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author | Dave Parks <davep@lindenlab.com> | 2024-07-03 17:42:24 -0500 |
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committer | GitHub <noreply@github.com> | 2024-07-03 17:42:24 -0500 |
commit | 08b933a0c67463f06f124420f16c8a3f7dc83f1f (patch) | |
tree | 4ca6d47a6b055d332cb75646226c13e950f37ce4 /indra/llrender/llgl.h | |
parent | 9a38ecee8ef54b3e85a88657d7ba96c3292e350e (diff) |
#1870 Tune up for better experience on integrated intel with low memory (#1872)
* More deterministic vsize calculation. Add control for choosing downscale method.
* Quick hack to make GLTF preview work again
Diffstat (limited to 'indra/llrender/llgl.h')
-rw-r--r-- | indra/llrender/llgl.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 909dad2e85..be1c0a532a 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -102,6 +102,9 @@ public: bool mIsNVIDIA; bool mIsIntel; + // hints to the render pipe + U32 mDownScaleMethod = 0; // see settings.xml RenderDownScaleMethod + #if LL_DARWIN // Needed to distinguish problem cards on older Macs that break with Materials bool mIsMobileGF; |