From e7227afe0249806ceb1c8eef2dd6ca909eb394d3 Mon Sep 17 00:00:00 2001 From: Runitai Linden Date: Thu, 14 Oct 2021 13:02:40 -0500 Subject: SL-16166 Apply optimizations from pushBatch to other render call sites. Optimize out a map lookup in rigged face rendering. --- indra/llrender/llglslshader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/llrender/llglslshader.cpp') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 394fcd2b2f..84eac00c65 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -1017,7 +1017,7 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextu if (uniform > -1) { - gGL.getTexUnit(uniform)->bind(texture, mode); + gGL.getTexUnit(uniform)->bindFast(texture); gGL.getTexUnit(uniform)->setTextureColorSpace(colorspace); } @@ -1048,7 +1048,7 @@ S32 LLGLSLShader::unbindTexture(S32 uniform, LLTexUnit::eTextureType mode) if (uniform > -1) { - gGL.getTexUnit(uniform)->unbind(mode); + gGL.getTexUnit(uniform)->unbindFast(mode); } return uniform; -- cgit v1.2.3