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authorcosmic-linden <111533034+cosmic-linden@users.noreply.github.com>2023-12-04 16:44:40 -0800
committerGitHub <noreply@github.com>2023-12-04 16:44:40 -0800
commit1718fe5da2e19ddbe9a738eef273112632e5dd35 (patch)
treecb358e20947f6378a009c97103f878d8a79a3ff1 /indra/llrender/llglslshader.h
parent4a8a3100a978989f246b7f837e8a45968908d27b (diff)
parent18f42a659b98741a9d8c05731a8137080c9094b5 (diff)
Merge pull request #556 from secondlife/davep/SL-20611
SL-20611 Make haze effect local lights. Incidental fix for EventPump coroutine sometimes doing unsafe work mid-render.
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r--indra/llrender/llglslshader.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index b8071248e2..43d095f73a 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -41,7 +41,6 @@ public:
bool hasLighting = false; // implies no transport (it's possible to have neither though)
bool isAlphaLighting = false; // indicates lighting shaders need not be linked in (lighting performed directly in alpha shader to match deferred lighting functions)
bool isSpecular = false;
- bool hasWaterFog = false; // implies no gamma
bool hasTransport = false; // implies no lighting (it's possible to have neither though)
bool hasSkinning = false;
bool hasObjectSkinning = false;