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author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2025-03-06 15:23:54 -0500 |
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committer | GitHub <noreply@github.com> | 2025-03-06 15:23:54 -0500 |
commit | e6927d8a079f81522e7dde9b1c67035171f84c93 (patch) | |
tree | a5335524e579d1ad478f1b723215673a55cc51dd /indra/llrender/llglslshader.h | |
parent | 5029f0322f264e17f7509952f7bf9812db17a9ec (diff) | |
parent | 42ceac9695f7e098f15264977396a939c8ddfd23 (diff) |
Merge pull request #3304 from secondlife/release/2024.12-ForeverFPS
2024.12 ForeverFPS
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 58c456f134..873ab0cff5 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -59,6 +59,7 @@ public: bool attachNothing = false; bool hasHeroProbes = false; bool isPBRTerrain = false; + bool hasTonemap = false; }; // ============= Structure for caching shader uniforms =============== |