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author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2012-06-04 16:19:18 -0400 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2012-06-04 16:19:18 -0400 |
commit | 542975b4c674c6e13d80f0ec4c18931e769f33b4 (patch) | |
tree | 6274ce57b4c0f0750daf3d4538a0dca9de650981 /indra/llrender/llglslshader.cpp | |
parent | 635a264e6f76f33a05694c069635653cd19de5d9 (diff) | |
parent | a519e34f02b4b2663fe082ba9ad12f1b423669cb (diff) |
merge
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r-- | indra/llrender/llglslshader.cpp | 33 |
1 files changed, 26 insertions, 7 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 6b2852670a..4b7e639aed 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -64,10 +64,23 @@ BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) } LLShaderFeatures::LLShaderFeatures() -: calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false), -hasTransport(false), hasSkinning(false), hasObjectSkinning(false), hasAtmospherics(false), isSpecular(false), -hasGamma(false), hasLighting(false), isAlphaLighting(false), calculatesAtmospherics(false), mIndexedTextureChannels(0), disableTextureIndex(false), -hasAlphaMask(false) + : atmosphericHelpers(false) + , calculatesLighting(false) + , calculatesAtmospherics(false) + , hasLighting(false) + , isAlphaLighting(false) + , isShiny(false) + , isFullbright(false) + , isSpecular(false) + , hasWaterFog(false) + , hasTransport(false) + , hasSkinning(false) + , hasObjectSkinning(false) + , hasAtmospherics(false) + , hasGamma(false) + , mIndexedTextureChannels(0) + , disableTextureIndex(false) + , hasAlphaMask(false) { } @@ -96,7 +109,12 @@ void LLGLSLShader::unload() glGetAttachedObjectsARB(mProgramObject, 1024, &count, obj); for (GLsizei i = 0; i < count; i++) { - glDeleteObjectARB(obj[i]); +#if !LL_DARWIN + if (glIsProgramARB(obj[i])) +#endif + { + glDeleteObjectARB(obj[i]); + } } glDeleteObjectARB(mProgramObject); @@ -148,8 +166,9 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes, return FALSE; } - if (gGLManager.mGLVersion < 3.1f) - { //attachShaderFeatures may have set the number of indexed texture channels, so set to 1 again + if (gGLManager.mGLSLVersionMajor < 2 && gGLManager.mGLSLVersionMinor < 3) + { //indexed texture rendering requires GLSL 1.3 or later + //attachShaderFeatures may have set the number of indexed texture channels, so set to 1 again mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1); } |