diff options
author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-05-22 10:42:18 -0700 |
---|---|---|
committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-05-22 10:42:18 -0700 |
commit | b273edd1253e088ea864d399342a0cba2fd0aaa9 (patch) | |
tree | 317ff7c05eacccb80b3fe06d65d8f64d7ff6019d /indra/llrender/llglslshader.cpp | |
parent | da72081582c3fd376e228cf0fceaef2ecb1948a9 (diff) | |
parent | c6fc951f34c665d0f1cd6dcff1bea114fb0ff1a0 (diff) |
Merge branch 'DRTVWR-559' into DRTVWR-583
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r-- | indra/llrender/llglslshader.cpp | 164 |
1 files changed, 95 insertions, 69 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index b7f08aa9af..ccfb8f69be 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -34,6 +34,9 @@ #include "llvertexbuffer.h" #include "llrendertarget.h" +#include "hbxxh.h" +#include "llsdserialize.h" + #if LL_DARWIN #include "OpenGL/OpenGL.h" #endif @@ -53,6 +56,7 @@ LLGLSLShader* LLGLSLShader::sCurBoundShaderPtr = NULL; S32 LLGLSLShader::sIndexedTextureChannels = 0; bool LLGLSLShader::sProfileEnabled = false; std::set<LLGLSLShader*> LLGLSLShader::sInstances; +LLGLSLShader::defines_map_t LLGLSLShader::sGlobalDefines; U64 LLGLSLShader::sTotalTimeElapsed = 0; U32 LLGLSLShader::sTotalTrianglesDrawn = 0; U64 LLGLSLShader::sTotalSamplesDrawn = 0; @@ -82,31 +86,6 @@ BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) return v1 != v2; } -LLShaderFeatures::LLShaderFeatures() - : calculatesLighting(false) - , calculatesAtmospherics(false) - , hasLighting(false) - , isAlphaLighting(false) - , isSpecular(false) - , hasWaterFog(false) - , hasTransport(false) - , hasSkinning(false) - , hasObjectSkinning(false) - , hasAtmospherics(false) - , hasGamma(false) - , hasSrgb(false) - , encodesNormal(false) - , isDeferred(false) - , hasScreenSpaceReflections(false) - , hasShadows(false) - , hasAmbientOcclusion(false) - , mIndexedTextureChannels(0) - , disableTextureIndex(false) - , hasAlphaMask(false) - , attachNothing(false) -{ -} - //=============================== // LLGLSL Shader implementation //=============================== @@ -329,6 +308,7 @@ LLGLSLShader::LLGLSLShader() mActiveTextureChannels(0), mShaderLevel(0), mShaderGroup(SG_DEFAULT), + mFeatures(), mUniformsDirty(FALSE), mTimerQuery(0), mSamplesQuery(0), @@ -345,6 +325,7 @@ void LLGLSLShader::unload() { mShaderFiles.clear(); mDefines.clear(); + mFeatures = LLShaderFeatures(); unloadInternal(); } @@ -420,6 +401,13 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes, llassert_always(!mShaderFiles.empty()); +#if LL_DARWIN + // work-around missing mix(vec3,vec3,bvec3) + mDefines["OLD_SELECT"] = "1"; +#endif + + mShaderHash = hash(); + // Create program mProgramObject = glCreateProgram(); if (mProgramObject == 0) @@ -432,50 +420,37 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes, BOOL success = TRUE; -#if LL_DARWIN - // work-around missing mix(vec3,vec3,bvec3) - mDefines["OLD_SELECT"] = "1"; -#endif + mUsingBinaryProgram = LLShaderMgr::instance()->loadCachedProgramBinary(this); + if (!mUsingBinaryProgram) + { #if DEBUG_SHADER_INCLUDES - fprintf(stderr, "--- %s ---\n", mName.c_str()); + fprintf(stderr, "--- %s ---\n", mName.c_str()); #endif // DEBUG_SHADER_INCLUDES - //compile new source - vector< pair<string, GLenum> >::iterator fileIter = mShaderFiles.begin(); - for (; fileIter != mShaderFiles.end(); fileIter++) - { - GLuint shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels); - LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL; - if (shaderhandle) - { - attachObject(shaderhandle); - } - else - { - success = FALSE; - } + //compile new source + vector< pair<string, GLenum> >::iterator fileIter = mShaderFiles.begin(); + for (; fileIter != mShaderFiles.end(); fileIter++) + { + GLuint shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels); + LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL; + if (shaderhandle) + { + attachObject(shaderhandle); + } + else + { + success = FALSE; + } + } } // Attach existing objects if (!LLShaderMgr::instance()->attachShaderFeatures(this)) { + unloadInternal(); return FALSE; } - - if (gGLManager.mGLSLVersionMajor < 2 && gGLManager.mGLSLVersionMinor < 3) - { //indexed texture rendering requires GLSL 1.3 or later - //attachShaderFeatures may have set the number of indexed texture channels, so set to 1 again - mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1); - } - -#ifdef GL_INTERLEAVED_ATTRIBS - if (varying_count > 0 && varyings) - { - glTransformFeedbackVaryings((GLuint64)mProgramObject, varying_count, varyings, GL_INTERLEAVED_ATTRIBS); - } -#endif - // Map attributes and uniforms if (success) { @@ -496,6 +471,11 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes, mShaderLevel--; return createShader(attributes, uniforms); } + else + { + // Give up and unload shader. + unloadInternal(); + } } else if (mFeatures.mIndexedTextureChannels > 0) { //override texture channels for indexed texture rendering @@ -570,6 +550,9 @@ BOOL LLGLSLShader::attachVertexObject(std::string object_path) BOOL LLGLSLShader::attachFragmentObject(std::string object_path) { + if(mUsingBinaryProgram) + return TRUE; + if (LLShaderMgr::instance()->mFragmentShaderObjects.count(object_path) > 0) { stop_glerror(); @@ -589,6 +572,9 @@ BOOL LLGLSLShader::attachFragmentObject(std::string object_path) void LLGLSLShader::attachObject(GLuint object) { + if(mUsingBinaryProgram) + return; + if (object != 0) { stop_glerror(); @@ -607,6 +593,9 @@ void LLGLSLShader::attachObject(GLuint object) void LLGLSLShader::attachObjects(GLuint* objects, S32 count) { + if(mUsingBinaryProgram) + return; + for (S32 i = 0; i < count; i++) { attachObject(objects[i]); @@ -617,15 +606,19 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attrib { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; - //before linking, make sure reserved attributes always have consistent locations - for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++) - { - const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str(); - glBindAttribLocation(mProgramObject, i, (const GLchar*)name); - } + BOOL res = TRUE; + if (!mUsingBinaryProgram) + { + //before linking, make sure reserved attributes always have consistent locations + for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++) + { + const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str(); + glBindAttribLocation(mProgramObject, i, (const GLchar*)name); + } - //link the program - BOOL res = link(); + //link the program + res = link(); + } mAttribute.clear(); U32 numAttributes = (attributes == NULL) ? 0 : attributes->size(); @@ -747,7 +740,6 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString>* u } LLStaticHashedString hashedName(name); - mUniformNameMap[location] = name; mUniformMap[hashedName] = location; LL_DEBUGS("ShaderUniform") << "Uniform " << name << " is at location " << location << LL_ENDL; @@ -799,7 +791,7 @@ void LLGLSLShader::addConstant(const LLGLSLShader::eShaderConsts shader_const) void LLGLSLShader::removePermutation(std::string name) { - mDefines[name].erase(); + mDefines.erase(name); } GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type, GLint size) @@ -848,7 +840,6 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms) mActiveTextureChannels = 0; mUniform.clear(); mUniformMap.clear(); - mUniformNameMap.clear(); mTexture.clear(); mValue.clear(); //initialize arrays @@ -1021,6 +1012,11 @@ BOOL LLGLSLShader::link(BOOL suppress_errors) LLShaderMgr::instance()->dumpObjectLog(mProgramObject, !success, mName); } + if (success) + { + LLShaderMgr::instance()->saveCachedProgramBinary(this); + } + return success; } @@ -1919,6 +1915,36 @@ void LLShaderUniforms::apply(LLGLSLShader* shader) } } +LLUUID LLGLSLShader::hash() +{ + HBXXH128 hash_obj; + hash_obj.update(mName); + hash_obj.update(&mShaderGroup, sizeof(mShaderGroup)); + hash_obj.update(&mShaderLevel, sizeof(mShaderLevel)); + for (const auto& shdr_pair : mShaderFiles) + { + hash_obj.update(shdr_pair.first); + hash_obj.update(&shdr_pair.second, sizeof(GLenum)); + } + for (const auto& define_pair : mDefines) + { + hash_obj.update(define_pair.first); + hash_obj.update(define_pair.second); + + } + for (const auto& define_pair : LLGLSLShader::sGlobalDefines) + { + hash_obj.update(define_pair.first); + hash_obj.update(define_pair.second); + + } + hash_obj.update(&mFeatures, sizeof(LLShaderFeatures)); + hash_obj.update(gGLManager.mGLVendor); + hash_obj.update(gGLManager.mGLRenderer); + hash_obj.update(gGLManager.mGLVersionString); + return hash_obj.digest(); +} + #ifdef LL_PROFILER_ENABLE_RENDER_DOC void LLGLSLShader::setLabel(const char* label) { LL_LABEL_OBJECT_GL(GL_PROGRAM, mProgramObject, strlen(label), label); |