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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-01 08:16:58 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-01 08:16:58 +0300
commit38c2a5bde985a6a8a96d912d432f8bdf7e5b60be (patch)
treeb3469444ea8dabe4e76a8a265ac086a9db78891c /indra/llrender/llgl.cpp
parent9bf2dfbb39032d7407295089cf181de0987083e5 (diff)
parente7eced3c87310b15ac20cc3cd470d67686104a14 (diff)
Merge branch 'marchcat/w-whitespace' into marchcat/x-ws-merge
Diffstat (limited to 'indra/llrender/llgl.cpp')
-rw-r--r--indra/llrender/llgl.cpp1590
1 files changed, 795 insertions, 795 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index a4a56af981..1b5566a3f7 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -1,30 +1,30 @@
-/**
+/**
* @file llgl.cpp
* @brief LLGL implementation
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-// This file sets some global GL parameters, and implements some
+// This file sets some global GL parameters, and implements some
// useful functions for GL operations.
#define GLH_EXT_SINGLE_FILE
@@ -172,37 +172,37 @@ void parse_glsl_version(S32& major, S32& minor);
void ll_init_fail_log(std::string filename)
{
- gFailLog.open(filename.c_str());
+ gFailLog.open(filename.c_str());
}
void ll_fail(std::string msg)
{
-
- if (gDebugSession)
- {
- std::vector<std::string> lines;
- gFailLog << LLError::utcTime() << " " << msg << std::endl;
+ if (gDebugSession)
+ {
+ std::vector<std::string> lines;
- gFailLog << "Stack Trace:" << std::endl;
+ gFailLog << LLError::utcTime() << " " << msg << std::endl;
- ll_get_stack_trace(lines);
-
- for(size_t i = 0; i < lines.size(); ++i)
- {
- gFailLog << lines[i] << std::endl;
- }
+ gFailLog << "Stack Trace:" << std::endl;
+
+ ll_get_stack_trace(lines);
+
+ for(size_t i = 0; i < lines.size(); ++i)
+ {
+ gFailLog << lines[i] << std::endl;
+ }
- gFailLog << "End of Stack Trace." << std::endl << std::endl;
+ gFailLog << "End of Stack Trace." << std::endl << std::endl;
- gFailLog.flush();
- }
+ gFailLog.flush();
+ }
};
void ll_close_fail_log()
{
- gFailLog.close();
+ gFailLog.close();
}
LLMatrix4 gGLObliqueProjectionInverse;
@@ -983,30 +983,30 @@ PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp = nullptr;
LLGLManager gGLManager;
LLGLManager::LLGLManager() :
- mInited(FALSE),
- mIsDisabled(FALSE),
- mMaxSamples(0),
- mNumTextureImageUnits(1),
- mMaxSampleMaskWords(0),
- mMaxColorTextureSamples(0),
- mMaxDepthTextureSamples(0),
- mMaxIntegerSamples(0),
- mIsAMD(FALSE),
- mIsNVIDIA(FALSE),
- mIsIntel(FALSE),
+ mInited(FALSE),
+ mIsDisabled(FALSE),
+ mMaxSamples(0),
+ mNumTextureImageUnits(1),
+ mMaxSampleMaskWords(0),
+ mMaxColorTextureSamples(0),
+ mMaxDepthTextureSamples(0),
+ mMaxIntegerSamples(0),
+ mIsAMD(FALSE),
+ mIsNVIDIA(FALSE),
+ mIsIntel(FALSE),
#if LL_DARWIN
- mIsMobileGF(FALSE),
+ mIsMobileGF(FALSE),
#endif
- mHasRequirements(TRUE),
- mDriverVersionMajor(1),
- mDriverVersionMinor(0),
- mDriverVersionRelease(0),
- mGLVersion(1.0f),
- mGLSLVersionMajor(0),
- mGLSLVersionMinor(0),
- mVRAM(0),
- mGLMaxVertexRange(0),
- mGLMaxIndexRange(0)
+ mHasRequirements(TRUE),
+ mDriverVersionMajor(1),
+ mDriverVersionMinor(0),
+ mDriverVersionRelease(0),
+ mGLVersion(1.0f),
+ mGLSLVersionMajor(0),
+ mGLSLVersionMinor(0),
+ mVRAM(0),
+ mGLMaxVertexRange(0),
+ mGLMaxIndexRange(0)
{
}
@@ -1016,227 +1016,227 @@ LLGLManager::LLGLManager() :
void LLGLManager::initWGL()
{
#if LL_WINDOWS && !LL_MESA_HEADLESS
- if (!glh_init_extensions("WGL_ARB_pixel_format"))
- {
- LL_WARNS("RenderInit") << "No ARB pixel format extensions" << LL_ENDL;
- }
-
- if (ExtensionExists("WGL_ARB_create_context",gGLHExts.mSysExts))
- {
- GLH_EXT_NAME(wglCreateContextAttribsARB) = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB");
- }
- else
- {
- LL_WARNS("RenderInit") << "No ARB create context extensions" << LL_ENDL;
- }
-
- // For retreiving information per AMD adapter,
- // because we can't trust curently selected/default one when there are multiple
- mHasAMDAssociations = ExtensionExists("WGL_AMD_gpu_association", gGLHExts.mSysExts);
- if (mHasAMDAssociations)
- {
- GLH_EXT_NAME(wglGetGPUIDsAMD) = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD");
- GLH_EXT_NAME(wglGetGPUInfoAMD) = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD");
- }
-
- if (ExtensionExists("WGL_EXT_swap_control", gGLHExts.mSysExts))
- {
+ if (!glh_init_extensions("WGL_ARB_pixel_format"))
+ {
+ LL_WARNS("RenderInit") << "No ARB pixel format extensions" << LL_ENDL;
+ }
+
+ if (ExtensionExists("WGL_ARB_create_context",gGLHExts.mSysExts))
+ {
+ GLH_EXT_NAME(wglCreateContextAttribsARB) = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB");
+ }
+ else
+ {
+ LL_WARNS("RenderInit") << "No ARB create context extensions" << LL_ENDL;
+ }
+
+ // For retreiving information per AMD adapter,
+ // because we can't trust curently selected/default one when there are multiple
+ mHasAMDAssociations = ExtensionExists("WGL_AMD_gpu_association", gGLHExts.mSysExts);
+ if (mHasAMDAssociations)
+ {
+ GLH_EXT_NAME(wglGetGPUIDsAMD) = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD");
+ GLH_EXT_NAME(wglGetGPUInfoAMD) = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD");
+ }
+
+ if (ExtensionExists("WGL_EXT_swap_control", gGLHExts.mSysExts))
+ {
GLH_EXT_NAME(wglSwapIntervalEXT) = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT");
- }
+ }
- if( !glh_init_extensions("WGL_ARB_pbuffer") )
- {
- LL_WARNS("RenderInit") << "No ARB WGL PBuffer extensions" << LL_ENDL;
- }
+ if( !glh_init_extensions("WGL_ARB_pbuffer") )
+ {
+ LL_WARNS("RenderInit") << "No ARB WGL PBuffer extensions" << LL_ENDL;
+ }
- if( !glh_init_extensions("WGL_ARB_render_texture") )
- {
- LL_WARNS("RenderInit") << "No ARB WGL render texture extensions" << LL_ENDL;
- }
+ if( !glh_init_extensions("WGL_ARB_render_texture") )
+ {
+ LL_WARNS("RenderInit") << "No ARB WGL render texture extensions" << LL_ENDL;
+ }
#endif
}
// return false if unable (or unwilling due to old drivers) to init GL
