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author | cosmic-linden <111533034+cosmic-linden@users.noreply.github.com> | 2023-12-04 16:44:40 -0800 |
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committer | GitHub <noreply@github.com> | 2023-12-04 16:44:40 -0800 |
commit | 1718fe5da2e19ddbe9a738eef273112632e5dd35 (patch) | |
tree | cb358e20947f6378a009c97103f878d8a79a3ff1 /indra/llrender/llglslshader.h | |
parent | 4a8a3100a978989f246b7f837e8a45968908d27b (diff) | |
parent | 18f42a659b98741a9d8c05731a8137080c9094b5 (diff) |
Merge pull request #556 from secondlife/davep/SL-20611
SL-20611 Make haze effect local lights. Incidental fix for EventPump coroutine sometimes doing unsafe work mid-render.
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index b8071248e2..43d095f73a 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -41,7 +41,6 @@ public: bool hasLighting = false; // implies no transport (it's possible to have neither though) bool isAlphaLighting = false; // indicates lighting shaders need not be linked in (lighting performed directly in alpha shader to match deferred lighting functions) bool isSpecular = false; - bool hasWaterFog = false; // implies no gamma bool hasTransport = false; // implies no lighting (it's possible to have neither though) bool hasSkinning = false; bool hasObjectSkinning = false; |