diff options
author | Anchor <none@none> | 2019-04-10 11:47:57 -0700 |
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committer | Anchor <none@none> | 2019-04-10 11:47:57 -0700 |
commit | 4b1c786c6e7236d45be33bbf216be142dbfa33c2 (patch) | |
tree | e414dd7a512d6d885b3f6e1ac2ea236ec4e82619 /indra/llrender/llglslshader.cpp | |
parent | 83fe55c429181a2adb67346db79becf00d501536 (diff) | |
parent | 5cf18cb867be567bf921f0b94a78fd822e4112ad (diff) |
Merge
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r-- | indra/llrender/llglslshader.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 4702042ab9..141ed51260 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -561,7 +561,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri mAttribute[i] = index; #endif mAttributeMask |= 1 << i; - LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; + LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; } } if (attributes != NULL) @@ -573,7 +573,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri if (index != -1) { mAttribute[LLShaderMgr::instance()->mReservedAttribs.size() + i] = index; - LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; + LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; } } } @@ -658,7 +658,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> * mUniformNameMap[location] = name; mUniformMap[hashedName] = location; - LL_DEBUGS("ShaderLoading") << "Uniform " << name << " is at location " << location << LL_ENDL; + LL_DEBUGS("ShaderUniform") << "Uniform " << name << " is at location " << location << LL_ENDL; //find the index of this uniform for (S32 i = 0; i < (S32) LLShaderMgr::instance()->mReservedUniforms.size(); i++) @@ -706,7 +706,7 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type) type == GL_SAMPLER_2D_MULTISAMPLE) { //this here is a texture glUniform1iARB(location, mActiveTextureChannels); - LL_DEBUGS("ShaderLoading") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL; + LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL; return mActiveTextureChannels++; } return -1; @@ -849,7 +849,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) unbind(); - LL_DEBUGS("ShaderLoading") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL; + LL_DEBUGS("ShaderUniform") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL; return res; } |