bool LLGLManager::initGL()
{
- if (mInited)
- {
- LL_ERRS("RenderInit") << "Calling init on LLGLManager after already initialized!" << LL_ENDL;
- }
+ if (mInited)
+ {
+ LL_ERRS("RenderInit") << "Calling init on LLGLManager after already initialized!" << LL_ENDL;
+ }
#if 0 && LL_WINDOWS
- if (!glGetStringi)
- {
- glGetStringi = (PFNGLGETSTRINGIPROC) GLH_EXT_GET_PROC_ADDRESS("glGetStringi");
- }
-
- //reload extensions string (may have changed after using wglCreateContextAttrib)
- if (glGetStringi)
- {
- std::stringstream str;
-
- GLint count = 0;
- glGetIntegerv(GL_NUM_EXTENSIONS, &count);
- for (GLint i = 0; i < count; ++i)
- {
- std::string ext = ll_safe_string((const char*) glGetStringi(GL_EXTENSIONS, i));
- str << ext << " ";
- LL_DEBUGS("GLExtensions") << ext << LL_ENDL;
- }
-
- {
- PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0;
- wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
- if(wglGetExtensionsStringARB)
- {
- str << (const char*) wglGetExtensionsStringARB(wglGetCurrentDC());
- }
- }
-
- free(gGLHExts.mSysExts);
- std::string extensions = str.str();
- gGLHExts.mSysExts = strdup(extensions.c_str());
- }
+ if (!glGetStringi)
+ {
+ glGetStringi = (PFNGLGETSTRINGIPROC) GLH_EXT_GET_PROC_ADDRESS("glGetStringi");
+ }
+
+ //reload extensions string (may have changed after using wglCreateContextAttrib)
+ if (glGetStringi)
+ {
+ std::stringstream str;
+
+ GLint count = 0;
+ glGetIntegerv(GL_NUM_EXTENSIONS, &count);
+ for (GLint i = 0; i < count; ++i)
+ {
+ std::string ext = ll_safe_string((const char*) glGetStringi(GL_EXTENSIONS, i));
+ str << ext << " ";
+ LL_DEBUGS("GLExtensions") << ext << LL_ENDL;
+ }
+
+ {
+ PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0;
+ wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
+ if(wglGetExtensionsStringARB)
+ {
+ str << (const char*) wglGetExtensionsStringARB(wglGetCurrentDC());
+ }
+ }
+
+ free(gGLHExts.mSysExts);
+ std::string extensions = str.str();
+ gGLHExts.mSysExts = strdup(extensions.c_str());
+ }
#endif
-
- // Extract video card strings and convert to upper case to
- // work around driver-to-driver variation in capitalization.
- mGLVendor = ll_safe_string((const char *)glGetString(GL_VENDOR));
- LLStringUtil::toUpper(mGLVendor);
- mGLRenderer = ll_safe_string((const char *)glGetString(GL_RENDERER));
- LLStringUtil::toUpper(mGLRenderer);
+ // Extract video card strings and convert to upper case to
+ // work around driver-to-driver variation in capitalization.
+ mGLVendor = ll_safe_string((const char *)glGetString(GL_VENDOR));
+ LLStringUtil::toUpper(mGLVendor);
- parse_gl_version( &mDriverVersionMajor,
- &mDriverVersionMinor,
- &mDriverVersionRelease,
- &mDriverVersionVendorString,
- &mGLVersionString);
+ mGLRenderer = ll_safe_string((const char *)glGetString(GL_RENDERER));
+ LLStringUtil::toUpper(mGLRenderer);
- mGLVersion = mDriverVersionMajor + mDriverVersionMinor * .1f;
+ parse_gl_version( &mDriverVersionMajor,
+ &mDriverVersionMinor,
+ &mDriverVersionRelease,
+ &mDriverVersionVendorString,
+ &mGLVersionString);
- if (mGLVersion >= 2.f)
- {
- parse_glsl_version(mGLSLVersionMajor, mGLSLVersionMinor);
+ mGLVersion = mDriverVersionMajor + mDriverVersionMinor * .1f;
+
+ if (mGLVersion >= 2.f)
+ {
+ parse_glsl_version(mGLSLVersionMajor, mGLSLVersionMinor);
#if 0 && LL_DARWIN
- // TODO maybe switch to using a core profile for GL 3.2?
- // https://stackoverflow.com/a/19868861
- //never use GLSL greater than 1.20 on OSX
- if (mGLSLVersionMajor > 1 || mGLSLVersionMinor > 30)
- {
- mGLSLVersionMajor = 1;
- mGLSLVersionMinor = 30;
- }
+ // TODO maybe switch to using a core profile for GL 3.2?
+ // https://stackoverflow.com/a/19868861
+ //never use GLSL greater than 1.20 on OSX
+ if (mGLSLVersionMajor > 1 || mGLSLVersionMinor > 30)
+ {
+ mGLSLVersionMajor = 1;
+ mGLSLVersionMinor = 30;
+ }
#endif
- }
-
- if (mGLVersion >= 2.1f && LLImageGL::sCompressTextures)
- { //use texture compression
- glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST);
- }
- else
- { //GL version is < 3.0, always disable texture compression
- LLImageGL::sCompressTextures = false;
- }
-
- // Trailing space necessary to keep "nVidia Corpor_ati_on" cards
- // from being recognized as ATI.
+ }
+
+ if (mGLVersion >= 2.1f && LLImageGL::sCompressTextures)
+ { //use texture compression
+ glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST);
+ }
+ else
+ { //GL version is < 3.0, always disable texture compression
+ LLImageGL::sCompressTextures = false;
+ }
+
+ // Trailing space necessary to keep "nVidia Corpor_ati_on" cards
+ // from being recognized as ATI.
// NOTE: AMD has been pretty good about not breaking this check, do not rename without good reason
- if (mGLVendor.substr(0,4) == "ATI ")
- {
- mGLVendorShort = "AMD";
- // *TODO: Fix this?
- mIsAMD = TRUE;
- }
- else if (mGLVendor.find("NVIDIA ") != std::string::npos)
- {
- mGLVendorShort = "NVIDIA";
- mIsNVIDIA = TRUE;
- }
- else if (mGLVendor.find("INTEL") != std::string::npos
+ if (mGLVendor.substr(0,4) == "ATI ")
+ {
+ mGLVendorShort = "AMD";
+ // *TODO: Fix this?
+ mIsAMD = TRUE;
+ }
+ else if (mGLVendor.find("NVIDIA ") != std::string::npos)
+ {
+ mGLVendorShort = "NVIDIA";
+ mIsNVIDIA = TRUE;
+ }
+ else if (mGLVendor.find("INTEL") != std::string::npos
#if LL_LINUX
- // The Mesa-based drivers put this in the Renderer string,
- // not the Vendor string.
- || mGLRenderer.find("INTEL") != std::string::npos
+ // The Mesa-based drivers put this in the Renderer string,
+ // not the Vendor string.
+ || mGLRenderer.find("INTEL") != std::string::npos
#endif //LL_LINUX
- )
- {
- mGLVendorShort = "INTEL";
- mIsIntel = TRUE;
- }
- else
- {
- mGLVendorShort = "MISC";
- }
-
- // This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture.
- initExtensions();
-
- S32 old_vram = mVRAM;
- mVRAM = 0;
+ )
+ {
+ mGLVendorShort = "INTEL";
+ mIsIntel = TRUE;
+ }
+ else
+ {
+ mGLVendorShort = "MISC";
+ }
+
+ // This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture.
