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authorDave Parks <davep@lindenlab.com>2021-12-06 15:29:34 +0000
committerDave Parks <davep@lindenlab.com>2021-12-06 15:29:34 +0000
commit5e5be92d79b6ad49f971e7b2f2ddd359d762c163 (patch)
tree3ad8f7522a9087f7529b15d4cd0c9ab427ca49ae /indra/llrender/llgl.cpp
parente7830b39f01d9f9c82e9e2029634dffb8386b24e (diff)
SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable (decruftify settings, compatibility pass).
Diffstat (limited to 'indra/llrender/llgl.cpp')
-rw-r--r--indra/llrender/llgl.cpp95
1 files changed, 7 insertions, 88 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index f24bf6ec78..64db095dec 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -161,7 +161,6 @@ LLMatrix4 gGLObliqueProjectionInverse;
std::list<LLGLUpdate*> LLGLUpdate::sGLQ;
#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
-// ATI prototypes
#if LL_WINDOWS
PFNGLGETSTRINGIPROC glGetStringi = NULL;
@@ -208,21 +207,6 @@ PFNGLGETSYNCIVPROC glGetSynciv = NULL;
PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE = NULL;
-// vertex object prototypes
-PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI = NULL;
-PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI = NULL;
-PFNGLUPDATEOBJECTBUFFERATIPROC glUpdateObjectBufferATI = NULL;
-PFNGLGETOBJECTBUFFERFVATIPROC glGetObjectBufferfvATI = NULL;
-PFNGLGETOBJECTBUFFERIVATIPROC glGetObjectBufferivATI = NULL;
-PFNGLFREEOBJECTBUFFERATIPROC glFreeObjectBufferATI = NULL;
-PFNGLARRAYOBJECTATIPROC glArrayObjectATI = NULL;
-PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glVertexAttribArrayObjectATI = NULL;
-PFNGLGETARRAYOBJECTFVATIPROC glGetArrayObjectfvATI = NULL;
-PFNGLGETARRAYOBJECTIVATIPROC glGetArrayObjectivATI = NULL;
-PFNGLVARIANTARRAYOBJECTATIPROC glVariantObjectArrayATI = NULL;
-PFNGLGETVARIANTARRAYOBJECTFVATIPROC glGetVariantArrayObjectfvATI = NULL;
-PFNGLGETVARIANTARRAYOBJECTIVATIPROC glGetVariantArrayObjectivATI = NULL;
-
// GL_ARB_occlusion_query
PFNGLGENQUERIESARBPROC glGenQueriesARB = NULL;
PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB = NULL;
@@ -462,14 +446,9 @@ LLGLManager::LLGLManager() :
mHasCubeMap(FALSE),
mHasDebugOutput(FALSE),
- mIsATI(FALSE),
+ mIsAMD(FALSE),
mIsNVIDIA(FALSE),
mIsIntel(FALSE),
- mIsGF2or4MX(FALSE),
- mIsGF3(FALSE),
- mIsGFFX(FALSE),
- mATIOffsetVerticalLines(FALSE),
- mATIOldDriver(FALSE),
#if LL_DARWIN
mIsMobileGF(FALSE),
#endif
@@ -628,59 +607,17 @@ bool LLGLManager::initGL()
// Trailing space necessary to keep "nVidia Corpor_ati_on" cards
// from being recognized as ATI.
+ // NOTE: AMD has been pretty good about not breaking this check, do not rename without good reason
if (mGLVendor.substr(0,4) == "ATI ")
{
- mGLVendorShort = "ATI";
+ mGLVendorShort = "AMD";
// *TODO: Fix this?
