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author | Nat Goodspeed <nat@lindenlab.com> | 2024-07-10 15:14:13 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2024-07-10 15:14:13 -0400 |
commit | 8c94ff566a4f9076607d1b988f3eb7ad7e200bd9 (patch) | |
tree | b6db9185f0eeb864da72502d57ec02833820009b /indra/llrender/llglcommonfunc.cpp | |
parent | 89e7ca66cbadd9b5a3b31e6d12e310b1c7a3c5c1 (diff) |
Remove ability to reuse a LuaState between LLLUAmanager functions.
Remove LLLUAmanager::mumbleScriptLine() LuaState& parameters. Make
startScriptLine(), waitScriptLine() and runScriptLine() exactly parallel to
startScriptFile(), waitScriptFile() and runScriptFile(). That means that
runScriptLine()'s C++ coroutine instantiates and destroys its own LuaState,
which means that LL.atexit() functions will run on the Lua-specific C++
coroutine rather than (say) the viewer's main coroutine.
Introduce LLLUAmanager::script_result typedef for std::pair<int, LLSD> and use
in method returns.
Remove LuaState::initLuaState(); move its logic back into the constructor.
Remove initLuaState() calls in the expr() error cases: they're moot now that
we won't get subsequent expr() calls on the same LuaState instance.
Remove LLFloaterLUADebug "Use clean lua_State" checkbox and the cleanLuaState()
method. Remove mState member.
Remove explicit LuaState declarations from LLLUAmanager tests. Adapt one test
for implicit LuaState: it was directly calling LuaState::obtainListener() to
discover the LuaListener's reply-pump name. But since that test also captures
two leap.request() calls from the Lua script, it can just look at the "reply"
key in either of those requests.
Diffstat (limited to 'indra/llrender/llglcommonfunc.cpp')
0 files changed, 0 insertions, 0 deletions