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authorDave Parks <davep@lindenlab.com>2011-04-19 14:55:11 -0500
committerDave Parks <davep@lindenlab.com>2011-04-19 14:55:11 -0500
commit3b5d6eed12d928e5a7a0bc3a8d827f676b25d060 (patch)
tree8cf08a165c11acf92742eacc64248c1e50b2420b /indra/llrender/llglslshader.h
parentb8069d1c250c03e9fffda0a9264bfd04a12f8292 (diff)
parent12b0b52b99e6f6a6538feba8589566d2f73f82c6 (diff)
merge
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r--indra/llrender/llglslshader.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index c11bd50716..d46ddbbe18 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -42,6 +42,7 @@ public:
bool hasWaterFog; // implies no gamma
bool hasTransport; // implies no lighting (it's possible to have neither though)
bool hasSkinning;
+ bool hasObjectSkinning;
bool hasAtmospherics;
bool hasGamma;
@@ -103,7 +104,7 @@ public:
void vertexAttrib4fv(U32 index, GLfloat* v);
GLint getUniformLocation(const std::string& uniform);
-
+ GLint getAttribLocation(U32 attrib);
GLint mapUniformTextureChannel(GLint location, GLenum type);