+ initExtensions();
+
+ S32 old_vram = mVRAM;
+ mVRAM = 0;
#if LL_WINDOWS
- if (mHasAMDAssociations)
- {
- GLuint gl_gpus_count = wglGetGPUIDsAMD(0, 0);
- if (gl_gpus_count > 0)
- {
- GLuint* ids = new GLuint[gl_gpus_count];
- wglGetGPUIDsAMD(gl_gpus_count, ids);
-
- GLuint mem_mb = 0;
- for (U32 i = 0; i < gl_gpus_count; i++)
- {
- wglGetGPUInfoAMD(ids[i],
- WGL_GPU_RAM_AMD,
- GL_UNSIGNED_INT,
- sizeof(GLuint),
- &mem_mb);
- if (mVRAM < mem_mb)
- {
- // basically pick the best AMD and trust driver/OS to know to switch
- mVRAM = mem_mb;
- }
- }
- }
- if (mVRAM != 0)
- {
- LL_WARNS("RenderInit") << "VRAM Detected (AMDAssociations):" << mVRAM << LL_ENDL;
- }
- }
+ if (mHasAMDAssociations)
+ {
+ GLuint gl_gpus_count = wglGetGPUIDsAMD(0, 0);
+ if (gl_gpus_count > 0)
+ {
+ GLuint* ids = new GLuint[gl_gpus_count];
+ wglGetGPUIDsAMD(gl_gpus_count, ids);
+
+ GLuint mem_mb = 0;
+ for (U32 i = 0; i < gl_gpus_count; i++)
+ {
+ wglGetGPUInfoAMD(ids[i],
+ WGL_GPU_RAM_AMD,
+ GL_UNSIGNED_INT,
+ sizeof(GLuint),
+ &mem_mb);
+ if (mVRAM < mem_mb)
+ {
+ // basically pick the best AMD and trust driver/OS to know to switch
+ mVRAM = mem_mb;
+ }
+ }
+ }
+ if (mVRAM != 0)
+ {
+ LL_WARNS("RenderInit") << "VRAM Detected (AMDAssociations):" << mVRAM << LL_ENDL;
+ }
+ }
#endif
#if LL_WINDOWS
- if (mVRAM < 256)
- {
- // Something likely went wrong using the above extensions
- // try WMI first and fall back to old method (from dxdiag) if all else fails
- // Function will check all GPUs WMI knows of and will pick up the one with most
- // memory. We need to check all GPUs because system can switch active GPU to
- // weaker one, to preserve power when not under load.
- S32 mem = LLDXHardware::getMBVideoMemoryViaWMI();
- if (mem != 0)
- {
- mVRAM = mem;
- LL_WARNS("RenderInit") << "VRAM Detected (WMI):" << mVRAM<< LL_ENDL;
- }
- }
+ if (mVRAM < 256)
+ {
+ // Something likely went wrong using the above extensions
+ // try WMI first and fall back to old method (from dxdiag) if all else fails
+ // Function will check all GPUs WMI knows of and will pick up the one with most
+ // memory. We need to check all GPUs because system can switch active GPU to
+ // weaker one, to preserve power when not under load.
+ S32 mem = LLDXHardware::getMBVideoMemoryViaWMI();
+ if (mem != 0)
+ {
+ mVRAM = mem;
+ LL_WARNS("RenderInit") << "VRAM Detected (WMI):" << mVRAM<< LL_ENDL;
+ }
+ }
#endif
- if (mVRAM < 256 && old_vram > 0)
- {
- // fall back to old method
- // Note: on Windows value will be from LLDXHardware.
- // Either received via dxdiag or via WMI by id from dxdiag.
- mVRAM = old_vram;
- }
-
- glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mNumTextureImageUnits);
- glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &mMaxColorTextureSamples);
- glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &mMaxDepthTextureSamples);
- glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples);
- glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords);
+ if (mVRAM < 256 && old_vram > 0)
+ {
+ // fall back to old method
+ // Note: on Windows value will be from LLDXHardware.
+ // Either received via dxdiag or via WMI by id from dxdiag.
+ mVRAM = old_vram;
+ }
+
+ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mNumTextureImageUnits);
+ glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &mMaxColorTextureSamples);
+ glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &mMaxDepthTextureSamples);
+ glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples);
+ glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords);
glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples);
if (mGLVersion >= 4.59f)
@@ -1244,136 +1244,136 @@ bool LLGLManager::initGL()
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &mMaxAnisotropy);
}
- initGLStates();
+ initGLStates();
- return true;
+ return true;
}
void LLGLManager::getGLInfo(LLSD& info)
{
- if (gHeadlessClient)
- {
- info["GLInfo"]["GLVendor"] = HEADLESS_VENDOR_STRING;
- info["GLInfo"]["GLRenderer"] = HEADLESS_RENDERER_STRING;
- info["GLInfo"]["GLVersion"] = HEADLESS_VERSION_STRING;
- return;
- }
- else
- {
- info["GLInfo"]["GLVendor"] = ll_safe_string((const char *)glGetString(GL_VENDOR));
- info["GLInfo"]["GLRenderer"] = ll_safe_string((const char *)glGetString(GL_RENDERER));
- info["GLInfo"]["GLVersion"] = ll_safe_string((const char *)glGetString(GL_VERSION));
- }
+ if (gHeadlessClient)
+ {
+ info["GLInfo"]["GLVendor"] = HEADLESS_VENDOR_STRING;
+ info["GLInfo"]["GLRenderer"] = HEADLESS_RENDERER_STRING;
+ info["GLInfo"]["GLVersion"] = HEADLESS_VERSION_STRING;
+ return;
+ }
+ else
+ {
+ info["GLInfo"]["GLVendor"] = ll_safe_string((const char *)glGetString(GL_VENDOR));
+ info["GLInfo"]["GLRenderer"] = ll_safe_string((const char *)glGetString(GL_RENDERER));
+ info["GLInfo"]["GLVersion"] = ll_safe_string((const char *)glGetString(GL_VERSION));
+ }
#if !LL_MESA_HEADLESS
- std::string all_exts = ll_safe_string((const char *)gGLHExts.mSysExts);
- boost::char_separator<char> sep(" ");
- boost::tokenizer<boost::char_separator<char> > tok(all_exts, sep);
- for(boost::tokenizer<boost::char_separator<char> >::iterator i = tok.begin(); i != tok.end(); ++i)
- {
- info["GLInfo"]["GLExtensions"].append(*i);
- }
+ std::string all_exts = ll_safe_string((const char *)gGLHExts.mSysExts);
+ boost::char_separator<char> sep(" ");
+ boost::tokenizer<boost::char_separator<char> > tok(all_exts, sep);
+ for(boost::tokenizer<boost::char_separator<char> >::iterator i = tok.begin(); i != tok.end(); ++i)
+ {
+ info["GLInfo"]["GLExtensions"].append(*i);
+ }
#endif
}
std::string LLGLManager::getGLInfoString()
{
- std::string info_str;
-
- if (gHeadlessClient)
- {
- info_str += std::string("GL_VENDOR ") + HEADLESS_VENDOR_STRING + std::string("\n");
- info_str += std::string("GL_RENDERER ") + HEADLESS_RENDERER_STRING + std::string("\n");
- info_str += std::string("GL_VERSION ") + HEADLESS_VERSION_STRING + std::string("\n");
- }
- else
- {
- info_str += std::string("GL_VENDOR ") + ll_safe_string((const char *)glGetString(GL_VENDOR)) + std::string("\n");
- info_str += std::string("GL_RENDERER ") + ll_safe_string((const char *)glGetString(GL_RENDERER)) + std::string("\n");
- info_str += std::string("GL_VERSION ") + ll_safe_string((const char *)glGetString(GL_VERSION)) + std::string("\n");
- }
-
-#if !LL_MESA_HEADLESS
- std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts));
- LLStringUtil::replaceChar(all_exts, ' ', '\n');
- info_str += std::string("GL_EXTENSIONS:\n") + all_exts + std::string("\n");
+ std::string info_str;
+
+ if (gHeadlessClient)
+ {
+ info_str += std::string("GL_VENDOR ") + HEADLESS_VENDOR_STRING + std::string("\n");
+ info_str += std::string("GL_RENDERER ") + HEADLESS_RENDERER_STRING + std::string("\n");
+ info_str += std::string("GL_VERSION ") + HEADLESS_VERSION_STRING + std::string("\n");
+ }
