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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 19:04:52 +0200
committerAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 19:04:52 +0200
commit1b67dd855c41f5a0cda7ec2a68d98071986ca703 (patch)
treeab243607f74f78200787bba5b9b88f07ef1b966f /indra/llrender/llgl.cpp
parent6d6eabca44d08d5b97bfe3e941d2b9687c2246ea (diff)
parente1623bb276f83a43ce7a197e388720c05bdefe61 (diff)
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
# Conflicts: # autobuild.xml # indra/cmake/CMakeLists.txt # indra/cmake/GoogleMock.cmake # indra/llaudio/llaudioengine_fmodstudio.cpp # indra/llaudio/llaudioengine_fmodstudio.h # indra/llaudio/lllistener_fmodstudio.cpp # indra/llaudio/lllistener_fmodstudio.h # indra/llaudio/llstreamingaudio_fmodstudio.cpp # indra/llaudio/llstreamingaudio_fmodstudio.h # indra/llcharacter/llmultigesture.cpp # indra/llcharacter/llmultigesture.h # indra/llimage/llimage.cpp # indra/llimage/llimagepng.cpp # indra/llimage/llimageworker.cpp # indra/llimage/tests/llimageworker_test.cpp # indra/llmessage/tests/llmockhttpclient.h # indra/llprimitive/llgltfmaterial.h # indra/llrender/llfontfreetype.cpp # indra/llui/llcombobox.cpp # indra/llui/llfolderview.cpp # indra/llui/llfolderviewmodel.h # indra/llui/lllineeditor.cpp # indra/llui/lllineeditor.h # indra/llui/lltextbase.cpp # indra/llui/lltextbase.h # indra/llui/lltexteditor.cpp # indra/llui/lltextvalidate.cpp # indra/llui/lltextvalidate.h # indra/llui/lluictrl.h # indra/llui/llview.cpp # indra/llwindow/llwindowmacosx.cpp # indra/newview/app_settings/settings.xml # indra/newview/llappearancemgr.cpp # indra/newview/llappearancemgr.h # indra/newview/llavatarpropertiesprocessor.cpp # indra/newview/llavatarpropertiesprocessor.h # indra/newview/llbreadcrumbview.cpp # indra/newview/llbreadcrumbview.h # indra/newview/llbreastmotion.cpp # indra/newview/llbreastmotion.h # indra/newview/llconversationmodel.h # indra/newview/lldensityctrl.cpp # indra/newview/lldensityctrl.h # indra/newview/llface.inl # indra/newview/llfloatereditsky.cpp # indra/newview/llfloatereditwater.cpp # indra/newview/llfloateremojipicker.h # indra/newview/llfloaterimsessiontab.cpp # indra/newview/llfloaterprofiletexture.cpp # indra/newview/llfloaterprofiletexture.h # indra/newview/llgesturemgr.cpp # indra/newview/llgesturemgr.h # indra/newview/llimpanel.cpp # indra/newview/llimpanel.h # indra/newview/llinventorybridge.cpp # indra/newview/llinventorybridge.h # indra/newview/llinventoryclipboard.cpp # indra/newview/llinventoryclipboard.h # indra/newview/llinventoryfunctions.cpp # indra/newview/llinventoryfunctions.h # indra/newview/llinventorygallery.cpp # indra/newview/lllistbrowser.cpp # indra/newview/lllistbrowser.h # indra/newview/llpanelobjectinventory.cpp # indra/newview/llpanelprofile.cpp # indra/newview/llpanelprofile.h # indra/newview/llpreviewgesture.cpp # indra/newview/llsavedsettingsglue.cpp # indra/newview/llsavedsettingsglue.h # indra/newview/lltooldraganddrop.cpp # indra/newview/llurllineeditorctrl.cpp # indra/newview/llvectorperfoptions.cpp # indra/newview/llvectorperfoptions.h # indra/newview/llviewerparceloverlay.cpp # indra/newview/llviewertexlayer.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/macmain.h # indra/test/test.cpp
Diffstat (limited to 'indra/llrender/llgl.cpp')
-rw-r--r--indra/llrender/llgl.cpp5888
1 files changed, 2944 insertions, 2944 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 636995d699..0508acbd54 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -1,2944 +1,2944 @@
-/**
- * @file llgl.cpp
- * @brief LLGL implementation
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-// This file sets some global GL parameters, and implements some
-// useful functions for GL operations.
-
-#define GLH_EXT_SINGLE_FILE
-
-#include "linden_common.h"
-
-#include "boost/tokenizer.hpp"
-
-#include "llsys.h"
-
-#include "llgl.h"
-#include "llglstates.h"
-#include "llrender.h"
-
-#include "llerror.h"
-#include "llerrorcontrol.h"
-#include "llquaternion.h"
-#include "llmath.h"
-#include "m4math.h"
-#include "llstring.h"
-#include "llstacktrace.h"
-
-#include "llglheaders.h"
-#include "llglslshader.h"
-
-#if LL_WINDOWS
-#include "lldxhardware.h"
-#endif
-
-#ifdef _DEBUG
-//#define GL_STATE_VERIFY
-#endif
-
-
-bool gDebugSession = false;
-bool gDebugGLSession = false;
-bool gClothRipple = false;
-bool gHeadlessClient = false;
-bool gNonInteractive = false;
-bool gGLActive = false;
-
-static const std::string HEADLESS_VENDOR_STRING("Linden Lab");
-static const std::string HEADLESS_RENDERER_STRING("Headless");
-static const std::string HEADLESS_VERSION_STRING("1.0");
-
-llofstream gFailLog;
-
-#if GL_ARB_debug_output
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-
-void APIENTRY gl_debug_callback(GLenum source,
- GLenum type,
- GLuint id,
- GLenum severity,
- GLsizei length,
- const GLchar* message,
- GLvoid* userParam)
-{
- /*if (severity != GL_DEBUG_SEVERITY_HIGH &&
- severity != GL_DEBUG_SEVERITY_MEDIUM &&
- severity != GL_DEBUG_SEVERITY_LOW
- )
- { //suppress out-of-spec messages sent by nvidia driver (mostly vertexbuffer hints)
- return;
- }*/
-
- if (gGLManager.mIsDisabled &&
- severity == GL_DEBUG_SEVERITY_HIGH_ARB &&
- source == GL_DEBUG_SOURCE_API_ARB &&
- type == GL_DEBUG_TYPE_ERROR_ARB &&
- id == GL_INVALID_VALUE)
- {
- // Suppress messages about deleting already deleted objects called from LLViewerWindow::stopGL()
- // "GL_INVALID_VALUE error generated. Handle does not refer to an object generated by OpenGL."
