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author | Dave SIMmONs <simon@lindenlab.com> | 2011-06-29 11:36:19 -0700 |
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committer | Dave SIMmONs <simon@lindenlab.com> | 2011-06-29 11:36:19 -0700 |
commit | cc73cf15e6c2a361df278cb0b66c4d68c6acfbcd (patch) | |
tree | 27140b901d74acd106c5fc4c7a96a2e578635347 /indra/llrender/llglslshader.h | |
parent | 1fbf3e0ec297004879d766cad11c5e9e15b86d4b (diff) | |
parent | a300902494f76b9542c3978c2ca80726cefbc942 (diff) |
Merge latest from lindenlab/viewer-development
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index d46ddbbe18..4922eb6d67 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -45,6 +45,8 @@ public: bool hasObjectSkinning; bool hasAtmospherics; bool hasGamma; + S32 mIndexedTextureChannels; + bool disableTextureIndex; // char numLights; @@ -64,6 +66,8 @@ public: LLGLSLShader(); + static GLhandleARB sCurBoundShader; + void unload(); BOOL createShader(std::vector<std::string> * attributes, std::vector<std::string> * uniforms); |