summaryrefslogtreecommitdiff
path: root/indra/llrender/llglslshader.cpp
diff options
context:
space:
mode:
authorGraham Linden <graham@lindenlab.com>2019-07-22 16:24:49 -0700
committerGraham Linden <graham@lindenlab.com>2019-07-22 16:24:49 -0700
commit230c9b68d81bcf163a6627e8474e545e8ceb2282 (patch)
treeb3c62ab23aa27f8605244c60c784c81c64e4ba09 /indra/llrender/llglslshader.cpp
parentb3466243073c2693be4c32b3586a191c30095d01 (diff)
Remove binding and use of glIsShader for now (only useful for avoiding warnings about deleting shader objects re-used across programs).
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r--indra/llrender/llglslshader.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 782304ae41..384e5bf99f 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -348,12 +348,8 @@ void LLGLSLShader::unloadInternal()
for (GLsizei i = 0; i < count; i++)
{
- // avoid opengl errors when multiple programs link a common shader obj
- if (glIsShader(obj[i]))
- {
- glDetachObjectARB(mProgramObject, obj[i]);
- glDeleteObjectARB(obj[i]);
- }
+ glDetachObjectARB(mProgramObject, obj[i]);
+ glDeleteObjectARB(obj[i]);
}
glDeleteObjectARB(mProgramObject);