From 93a309edb2e824514b832f0970ca1927522afc63 Mon Sep 17 00:00:00 2001 From: Erik Kundiman Date: Wed, 6 Sep 2023 10:38:13 +0800 Subject: Some GL_VERSION_2_0 sampler implementor only code preprocessed so it doesn't get compiled on non implementors. --- indra/llrender/llglslshader.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'indra/llrender/llglslshader.cpp') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index d18ee6d947..308ec1a771 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -793,7 +793,10 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; - if ((type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) || + if ( +#if GL_VERSION_2_0 + (type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) || +#endif type == GL_SAMPLER_2D_MULTISAMPLE) { //this here is a texture glUniform1i(location, mActiveTextureChannels); -- cgit v1.2.3