+ else
+ {
+ info_str += std::string("GL_VENDOR ") + ll_safe_string((const char *)glGetString(GL_VENDOR)) + std::string("\n");
+ info_str += std::string("GL_RENDERER ") + ll_safe_string((const char *)glGetString(GL_RENDERER)) + std::string("\n");
+ info_str += std::string("GL_VERSION ") + ll_safe_string((const char *)glGetString(GL_VERSION)) + std::string("\n");
+ }
+
+#if !LL_MESA_HEADLESS
+ std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts));
+ LLStringUtil::replaceChar(all_exts, ' ', '\n');
+ info_str += std::string("GL_EXTENSIONS:\n") + all_exts + std::string("\n");
#endif
-
- return info_str;
+
+ return info_str;
}
void LLGLManager::printGLInfoString()
{
- if (gHeadlessClient)
- {
- LL_INFOS("RenderInit") << "GL_VENDOR: " << HEADLESS_VENDOR_STRING << LL_ENDL;
- LL_INFOS("RenderInit") << "GL_RENDERER: " << HEADLESS_RENDERER_STRING << LL_ENDL;
- LL_INFOS("RenderInit") << "GL_VERSION: " << HEADLESS_VERSION_STRING << LL_ENDL;
- }
- else
- {
- LL_INFOS("RenderInit") << "GL_VENDOR: " << ll_safe_string((const char *)glGetString(GL_VENDOR)) << LL_ENDL;
- LL_INFOS("RenderInit") << "GL_RENDERER: " << ll_safe_string((const char *)glGetString(GL_RENDERER)) << LL_ENDL;
- LL_INFOS("RenderInit") << "GL_VERSION: " << ll_safe_string((const char *)glGetString(GL_VERSION)) << LL_ENDL;
- }
+ if (gHeadlessClient)
+ {
+ LL_INFOS("RenderInit") << "GL_VENDOR: " << HEADLESS_VENDOR_STRING << LL_ENDL;
+ LL_INFOS("RenderInit") << "GL_RENDERER: " << HEADLESS_RENDERER_STRING << LL_ENDL;
+ LL_INFOS("RenderInit") << "GL_VERSION: " << HEADLESS_VERSION_STRING << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS("RenderInit") << "GL_VENDOR: " << ll_safe_string((const char *)glGetString(GL_VENDOR)) << LL_ENDL;
+ LL_INFOS("RenderInit") << "GL_RENDERER: " << ll_safe_string((const char *)glGetString(GL_RENDERER)) << LL_ENDL;
+ LL_INFOS("RenderInit") << "GL_VERSION: " << ll_safe_string((const char *)glGetString(GL_VERSION)) << LL_ENDL;
+ }
#if !LL_MESA_HEADLESS
- std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts));
- LLStringUtil::replaceChar(all_exts, ' ', '\n');
- LL_DEBUGS("RenderInit") << "GL_EXTENSIONS:\n" << all_exts << LL_ENDL;
+ std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts));
+ LLStringUtil::replaceChar(all_exts, ' ', '\n');
+ LL_DEBUGS("RenderInit") << "GL_EXTENSIONS:\n" << all_exts << LL_ENDL;
#endif
}
std::string LLGLManager::getRawGLString()
{
- std::string gl_string;
- if (gHeadlessClient)
- {
- gl_string = HEADLESS_VENDOR_STRING + " " + HEADLESS_RENDERER_STRING;
- }
- else
- {
- gl_string = ll_safe_string((char*)glGetString(GL_VENDOR)) + " " + ll_safe_string((char*)glGetString(GL_RENDERER));
- }
- return gl_string;
+ std::string gl_string;
+ if (gHeadlessClient)
+ {
+ gl_string = HEADLESS_VENDOR_STRING + " " + HEADLESS_RENDERER_STRING;
+ }
+ else
+ {
+ gl_string = ll_safe_string((char*)glGetString(GL_VENDOR)) + " " + ll_safe_string((char*)glGetString(GL_RENDERER));
+ }
+ return gl_string;
}
void LLGLManager::asLLSD(LLSD& info)
{
- // Currently these are duplicates of fields in "system".
- info["gpu_vendor"] = mGLVendorShort;
- info["gpu_version"] = mDriverVersionVendorString;
- info["opengl_version"] = mGLVersionString;
-
- info["vram"] = mVRAM;
-
- // OpenGL limits
- info["max_samples"] = mMaxSamples;
- info["num_texture_image_units"] = mNumTextureImageUnits;
- info["max_sample_mask_words"] = mMaxSampleMaskWords;
- info["max_color_texture_samples"] = mMaxColorTextureSamples;
- info["max_depth_texture_samples"] = mMaxDepthTextureSamples;
- info["max_integer_samples"] = mMaxIntegerSamples;
+ // Currently these are duplicates of fields in "system".
+ info["gpu_vendor"] = mGLVendorShort;
+ info["gpu_version"] = mDriverVersionVendorString;
+ info["opengl_version"] = mGLVersionString;
+
+ info["vram"] = mVRAM;
+
+ // OpenGL limits
+ info["max_samples"] = mMaxSamples;
+ info["num_texture_image_units"] = mNumTextureImageUnits;
+ info["max_sample_mask_words"] = mMaxSampleMaskWords;
+ info["max_color_texture_samples"] = mMaxColorTextureSamples;
+ info["max_depth_texture_samples"] = mMaxDepthTextureSamples;
+ info["max_integer_samples"] = mMaxIntegerSamples;
info["max_vertex_range"] = mGLMaxVertexRange;
info["max_index_range"] = mGLMaxIndexRange;
info["max_texture_size"] = mGLMaxTextureSize;
- // Which vendor
- info["is_ati"] = mIsAMD; // note, do not rename is_ati to is_amd without coordinating with DW
- info["is_nvidia"] = mIsNVIDIA;
- info["is_intel"] = mIsIntel;
+ // Which vendor
+ info["is_ati"] = mIsAMD; // note, do not rename is_ati to is_amd without coordinating with DW
+ info["is_nvidia"] = mIsNVIDIA;
+ info["is_intel"] = mIsIntel;
- info["gl_renderer"] = mGLRenderer;
+ info["gl_renderer"] = mGLRenderer;
}
void LLGLManager::shutdownGL()
{
- if (mInited)
- {
- glFinish();
- stop_glerror();
- mInited = FALSE;
- }
+ if (mInited)
+ {
+ glFinish();
+ stop_glerror();
+ mInited = FALSE;
+ }
}
// these are used to turn software blending on. They appear in the Debug/Avatar menu
@@ -1398,22 +1398,22 @@ void LLGLManager::initExtensions()
#endif
// NOTE: version checks against mGLVersion should bias down by 0.01 because of F32 errors
-
+
// OpenGL 4.x capabilities
- mHasCubeMapArray = mGLVersion >= 3.99f;
+ mHasCubeMapArray = mGLVersion >= 3.99f;
mHasTransformFeedback = mGLVersion >= 3.99f;
mHasDebugOutput = mGLVersion >= 4.29f;
// Misc
- glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange);
- glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange);
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*) &mGLMaxTextureSize);
+ glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange);
+ glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange);
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*) &mGLMaxTextureSize);
mInited = TRUE;
#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
- LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL;
-
+ LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL;
+
#if LL_WINDOWS
// WGL_AMD_gpu_association
wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD");
@@ -2249,123 +2249,123 @@ void LLGLManager::initExtensions()
glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArraysIndirectCount");
glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsIndirectCount");
glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)GLH_EXT_GET_PROC_ADDRESS("glPolygonOffsetClamp");
-
+
#endif
}
void rotate_quat(LLQuaternion& rotation)
{
- F32 angle_radians, x, y, z;
- rotation.getAngleAxis(&angle_radians, &x, &y, &z);
- gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
+ F32 angle_radians, x, y, z;
+ rotation.getAngleAxis(&angle_radians, &x, &y, &z);
+ gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
}
void flush_glerror()
{
- glGetError();
+ glGetError();
}
//this function outputs gl error to the log file, does not crash the code.