- mIsATI = TRUE;
-
-#if LL_WINDOWS && !LL_MESA_HEADLESS
- if (mDriverVersionRelease < 3842)
- {
- mATIOffsetVerticalLines = TRUE;
- }
-#endif // LL_WINDOWS
-
-#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
- // count any pre OpenGL 3.0 implementation as an old driver
- if (mGLVersion < 3.f)
- {
- mATIOldDriver = TRUE;
- }
-#endif // (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
+ mIsAMD = TRUE;
}
else if (mGLVendor.find("NVIDIA ") != std::string::npos)
{
mGLVendorShort = "NVIDIA";
mIsNVIDIA = TRUE;
- if ( mGLRenderer.find("GEFORCE4 MX") != std::string::npos
- || mGLRenderer.find("GEFORCE2") != std::string::npos
- || mGLRenderer.find("GEFORCE 2") != std::string::npos
- || mGLRenderer.find("GEFORCE4 460 GO") != std::string::npos
- || mGLRenderer.find("GEFORCE4 440 GO") != std::string::npos
- || mGLRenderer.find("GEFORCE4 420 GO") != std::string::npos)
- {
- mIsGF2or4MX = TRUE;
- }
- else if (mGLRenderer.find("GEFORCE FX") != std::string::npos
- || mGLRenderer.find("QUADRO FX") != std::string::npos
- || mGLRenderer.find("NV34") != std::string::npos)
- {
- mIsGFFX = TRUE;
- }
- else if(mGLRenderer.find("GEFORCE3") != std::string::npos)
- {
- mIsGF3 = TRUE;
- }
-#if LL_DARWIN
- else if ((mGLRenderer.find("9400M") != std::string::npos)
- || (mGLRenderer.find("9600M") != std::string::npos)
- || (mGLRenderer.find("9800M") != std::string::npos))
- {
- mIsMobileGF = TRUE;
- }
-#endif
-
}
else if (mGLVendor.find("INTEL") != std::string::npos
#if LL_LINUX
@@ -834,12 +771,6 @@ bool LLGLManager::initGL()
//HACK always disable texture multisample, use FXAA instead
mHasTextureMultisample = FALSE;
#if LL_WINDOWS
- if (mIsATI)
- { //using multisample textures on ATI results in black screen for some reason
- mHasTextureMultisample = FALSE;
- }
-
-
if (mIsIntel && mGLVersion <= 3.f)
{ //never try to use framebuffer objects on older intel drivers (crashy)
mHasFramebufferObject = FALSE;
@@ -1004,14 +935,9 @@ void LLGLManager::asLLSD(LLSD& info)
info["has_texture_srgb_decode"] = mHasTexturesRGBDecode;
// Vendor-specific extensions
- info["is_ati"] = mIsATI;
+ info["is_ati"] = mIsAMD; // note, do not rename is_ati to is_amd without coordinating with DW
info["is_nvidia"] = mIsNVIDIA;
info["is_intel"] = mIsIntel;
- info["is_gf2or4mx"] = mIsGF2or4MX;
- info["is_gf3"] = mIsGF3;
- info["is_gf_gfx"] = mIsGFFX;
- info["ati_offset_vertical_lines"] = mATIOffsetVerticalLines;
- info["ati_old_driver"] = mATIOldDriver;
// Other fields
info["has_requirements"] = mHasRequirements;
@@ -1138,7 +1064,7 @@ void LLGLManager::initExtensions()
mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts);
mHasTransformFeedback = mGLVersion >= 4.f ? TRUE : FALSE;
#if !LL_DARWIN
- mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
+ mHasPointParameters = ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
#endif
#endif
@@ -1256,14 +1182,7 @@ void LLGLManager::initExtensions()
LL_INFOS("RenderInit") << "Disabling mip-map generation for Intel GPUs" << LL_ENDL;
mHasMipMapGeneration = FALSE;
}
-#if !LL_DARWIN
- if (mIsATI && mHasMipMapGeneration)
- {
- LL_INFOS("RenderInit") << "Disabling mip-map generation for ATI GPUs (performance opt)" << LL_ENDL;
- mHasMipMapGeneration = FALSE;
- }
-#endif
-
+
// Misc
glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange);
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange);