summaryrefslogtreecommitdiff
path: root/indra/llrender/llgl.cpp
diff options
context:
space:
mode:
authorAndrey Lihatskiy <alihatskiy@productengine.com>2025-05-29 01:02:06 +0300
committerGitHub <noreply@github.com>2025-05-29 01:02:06 +0300
commit96023976f5af0b9af8e8d066d9ad4eea213f53ee (patch)
tree56b5fadba1f247fc42b6d3a3062154d61a43abac /indra/llrender/llgl.cpp
parent3af711e6da9d0004ce1b565bfadee634f087b89a (diff)
parentd3bd73ab923b8010bb395505b95bcc38b661162e (diff)
Merge pull request #4181 from secondlife/marchcat/slua-editor-merge
SLua editor: Post-release merge
Diffstat (limited to 'indra/llrender/llgl.cpp')
-rw-r--r--indra/llrender/llgl.cpp34
1 files changed, 9 insertions, 25 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 1bc5e79835..0be27b8975 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -1228,28 +1228,9 @@ bool LLGLManager::initGL()
}
#endif
-#if LL_WINDOWS
- if (mVRAM < 256)
- {
- // Something likely went wrong using the above extensions
- // try WMI first and fall back to old method (from dxdiag) if all else fails
- // Function will check all GPUs WMI knows of and will pick up the one with most
- // memory. We need to check all GPUs because system can switch active GPU to
- // weaker one, to preserve power when not under load.
- U32 mem = LLDXHardware::getMBVideoMemoryViaWMI();
- if (mem != 0)
- {
- mVRAM = mem;
- LL_WARNS("RenderInit") << "VRAM Detected (WMI):" << mVRAM<< LL_ENDL;
- }
- }
-#endif
-
if (mVRAM < 256 && old_vram > 0)
{
// fall back to old method
- // Note: on Windows value will be from LLDXHardware.
- // Either received via dxdiag or via WMI by id from dxdiag.
mVRAM = old_vram;
}
@@ -2458,12 +2439,15 @@ void LLGLState::checkStates(GLboolean writeAlpha)
return;
}
- GLint src;
- GLint dst;
- glGetIntegerv(GL_BLEND_SRC, &src);
- glGetIntegerv(GL_BLEND_DST, &dst);
- llassert_always(src == GL_SRC_ALPHA);
- llassert_always(dst == GL_ONE_MINUS_SRC_ALPHA);
+ GLint srcRGB, dstRGB, srcAlpha, dstAlpha;
+ glGetIntegerv(GL_BLEND_SRC_RGB, &srcRGB);
+ glGetIntegerv(GL_BLEND_DST_RGB, &dstRGB);
+ glGetIntegerv(GL_BLEND_SRC_ALPHA, &srcAlpha);
+ glGetIntegerv(GL_BLEND_DST_ALPHA, &dstAlpha);
+ llassert_always(srcRGB == GL_SRC_ALPHA);
+ llassert_always(srcAlpha == GL_SRC_ALPHA);
+ llassert_always(dstRGB == GL_ONE_MINUS_SRC_ALPHA);
+ llassert_always(dstAlpha == GL_ONE_MINUS_SRC_ALPHA);
// disable for now until usage is consistent
//GLboolean colorMask[4];