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author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2024-11-25 20:56:03 -0500 |
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committer | GitHub <noreply@github.com> | 2024-11-25 20:56:03 -0500 |
commit | d65fb7cec8ce36ce7f6ff082f8d04bdd8bc0208c (patch) | |
tree | 0005e8ec095fb31dcd4f8b079af585e3333c365f /indra/llrender/llglslshader.h | |
parent | 7ef6e8fce763eb529ed160ea4ff11e6125e32ed5 (diff) |
Drop emissive on old Intel GPUs (#3110)
* #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth.
* #3135 Add a "vintage" mode for slower GPUs
* #2719 Fix for skies being overbrightened
* #2632 Do not apply tonemapping on legacy skies
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 2d669c70a9..58c456f134 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -52,6 +52,7 @@ public: bool hasAmbientOcclusion = false; bool hasSrgb = false; bool isDeferred = false; + bool hasFullGBuffer = false; bool hasScreenSpaceReflections = false; bool hasAlphaMask = false; bool hasReflectionProbes = false; @@ -221,6 +222,7 @@ public: void uniform1f(const LLStaticHashedString& uniform, GLfloat v); void uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y); void uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y, GLfloat z); + void uniform4f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void uniform1fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v); void uniform2fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v); void uniform3fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v); |