void log_glerror()
{
- if (LL_UNLIKELY(!gGLManager.mInited))
- {
- return ;
- }
- // Create or update texture to be used with this data
- GLenum error;
- error = glGetError();
- while (LL_UNLIKELY(error))
- {
- GLubyte const * gl_error_msg = gluErrorString(error);
- if (NULL != gl_error_msg)
- {
- LL_WARNS() << "GL Error: " << error << " GL Error String: " << gl_error_msg << LL_ENDL ;
- }
- else
- {
- // gluErrorString returns NULL for some extensions' error codes.
- // you'll probably have to grep for the number in glext.h.
- LL_WARNS() << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << LL_ENDL;
- }
- error = glGetError();
- }
+ if (LL_UNLIKELY(!gGLManager.mInited))
+ {
+ return ;
+ }
+ // Create or update texture to be used with this data
+ GLenum error;
+ error = glGetError();
+ while (LL_UNLIKELY(error))
+ {
+ GLubyte const * gl_error_msg = gluErrorString(error);
+ if (NULL != gl_error_msg)
+ {
+ LL_WARNS() << "GL Error: " << error << " GL Error String: " << gl_error_msg << LL_ENDL ;
+ }
+ else
+ {
+ // gluErrorString returns NULL for some extensions' error codes.
+ // you'll probably have to grep for the number in glext.h.
+ LL_WARNS() << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << LL_ENDL;
+ }
+ error = glGetError();
+ }
}
void do_assert_glerror()
{
- // Create or update texture to be used with this data
- GLenum error;
- error = glGetError();
- BOOL quit = FALSE;
- if (LL_UNLIKELY(error))
- {
- quit = TRUE;
- GLubyte const * gl_error_msg = gluErrorString(error);
- if (NULL != gl_error_msg)
- {
- LL_WARNS("RenderState") << "GL Error:" << error<< LL_ENDL;
- LL_WARNS("RenderState") << "GL Error String:" << gl_error_msg << LL_ENDL;
-
- if (gDebugSession)
- {
- gFailLog << "GL Error:" << gl_error_msg << std::endl;
- }
- }
- else
- {
- // gluErrorString returns NULL for some extensions' error codes.
- // you'll probably have to grep for the number in glext.h.
- LL_WARNS("RenderState") << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << LL_ENDL;
-
- if (gDebugSession)
- {
- gFailLog << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << std::endl;
- }
- }
- }
-
- if (quit)
- {
- if (gDebugSession)
- {
- ll_fail("assert_glerror failed");
- }
- else
- {
- LL_ERRS() << "One or more unhandled GL errors." << LL_ENDL;
- }
- }
+ // Create or update texture to be used with this data
+ GLenum error;
+ error = glGetError();
+ BOOL quit = FALSE;
+ if (LL_UNLIKELY(error))
+ {
+ quit = TRUE;
+ GLubyte const * gl_error_msg = gluErrorString(error);
+ if (NULL != gl_error_msg)
+ {
+ LL_WARNS("RenderState") << "GL Error:" << error<< LL_ENDL;
+ LL_WARNS("RenderState") << "GL Error String:" << gl_error_msg << LL_ENDL;
+
+ if (gDebugSession)
+ {
+ gFailLog << "GL Error:" << gl_error_msg << std::endl;
+ }
+ }
+ else
+ {
+ // gluErrorString returns NULL for some extensions' error codes.
+ // you'll probably have to grep for the number in glext.h.
+ LL_WARNS("RenderState") << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << LL_ENDL;
+
+ if (gDebugSession)
+ {
+ gFailLog << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << std::endl;
+ }
+ }
+ }
+
+ if (quit)
+ {
+ if (gDebugSession)
+ {
+ ll_fail("assert_glerror failed");
+ }
+ else
+ {
+ LL_ERRS() << "One or more unhandled GL errors." << LL_ENDL;
+ }
+ }
}
void assert_glerror()
{
-/* if (!gGLActive)
- {
- //LL_WARNS() << "GL used while not active!" << LL_ENDL;
-
- if (gDebugSession)
- {
- //ll_fail("GL used while not active");
- }
- }
+/* if (!gGLActive)
+ {
+ //LL_WARNS() << "GL used while not active!" << LL_ENDL;
+
+ if (gDebugSession)
+ {
+ //ll_fail("GL used while not active");
+ }
+ }
*/
- if (!gDebugGL)
- {
- //funny looking if for branch prediction -- gDebugGL is almost always false and assert_glerror is called often
- }
- else
- {
- do_assert_glerror();
- }
+ if (!gDebugGL)
+ {
+ //funny looking if for branch prediction -- gDebugGL is almost always false and assert_glerror is called often
+ }
+ else
+ {
+ do_assert_glerror();
+ }
}
-
+
void clear_glerror()
{
- glGetError();
- glGetError();
+ glGetError();
+ glGetError();
}
///////////////////////////////////////////////////////////////
@@ -2381,333 +2381,333 @@ GLenum LLGLDepthTest::sDepthFunc = GL_LESS; // OpenGL default
GLboolean LLGLDepthTest::sWriteEnabled = GL_TRUE; // OpenGL default
//static
-void LLGLState::initClass()
+void LLGLState::initClass()
{
- sStateMap[GL_DITHER] = GL_TRUE;
- // sStateMap[GL_TEXTURE_2D] = GL_TRUE;
-
- //make sure multisample defaults to disabled
- sStateMap[GL_MULTISAMPLE] = GL_FALSE;
- glDisable(GL_MULTISAMPLE);
+ sStateMap[GL_DITHER] = GL_TRUE;
+ // sStateMap[GL_TEXTURE_2D] = GL_TRUE;
+
+ //make sure multisample defaults to disabled
+ sStateMap[GL_MULTISAMPLE] = GL_FALSE;
+ glDisable(GL_MULTISAMPLE);
}
//static
void LLGLState::restoreGL()
{
- sStateMap.clear();
- initClass();
+ sStateMap.clear();
+ initClass();
}
//static
// Really shouldn't be needed, but seems we sometimes do.
