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author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-15 15:27:36 +0300 |
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committer | GitHub <noreply@github.com> | 2024-05-15 15:27:36 +0300 |
commit | 4ddaeb377271361f4a104774709d4ba31568e9de (patch) | |
tree | 0c19f415cb30983169a1a6aa3559b83841ee78e3 /indra/llrender/llglslshader.h | |
parent | 26f70456d1e9059c48d25e08fc07f893315b1f3c (diff) | |
parent | 363b89947c580e1056cb5f4ae32ebfd9eaf12a17 (diff) |
Merge pull request #1477 from secondlife/marchcat/x-c-merge
Maint X -> Maint C merge
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 43d095f73a..df568bfea5 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -233,7 +233,7 @@ public: void addConstant(const LLGLSLShader::eShaderConsts shader_const); //enable/disable texture channel for specified uniform - //if given texture uniform is active in the shader, + //if given texture uniform is active in the shader, //the corresponding channel will be active upon return //returns channel texture is enabled in from [0-MAX) S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR); @@ -255,7 +255,7 @@ public: void bind(); //helper to conditionally bind mRiggedVariant instead of this void bind(bool rigged); - + bool isComplete() const { return mProgramObject != 0; } LLUUID hash(); @@ -329,11 +329,11 @@ private: }; //UI shader (declared here so llui_libtest will link properly) -extern LLGLSLShader gUIProgram; +extern LLGLSLShader gUIProgram; //output vec4(color.rgb,color.a*tex0[tc0].a) -extern LLGLSLShader gSolidColorProgram; +extern LLGLSLShader gSolidColorProgram; //Alpha mask shader (declared here so llappearance can access properly) -extern LLGLSLShader gAlphaMaskProgram; +extern LLGLSLShader gAlphaMaskProgram; #ifdef LL_PROFILER_ENABLE_RENDER_DOC #define LL_SET_SHADER_LABEL(shader) shader.setLabel(#shader) |