- return;
- }
-
- // list of messages to suppress
- const char* suppress[] =
- {
- "Buffer detailed info:",
- "Program undefined behavior warning: The current GL state uses a sampler (0) that has depth comparisons enabled"
- };
-
- for (const char* msg : suppress)
- {
- if (strncmp(msg, message, strlen(msg)) == 0)
- {
- return;
- }
- }
-
- if (severity == GL_DEBUG_SEVERITY_HIGH)
- {
- LL_WARNS() << "----- GL ERROR --------" << LL_ENDL;
- }
- else
- {
- LL_WARNS() << "----- GL WARNING -------" << LL_ENDL;
- }
- LL_WARNS() << "Type: " << std::hex << type << LL_ENDL;
- LL_WARNS() << "ID: " << std::hex << id << LL_ENDL;
- LL_WARNS() << "Severity: " << std::hex << severity << LL_ENDL;
- LL_WARNS() << "Message: " << message << LL_ENDL;
- LL_WARNS() << "-----------------------" << LL_ENDL;
-
- GLint vao = 0;
- glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &vao);
- GLint vbo = 0;
- glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &vbo);
- GLint vbo_size = 0;
- if (vbo != 0)
- {
- glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &vbo_size);
- }
- GLint ibo = 0;
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &ibo);
- GLint ibo_size = 0;
- if (ibo != 0)
- {
- glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &ibo_size);
- }
- GLint ubo = 0;
- glGetIntegerv(GL_UNIFORM_BUFFER_BINDING, &ubo);
- GLint ubo_size = 0;
- GLint ubo_immutable = 0;
- if (ubo != 0)
- {
- glGetBufferParameteriv(GL_UNIFORM_BUFFER, GL_BUFFER_SIZE, &ubo_size);
- glGetBufferParameteriv(GL_UNIFORM_BUFFER, GL_BUFFER_IMMUTABLE_STORAGE, &ubo_immutable);
- }
-
- // No needs to halt when is called from LLViewerWindow::stopGL()
- if (severity == GL_DEBUG_SEVERITY_HIGH && !gGLManager.mIsDisabled)
- {
- LL_ERRS() << "Halting on GL Error" << LL_ENDL;
- }
-}
-#endif
-
-void parse_glsl_version(S32& major, S32& minor);
-
-void ll_init_fail_log(std::string filename)
-{
- gFailLog.open(filename.c_str());
-}
-
-
-void ll_fail(std::string msg)
-{
-
- if (gDebugSession)
- {
- std::vector<std::string> lines;
-
- gFailLog << LLError::utcTime() << " " << msg << std::endl;
-
- gFailLog << "Stack Trace:" << std::endl;
-
- ll_get_stack_trace(lines);
-
- for(size_t i = 0; i < lines.size(); ++i)
- {
- gFailLog << lines[i] << std::endl;
- }
-
- gFailLog << "End of Stack Trace." << std::endl << std::endl;
-
- gFailLog.flush();
- }
-};
-
-void ll_close_fail_log()
-{
- gFailLog.close();
-}
-
-LLMatrix4 gGLObliqueProjectionInverse;
-
-#define LL_GL_NAME_POOLING 0
-
-std::list<LLGLUpdate*> LLGLUpdate::sGLQ;
-
-#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
-
-#if LL_WINDOWS
-// WGL_ARB_create_context
-PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr;
-
-// WGL_AMD_gpu_association
-PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD = nullptr;
-PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD = nullptr;
-PFNWGLGETCONTEXTGPUIDAMDPROC wglGetContextGPUIDAMD = nullptr;
-PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC wglCreateAssociatedContextAMD = nullptr;
-PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC wglCreateAssociatedContextAttribsAMD = nullptr;
-PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC wglDeleteAssociatedContextAMD = nullptr;
-PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC wglMakeAssociatedContextCurrentAMD = nullptr;
-PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC wglGetCurrentAssociatedContextAMD = nullptr;
-PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC wglBlitContextFramebufferAMD = nullptr;
-
-// WGL_EXT_swap_control
-PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr;
-PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = nullptr;
-
-#endif
-
-// GL_VERSION_1_2
-//PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = nullptr;
-//PFNGLTEXIMAGE3DPROC glTexImage3D = nullptr;
-//PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D = nullptr;
-//PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D = nullptr;
-
-// GL_VERSION_1_3
-PFNGLACTIVETEXTUREPROC glActiveTexture = nullptr;
-PFNGLSAMPLECOVERAGEPROC glSampleCoverage = nullptr;
-PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D = nullptr;
-PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D = nullptr;
-PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D = nullptr;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D = nullptr;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D = nullptr;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D = nullptr;
-PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage = nullptr;
-PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture = nullptr;
-PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d = nullptr;
-PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv = nullptr;
-PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f = nullptr;
-PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv = nullptr;
-PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i = nullptr;
-PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv = nullptr;
-PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s = nullptr;
-PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv = nullptr;
-PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d = nullptr;
-PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv = nullptr;
-PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f = nullptr;
-PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv = nullptr;
-PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i = nullptr;
-PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv = nullptr;
-PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s = nullptr;
-PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv = nullptr;
-PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d = nullptr;
-PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv = nullptr;
-PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f = nullptr;
-PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv = nullptr;
-PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i = nullptr;
-PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv = nullptr;
-PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s = nullptr;
-PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv = nullptr;
-PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d = nullptr;
-PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv = nullptr;
-PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f = nullptr;
-PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv = nullptr;
-PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i = nullptr;
-PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv = nullptr;
-PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s = nullptr;
-PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv = nullptr;
-PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf = nullptr;
-PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd = nullptr;
-PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf = nullptr;
-PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd = nullptr;
-
-// GL_VERSION_1_4
-PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate = nullptr;
-PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays = nullptr;
-PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements = nullptr;
-PFNGLPOINTPARAMETERFPROC glPointParameterf = nullptr;
-PFNGLPOINTPARAMETERFVPROC glPointParameterfv = nullptr;
-PFNGLPOINTPARAMETERIPROC glPointParameteri = nullptr;
-PFNGLPOINTPARAMETERIVPROC glPointParameteriv = nullptr;
-PFNGLFOGCOORDFPROC glFogCoordf = nullptr;
-PFNGLFOGCOORDFVPROC glFogCoordfv = nullptr;
-PFNGLFOGCOORDDPROC glFogCoordd = nullptr;
-PFNGLFOGCOORDDVPROC glFogCoorddv = nullptr;
-PFNGLFOGCOORDPOINTERPROC glFogCoordPointer = nullptr;
-PFNGLSECONDARYCOLOR3BPROC glSecondaryColor3b = nullptr;
-PFNGLSECONDARYCOLOR3BVPROC glSecondaryColor3bv = nullptr;
-PFNGLSECONDARYCOLOR3DPROC glSecondaryColor3d = nullptr;
-PFNGLSECONDARYCOLOR3DVPROC glSecondaryColor3dv = nullptr;
-PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f = nullptr;
-PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv = nullptr;
-PFNGLSECONDARYCOLOR3IPROC glSecondaryColor3i = nullptr;
-PFNGLSECONDARYCOLOR3IVPROC glSecondaryColor3iv = nullptr;
-PFNGLSECONDARYCOLOR3SPROC glSecondaryColor3s = nullptr;
-PFNGLSECONDARYCOLOR3SVPROC glSecondaryColor3sv = nullptr;
-PFNGLSECONDARYCOLOR3UBPROC glSecondaryColor3ub = nullptr;
-PFNGLSECONDARYCOLOR3UBVPROC glSecondaryColor3ubv = nullptr;
-PFNGLSECONDARYCOLOR3UIPROC glSecondaryColor3ui = nullptr;
-PFNGLSECONDARYCOLOR3UIVPROC glSecondaryColor3uiv = nullptr;
-PFNGLSECONDARYCOLOR3USPROC glSecondaryColor3us = nullptr;
-PFNGLSECONDARYCOLOR3USVPROC glSecondaryColor3usv = nullptr;
-PFNGLSECONDARYCOLORPOINTERPROC glSecondaryColorPointer = nullptr;
-PFNGLWINDOWPOS2DPROC glWindowPos2d = nullptr;
-PFNGLWINDOWPOS2DVPROC glWindowPos2dv = nullptr;
-PFNGLWINDOWPOS2FPROC glWindowPos2f = nullptr;
-PFNGLWINDOWPOS2FVPROC glWindowPos2fv = nullptr;
-PFNGLWINDOWPOS2IPROC glWindowPos2i = nullptr;
-PFNGLWINDOWPOS2IVPROC glWindowPos2iv = nullptr;
-PFNGLWINDOWPOS2SPROC glWindowPos2s = nullptr;
-PFNGLWINDOWPOS2SVPROC glWindowPos2sv = nullptr;
-PFNGLWINDOWPOS3DPROC glWindowPos3d = nullptr;
-PFNGLWINDOWPOS3DVPROC glWindowPos3dv = nullptr;
-PFNGLWINDOWPOS3FPROC glWindowPos3f = nullptr;
-PFNGLWINDOWPOS3FVPROC glWindowPos3fv = nullptr;
-PFNGLWINDOWPOS3IPROC glWindowPos3i = nullptr;
-PFNGLWINDOWPOS3IVPROC glWindowPos3iv = nullptr;
-PFNGLWINDOWPOS3SPROC glWindowPos3s = nullptr;
-PFNGLWINDOWPOS3SVPROC glWindowPos3sv = nullptr;
-
-// GL_VERSION_1_5
-PFNGLGENQUERIESPROC glGenQueries = nullptr;
-PFNGLDELETEQUERIESPROC glDeleteQueries = nullptr;
-PFNGLISQUERYPROC glIsQuery = nullptr;
-PFNGLBEGINQUERYPROC glBeginQuery = nullptr;
-PFNGLENDQUERYPROC glEndQuery = nullptr;
-PFNGLGETQUERYIVPROC glGetQueryiv = nullptr;
-PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv = nullptr;
-PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv = nullptr;
-PFNGLBINDBUFFERPROC glBindBuffer = nullptr;
-PFNGLDELETEBUFFERSPROC glDeleteBuffers = nullptr;
-PFNGLGENBUFFERSPROC glGenBuffers = nullptr;
-PFNGLISBUFFERPROC glIsBuffer = nullptr;
-PFNGLBUFFERDATAPROC glBufferData = nullptr;
-PFNGLBUFFERSUBDATAPROC glBufferSubData = nullptr;
-PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData = nullptr;
-PFNGLMAPBUFFERPROC glMapBuffer = nullptr;
-PFNGLUNMAPBUFFERPROC glUnmapBuffer = nullptr;
-PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv = nullptr;
-PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv = nullptr;
-
-// GL_VERSION_2_0
-PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate = nullptr;
-PFNGLDRAWBUFFERSPROC glDrawBuffers = nullptr;
-PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate = nullptr;
-PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate = nullptr;
-PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate = nullptr;
-PFNGLATTACHSHADERPROC glAttachShader = nullptr;
-PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = nullptr;
-PFNGLCOMPILESHADERPROC glCompileShader = nullptr;
-PFNGLCREATEPROGRAMPROC glCreateProgram = nullptr;
-PFNGLCREATESHADERPROC glCreateShader = nullptr;
-PFNGLDELETEPROGRAMPROC glDeleteProgram = nullptr;
-PFNGLDELETESHADERPROC glDeleteShader = nullptr;
-PFNGLDETACHSHADERPROC glDetachShader = nullptr;
-PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = nullptr;
-PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = nullptr;
-PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib = nullptr;
-PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform = nullptr;
-PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders = nullptr;
-PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation = nullptr;
-PFNGLGETPROGRAMIVPROC glGetProgramiv = nullptr;
-PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = nullptr;
-PFNGLGETSHADERIVPROC glGetShaderiv = nullptr;
-PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = nullptr;
-PFNGLGETSHADERSOURCEPROC glGetShaderSource = nullptr;
-PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = nullptr;
-PFNGLGETUNIFORMFVPROC glGetUniformfv = nullptr;
-PFNGLGETUNIFORMIVPROC glGetUniformiv = nullptr;
-PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv = nullptr;
-PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv = nullptr;
-PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv = nullptr;
-PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv = nullptr;
-PFNGLISPROGRAMPROC glIsProgram = nullptr;
-PFNGLISSHADERPROC glIsShader = nullptr;
-PFNGLLINKPROGRAMPROC glLinkProgram = nullptr;
-PFNGLSHADERSOURCEPROC glShaderSource = nullptr;
-PFNGLUSEPROGRAMPROC glUseProgram = nullptr;
-PFNGLUNIFORM1FPROC glUniform1f = nullptr;
-PFNGLUNIFORM2FPROC glUniform2f = nullptr;
-PFNGLUNIFORM3FPROC glUniform3f = nullptr;
-PFNGLUNIFORM4FPROC glUniform4f = nullptr;
-PFNGLUNIFORM1IPROC glUniform1i = nullptr;
-PFNGLUNIFORM2IPROC glUniform2i = nullptr;
-PFNGLUNIFORM3IPROC glUniform3i = nullptr;
-PFNGLUNIFORM4IPROC glUniform4i = nullptr;
-PFNGLUNIFORM1FVPROC glUniform1fv = nullptr;
-PFNGLUNIFORM2FVPROC glUniform2fv = nullptr;
-PFNGLUNIFORM3FVPROC glUniform3fv = nullptr;
-PFNGLUNIFORM4FVPROC glUniform4fv = nullptr;
-PFNGLUNIFORM1IVPROC glUniform1iv = nullptr;
-PFNGLUNIFORM2IVPROC glUniform2iv = nullptr;
-PFNGLUNIFORM3IVPROC glUniform3iv = nullptr;
-PFNGLUNIFORM4IVPROC glUniform4iv = nullptr;
-PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv = nullptr;
-PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv = nullptr;
-PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = nullptr;
-PFNGLVALIDATEPROGRAMPROC glValidateProgram = nullptr;
-PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d = nullptr;
-PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv = nullptr;
-PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f = nullptr;
-PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv = nullptr;
-PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s = nullptr;
-PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv = nullptr;
-PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d = nullptr;
-PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv = nullptr;
-PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f = nullptr;
-PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv = nullptr;
-PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s = nullptr;
-PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv = nullptr;
-PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d = nullptr;
-PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv = nullptr;
-PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f = nullptr;
-PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv = nullptr;
-PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s = nullptr;
-PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv = nullptr;
-PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv = nullptr;
-PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv = nullptr;
-PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv = nullptr;
-PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub = nullptr;
-PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv = nullptr;
-PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv = nullptr;
-PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv = nullptr;
-PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv = nullptr;
-PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d = nullptr;
-PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv = nullptr;
-PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f = nullptr;
-PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv = nullptr;
-PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv = nullptr;
-PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s = nullptr;
-PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv = nullptr;
-PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv = nullptr;
-PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv = nullptr;
-PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv = nullptr;
-PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = nullptr;
-
-// GL_VERSION_2_1
-PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv = nullptr;
-PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv = nullptr;
-PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv = nullptr;
-PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv = nullptr;
-PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv = nullptr;
-PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv = nullptr;
-
-// GL_VERSION_3_0
-PFNGLCOLORMASKIPROC glColorMaski = nullptr;
-PFNGLGETBOOLEANI_VPROC glGetBooleani_v = nullptr;
-PFNGLGETINTEGERI_VPROC glGetIntegeri_v = nullptr;
-PFNGLENABLEIPROC glEnablei = nullptr;
-PFNGLDISABLEIPROC glDisablei = nullptr;
-PFNGLISENABLEDIPROC glIsEnabledi = nullptr;
-PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback = nullptr;
-PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback = nullptr;
-PFNGLBINDBUFFERRANGEPROC glBindBufferRange = nullptr;
-PFNGLBINDBUFFERBASEPROC glBindBufferBase = nullptr;
-PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings = nullptr;
-PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying = nullptr;
-PFNGLCLAMPCOLORPROC glClampColor = nullptr;
-PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender = nullptr;
-PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender = nullptr;
-PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = nullptr;
-PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv = nullptr;
-PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv = nullptr;
-PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i = nullptr;
-PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i = nullptr;
-PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i = nullptr;
-PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i = nullptr;
-PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui = nullptr;
-PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui = nullptr;
-PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui = nullptr;
-PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui = nullptr;
-PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv = nullptr;
-PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv = nullptr;
-PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv = nullptr;
-PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv = nullptr;
-PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv = nullptr;
-PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv = nullptr;
-PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv = nullptr;
-PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv = nullptr;
-PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv = nullptr;
-PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv = nullptr;
-PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv = nullptr;
-PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv = nullptr;
-PFNGLGETUNIFORMUIVPROC glGetUniformuiv = nullptr;
-PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation = nullptr;
-PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation = nullptr;
-PFNGLUNIFORM1UIPROC glUniform1ui = nullptr;
-PFNGLUNIFORM2UIPROC glUniform2ui = nullptr;
-PFNGLUNIFORM3UIPROC glUniform3ui = nullptr;
-PFNGLUNIFORM4UIPROC glUniform4ui = nullptr;
-PFNGLUNIFORM1UIVPROC glUniform1uiv = nullptr;
-PFNGLUNIFORM2UIVPROC glUniform2uiv = nullptr;
-PFNGLUNIFORM3UIVPROC glUniform3uiv = nullptr;
-PFNGLUNIFORM4UIVPROC glUniform4uiv = nullptr;
-PFNGLTEXPARAMETERIIVPROC glTexParameterIiv = nullptr;
-PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv = nullptr;
-PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv = nullptr;
-PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv = nullptr;
-PFNGLCLEARBUFFERIVPROC glClearBufferiv = nullptr;
-PFNGLCLEARBUFFERUIVPROC glClearBufferuiv = nullptr;
-PFNGLCLEARBUFFERFVPROC glClearBufferfv = nullptr;
-PFNGLCLEARBUFFERFIPROC glClearBufferfi = nullptr;
-PFNGLGETSTRINGIPROC glGetStringi = nullptr;
-PFNGLISRENDERBUFFERPROC glIsRenderbuffer = nullptr;
-PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = nullptr;
-PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = nullptr;
-PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = nullptr;
-PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = nullptr;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = nullptr;
-PFNGLISFRAMEBUFFERPROC glIsFramebuffer = nullptr;
-PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = nullptr;
-PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = nullptr;
-PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = nullptr;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = nullptr;
-PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = nullptr;
-PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = nullptr;
-PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = nullptr;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = nullptr;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = nullptr;
-PFNGLGENERATEMIPMAPPROC glGenerateMipmap = nullptr;
-PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = nullptr;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = nullptr;
-PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = nullptr;
