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authorDave Parks <davep@lindenlab.com>2011-05-19 20:42:56 -0500
committerDave Parks <davep@lindenlab.com>2011-05-19 20:42:56 -0500
commitfd574e34857accd55e736d855975767fd7768b79 (patch)
treedab0a3f4ab660d757c9d25ee4a37a482c3b036a2 /indra/llrender/llglslshader.cpp
parent19a06478d9863c451450b7c9e2f931ba587a3cec (diff)
parent51bb3c15c8ac6c85ed1a7e8526ba6b60794ac29e (diff)
merge
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r--indra/llrender/llglslshader.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 257bcd9380..2e7147a3b4 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -293,7 +293,8 @@ void LLGLSLShader::mapUniform(GLint index, const vector<string> * uniforms)
GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type)
{
- if (type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB)
+ if (type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB ||
+ type == GL_SAMPLER_2D_MULTISAMPLE)
{ //this here is a texture
glUniform1iARB(location, mActiveTextureChannels);
LL_DEBUGS("ShaderLoading") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL;