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authorDave Parks <davep@lindenlab.com>2011-09-26 19:27:10 -0500
committerDave Parks <davep@lindenlab.com>2011-09-26 19:27:10 -0500
commitbd02cdc75f1c752a127d1303527be3a96479af93 (patch)
treed8503b7c296a4cd4f1aa2954c03ff250beda4254 /indra/llrender/llglslshader.h
parentd475a96e94be90e68cf34bf6c25d8ab259aa47b5 (diff)
parent8dbfa022778f2a7fcd5d2b527045724551279412 (diff)
merge
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r--indra/llrender/llglslshader.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 558ea66b50..04dc594d87 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -117,7 +117,6 @@ public:
GLint getAttribLocation(U32 attrib);
GLint mapUniformTextureChannel(GLint location, GLenum type);
-
//enable/disable texture channel for specified uniform
//if given texture uniform is active in the shader,
//the corresponding channel will be active upon return
@@ -132,6 +131,9 @@ public:
// Unbinds any previously bound shader by explicitly binding no shader.
static void bindNoShader(void);
+ U32 mMatHash[LLRender::NUM_MATRIX_MODES];
+ U32 mLightHash;
+
GLhandleARB mProgramObject;
std::vector<GLint> mAttribute; //lookup table of attribute enum to attribute channel
std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location