-PFNGLMAPBUFFERRANGEPROC glMapBufferRange = nullptr;
-PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = nullptr;
-PFNGLBINDVERTEXARRAYPROC glBindVertexArray = nullptr;
-PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = nullptr;
-PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = nullptr;
-PFNGLISVERTEXARRAYPROC glIsVertexArray = nullptr;
-
-// GL_VERSION_3_1
-PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced = nullptr;
-PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced = nullptr;
-PFNGLTEXBUFFERPROC glTexBuffer = nullptr;
-PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex = nullptr;
-PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData = nullptr;
-PFNGLGETUNIFORMINDICESPROC glGetUniformIndices = nullptr;
-PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv = nullptr;
-PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName = nullptr;
-PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex = nullptr;
-PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv = nullptr;
-PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName = nullptr;
-PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding = nullptr;
-
-// GL_VERSION_3_2
-PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex = nullptr;
-PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex = nullptr;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex = nullptr;
-PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex = nullptr;
-PFNGLPROVOKINGVERTEXPROC glProvokingVertex = nullptr;
-PFNGLFENCESYNCPROC glFenceSync = nullptr;
-PFNGLISSYNCPROC glIsSync = nullptr;
-PFNGLDELETESYNCPROC glDeleteSync = nullptr;
-PFNGLCLIENTWAITSYNCPROC glClientWaitSync = nullptr;
-PFNGLWAITSYNCPROC glWaitSync = nullptr;
-PFNGLGETINTEGER64VPROC glGetInteger64v = nullptr;
-PFNGLGETSYNCIVPROC glGetSynciv = nullptr;
-PFNGLGETINTEGER64I_VPROC glGetInteger64i_v = nullptr;
-PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v = nullptr;
-PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture = nullptr;
-PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample = nullptr;
-PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample = nullptr;
-PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv = nullptr;
-PFNGLSAMPLEMASKIPROC glSampleMaski = nullptr;
-
-// GL_VERSION_3_3
-PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed = nullptr;
-PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex = nullptr;
-PFNGLGENSAMPLERSPROC glGenSamplers = nullptr;
-PFNGLDELETESAMPLERSPROC glDeleteSamplers = nullptr;
-PFNGLISSAMPLERPROC glIsSampler = nullptr;
-PFNGLBINDSAMPLERPROC glBindSampler = nullptr;
-PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri = nullptr;
-PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv = nullptr;
-PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf = nullptr;
-PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv = nullptr;
-PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv = nullptr;
-PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv = nullptr;
-PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv = nullptr;
-PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv = nullptr;
-PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv = nullptr;
-PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv = nullptr;
-PFNGLQUERYCOUNTERPROC glQueryCounter = nullptr;
-PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v = nullptr;
-PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v = nullptr;
-PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor = nullptr;
-PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui = nullptr;
-PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv = nullptr;
-PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui = nullptr;
-PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv = nullptr;
-PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui = nullptr;
-PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv = nullptr;
-PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui = nullptr;
-PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv = nullptr;
-PFNGLVERTEXP2UIPROC glVertexP2ui = nullptr;
-PFNGLVERTEXP2UIVPROC glVertexP2uiv = nullptr;
-PFNGLVERTEXP3UIPROC glVertexP3ui = nullptr;
-PFNGLVERTEXP3UIVPROC glVertexP3uiv = nullptr;
-PFNGLVERTEXP4UIPROC glVertexP4ui = nullptr;
-PFNGLVERTEXP4UIVPROC glVertexP4uiv = nullptr;
-PFNGLTEXCOORDP1UIPROC glTexCoordP1ui = nullptr;
-PFNGLTEXCOORDP1UIVPROC glTexCoordP1uiv = nullptr;
-PFNGLTEXCOORDP2UIPROC glTexCoordP2ui = nullptr;
-PFNGLTEXCOORDP2UIVPROC glTexCoordP2uiv = nullptr;
-PFNGLTEXCOORDP3UIPROC glTexCoordP3ui = nullptr;
-PFNGLTEXCOORDP3UIVPROC glTexCoordP3uiv = nullptr;
-PFNGLTEXCOORDP4UIPROC glTexCoordP4ui = nullptr;
-PFNGLTEXCOORDP4UIVPROC glTexCoordP4uiv = nullptr;
-PFNGLMULTITEXCOORDP1UIPROC glMultiTexCoordP1ui = nullptr;
-PFNGLMULTITEXCOORDP1UIVPROC glMultiTexCoordP1uiv = nullptr;
-PFNGLMULTITEXCOORDP2UIPROC glMultiTexCoordP2ui = nullptr;
-PFNGLMULTITEXCOORDP2UIVPROC glMultiTexCoordP2uiv = nullptr;
-PFNGLMULTITEXCOORDP3UIPROC glMultiTexCoordP3ui = nullptr;
-PFNGLMULTITEXCOORDP3UIVPROC glMultiTexCoordP3uiv = nullptr;
-PFNGLMULTITEXCOORDP4UIPROC glMultiTexCoordP4ui = nullptr;
-PFNGLMULTITEXCOORDP4UIVPROC glMultiTexCoordP4uiv = nullptr;
-PFNGLNORMALP3UIPROC glNormalP3ui = nullptr;
-PFNGLNORMALP3UIVPROC glNormalP3uiv = nullptr;
-PFNGLCOLORP3UIPROC glColorP3ui = nullptr;
-PFNGLCOLORP3UIVPROC glColorP3uiv = nullptr;
-PFNGLCOLORP4UIPROC glColorP4ui = nullptr;
-PFNGLCOLORP4UIVPROC glColorP4uiv = nullptr;
-PFNGLSECONDARYCOLORP3UIPROC glSecondaryColorP3ui = nullptr;
-PFNGLSECONDARYCOLORP3UIVPROC glSecondaryColorP3uiv = nullptr;
-
-// GL_VERSION_4_0
-PFNGLMINSAMPLESHADINGPROC glMinSampleShading = nullptr;
-PFNGLBLENDEQUATIONIPROC glBlendEquationi = nullptr;
-PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei = nullptr;
-PFNGLBLENDFUNCIPROC glBlendFunci = nullptr;
-PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei = nullptr;
-PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect = nullptr;
-PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect = nullptr;
-PFNGLUNIFORM1DPROC glUniform1d = nullptr;
-PFNGLUNIFORM2DPROC glUniform2d = nullptr;
-PFNGLUNIFORM3DPROC glUniform3d = nullptr;
-PFNGLUNIFORM4DPROC glUniform4d = nullptr;
-PFNGLUNIFORM1DVPROC glUniform1dv = nullptr;
-PFNGLUNIFORM2DVPROC glUniform2dv = nullptr;
-PFNGLUNIFORM3DVPROC glUniform3dv = nullptr;
-PFNGLUNIFORM4DVPROC glUniform4dv = nullptr;
-PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv = nullptr;
-PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv = nullptr;
-PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv = nullptr;
-PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv = nullptr;
-PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv = nullptr;
-PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv = nullptr;
-PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv = nullptr;
-PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv = nullptr;
-PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv = nullptr;
-PFNGLGETUNIFORMDVPROC glGetUniformdv = nullptr;
-PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation = nullptr;
-PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex = nullptr;
-PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv = nullptr;
-PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName = nullptr;
-PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName = nullptr;
-PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv = nullptr;
-PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv = nullptr;
-PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv = nullptr;
-PFNGLPATCHPARAMETERIPROC glPatchParameteri = nullptr;
-PFNGLPATCHPARAMETERFVPROC glPatchParameterfv = nullptr;
-PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback = nullptr;
-PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks = nullptr;
-PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks = nullptr;
-PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback = nullptr;
-PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback = nullptr;
-PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback = nullptr;
-PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback = nullptr;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream = nullptr;
-PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed = nullptr;
-PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed = nullptr;
-PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv = nullptr;
-
-// GL_VERSION_4_1
-PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler = nullptr;
-PFNGLSHADERBINARYPROC glShaderBinary = nullptr;
-PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat = nullptr;
-PFNGLDEPTHRANGEFPROC glDepthRangef = nullptr;
-PFNGLCLEARDEPTHFPROC glClearDepthf = nullptr;
-PFNGLGETPROGRAMBINARYPROC glGetProgramBinary = nullptr;
-PFNGLPROGRAMBINARYPROC glProgramBinary = nullptr;
-PFNGLPROGRAMPARAMETERIPROC glProgramParameteri = nullptr;
-PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages = nullptr;
-PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram = nullptr;
-PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv = nullptr;
-PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline = nullptr;
-PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines = nullptr;
-PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines = nullptr;
-PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline = nullptr;
-PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv = nullptr;
-PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i = nullptr;
-PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv = nullptr;
-PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f = nullptr;
-PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv = nullptr;
-PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d = nullptr;
-PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv = nullptr;
-PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui = nullptr;
-PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv = nullptr;
-PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i = nullptr;
-PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv = nullptr;
-PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f = nullptr;
-PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv = nullptr;
-PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d = nullptr;
-PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv = nullptr;
-PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui = nullptr;
-PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv = nullptr;
-PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i = nullptr;
-PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv = nullptr;
-PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f = nullptr;
-PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv = nullptr;
-PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d = nullptr;
-PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv = nullptr;
-PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui = nullptr;
-PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv = nullptr;
-PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i = nullptr;
-PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv = nullptr;
-PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f = nullptr;
-PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv = nullptr;
-PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d = nullptr;
-PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv = nullptr;
-PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui = nullptr;
-PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv = nullptr;
-PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv = nullptr;
-PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv = nullptr;
-PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv = nullptr;
-PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv = nullptr;
-PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv = nullptr;
-PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv = nullptr;
-PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv = nullptr;
-PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv = nullptr;
-PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv = nullptr;
-PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv = nullptr;
-PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv = nullptr;
-PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv = nullptr;
-PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv = nullptr;
-PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv = nullptr;
-PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv = nullptr;
-PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv = nullptr;
-PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv = nullptr;
-PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv = nullptr;
-PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline = nullptr;
-PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog = nullptr;
-PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d = nullptr;
-PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d = nullptr;
-PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d = nullptr;
-PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d = nullptr;
-PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv = nullptr;
-PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv = nullptr;
-PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv = nullptr;
-PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv = nullptr;
-PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer = nullptr;
-PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv = nullptr;
-PFNGLVIEWPORTARRAYVPROC glViewportArrayv = nullptr;
-PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf = nullptr;
-PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv = nullptr;
-PFNGLSCISSORARRAYVPROC glScissorArrayv = nullptr;
-PFNGLSCISSORINDEXEDPROC glScissorIndexed = nullptr;
-PFNGLSCISSORINDEXEDVPROC glScissorIndexedv = nullptr;
-PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv = nullptr;
-PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed = nullptr;
-PFNGLGETFLOATI_VPROC glGetFloati_v = nullptr;
-PFNGLGETDOUBLEI_VPROC glGetDoublei_v = nullptr;
-
-// GL_VERSION_4_2
-PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance = nullptr;
-PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance = nullptr;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance = nullptr;
-PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ = nullptr;
-PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv = nullptr;
-PFNGLBINDIMAGETEXTUREPROC glBindImageTexture = nullptr;
-PFNGLMEMORYBARRIERPROC glMemoryBarrier = nullptr;
-PFNGLTEXSTORAGE1DPROC glTexStorage1D = nullptr;
-PFNGLTEXSTORAGE2DPROC glTexStorage2D = nullptr;
-PFNGLTEXSTORAGE3DPROC glTexStorage3D = nullptr;
-PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced = nullptr;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced = nullptr;
-
-// GL_VERSION_4_3
-PFNGLCLEARBUFFERDATAPROC glClearBufferData = nullptr;
-PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData = nullptr;
-PFNGLDISPATCHCOMPUTEPROC glDispatchCompute = nullptr;
-PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect = nullptr;
-PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData = nullptr;
-PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri = nullptr;
-PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv = nullptr;
-PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v = nullptr;
-PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage = nullptr;
-PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage = nullptr;
-PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData = nullptr;
-PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData = nullptr;
-PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer = nullptr;
-PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer = nullptr;
-PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect = nullptr;
-PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect = nullptr;
-PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv = nullptr;
-PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex = nullptr;
-PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName = nullptr;
-PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv = nullptr;
-PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation = nullptr;
-PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex = nullptr;
-PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding = nullptr;
-PFNGLTEXBUFFERRANGEPROC glTexBufferRange = nullptr;
-PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample = nullptr;
-PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample = nullptr;
-PFNGLTEXTUREVIEWPROC glTextureView = nullptr;
-PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer = nullptr;
-PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat = nullptr;
-PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat = nullptr;
-PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat = nullptr;
-PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding = nullptr;
-PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor = nullptr;
-PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl = nullptr;
-PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert = nullptr;
-PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback = nullptr;
-PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog = nullptr;
-PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup = nullptr;
-PFNGLPOPDEBUGGROUPPROC glPopDebugGroup = nullptr;
-PFNGLOBJECTLABELPROC glObjectLabel = nullptr;
-PFNGLGETOBJECTLABELPROC glGetObjectLabel = nullptr;
-PFNGLOBJECTPTRLABELPROC glObjectPtrLabel = nullptr;
-PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel = nullptr;
-
-// GL_VERSION_4_4
-PFNGLBUFFERSTORAGEPROC glBufferStorage = nullptr;
-PFNGLCLEARTEXIMAGEPROC glClearTexImage = nullptr;
-PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage = nullptr;
-PFNGLBINDBUFFERSBASEPROC glBindBuffersBase = nullptr;
-PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange = nullptr;
-PFNGLBINDTEXTURESPROC glBindTextures = nullptr;
-PFNGLBINDSAMPLERSPROC glBindSamplers = nullptr;
-PFNGLBINDIMAGETEXTURESPROC glBindImageTextures = nullptr;
-PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers = nullptr;
-
-// GL_VERSION_4_5
-PFNGLCLIPCONTROLPROC glClipControl = nullptr;
-PFNGLCREATETRANSFORMFEEDBACKSPROC glCreateTransformFeedbacks = nullptr;
-PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glTransformFeedbackBufferBase = nullptr;
-PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glTransformFeedbackBufferRange = nullptr;
-PFNGLGETTRANSFORMFEEDBACKIVPROC glGetTransformFeedbackiv = nullptr;
-PFNGLGETTRANSFORMFEEDBACKI_VPROC glGetTransformFeedbacki_v = nullptr;
-PFNGLGETTRANSFORMFEEDBACKI64_VPROC glGetTransformFeedbacki64_v = nullptr;
-PFNGLCREATEBUFFERSPROC glCreateBuffers = nullptr;
-PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage = nullptr;
-PFNGLNAMEDBUFFERDATAPROC glNamedBufferData = nullptr;
-PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData = nullptr;
-PFNGLCOPYNAMEDBUFFERSUBDATAPROC glCopyNamedBufferSubData = nullptr;
-PFNGLCLEARNAMEDBUFFERDATAPROC glClearNamedBufferData = nullptr;
-PFNGLCLEARNAMEDBUFFERSUBDATAPROC glClearNamedBufferSubData = nullptr;
-PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer = nullptr;
-PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange = nullptr;
-PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer = nullptr;
-PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange = nullptr;
-PFNGLGETNAMEDBUFFERPARAMETERIVPROC glGetNamedBufferParameteriv = nullptr;
-PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glGetNamedBufferParameteri64v = nullptr;
-PFNGLGETNAMEDBUFFERPOINTERVPROC glGetNamedBufferPointerv = nullptr;
-PFNGLGETNAMEDBUFFERSUBDATAPROC glGetNamedBufferSubData = nullptr;
-PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers = nullptr;
-PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glNamedFramebufferRenderbuffer = nullptr;
-PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri = nullptr;
-PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture = nullptr;
-PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glNamedFramebufferTextureLayer = nullptr;
-PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glNamedFramebufferDrawBuffer = nullptr;
-PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers = nullptr;
-PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer = nullptr;
-PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glInvalidateNamedFramebufferData = nullptr;
-PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glInvalidateNamedFramebufferSubData = nullptr;
-PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv = nullptr;
-PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv = nullptr;
-PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv = nullptr;
-PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glClearNamedFramebufferfi = nullptr;
