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authorDave Parks <davep@lindenlab.com>2011-05-16 16:11:56 -0500
committerDave Parks <davep@lindenlab.com>2011-05-16 16:11:56 -0500
commit26f321bf6530734173792f92316b32c470cc1b20 (patch)
treeb6c913bc714ce29ee559a0da49c6318051637789 /indra/llrender/llglslshader.h
parent113f532ee57eeeca4dc7eb6ca05f923f1f3543d3 (diff)
parent8ae550996c70df16b707f6773666b93409123689 (diff)
merge
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r--indra/llrender/llglslshader.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index c11bd50716..d46ddbbe18 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -42,6 +42,7 @@ public:
bool hasWaterFog; // implies no gamma
bool hasTransport; // implies no lighting (it's possible to have neither though)
bool hasSkinning;
+ bool hasObjectSkinning;
bool hasAtmospherics;
bool hasGamma;
@@ -103,7 +104,7 @@ public:
void vertexAttrib4fv(U32 index, GLfloat* v);
GLint getUniformLocation(const std::string& uniform);
-
+ GLint getAttribLocation(U32 attrib);
GLint mapUniformTextureChannel(GLint location, GLenum type);