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author | Mnikolenko Productengine <mnikolenko@productengine.com> | 2022-03-02 19:46:48 +0200 |
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committer | Mnikolenko Productengine <mnikolenko@productengine.com> | 2022-03-02 19:46:48 +0200 |
commit | f90d17905899d01db76b82b6d647bbecf1c47f23 (patch) | |
tree | dba8f9a514a02a9d86fe25c5d0ffccf30a6b754f /indra/llrender/llgl.h | |
parent | 064f28b290026be0e77cd38de78b06477a9c0876 (diff) | |
parent | 97a103255e433629f13e2156aa307ca329cdcfc6 (diff) |
Merge branch 'DRTVWR-546' into DRTVWR-539
# Conflicts:
# indra/llcommon/tests/llprocess_test.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llcombobox.h
# indra/newview/VIEWER_VERSION.txt
# indra/newview/llviewertexturelist.cpp
# indra/newview/llvovolume.cpp
Diffstat (limited to 'indra/llrender/llgl.h')
-rw-r--r-- | indra/llrender/llgl.h | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index ec97eb0faa..52338364e6 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -367,51 +367,6 @@ public: }; /* - Generic pooling scheme for things which use GL names (used for occlusion queries and vertex buffer objects). - Prevents thrashing of GL name caches by avoiding calls to glGenFoo and glDeleteFoo. -*/ -class LLGLNamePool : public LLInstanceTracker<LLGLNamePool> -{ -public: - typedef LLInstanceTracker<LLGLNamePool> tracker_t; - - struct NameEntry - { - GLuint name; - BOOL used; - }; - - struct CompareUsed - { - bool operator()(const NameEntry& lhs, const NameEntry& rhs) - { - return lhs.used < rhs.used; //FALSE entries first - } - }; - - typedef std::vector<NameEntry> name_list_t; - name_list_t mNameList; - - LLGLNamePool(); - virtual ~LLGLNamePool(); - - void upkeep(); - void cleanup(); - - GLuint allocate(); - void release(GLuint name); - - static void upkeepPools(); - static void cleanupPools(); - -protected: - typedef std::vector<LLGLNamePool*> pool_list_t; - - virtual GLuint allocateName() = 0; - virtual void releaseName(GLuint name) = 0; -}; - -/* Interface for objects that need periodic GL updates applied to them. Used to synchronize GL updates with GL thread. */ |