diff options
| author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-15 12:47:27 +0300 | 
|---|---|---|
| committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-15 12:47:27 +0300 | 
| commit | b06a99f7c76950484972e25d9dbbee8660a6a6c3 (patch) | |
| tree | 58fb3b7d1c95cbd2eb938a9d0f252cdb3ab3b6a8 /indra/llrender/llglslshader.cpp | |
| parent | bf1235b017b254ba989b156c73c4ce18ba4e6c23 (diff) | |
Post-merge spaces fix
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
| -rw-r--r-- | indra/llrender/llglslshader.cpp | 62 | 
1 files changed, 31 insertions, 31 deletions
| diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index be5ad08fbe..28b5bc7495 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -422,27 +422,27 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes,      mUsingBinaryProgram =  LLShaderMgr::instance()->loadCachedProgramBinary(this); -	if (!mUsingBinaryProgram) -	{ +    if (!mUsingBinaryProgram) +    {  #if DEBUG_SHADER_INCLUDES -	    fprintf(stderr, "--- %s ---\n", mName.c_str()); +        fprintf(stderr, "--- %s ---\n", mName.c_str());  #endif // DEBUG_SHADER_INCLUDES          //compile new source -		vector< pair<string, GLenum> >::iterator fileIter = mShaderFiles.begin(); -		for (; fileIter != mShaderFiles.end(); fileIter++) -		{ -			GLuint shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels); -			LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL; -			if (shaderhandle) -			{ -				attachObject(shaderhandle); -			} -			else -			{ -				success = FALSE; -			} -		} +        vector< pair<string, GLenum> >::iterator fileIter = mShaderFiles.begin(); +        for (; fileIter != mShaderFiles.end(); fileIter++) +        { +            GLuint shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels); +            LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL; +            if (shaderhandle) +            { +                attachObject(shaderhandle); +            } +            else +            { +                success = FALSE; +            } +        }      }      // Attach existing objects @@ -606,19 +606,19 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attrib  {      LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; -	BOOL res = TRUE; -	if (!mUsingBinaryProgram) -	{ -		//before linking, make sure reserved attributes always have consistent locations -		for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++) -		{ -			const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str(); -			glBindAttribLocation(mProgramObject, i, (const GLchar*)name); -		} +    BOOL res = TRUE; +    if (!mUsingBinaryProgram) +    { +        //before linking, make sure reserved attributes always have consistent locations +        for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++) +        { +            const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str(); +            glBindAttribLocation(mProgramObject, i, (const GLchar*)name); +        } -		//link the program -		res = link(); -	} +        //link the program +        res = link(); +    }      mAttribute.clear();      U32 numAttributes = (attributes == NULL) ? 0 : attributes->size(); @@ -1184,14 +1184,14 @@ S32 LLGLSLShader::getTextureChannel(S32 uniform) const  S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace space)  {      LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; -     +      if (uniform < 0 || uniform >= (S32)mTexture.size())      {          LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;          return -1;      } -     +      S32 index = mTexture[uniform];      if (index != -1)      { | 
