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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-15 12:47:27 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-15 12:47:27 +0300
commitb06a99f7c76950484972e25d9dbbee8660a6a6c3 (patch)
tree58fb3b7d1c95cbd2eb938a9d0f252cdb3ab3b6a8 /indra/llrender/llglslshader.cpp
parentbf1235b017b254ba989b156c73c4ce18ba4e6c23 (diff)
Post-merge spaces fix
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r--indra/llrender/llglslshader.cpp62
1 files changed, 31 insertions, 31 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index be5ad08fbe..28b5bc7495 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -422,27 +422,27 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes,
mUsingBinaryProgram = LLShaderMgr::instance()->loadCachedProgramBinary(this);
- if (!mUsingBinaryProgram)
- {
+ if (!mUsingBinaryProgram)
+ {
#if DEBUG_SHADER_INCLUDES
- fprintf(stderr, "--- %s ---\n", mName.c_str());
+ fprintf(stderr, "--- %s ---\n", mName.c_str());
#endif // DEBUG_SHADER_INCLUDES
//compile new source
- vector< pair<string, GLenum> >::iterator fileIter = mShaderFiles.begin();
- for (; fileIter != mShaderFiles.end(); fileIter++)
- {
- GLuint shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels);
- LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL;
- if (shaderhandle)
- {
- attachObject(shaderhandle);
- }
- else
- {
- success = FALSE;
- }
- }
+ vector< pair<string, GLenum> >::iterator fileIter = mShaderFiles.begin();
+ for (; fileIter != mShaderFiles.end(); fileIter++)
+ {
+ GLuint shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels);
+ LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL;
+ if (shaderhandle)
+ {
+ attachObject(shaderhandle);
+ }
+ else
+ {
+ success = FALSE;
+ }
+ }
}
// Attach existing objects
@@ -606,19 +606,19 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attrib
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
- BOOL res = TRUE;
- if (!mUsingBinaryProgram)
- {
- //before linking, make sure reserved attributes always have consistent locations
- for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++)
- {
- const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str();
- glBindAttribLocation(mProgramObject, i, (const GLchar*)name);
- }
+ BOOL res = TRUE;
+ if (!mUsingBinaryProgram)
+ {
+ //before linking, make sure reserved attributes always have consistent locations
+ for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++)
+ {
+ const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str();
+ glBindAttribLocation(mProgramObject, i, (const GLchar*)name);
+ }
- //link the program
- res = link();
- }
+ //link the program
+ res = link();
+ }
mAttribute.clear();
U32 numAttributes = (attributes == NULL) ? 0 : attributes->size();
@@ -1184,14 +1184,14 @@ S32 LLGLSLShader::getTextureChannel(S32 uniform) const
S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace space)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
-
+
if (uniform < 0 || uniform >= (S32)mTexture.size())
{
LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;
return -1;
}
-
+
S32 index = mTexture[uniform];
if (index != -1)
{