void LLGLState::resetTextureStates()
{
- gGL.flush();
- GLint maxTextureUnits;
-
- glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTextureUnits);
- for (S32 j = maxTextureUnits-1; j >=0; j--)
- {
- gGL.getTexUnit(j)->activate();
- glClientActiveTexture(GL_TEXTURE0+j);
- j == 0 ? gGL.getTexUnit(j)->enable(LLTexUnit::TT_TEXTURE) : gGL.getTexUnit(j)->disable();
- }
+ gGL.flush();
+ GLint maxTextureUnits;
+
+ glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTextureUnits);
+ for (S32 j = maxTextureUnits-1; j >=0; j--)
+ {
+ gGL.getTexUnit(j)->activate();
+ glClientActiveTexture(GL_TEXTURE0+j);
+ j == 0 ? gGL.getTexUnit(j)->enable(LLTexUnit::TT_TEXTURE) : gGL.getTexUnit(j)->disable();
+ }
}
-void LLGLState::dumpStates()
+void LLGLState::dumpStates()
{
- LL_INFOS("RenderState") << "GL States:" << LL_ENDL;
- for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
- iter != sStateMap.end(); ++iter)
- {
- LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"TRUE":"FALSE") << LL_ENDL;
- }
+ LL_INFOS("RenderState") << "GL States:" << LL_ENDL;
+ for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
+ iter != sStateMap.end(); ++iter)
+ {
+ LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"TRUE":"FALSE") << LL_ENDL;
+ }
}
void LLGLState::checkStates(GLboolean writeAlpha)
{
- if (!gDebugGL)
- {
- return;
- }
-
- GLint src;
- GLint dst;
- glGetIntegerv(GL_BLEND_SRC, &src);
- glGetIntegerv(GL_BLEND_DST, &dst);
+ if (!gDebugGL)
+ {
+ return;
+ }
+
+ GLint src;
+ GLint dst;
+ glGetIntegerv(GL_BLEND_SRC, &src);
+ glGetIntegerv(GL_BLEND_DST, &dst);
llassert_always(src == GL_SRC_ALPHA);
llassert_always(dst == GL_ONE_MINUS_SRC_ALPHA);
-
+
// disable for now until usage is consistent
//GLboolean colorMask[4];
//glGetBooleanv(GL_COLOR_WRITEMASK, colorMask);
//llassert_always(colorMask[0]);
//llassert_always(colorMask[1]);
//llassert_always(colorMask[2]);
- // llassert_always(colorMask[3] == writeAlpha);
-
- for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
- iter != sStateMap.end(); ++iter)
- {
- LLGLenum state = iter->first;
- LLGLboolean cur_state = iter->second;
- LLGLboolean gl_state = glIsEnabled(state);
- if(cur_state != gl_state)
- {
- dumpStates();
- LL_GL_ERRS << llformat("LLGLState error. State: 0x%04x",state) << LL_ENDL;
- }
- }
+ // llassert_always(colorMask[3] == writeAlpha);
+
+ for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
+ iter != sStateMap.end(); ++iter)
+ {
+ LLGLenum state = iter->first;
+ LLGLboolean cur_state = iter->second;
+ LLGLboolean gl_state = glIsEnabled(state);
+ if(cur_state != gl_state)
+ {
+ dumpStates();
+ LL_GL_ERRS << llformat("LLGLState error. State: 0x%04x",state) << LL_ENDL;
+ }
+ }
}
///////////////////////////////////////////////////////////////////////
LLGLState::LLGLState(LLGLenum state, S32 enabled) :
- mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE)
+ mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
- if (mState)
- {
- mWasEnabled = sStateMap[state];
- setEnabled(enabled);
- }
+ if (mState)
+ {
+ mWasEnabled = sStateMap[state];
+ setEnabled(enabled);
+ }
}
void LLGLState::setEnabled(S32 enabled)
{
- if (!mState)
- {
- return;
- }
- if (enabled == CURRENT_STATE)
- {
- enabled = sStateMap[mState] == GL_TRUE ? TRUE : FALSE;
- }
- else if (enabled == TRUE && sStateMap[mState] != GL_TRUE)
- {
- gGL.flush();
- glEnable(mState);
- sStateMap[mState] = GL_TRUE;
- }
- else if (enabled == FALSE && sStateMap[mState] != GL_FALSE)
- {
- gGL.flush();
- glDisable(mState);
- sStateMap[mState] = GL_FALSE;
- }
- mIsEnabled = enabled;
+ if (!mState)
+ {
+ return;
+ }
+ if (enabled == CURRENT_STATE)
+ {
+ enabled = sStateMap[mState] == GL_TRUE ? TRUE : FALSE;
+ }
+ else if (enabled == TRUE && sStateMap[mState] != GL_TRUE)
+ {
+ gGL.flush();
+ glEnable(mState);
+ sStateMap[mState] = GL_TRUE;
+ }
+ else if (enabled == FALSE && sStateMap[mState] != GL_FALSE)
+ {
+ gGL.flush();
+ glDisable(mState);
+ sStateMap[mState] = GL_FALSE;
+ }
+ mIsEnabled = enabled;
}
-LLGLState::~LLGLState()
+LLGLState::~LLGLState()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
- if (mState)
- {
- if (gDebugGL)
- {
- if (!gDebugSession)
- {
- llassert_always(sStateMap[mState] == glIsEnabled(mState));
- }
- else
- {
- if (sStateMap[mState] != glIsEnabled(mState))
- {
- ll_fail("GL enabled state does not match expected");
- }
- }
- }
-
- if (mIsEnabled != mWasEnabled)
- {
- gGL.flush();
- if (mWasEnabled)
- {
- glEnable(mState);
- sStateMap[mState] = GL_TRUE;
- }
- else
- {
- glDisable(mState);
- sStateMap[mState] = GL_FALSE;
- }
- }
- }
+ if (mState)
+ {
+ if (gDebugGL)
+ {
+ if (!gDebugSession)
+ {
+ llassert_always(sStateMap[mState] == glIsEnabled(mState));
+ }
+ else
+ {
+ if (sStateMap[mState] != glIsEnabled(mState))
+ {
+ ll_fail("GL enabled state does not match expected");
+ }
+ }
+ }
+
+ if (mIsEnabled != mWasEnabled)
+ {
+ gGL.flush();
+ if (mWasEnabled)
+ {
+ glEnable(mState);
+ sStateMap[mState] = GL_TRUE;
+ }
+ else
+ {
+ glDisable(mState);
+ sStateMap[mState] = GL_FALSE;
+ }
+ }
+ }
}
////////////////////////////////////////////////////////////////////////////////
void LLGLManager::initGLStates()
{
- //gl states moved to classes in llglstates.h
- LLGLState::initClass();
+ //gl states moved to classes in llglstates.h
+ LLGLState::initClass();
}
////////////////////////////////////////////////////////////////////////////////
void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific, std::string* version_string )
{
- // GL_VERSION returns a null-terminated string with the format:
- // <major>.<minor>[.<release>] [<vendor specific>]
-
- const char* version = (const char*) glGetString(GL_VERSION);
- *major = 0;
- *minor = 0;
- *release = 0;
- vendor_specific->assign("");
-
- if( !version )
- {
- return;
- }
-
- version_string->assign(version);
-
- std::string ver_copy( version );
- S32 len = (S32)strlen( version ); /* Flawfinder: ignore */
- S32 i = 0;
- S32 start;
- // Find the major version
- start = i;
- for( ; i < len; i++ )
- {
- if( '.' == version[i] )
- {
- break;
- }
- }
- std::string major_str = ver_copy.substr(start,i-start);
- LLStringUtil::convertToS32(major_str, *major);