-PFNGLBLITNAMEDFRAMEBUFFERPROC glBlitNamedFramebuffer = nullptr;
-PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus = nullptr;
-PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glGetNamedFramebufferParameteriv = nullptr;
-PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetNamedFramebufferAttachmentParameteriv = nullptr;
-PFNGLCREATERENDERBUFFERSPROC glCreateRenderbuffers = nullptr;
-PFNGLNAMEDRENDERBUFFERSTORAGEPROC glNamedRenderbufferStorage = nullptr;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glNamedRenderbufferStorageMultisample = nullptr;
-PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glGetNamedRenderbufferParameteriv = nullptr;
-PFNGLCREATETEXTURESPROC glCreateTextures = nullptr;
-PFNGLTEXTUREBUFFERPROC glTextureBuffer = nullptr;
-PFNGLTEXTUREBUFFERRANGEPROC glTextureBufferRange = nullptr;
-PFNGLTEXTURESTORAGE1DPROC glTextureStorage1D = nullptr;
-PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D = nullptr;
-PFNGLTEXTURESTORAGE3DPROC glTextureStorage3D = nullptr;
-PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glTextureStorage2DMultisample = nullptr;
-PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glTextureStorage3DMultisample = nullptr;
-PFNGLTEXTURESUBIMAGE1DPROC glTextureSubImage1D = nullptr;
-PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D = nullptr;
-PFNGLTEXTURESUBIMAGE3DPROC glTextureSubImage3D = nullptr;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glCompressedTextureSubImage1D = nullptr;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glCompressedTextureSubImage2D = nullptr;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glCompressedTextureSubImage3D = nullptr;
-PFNGLCOPYTEXTURESUBIMAGE1DPROC glCopyTextureSubImage1D = nullptr;
-PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D = nullptr;
-PFNGLCOPYTEXTURESUBIMAGE3DPROC glCopyTextureSubImage3D = nullptr;
-PFNGLTEXTUREPARAMETERFPROC glTextureParameterf = nullptr;
-PFNGLTEXTUREPARAMETERFVPROC glTextureParameterfv = nullptr;
-PFNGLTEXTUREPARAMETERIPROC glTextureParameteri = nullptr;
-PFNGLTEXTUREPARAMETERIIVPROC glTextureParameterIiv = nullptr;
-PFNGLTEXTUREPARAMETERIUIVPROC glTextureParameterIuiv = nullptr;
-PFNGLTEXTUREPARAMETERIVPROC glTextureParameteriv = nullptr;
-PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap = nullptr;
-PFNGLBINDTEXTUREUNITPROC glBindTextureUnit = nullptr;
-PFNGLGETTEXTUREIMAGEPROC glGetTextureImage = nullptr;
-PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glGetCompressedTextureImage = nullptr;
-PFNGLGETTEXTURELEVELPARAMETERFVPROC glGetTextureLevelParameterfv = nullptr;
-PFNGLGETTEXTURELEVELPARAMETERIVPROC glGetTextureLevelParameteriv = nullptr;
-PFNGLGETTEXTUREPARAMETERFVPROC glGetTextureParameterfv = nullptr;
-PFNGLGETTEXTUREPARAMETERIIVPROC glGetTextureParameterIiv = nullptr;
-PFNGLGETTEXTUREPARAMETERIUIVPROC glGetTextureParameterIuiv = nullptr;
-PFNGLGETTEXTUREPARAMETERIVPROC glGetTextureParameteriv = nullptr;
-PFNGLCREATEVERTEXARRAYSPROC glCreateVertexArrays = nullptr;
-PFNGLDISABLEVERTEXARRAYATTRIBPROC glDisableVertexArrayAttrib = nullptr;
-PFNGLENABLEVERTEXARRAYATTRIBPROC glEnableVertexArrayAttrib = nullptr;
-PFNGLVERTEXARRAYELEMENTBUFFERPROC glVertexArrayElementBuffer = nullptr;
-PFNGLVERTEXARRAYVERTEXBUFFERPROC glVertexArrayVertexBuffer = nullptr;
-PFNGLVERTEXARRAYVERTEXBUFFERSPROC glVertexArrayVertexBuffers = nullptr;
-PFNGLVERTEXARRAYATTRIBBINDINGPROC glVertexArrayAttribBinding = nullptr;
-PFNGLVERTEXARRAYATTRIBFORMATPROC glVertexArrayAttribFormat = nullptr;
-PFNGLVERTEXARRAYATTRIBIFORMATPROC glVertexArrayAttribIFormat = nullptr;
-PFNGLVERTEXARRAYATTRIBLFORMATPROC glVertexArrayAttribLFormat = nullptr;
-PFNGLVERTEXARRAYBINDINGDIVISORPROC glVertexArrayBindingDivisor = nullptr;
-PFNGLGETVERTEXARRAYIVPROC glGetVertexArrayiv = nullptr;
-PFNGLGETVERTEXARRAYINDEXEDIVPROC glGetVertexArrayIndexediv = nullptr;
-PFNGLGETVERTEXARRAYINDEXED64IVPROC glGetVertexArrayIndexed64iv = nullptr;
-PFNGLCREATESAMPLERSPROC glCreateSamplers = nullptr;
-PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines = nullptr;
-PFNGLCREATEQUERIESPROC glCreateQueries = nullptr;
-PFNGLGETQUERYBUFFEROBJECTI64VPROC glGetQueryBufferObjecti64v = nullptr;
-PFNGLGETQUERYBUFFEROBJECTIVPROC glGetQueryBufferObjectiv = nullptr;
-PFNGLGETQUERYBUFFEROBJECTUI64VPROC glGetQueryBufferObjectui64v = nullptr;
-PFNGLGETQUERYBUFFEROBJECTUIVPROC glGetQueryBufferObjectuiv = nullptr;
-PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion = nullptr;
-PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage = nullptr;
-PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glGetCompressedTextureSubImage = nullptr;
-PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus = nullptr;
-PFNGLGETNCOMPRESSEDTEXIMAGEPROC glGetnCompressedTexImage = nullptr;
-PFNGLGETNTEXIMAGEPROC glGetnTexImage = nullptr;
-PFNGLGETNUNIFORMDVPROC glGetnUniformdv = nullptr;
-PFNGLGETNUNIFORMFVPROC glGetnUniformfv = nullptr;
-PFNGLGETNUNIFORMIVPROC glGetnUniformiv = nullptr;
-PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv = nullptr;
-PFNGLREADNPIXELSPROC glReadnPixels = nullptr;
-PFNGLGETNMAPDVPROC glGetnMapdv = nullptr;
-PFNGLGETNMAPFVPROC glGetnMapfv = nullptr;
-PFNGLGETNMAPIVPROC glGetnMapiv = nullptr;
-PFNGLGETNPIXELMAPFVPROC glGetnPixelMapfv = nullptr;
-PFNGLGETNPIXELMAPUIVPROC glGetnPixelMapuiv = nullptr;
-PFNGLGETNPIXELMAPUSVPROC glGetnPixelMapusv = nullptr;
-PFNGLGETNPOLYGONSTIPPLEPROC glGetnPolygonStipple = nullptr;
-PFNGLGETNCOLORTABLEPROC glGetnColorTable = nullptr;
-PFNGLGETNCONVOLUTIONFILTERPROC glGetnConvolutionFilter = nullptr;
-PFNGLGETNSEPARABLEFILTERPROC glGetnSeparableFilter = nullptr;
-PFNGLGETNHISTOGRAMPROC glGetnHistogram = nullptr;
-PFNGLGETNMINMAXPROC glGetnMinmax = nullptr;
-PFNGLTEXTUREBARRIERPROC glTextureBarrier = nullptr;
-
-// GL_VERSION_4_6
-PFNGLSPECIALIZESHADERPROC glSpecializeShader = nullptr;
-PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount = nullptr;
-PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount = nullptr;
-PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp = nullptr;
-
-#endif
-
-LLGLManager gGLManager;
-
-LLGLManager::LLGLManager() :
- mInited(false),
- mIsDisabled(false),
- mMaxSamples(0),
- mNumTextureImageUnits(1),
- mMaxSampleMaskWords(0),
- mMaxColorTextureSamples(0),
- mMaxDepthTextureSamples(0),
- mMaxIntegerSamples(0),
- mIsAMD(false),
- mIsNVIDIA(false),
- mIsIntel(false),
-#if LL_DARWIN
- mIsMobileGF(false),
-#endif
- mHasRequirements(true),
- mDriverVersionMajor(1),
- mDriverVersionMinor(0),
- mDriverVersionRelease(0),
- mGLVersion(1.0f),
- mGLSLVersionMajor(0),
- mGLSLVersionMinor(0),
- mVRAM(0),
- mGLMaxVertexRange(0),
- mGLMaxIndexRange(0)
-{
-}
-
-//---------------------------------------------------------------------
-// Global initialization for GL
-//---------------------------------------------------------------------
-void LLGLManager::initWGL()
-{
-#if LL_WINDOWS && !LL_MESA_HEADLESS
- if (!glh_init_extensions("WGL_ARB_pixel_format"))
- {
- LL_WARNS("RenderInit") << "No ARB pixel format extensions" << LL_ENDL;
- }
-
- if (ExtensionExists("WGL_ARB_create_context",gGLHExts.mSysExts))
- {
- GLH_EXT_NAME(wglCreateContextAttribsARB) = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB");
- }
- else
- {
- LL_WARNS("RenderInit") << "No ARB create context extensions" << LL_ENDL;
- }
-
- // For retreiving information per AMD adapter,
- // because we can't trust curently selected/default one when there are multiple
- mHasAMDAssociations = ExtensionExists("WGL_AMD_gpu_association", gGLHExts.mSysExts);
- if (mHasAMDAssociations)
- {
- GLH_EXT_NAME(wglGetGPUIDsAMD) = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD");
- GLH_EXT_NAME(wglGetGPUInfoAMD) = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD");
- }
-
- if (ExtensionExists("WGL_EXT_swap_control", gGLHExts.mSysExts))
- {
- GLH_EXT_NAME(wglSwapIntervalEXT) = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT");
- }
-
- if( !glh_init_extensions("WGL_ARB_pbuffer") )
- {
- LL_WARNS("RenderInit") << "No ARB WGL PBuffer extensions" << LL_ENDL;
- }
-
- if( !glh_init_extensions("WGL_ARB_render_texture") )
- {
- LL_WARNS("RenderInit") << "No ARB WGL render texture extensions" << LL_ENDL;
- }
-#endif
-}
-
-// return false if unable (or unwilling due to old drivers) to init GL
-bool LLGLManager::initGL()
-{
- if (mInited)
- {
- LL_ERRS("RenderInit") << "Calling init on LLGLManager after already initialized!" << LL_ENDL;
- }
-
-#if 0 && LL_WINDOWS
- if (!glGetStringi)
- {
- glGetStringi = (PFNGLGETSTRINGIPROC) GLH_EXT_GET_PROC_ADDRESS("glGetStringi");
- }
-
- //reload extensions string (may have changed after using wglCreateContextAttrib)
- if (glGetStringi)
- {
- std::stringstream str;
-
- GLint count = 0;
- glGetIntegerv(GL_NUM_EXTENSIONS, &count);
- for (GLint i = 0; i < count; ++i)
- {
- std::string ext = ll_safe_string((const char*) glGetStringi(GL_EXTENSIONS, i));
- str << ext << " ";
- LL_DEBUGS("GLExtensions") << ext << LL_ENDL;
- }
-
- {
- PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0;
- wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
- if(wglGetExtensionsStringARB)
- {
- str << (const char*) wglGetExtensionsStringARB(wglGetCurrentDC());
- }
- }
-
- free(gGLHExts.mSysExts);
- std::string extensions = str.str();
- gGLHExts.mSysExts = strdup(extensions.c_str());
- }
-#endif
-
- // Extract video card strings and convert to upper case to
- // work around driver-to-driver variation in capitalization.
- mGLVendor = ll_safe_string((const char *)glGetString(GL_VENDOR));
- LLStringUtil::toUpper(mGLVendor);
-
- mGLRenderer = ll_safe_string((const char *)glGetString(GL_RENDERER));
- LLStringUtil::toUpper(mGLRenderer);
-
- parse_gl_version( &mDriverVersionMajor,
- &mDriverVersionMinor,
- &mDriverVersionRelease,
- &mDriverVersionVendorString,
- &mGLVersionString);
-
- mGLVersion = mDriverVersionMajor + mDriverVersionMinor * .1f;
-
- if (mGLVersion >= 2.f)
- {
- parse_glsl_version(mGLSLVersionMajor, mGLSLVersionMinor);
-
-#if 0 && LL_DARWIN
- // TODO maybe switch to using a core profile for GL 3.2?
- // https://stackoverflow.com/a/19868861
- //never use GLSL greater than 1.20 on OSX
- if (mGLSLVersionMajor > 1 || mGLSLVersionMinor > 30)
- {
- mGLSLVersionMajor = 1;
- mGLSLVersionMinor = 30;
- }
-#endif
- }
-
- if (mGLVersion >= 2.1f && LLImageGL::sCompressTextures)
- { //use texture compression
- glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST);
- }
- else
- { //GL version is < 3.0, always disable texture compression
- LLImageGL::sCompressTextures = false;
- }
-
- // Trailing space necessary to keep "nVidia Corpor_ati_on" cards
- // from being recognized as ATI.
