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authorDebi King (Dessie) <dessie@lindenlab.com>2011-05-26 18:34:41 -0400
committerDebi King (Dessie) <dessie@lindenlab.com>2011-05-26 18:34:41 -0400
commitd5f96c38e6f5838672c87e540aaaa3b1663837f8 (patch)
tree3aac617ceed3eb3ae2a1aa6cfaca9bb96d4ff4c7 /indra/llrender/llglslshader.h
parent84202f19a52b8d04bf900a72acf4214b73acc820 (diff)
parent4b7793a119f4e4c8c4f03b6ff9adb0eb6fe94209 (diff)
merge from viewer-pre-beta
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r--indra/llrender/llglslshader.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index c11bd50716..d46ddbbe18 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -42,6 +42,7 @@ public:
bool hasWaterFog; // implies no gamma
bool hasTransport; // implies no lighting (it's possible to have neither though)
bool hasSkinning;
+ bool hasObjectSkinning;
bool hasAtmospherics;
bool hasGamma;
@@ -103,7 +104,7 @@ public:
void vertexAttrib4fv(U32 index, GLfloat* v);
GLint getUniformLocation(const std::string& uniform);
-
+ GLint getAttribLocation(U32 attrib);
GLint mapUniformTextureChannel(GLint location, GLenum type);