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authorDave Parks <davep@lindenlab.com>2011-11-02 11:46:18 -0500
committerDave Parks <davep@lindenlab.com>2011-11-02 11:46:18 -0500
commit55f69de90c9b32c7fa25f16ec7d1f41064eff614 (patch)
tree054b0d99490cc6600b3be0e3cb2aaf7918f3fe50 /indra/llrender/llglslshader.h
parent8f47f2222c207938c8fc55158a6fff64ccf1e781 (diff)
parent1bea08335b6c2fa31f414db2fe7316a118b2ec18 (diff)
merge
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r--indra/llrender/llglslshader.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 558ea66b50..eb19599eca 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -69,7 +69,7 @@ public:
static GLhandleARB sCurBoundShader;
static LLGLSLShader* sCurBoundShaderPtr;
-
+ static S32 sIndexedTextureChannels;
static bool sNoFixedFunction;
void unload();
@@ -114,10 +114,11 @@ public:
void vertexAttrib4fv(U32 index, GLfloat* v);
GLint getUniformLocation(const std::string& uniform);
+ GLint getUniformLocation(U32 index);
+
GLint getAttribLocation(U32 attrib);
GLint mapUniformTextureChannel(GLint location, GLenum type);
-
//enable/disable texture channel for specified uniform
//if given texture uniform is active in the shader,
//the corresponding channel will be active upon return
@@ -132,6 +133,9 @@ public:
// Unbinds any previously bound shader by explicitly binding no shader.
static void bindNoShader(void);
+ U32 mMatHash[LLRender::NUM_MATRIX_MODES];
+ U32 mLightHash;
+
GLhandleARB mProgramObject;
std::vector<GLint> mAttribute; //lookup table of attribute enum to attribute channel
std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location