diff options
author | Dave Parks <davep@lindenlab.com> | 2011-09-26 19:27:10 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2011-09-26 19:27:10 -0500 |
commit | bd02cdc75f1c752a127d1303527be3a96479af93 (patch) | |
tree | d8503b7c296a4cd4f1aa2954c03ff250beda4254 /indra/llrender/llglslshader.h | |
parent | d475a96e94be90e68cf34bf6c25d8ab259aa47b5 (diff) | |
parent | 8dbfa022778f2a7fcd5d2b527045724551279412 (diff) |
merge
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 558ea66b50..04dc594d87 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -117,7 +117,6 @@ public: GLint getAttribLocation(U32 attrib); GLint mapUniformTextureChannel(GLint location, GLenum type); - //enable/disable texture channel for specified uniform //if given texture uniform is active in the shader, //the corresponding channel will be active upon return @@ -132,6 +131,9 @@ public: // Unbinds any previously bound shader by explicitly binding no shader. static void bindNoShader(void); + U32 mMatHash[LLRender::NUM_MATRIX_MODES]; + U32 mLightHash; + GLhandleARB mProgramObject; std::vector<GLint> mAttribute; //lookup table of attribute enum to attribute channel std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location |