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authorJonathan "Geenz" Goodman <geenz@lindenlab.com>2025-03-06 15:23:54 -0500
committerGitHub <noreply@github.com>2025-03-06 15:23:54 -0500
commite6927d8a079f81522e7dde9b1c67035171f84c93 (patch)
treea5335524e579d1ad478f1b723215673a55cc51dd /indra/llrender/llglslshader.h
parent5029f0322f264e17f7509952f7bf9812db17a9ec (diff)
parent42ceac9695f7e098f15264977396a939c8ddfd23 (diff)
Merge pull request #3304 from secondlife/release/2024.12-ForeverFPS
2024.12 ForeverFPS
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r--indra/llrender/llglslshader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 58c456f134..873ab0cff5 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -59,6 +59,7 @@ public:
bool attachNothing = false;
bool hasHeroProbes = false;
bool isPBRTerrain = false;
+ bool hasTonemap = false;
};
// ============= Structure for caching shader uniforms ===============