diff options
author | Dave Parks <davep@lindenlab.com> | 2011-11-02 11:46:18 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-11-02 11:46:18 -0500 |
commit | 55f69de90c9b32c7fa25f16ec7d1f41064eff614 (patch) | |
tree | 054b0d99490cc6600b3be0e3cb2aaf7918f3fe50 /indra/llrender/llglslshader.h | |
parent | 8f47f2222c207938c8fc55158a6fff64ccf1e781 (diff) | |
parent | 1bea08335b6c2fa31f414db2fe7316a118b2ec18 (diff) |
merge
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 558ea66b50..eb19599eca 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -69,7 +69,7 @@ public: static GLhandleARB sCurBoundShader; static LLGLSLShader* sCurBoundShaderPtr; - + static S32 sIndexedTextureChannels; static bool sNoFixedFunction; void unload(); @@ -114,10 +114,11 @@ public: void vertexAttrib4fv(U32 index, GLfloat* v); GLint getUniformLocation(const std::string& uniform); + GLint getUniformLocation(U32 index); + GLint getAttribLocation(U32 attrib); GLint mapUniformTextureChannel(GLint location, GLenum type); - //enable/disable texture channel for specified uniform //if given texture uniform is active in the shader, //the corresponding channel will be active upon return @@ -132,6 +133,9 @@ public: // Unbinds any previously bound shader by explicitly binding no shader. static void bindNoShader(void); + U32 mMatHash[LLRender::NUM_MATRIX_MODES]; + U32 mLightHash; + GLhandleARB mProgramObject; std::vector<GLint> mAttribute; //lookup table of attribute enum to attribute channel std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location |