diff options
| author | Dave Parks <davep@lindenlab.com> | 2011-04-21 16:23:00 -0500 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2011-04-21 16:23:00 -0500 | 
| commit | 19857d0cf0eedb76cac4eb8a1a4a0b33de9e4235 (patch) | |
| tree | 09d6015fedca390d1a259a9911491087cf088df5 /indra/llrender/llglslshader.h | |
| parent | 120f31502eb521c1e0abaeb24972f070e7f75bd6 (diff) | |
| parent | 4bbfdd4c1fc18162960ba61fbdad40940a4cdd89 (diff) | |
merge
Diffstat (limited to 'indra/llrender/llglslshader.h')
| -rw-r--r-- | indra/llrender/llglslshader.h | 3 | 
1 files changed, 2 insertions, 1 deletions
| diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index c11bd50716..d46ddbbe18 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -42,6 +42,7 @@ public:  	bool hasWaterFog; // implies no gamma  	bool hasTransport; // implies no lighting (it's possible to have neither though)  	bool hasSkinning;	 +	bool hasObjectSkinning;  	bool hasAtmospherics;  	bool hasGamma; @@ -103,7 +104,7 @@ public:  	void vertexAttrib4fv(U32 index, GLfloat* v);  	GLint getUniformLocation(const std::string& uniform); -	 +	GLint getAttribLocation(U32 attrib);  	GLint mapUniformTextureChannel(GLint location, GLenum type); | 