- // NOTE: AMD has been pretty good about not breaking this check, do not rename without good reason
- if (mGLVendor.substr(0,4) == "ATI ")
- {
- mGLVendorShort = "AMD";
- // *TODO: Fix this?
- mIsAMD = true;
- }
- else if (mGLVendor.find("NVIDIA ") != std::string::npos)
- {
- mGLVendorShort = "NVIDIA";
- mIsNVIDIA = true;
- }
- else if (mGLVendor.find("INTEL") != std::string::npos
-#if LL_LINUX
- // The Mesa-based drivers put this in the Renderer string,
- // not the Vendor string.
- || mGLRenderer.find("INTEL") != std::string::npos
-#endif //LL_LINUX
- )
- {
- mGLVendorShort = "INTEL";
- mIsIntel = true;
- }
- else
- {
- mGLVendorShort = "MISC";
- }
-
- // This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture.
- initExtensions();
-
- S32 old_vram = mVRAM;
- mVRAM = 0;
-
-#if LL_WINDOWS
- if (mHasAMDAssociations)
- {
- GLuint gl_gpus_count = wglGetGPUIDsAMD(0, 0);
- if (gl_gpus_count > 0)
- {
- GLuint* ids = new GLuint[gl_gpus_count];
- wglGetGPUIDsAMD(gl_gpus_count, ids);
-
- GLuint mem_mb = 0;
- for (U32 i = 0; i < gl_gpus_count; i++)
- {
- wglGetGPUInfoAMD(ids[i],
- WGL_GPU_RAM_AMD,
- GL_UNSIGNED_INT,
- sizeof(GLuint),
- &mem_mb);
- if (mVRAM < mem_mb)
- {
- // basically pick the best AMD and trust driver/OS to know to switch
- mVRAM = mem_mb;
- }
- }
- }
- if (mVRAM != 0)
- {
- LL_WARNS("RenderInit") << "VRAM Detected (AMDAssociations):" << mVRAM << LL_ENDL;
- }
- }
-#endif
-
-#if LL_WINDOWS
- if (mVRAM < 256)
- {
- // Something likely went wrong using the above extensions
- // try WMI first and fall back to old method (from dxdiag) if all else fails
- // Function will check all GPUs WMI knows of and will pick up the one with most
- // memory. We need to check all GPUs because system can switch active GPU to
- // weaker one, to preserve power when not under load.
- S32 mem = LLDXHardware::getMBVideoMemoryViaWMI();
- if (mem != 0)
- {
- mVRAM = mem;
- LL_WARNS("RenderInit") << "VRAM Detected (WMI):" << mVRAM<< LL_ENDL;
- }
- }
-#endif
-
- if (mVRAM < 256 && old_vram > 0)
- {
- // fall back to old method
- // Note: on Windows value will be from LLDXHardware.
- // Either received via dxdiag or via WMI by id from dxdiag.
- mVRAM = old_vram;
- }
-
- glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mNumTextureImageUnits);
- glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &mMaxColorTextureSamples);
- glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &mMaxDepthTextureSamples);
- glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples);
- glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords);
- glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples);
-
- if (mGLVersion >= 4.59f)
- {
- glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &mMaxAnisotropy);
- }
-
- initGLStates();
-
- return true;
-}
-
-void LLGLManager::getGLInfo(LLSD& info)
-{
- if (gHeadlessClient)
- {
- info["GLInfo"]["GLVendor"] = HEADLESS_VENDOR_STRING;
- info["GLInfo"]["GLRenderer"] = HEADLESS_RENDERER_STRING;
- info["GLInfo"]["GLVersion"] = HEADLESS_VERSION_STRING;
- return;
- }
- else
- {
- info["GLInfo"]["GLVendor"] = ll_safe_string((const char *)glGetString(GL_VENDOR));
- info["GLInfo"]["GLRenderer"] = ll_safe_string((const char *)glGetString(GL_RENDERER));
- info["GLInfo"]["GLVersion"] = ll_safe_string((const char *)glGetString(GL_VERSION));
- }
-
-#if !LL_MESA_HEADLESS
- std::string all_exts = ll_safe_string((const char *)gGLHExts.mSysExts);
- boost::char_separator<char> sep(" ");
- boost::tokenizer<boost::char_separator<char> > tok(all_exts, sep);
- for(boost::tokenizer<boost::char_separator<char> >::iterator i = tok.begin(); i != tok.end(); ++i)
- {
- info["GLInfo"]["GLExtensions"].append(*i);
- }
-#endif
-}
-
-std::string LLGLManager::getGLInfoString()
-{
- std::string info_str;
-
- if (gHeadlessClient)
- {
- info_str += std::string("GL_VENDOR ") + HEADLESS_VENDOR_STRING + std::string("\n");
- info_str += std::string("GL_RENDERER ") + HEADLESS_RENDERER_STRING + std::string("\n");
- info_str += std::string("GL_VERSION ") + HEADLESS_VERSION_STRING + std::string("\n");
- }
- else
- {
- info_str += std::string("GL_VENDOR ") + ll_safe_string((const char *)glGetString(GL_VENDOR)) + std::string("\n");
- info_str += std::string("GL_RENDERER ") + ll_safe_string((const char *)glGetString(GL_RENDERER)) + std::string("\n");
- info_str += std::string("GL_VERSION ") + ll_safe_string((const char *)glGetString(GL_VERSION)) + std::string("\n");
- }
-
-#if !LL_MESA_HEADLESS
- std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts));
- LLStringUtil::replaceChar(all_exts, ' ', '\n');
- info_str += std::string("GL_EXTENSIONS:\n") + all_exts + std::string("\n");
-#endif
-
- return info_str;
-}
-
-void LLGLManager::printGLInfoString()
-{
- if (gHeadlessClient)
- {
- LL_INFOS("RenderInit") << "GL_VENDOR: " << HEADLESS_VENDOR_STRING << LL_ENDL;
- LL_INFOS("RenderInit") << "GL_RENDERER: " << HEADLESS_RENDERER_STRING << LL_ENDL;
- LL_INFOS("RenderInit") << "GL_VERSION: " << HEADLESS_VERSION_STRING << LL_ENDL;
- }
- else
- {
- LL_INFOS("RenderInit") << "GL_VENDOR: " << ll_safe_string((const char *)glGetString(GL_VENDOR)) << LL_ENDL;
- LL_INFOS("RenderInit") << "GL_RENDERER: " << ll_safe_string((const char *)glGetString(GL_RENDERER)) << LL_ENDL;
- LL_INFOS("RenderInit") << "GL_VERSION: " << ll_safe_string((const char *)glGetString(GL_VERSION)) << LL_ENDL;
- }
-
-#if !LL_MESA_HEADLESS
- std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts));
- LLStringUtil::replaceChar(all_exts, ' ', '\n');
- LL_DEBUGS("RenderInit") << "GL_EXTENSIONS:\n" << all_exts << LL_ENDL;
-#endif
-}
-
-std::string LLGLManager::getRawGLString()
-{
- std::string gl_string;
- if (gHeadlessClient)
- {
- gl_string = HEADLESS_VENDOR_STRING + " " + HEADLESS_RENDERER_STRING;
- }
- else
- {
- gl_string = ll_safe_string((char*)glGetString(GL_VENDOR)) + " " + ll_safe_string((char*)glGetString(GL_RENDERER));
- }
- return gl_string;
-}
-
-void LLGLManager::asLLSD(LLSD& info)
-{
- // Currently these are duplicates of fields in "system".
- info["gpu_vendor"] = mGLVendorShort;
- info["gpu_version"] = mDriverVersionVendorString;
- info["opengl_version"] = mGLVersionString;
-
- info["vram"] = mVRAM;
-
- // OpenGL limits
- info["max_samples"] = mMaxSamples;
- info["num_texture_image_units"] = mNumTextureImageUnits;
- info["max_sample_mask_words"] = mMaxSampleMaskWords;
- info["max_color_texture_samples"] = mMaxColorTextureSamples;
- info["max_depth_texture_samples"] = mMaxDepthTextureSamples;
- info["max_integer_samples"] = mMaxIntegerSamples;
- info["max_vertex_range"] = mGLMaxVertexRange;
- info["max_index_range"] = mGLMaxIndexRange;
- info["max_texture_size"] = mGLMaxTextureSize;
-
- // Which vendor
- info["is_ati"] = mIsAMD; // note, do not rename is_ati to is_amd without coordinating with DW
- info["is_nvidia"] = mIsNVIDIA;
- info["is_intel"] = mIsIntel;
-
- info["gl_renderer"] = mGLRenderer;
-}
-
-void LLGLManager::shutdownGL()
-{
- if (mInited)
- {
- glFinish();
- stop_glerror();
- mInited = false;
- }
-}
-
-// these are used to turn software blending on. They appear in the Debug/Avatar menu
-// presence of vertex skinning/blending or vertex programs will set these to false by default.
