space> | 2024-05-15 20:58:28 -0400 |
---|---|---|
committer | Maki <maki@hotmilk.space> | 2024-05-15 20:58:28 -0400 |
commit | ec23d45e2e9a87147641fed6f8c3ef6083c2f878 (patch) | |
tree | 169edbab006d8bbd86b2980ab98fb62e097067ff /indra/llrender/llglslshader.h | |
parent | 8d824e8923b26c7a1d858e6cb587be1cf7d4dfeb (diff) | |
parent | 2f25f87ee719a79efc8316079f3c881eddb4d266 (diff) |
Merge branch 'release/maint-b' into pipewire-linux-volume-catcher
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 43d095f73a..df568bfea5 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -233,7 +233,7 @@ public: void addConstant(const LLGLSLShader::eShaderConsts shader_const); //enable/disable texture channel for specified uniform - //if given texture uniform is active in the shader, + //if given texture uniform is active in the shader, //the corresponding channel will be active upon return //returns channel texture is enabled in from [0-MAX) S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR); @@ -255,7 +255,7 @@ public: void bind(); //helper to conditionally bind mRiggedVariant instead of this void bind(bool rigged); - + bool isComplete() const { return mProgramObject != 0; } LLUUID hash(); @@ -329,11 +329,11 @@ private: }; //UI shader (declared here so llui_libtest will link properly) -extern LLGLSLShader gUIProgram; +extern LLGLSLShader gUIProgram; //output vec4(color.rgb,color.a*tex0[tc0].a) -extern LLGLSLShader gSolidColorProgram; +extern LLGLSLShader gSolidColorProgram; //Alpha mask shader (declared here so llappearance can access properly) -extern LLGLSLShader gAlphaMaskProgram; +extern LLGLSLShader gAlphaMaskProgram; #ifdef LL_PROFILER_ENABLE_RENDER_DOC #define LL_SET_SHADER_LABEL(shader) shader.setLabel(#shader) |