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authorAndrey Lihatskiy <118752495+marchcat@users.noreply.github.com>2025-12-04 00:30:33 +0200
committerGitHub <noreply@github.com>2025-12-04 00:30:33 +0200
commit8c134d5a4a9f08a87104530fe910bc39434cacf2 (patch)
treedad5ddf6daf7f5e1bc7b47cd670a99ca73d4c5a1 /indra/llrender/llgl.h
parent2c3ce8fb8ce3967d957e13d48627b45dd32f0e00 (diff)
parent590f58dbad3dc3db3482dba86bf2619a87a7dad5 (diff)
Merge pull request #5020 from secondlife/marchcat/slua-linux
develop-linux → SLua PV merge
Diffstat (limited to 'indra/llrender/llgl.h')
-rw-r--r--indra/llrender/llgl.h100
1 files changed, 19 insertions, 81 deletions
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 24ba4d6deb..dd30c82981 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -29,10 +29,13 @@
// This file contains various stuff for handling gl extensions and other gl related stuff.
+#include <functional>
#include <string>
#include <boost/unordered_map.hpp>
#include <list>
+#include "llglheaders.h"
+
#include "llerror.h"
#include "v4color.h"
#include "llstring.h"
@@ -42,7 +45,6 @@
#include "llgltypes.h"
#include "llinstancetracker.h"
-#include "llglheaders.h"
#include "glm/mat4x4.hpp"
extern bool gDebugGL;
@@ -69,7 +71,9 @@ public:
bool initGL();
void shutdownGL();
- void initWGL(); // Initializes stupid WGL extensions
+ void initWGL(); // Initializes WGL extensions
+ void initGLX(); // Initializes GLX extensions
+ void initEGL(); // Initializes EGL extensions
std::string getRawGLString(); // For sending to simulator
@@ -89,6 +93,7 @@ public:
F32 mMaxAnisotropy = 0.f;
S32 mMaxUniformBlockSize = 0;
S32 mMaxVaryingVectors = 0;
+ LLVector2 mAliasedLineRange = LLVector2(1.f, 1.f);
// GL 4.x capabilities
bool mHasCubeMapArray = false;
@@ -99,6 +104,8 @@ public:
// Vendor-specific extensions
bool mHasAMDAssociations = false;
bool mHasNVXGpuMemoryInfo = false;
+ bool mHasATIMemInfo = false;
+ bool mHasGLXMESAQueryRenderer = false;
bool mIsAMD;
bool mIsNVIDIA;
@@ -140,7 +147,16 @@ public:
// In ALL CAPS
std::string mGLRenderer;
+ // GL Extension String
+ std::set<std::string> mGLExtensions;
+
+#if LL_LINUX
+ bool mIsX11 = false;
+ bool mIsWayland = false;
+#endif
+
private:
+ void reloadExtensionsString();
void initExtensions();
void initGLStates();
};
@@ -230,8 +246,6 @@ void clear_glerror();
*/
-#include "boost/function.hpp"
-
class LLGLState
{
public:
@@ -262,24 +276,11 @@ protected:
bool mIsEnabled;
};
-// New LLGLState class wrappers that don't depend on actual GL flags.
-class LLGLEnableBlending : public LLGLState
-{
-public:
- LLGLEnableBlending(bool enable);
-};
-
-class LLGLEnableAlphaReject : public LLGLState
-{
-public:
- LLGLEnableAlphaReject(bool enable);
-};
-
// Enable with functor
class LLGLEnableFunc : LLGLState
{
public:
- LLGLEnableFunc(LLGLenum state, bool enable, boost::function<void()> func)
+ LLGLEnableFunc(LLGLenum state, bool enable, std::function<void()> func)
: LLGLState(state, enable)
{
if (enable)
@@ -419,67 +420,4 @@ extern bool gHeadlessClient;
extern bool gNonInteractive;
extern bool gGLActive;
-// Deal with changing glext.h definitions for newer SDK versions, specifically
-// with MAC OSX 10.5 -> 10.6
-
-
-#ifndef GL_DEPTH_ATTACHMENT
-#define GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT
-#endif
-
-#ifndef GL_STENCIL_ATTACHMENT
-#define GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_EXT
-#endif
-
-#ifndef GL_FRAMEBUFFER
-#define GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT
-#define GL_DRAW_FRAMEBUFFER GL_DRAW_FRAMEBUFFER_EXT
-#define GL_READ_FRAMEBUFFER GL_READ_FRAMEBUFFER_EXT
-#define GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT
-#define GL_FRAMEBUFFER_UNSUPPORTED GL_FRAMEBUFFER_UNSUPPORTED_EXT
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
-#define glGenFramebuffers glGenFramebuffersEXT
-#define glBindFramebuffer glBindFramebufferEXT
-#define glCheckFramebufferStatus glCheckFramebufferStatusEXT
-#define glBlitFramebuffer glBlitFramebufferEXT
-#define glDeleteFramebuffers glDeleteFramebuffersEXT
-#define glFramebufferRenderbuffer glFramebufferRenderbufferEXT
-#define glFramebufferTexture2D glFramebufferTexture2DEXT
-#endif
-
-#ifndef GL_RENDERBUFFER
-#define GL_RENDERBUFFER GL_RENDERBUFFER_EXT
-#define glGenRenderbuffers glGenRenderbuffersEXT
-#define glBindRenderbuffer glBindRenderbufferEXT
-#define glRenderbufferStorage glRenderbufferStorageEXT
-#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleEXT
-#define glDeleteRenderbuffers glDeleteRenderbuffersEXT
-#endif
-
-#ifndef GL_COLOR_ATTACHMENT
-#define GL_COLOR_ATTACHMENT GL_COLOR_ATTACHMENT_EXT
-#endif
-
-#ifndef GL_COLOR_ATTACHMENT0
-#define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT
-#endif
-
-#ifndef GL_COLOR_ATTACHMENT1
-#define GL_COLOR_ATTACHMENT1 GL_COLOR_ATTACHMENT1_EXT
-#endif
-
-#ifndef GL_COLOR_ATTACHMENT2
-#define GL_COLOR_ATTACHMENT2 GL_COLOR_ATTACHMENT2_EXT
-#endif
-
-#ifndef GL_COLOR_ATTACHMENT3
-#define GL_COLOR_ATTACHMENT3 GL_COLOR_ATTACHMENT3_EXT
-#endif
-
-
-#ifndef GL_DEPTH24_STENCIL8
-#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
-#endif
-
#endif // LL_LLGL_H