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authorErik Kundiman <erik@megapahit.org>2023-09-06 10:38:13 +0800
committerErik Kundiman <erik@megapahit.org>2023-09-06 10:38:13 +0800
commit93a309edb2e824514b832f0970ca1927522afc63 (patch)
treec334db8ae913a3ea7b5159146f1aef82370d2fb8 /indra/llrender/llglslshader.cpp
parentb87cfc3c7eb9e5ea38d2805bfce7f2facc57bd21 (diff)
Some GL_VERSION_2_0 sampler implementor only code
preprocessed so it doesn't get compiled on non implementors.
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r--indra/llrender/llglslshader.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index d18ee6d947..308ec1a771 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -793,7 +793,10 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
- if ((type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) ||
+ if (
+#if GL_VERSION_2_0
+ (type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) ||
+#endif
type == GL_SAMPLER_2D_MULTISAMPLE)
{ //this here is a texture
glUniform1i(location, mActiveTextureChannels);