-
- if( '.' == version[i] )
- {
- i++;
- }
-
- // Find the minor version
- start = i;
- for( ; i < len; i++ )
- {
- if( ('.' == version[i]) || isspace(version[i]) )
- {
- break;
- }
- }
- std::string minor_str = ver_copy.substr(start,i-start);
- LLStringUtil::convertToS32(minor_str, *minor);
-
- // Find the release number (optional)
- if( '.' == version[i] )
- {
- i++;
-
- start = i;
- for( ; i < len; i++ )
- {
- if( isspace(version[i]) )
- {
- break;
- }
- }
-
- std::string release_str = ver_copy.substr(start,i-start);
- LLStringUtil::convertToS32(release_str, *release);
- }
-
- // Skip over any white space
- while( version[i] && isspace( version[i] ) )
- {
- i++;
- }
-
- // Copy the vendor-specific string (optional)
- if( version[i] )
- {
- vendor_specific->assign( version + i );
- }
+ // GL_VERSION returns a null-terminated string with the format:
+ // <major>.<minor>[.<release>] [<vendor specific>]
+
+ const char* version = (const char*) glGetString(GL_VERSION);
+ *major = 0;
+ *minor = 0;
+ *release = 0;
+ vendor_specific->assign("");
+
+ if( !version )
+ {
+ return;
+ }
+
+ version_string->assign(version);
+
+ std::string ver_copy( version );
+ S32 len = (S32)strlen( version ); /* Flawfinder: ignore */
+ S32 i = 0;
+ S32 start;
+ // Find the major version
+ start = i;
+ for( ; i < len; i++ )
+ {
+ if( '.' == version[i] )
+ {
+ break;
+ }
+ }
+ std::string major_str = ver_copy.substr(start,i-start);
+ LLStringUtil::convertToS32(major_str, *major);
+
+ if( '.' == version[i] )
+ {
+ i++;
+ }
+
+ // Find the minor version
+ start = i;
+ for( ; i < len; i++ )
+ {
+ if( ('.' == version[i]) || isspace(version[i]) )
+ {
+ break;
+ }
+ }
+ std::string minor_str = ver_copy.substr(start,i-start);
+ LLStringUtil::convertToS32(minor_str, *minor);
+
+ // Find the release number (optional)
+ if( '.' == version[i] )
+ {
+ i++;
+
+ start = i;
+ for( ; i < len; i++ )
+ {
+ if( isspace(version[i]) )
+ {
+ break;
+ }
+ }
+
+ std::string release_str = ver_copy.substr(start,i-start);
+ LLStringUtil::convertToS32(release_str, *release);
+ }
+
+ // Skip over any white space
+ while( version[i] && isspace( version[i] ) )
+ {
+ i++;
+ }
+
+ // Copy the vendor-specific string (optional)
+ if( version[i] )
+ {
+ vendor_specific->assign( version + i );
+ }
}
void parse_glsl_version(S32& major, S32& minor)
{
- // GL_SHADING_LANGUAGE_VERSION returns a null-terminated string with the format:
- // <major>.<minor>[.<release>] [<vendor specific>]
-
- const char* version = (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION);
- major = 0;
- minor = 0;
-
- if( !version )
- {
- return;
- }
-
- std::string ver_copy( version );
- S32 len = (S32)strlen( version ); /* Flawfinder: ignore */
- S32 i = 0;
- S32 start;
- // Find the major version
- start = i;
- for( ; i < len; i++ )
- {
- if( '.' == version[i] )
- {
- break;
- }
- }
- std::string major_str = ver_copy.substr(start,i-start);
- LLStringUtil::convertToS32(major_str, major);
-
- if( '.' == version[i] )
- {
- i++;
- }
-
- // Find the minor version
- start = i;
- for( ; i < len; i++ )
- {
- if( ('.' == version[i]) || isspace(version[i]) )
- {
- break;
- }
- }
- std::string minor_str = ver_copy.substr(start,i-start);
- LLStringUtil::convertToS32(minor_str, minor);
+ // GL_SHADING_LANGUAGE_VERSION returns a null-terminated string with the format:
+ // <major>.<minor>[.<release>] [<vendor specific>]
+
+ const char* version = (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION);
+ major = 0;
+ minor = 0;
+
+ if( !version )
+ {
+ return;
+ }
+
+ std::string ver_copy( version );
+ S32 len = (S32)strlen( version ); /* Flawfinder: ignore */
+ S32 i = 0;
+ S32 start;
+ // Find the major version
+ start = i;
+ for( ; i < len; i++ )
+ {
+ if( '.' == version[i] )
+ {
+ break;
+ }
+ }
+ std::string major_str = ver_copy.substr(start,i-start);
+ LLStringUtil::convertToS32(major_str, major);
+
+ if( '.' == version[i] )
+ {
+ i++;
+ }
+
+ // Find the minor version
+ start = i;
+ for( ; i < len; i++ )
+ {
+ if( ('.' == version[i]) || isspace(version[i]) )
+ {
+ break;
+ }
+ }
+ std::string minor_str = ver_copy.substr(start,i-start);
+ LLStringUtil::convertToS32(minor_str, minor);
}
LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply)
{
- mApply = apply;
+ mApply = apply;
- if (mApply)
- {
- mModelview = modelview;
- mProjection = projection;
+ if (mApply)
+ {
+ mModelview = modelview;
+ mProjection = projection;
//flip incoming LLPlane to get consistent behavior compared to frustum culling
- setPlane(-p[0], -p[1], -p[2], -p[3]);
- }
+ setPlane(-p[0], -p[1], -p[2], -p[3]);
+ }
}
void LLGLUserClipPlane::disable()
{
if (mApply)
- {
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- }
+ {
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ }
mApply = false;
}
void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d)
{
- glh::matrix4f& P = mProjection;
- glh::matrix4f& M = mModelview;
-
- glh::matrix4f invtrans_MVP = (P * M).inverse().transpose();
+ glh::matrix4f& P = mProjection;
+ glh::matrix4f& M = mModelview;
+
+ glh::matrix4f invtrans_MVP = (P * M).inverse().transpose();
glh::vec4f oplane(a,b,c,d);
glh::vec4f cplane;
invtrans_MVP.mult_matrix_vec(oplane, cplane);
@@ -2722,100 +2722,100 @@ void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d)
suffix.set_row(2, cplane);
glh::matrix4f newP = suffix * P;
gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
+ gGL.pushMatrix();
gGL.loadMatrix(newP.m);
- gGLObliqueProjectionInverse = LLMatrix4(newP.inverse().transpose().m);
+ gGLObliqueProjectionInverse = LLMatrix4(newP.inverse().transpose().m);
gGL.matrixMode(LLRender::MM_MODELVIEW);
}
LLGLUserClipPlane::~LLGLUserClipPlane()
{
- disable();
+ disable();
}
LLGLDepthTest::LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled, GLenum depth_func)
: mPrevDepthEnabled(sDepthEnabled), mPrevDepthFunc(sDepthFunc), mPrevWriteEnabled(sWriteEnabled)
{
- stop_glerror();
-
- checkState();
-
- if (!depth_enabled)
- { // always disable depth writes if depth testing is disabled
- // GL spec defines this as a requirement, but some implementations allow depth writes with testing disabled
