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author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-09-04 13:51:31 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-09-04 13:51:31 +0300 |
commit | e5bcd6f50a8247dde1121210150835d968dc214d (patch) | |
tree | 27f2d17c397bbebc1a1071248b63dc6d33a43cb7 /indra/llrender/llglslshader.h | |
parent | e25d23aaac77f3793207aa0baf59ae64ea5eba41 (diff) | |
parent | 2fc8d5ff3cfa1b9ad00b310cd4a6cdb557b9415c (diff) |
Merge branch 'develop' into marchcat/b-develop
# Conflicts:
# indra/llcommon/llerror.h
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index f3c41cd819..27c8f0b7d0 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -241,6 +241,10 @@ public: void clearPermutations(); void addPermutation(std::string name, std::string value); + void addPermutations(const std::map<std::string, std::string>& defines) + { + mDefines.insert(defines.begin(), defines.end()); + } void removePermutation(std::string name); void addConstant(const LLGLSLShader::eShaderConsts shader_const); @@ -249,16 +253,16 @@ public: //if given texture uniform is active in the shader, //the corresponding channel will be active upon return //returns channel texture is enabled in from [0-MAX) - S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR); - S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR); + S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); + S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); // get the texture channel of the given uniform, or -1 if uniform is not used as a texture S32 getTextureChannel(S32 uniform) const; // bindTexture returns the texture unit we've bound the texture to. // You can reuse the return value to unbind a texture when required. - S32 bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR); - S32 bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR); + S32 bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); + S32 bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); S32 bindTexture(const std::string& uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR); S32 bindTexture(S32 uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR, U32 index = 0); S32 unbindTexture(const std::string& uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); |