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authorRunitai Linden <davep@lindenlab.com>2021-10-14 13:02:40 -0500
committerRunitai Linden <davep@lindenlab.com>2021-10-14 13:02:40 -0500
commite7227afe0249806ceb1c8eef2dd6ca909eb394d3 (patch)
tree73f963dced3b069339f4d02f80a8559e1d6b270b /indra/llrender/llglslshader.cpp
parentaa2169aa372492b3a5367997536fb6dfa89b74cf (diff)
SL-16166 Apply optimizations from pushBatch to other render call sites. Optimize out a map lookup in rigged face rendering.
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r--indra/llrender/llglslshader.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 394fcd2b2f..84eac00c65 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -1017,7 +1017,7 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextu
if (uniform > -1)
{
- gGL.getTexUnit(uniform)->bind(texture, mode);
+ gGL.getTexUnit(uniform)->bindFast(texture);
gGL.getTexUnit(uniform)->setTextureColorSpace(colorspace);
}
@@ -1048,7 +1048,7 @@ S32 LLGLSLShader::unbindTexture(S32 uniform, LLTexUnit::eTextureType mode)
if (uniform > -1)
{
- gGL.getTexUnit(uniform)->unbind(mode);
+ gGL.getTexUnit(uniform)->unbindFast(mode);
}
return uniform;