From 230c9b68d81bcf163a6627e8474e545e8ceb2282 Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Mon, 22 Jul 2019 16:24:49 -0700 Subject: Remove binding and use of glIsShader for now (only useful for avoiding warnings about deleting shader objects re-used across programs). --- indra/llrender/llglslshader.cpp | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'indra/llrender/llglslshader.cpp') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 782304ae41..384e5bf99f 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -348,12 +348,8 @@ void LLGLSLShader::unloadInternal() for (GLsizei i = 0; i < count; i++) { - // avoid opengl errors when multiple programs link a common shader obj - if (glIsShader(obj[i])) - { - glDetachObjectARB(mProgramObject, obj[i]); - glDeleteObjectARB(obj[i]); - } + glDetachObjectARB(mProgramObject, obj[i]); + glDeleteObjectARB(obj[i]); } glDeleteObjectARB(mProgramObject); -- cgit v1.2.3