- // The proper way to write to depth buffer with testing disabled is to enable testing and use a depth_func of GL_ALWAYS
- write_enabled = FALSE;
- }
-
- if (depth_enabled != sDepthEnabled)
- {
- gGL.flush();
- if (depth_enabled) glEnable(GL_DEPTH_TEST);
- else glDisable(GL_DEPTH_TEST);
- sDepthEnabled = depth_enabled;
- }
- if (depth_func != sDepthFunc)
- {
- gGL.flush();
- glDepthFunc(depth_func);
- sDepthFunc = depth_func;
- }
- if (write_enabled != sWriteEnabled)
- {
- gGL.flush();
- glDepthMask(write_enabled);
- sWriteEnabled = write_enabled;
- }
+ stop_glerror();
+
+ checkState();
+
+ if (!depth_enabled)
+ { // always disable depth writes if depth testing is disabled
+ // GL spec defines this as a requirement, but some implementations allow depth writes with testing disabled
+ // The proper way to write to depth buffer with testing disabled is to enable testing and use a depth_func of GL_ALWAYS
+ write_enabled = FALSE;
+ }
+
+ if (depth_enabled != sDepthEnabled)
+ {
+ gGL.flush();
+ if (depth_enabled) glEnable(GL_DEPTH_TEST);
+ else glDisable(GL_DEPTH_TEST);
+ sDepthEnabled = depth_enabled;
+ }
+ if (depth_func != sDepthFunc)
+ {
+ gGL.flush();
+ glDepthFunc(depth_func);
+ sDepthFunc = depth_func;
+ }
+ if (write_enabled != sWriteEnabled)
+ {
+ gGL.flush();
+ glDepthMask(write_enabled);
+ sWriteEnabled = write_enabled;
+ }
}
LLGLDepthTest::~LLGLDepthTest()
{
- checkState();
- if (sDepthEnabled != mPrevDepthEnabled )
- {
- gGL.flush();
- if (mPrevDepthEnabled) glEnable(GL_DEPTH_TEST);
- else glDisable(GL_DEPTH_TEST);
- sDepthEnabled = mPrevDepthEnabled;
- }
- if (sDepthFunc != mPrevDepthFunc)
- {
- gGL.flush();
- glDepthFunc(mPrevDepthFunc);
- sDepthFunc = mPrevDepthFunc;
- }
- if (sWriteEnabled != mPrevWriteEnabled )
- {
- gGL.flush();
- glDepthMask(mPrevWriteEnabled);
- sWriteEnabled = mPrevWriteEnabled;
- }
+ checkState();
+ if (sDepthEnabled != mPrevDepthEnabled )
+ {
+ gGL.flush();
+ if (mPrevDepthEnabled) glEnable(GL_DEPTH_TEST);
+ else glDisable(GL_DEPTH_TEST);
+ sDepthEnabled = mPrevDepthEnabled;
+ }
+ if (sDepthFunc != mPrevDepthFunc)
+ {
+ gGL.flush();
+ glDepthFunc(mPrevDepthFunc);
+ sDepthFunc = mPrevDepthFunc;
+ }
+ if (sWriteEnabled != mPrevWriteEnabled )
+ {
+ gGL.flush();
+ glDepthMask(mPrevWriteEnabled);
+ sWriteEnabled = mPrevWriteEnabled;
+ }
}
void LLGLDepthTest::checkState()
{
- if (gDebugGL)
- {
- GLint func = 0;
- GLboolean mask = FALSE;
-
- glGetIntegerv(GL_DEPTH_FUNC, &func);
- glGetBooleanv(GL_DEPTH_WRITEMASK, &mask);
-
- if (glIsEnabled(GL_DEPTH_TEST) != sDepthEnabled ||
- sWriteEnabled != mask ||
- sDepthFunc != func)
- {
- if (gDebugSession)
- {
- gFailLog << "Unexpected depth testing state." << std::endl;
- }
- else
- {
- LL_GL_ERRS << "Unexpected depth testing state." << LL_ENDL;
- }
- }
- }
+ if (gDebugGL)
+ {
+ GLint func = 0;
+ GLboolean mask = FALSE;
+
+ glGetIntegerv(GL_DEPTH_FUNC, &func);
+ glGetBooleanv(GL_DEPTH_WRITEMASK, &mask);
+
+ if (glIsEnabled(GL_DEPTH_TEST) != sDepthEnabled ||
+ sWriteEnabled != mask ||
+ sDepthFunc != func)
+ {
+ if (gDebugSession)
+ {
+ gFailLog << "Unexpected depth testing state." << std::endl;
+ }
+ else
+ {
+ LL_GL_ERRS << "Unexpected depth testing state." << LL_ENDL;
+ }
+ }
+ }
}
LLGLSquashToFarClip::LLGLSquashToFarClip()
@@ -2833,84 +2833,84 @@ LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f& P, U32 layer)
void LLGLSquashToFarClip::setProjectionMatrix(glh::matrix4f& projection, U32 layer)
{
- F32 depth = 0.99999f - 0.0001f * layer;
+ F32 depth = 0.99999f - 0.0001f * layer;
- for (U32 i = 0; i < 4; i++)
- {
- projection.element(2, i) = projection.element(3, i) * depth;
- }
+ for (U32 i = 0; i < 4; i++)
+ {
+ projection.element(2, i) = projection.element(3, i) * depth;
+ }
LLRender::eMatrixMode last_matrix_mode = gGL.getMatrixMode();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadMatrix(projection.m);
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadMatrix(projection.m);
- gGL.matrixMode(last_matrix_mode);
+ gGL.matrixMode(last_matrix_mode);
}
LLGLSquashToFarClip::~LLGLSquashToFarClip()
{
LLRender::eMatrixMode last_matrix_mode = gGL.getMatrixMode();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
- gGL.matrixMode(last_matrix_mode);
+ gGL.matrixMode(last_matrix_mode);
}
-
+
LLGLSyncFence::LLGLSyncFence()
{
- mSync = 0;
+ mSync = 0;
}
LLGLSyncFence::~LLGLSyncFence()
{
- if (mSync)
- {
- glDeleteSync(mSync);
- }
+ if (mSync)
+ {
+ glDeleteSync(mSync);
+ }
}
void LLGLSyncFence::placeFence()
{
- if (mSync)
- {
- glDeleteSync(mSync);
- }
- mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+ if (mSync)
+ {
+ glDeleteSync(mSync);
+ }
+ mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
bool LLGLSyncFence::isCompleted()
{
- bool ret = true;
- if (mSync)
- {
- GLenum status = glClientWaitSync(mSync, 0, 1);
- if (status == GL_TIMEOUT_EXPIRED)
- {
- ret = false;
- }
- }
- return ret;
+ bool ret = true;
+ if (mSync)
+ {
+ GLenum status = glClientWaitSync(mSync, 0, 1);
+ if (status == GL_TIMEOUT_EXPIRED)
+ {
+ ret = false;
+ }
+ }
+ return ret;
}
void LLGLSyncFence::wait()
{
- if (mSync)
- {
- while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED)
- { //track the number of times we've waited here
- }
- }
+ if (mSync)
+ {
+ while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED)
+ { //track the number of times we've waited here
+ }
+ }
}
LLGLSPipelineSkyBox::LLGLSPipelineSkyBox()
: mCullFace(GL_CULL_FACE)
, mSquashClip()
-{
+{
}
LLGLSPipelineSkyBox::~LLGLSPipelineSkyBox()
@@ -2925,17 +2925,17 @@ LLGLSPipelineDepthTestSkyBox::LLGLSPipelineDepthTestSkyBox(bool depth_test, bool
}
LLGLSPipelineBlendSkyBox::LLGLSPipelineBlendSkyBox(bool depth_test, bool depth_write)
-: LLGLSPipelineDepthTestSkyBox(depth_test, depth_write)
+: LLGLSPipelineDepthTestSkyBox(depth_test, depth_write)
, mBlend(GL_BLEND)
-{
+{
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
#if LL_WINDOWS
// Expose desired use of high-performance graphics processor to Optimus driver and to AMD driver
// https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
-extern "C"
-{
+extern "C"
+{
__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}