-
-void LLGLManager::initExtensions()
-{
-#if LL_DARWIN
- GLint num_extensions = 0;
- std::string all_extensions{""};
- glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
- for(GLint i = 0; i < num_extensions; ++i) {
- char const * extension = (char const *)glGetStringi(GL_EXTENSIONS, i);
- all_extensions += extension;
- all_extensions += ' ';
- }
- if (num_extensions)
- {
- all_extensions += "GL_ARB_multitexture GL_ARB_texture_cube_map GL_ARB_texture_compression "; // These are in 3.2 core, but not listed by OSX
- gGLHExts.mSysExts = strdup(all_extensions.data());
- }
-#endif
-
- // NOTE: version checks against mGLVersion should bias down by 0.01 because of F32 errors
-
- // OpenGL 4.x capabilities
- mHasCubeMapArray = mGLVersion >= 3.99f;
- mHasTransformFeedback = mGLVersion >= 3.99f;
- mHasDebugOutput = mGLVersion >= 4.29f;
-
- // Misc
- glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange);
- glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange);
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*) &mGLMaxTextureSize);
-
- mInited = true;
-
-#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
- LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL;
-
-#if LL_WINDOWS
- // WGL_AMD_gpu_association
- wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD");
- wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD");
- wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetContextGPUIDAMD");
- wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateAssociatedContextAMD");
- wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateAssociatedContextAttribsAMD");
- wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglDeleteAssociatedContextAMD");
- wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglMakeAssociatedContextCurrentAMD");
- wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetCurrentAssociatedContextAMD");
- wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglBlitContextFramebufferAMD");
-
- // WGL_EXT_swap_control
- wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT");
- wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetSwapIntervalEXT");
-
- // WGL_ARB_create_context
- wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB");
-#endif
-
-
- // Load entire OpenGL API through GetProcAddress, leaving sections beyond mGLVersion unloaded
-
- // GL_VERSION_1_2
- if (mGLVersion < 1.19f)
- {
- return;
- }
- glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements");
- glTexImage3D = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D");
- glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexSubImage3D");
- glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D");
-
-
- // GL_VERSION_1_3
- if (mGLVersion < 1.29f)
- {
- return;
- }
- glActiveTexture = (PFNGLACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTexture");
- glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glSampleCoverage");
- glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage3D");
- glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage2D");
- glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage1D");
- glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage3D");
- glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage2D");
- glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage1D");
- glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTexImage");
- glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTexture");
- glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1d");
- glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dv");
- glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1f");
- glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fv");
- glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1i");
- glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iv");
- glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1s");
- glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sv");
- glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2d");
- glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dv");
- glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2f");
- glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fv");
- glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2i");
- glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iv");
- glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2s");
- glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sv");
- glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3d");
- glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dv");
- glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3f");
- glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fv");
- glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3i");
- glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iv");
- glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3s");
- glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sv");
- glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4d");
- glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dv");
- glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4f");
- glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fv");
- glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4i");
- glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iv");
- glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4s");
- glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sv");
- glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixf");
- glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixd");
- glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixf");
- glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixd");
-
- // GL_VERSION_1_4
- if (mGLVersion < 1.39f)
- {
- return;
- }
- glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparate");
- glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArrays");
- glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElements");
- glPointParameterf = (PFNGLPOINTPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterf");
- glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfv");
- glPointParameteri = (PFNGLPOINTPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameteri");
- glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameteriv");
- glFogCoordf = (PFNGLFOGCOORDFPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordf");
- glFogCoordfv = (PFNGLFOGCOORDFVPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfv");
- glFogCoordd = (PFNGLFOGCOORDDPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordd");
- glFogCoorddv = (PFNGLFOGCOORDDVPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddv");
- glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordPointer");
- glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3b");
- glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bv");
- glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3d");
- glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dv");
- glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3f");
- glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fv");
- glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3i");
- glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3iv");
- glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3s");
- glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3sv");
- glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ub");
- glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubv");
- glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ui");
- glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uiv");
- glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3us");
- glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usv");
- glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorPointer");
- glWindowPos2d = (PFNGLWINDOWPOS2DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2d");
- glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2dv");
- glWindowPos2f = (PFNGLWINDOWPOS2FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2f");
- glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2fv");
- glWindowPos2i = (PFNGLWINDOWPOS2IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2i");
- glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2iv");
- glWindowPos2s = (PFNGLWINDOWPOS2SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2s");
- glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2sv");
- glWindowPos3d = (PFNGLWINDOWPOS3DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3d");
- glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3dv");
- glWindowPos3f = (PFNGLWINDOWPOS3FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3f");
- glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3fv");
- glWindowPos3i = (PFNGLWINDOWPOS3IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3i");
- glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3iv");
- glWindowPos3s = (PFNGLWINDOWPOS3SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3s");
- glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3sv");
-
- // GL_VERSION_1_5
- if (mGLVersion < 1.49f)
- {
- return;
- }
- glGenQueries = (PFNGLGENQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glGenQueries");
- glDeleteQueries = (PFNGLDELETEQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteQueries");
- glIsQuery = (PFNGLISQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glIsQuery");
- glBeginQuery = (PFNGLBEGINQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQuery");
- glEndQuery = (PFNGLENDQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQuery");
- glGetQueryiv = (PFNGLGETQUERYIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryiv");
- glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectiv");
- glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectuiv");
- glBindBuffer = (PFNGLBINDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffer");
- glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteBuffers");
- glGenBuffers = (PFNGLGENBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenBuffers");
- glIsBuffer = (PFNGLISBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsBuffer");
- glBufferData = (PFNGLBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferData");
- glBufferSubData = (PFNGLBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferSubData");
- glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferSubData");
- glMapBuffer = (PFNGLMAPBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBuffer");
- glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapBuffer");
- glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameteriv");
- glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferPointerv");
-
- // GL_VERSION_2_0
- if (mGLVersion < 1.9f)
- {
- return;
- }
- glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationSeparate");
- glDrawBuffers = (PFNGLDRAWBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawBuffers");
- glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilOpSeparate");
- glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilFuncSeparate");
- glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilMaskSeparate");
- glAttachShader = (PFNGLATTACHSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glAttachShader");
- glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocation");
- glCompileShader = (PFNGLCOMPILESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glCompileShader");
- glCreateProgram = (PFNGLCREATEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateProgram");
- glCreateShader = (PFNGLCREATESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateShader");
- glDeleteProgram = (PFNGLDELETEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgram");
- glDeleteShader = (PFNGLDELETESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteShader");
- glDetachShader = (PFNGLDETACHSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glDetachShader");
- glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArray");
- glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArray");
- glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveAttrib");
- glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniform");
- glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttachedShaders");
- glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocation");
- glGetProgramiv = (PFNGLGETPROGRAMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramiv");
- glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramInfoLog");
- glGetShaderiv = (PFNGLGETSHADERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderiv");
- glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderInfoLog");
- glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderSource");
- glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformLocation");
- glGetUniformfv = (PFNGLGETUNIFORMFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformfv");
- glGetUniformiv = (PFNGLGETUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformiv");
- glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdv");
- glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfv");
- glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribiv");
- glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointerv");
- glIsProgram = (PFNGLISPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgram");
- glIsShader = (PFNGLISSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsShader");
- glLinkProgram = (PFNGLLINKPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glLinkProgram");
- glShaderSource = (PFNGLSHADERSOURCEPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderSource");
- glUseProgram = (PFNGLUSEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glUseProgram");
- glUniform1f = (PFNGLUNIFORM1FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1f");
- glUniform2f = (PFNGLUNIFORM2FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2f");
- glUniform3f = (PFNGLUNIFORM3FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3f");
- glUniform4f = (PFNGLUNIFORM4FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4f");
- glUniform1i = (PFNGLUNIFORM1IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1i");
- glUniform2i = (PFNGLUNIFORM2IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2i");
- glUniform3i = (PFNGLUNIFORM3IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3i");
- glUniform4i = (PFNGLUNIFORM4IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4i");
- glUniform1fv = (PFNGLUNIFORM1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1fv");
- glUniform2fv = (PFNGLUNIFORM2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2fv");
- glUniform3fv = (PFNGLUNIFORM3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3fv");
- glUniform4fv = (PFNGLUNIFORM4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4fv");
- glUniform1iv = (PFNGLUNIFORM1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1iv");
- glUniform2iv = (PFNGLUNIFORM2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2iv");
- glUniform3iv = (PFNGLUNIFORM3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3iv");
- glUniform4iv = (PFNGLUNIFORM4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4iv");
- glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2fv");
- glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3fv");
- glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4fv");
- glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glValidateProgram");
- glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1d");
- glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dv");
- glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1f");
- glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fv");
- glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1s");
- glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sv");
- glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2d");
- glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dv");
- glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2f");
- glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fv");
- glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2s");
- glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sv");
- glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3d");
- glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dv");
- glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3f");
- glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fv");
- glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3s");
- glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sv");
- glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nbv");
- glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Niv");
- glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nsv");
- glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nub");
- glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nubv");
- glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nuiv");
- glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nusv");
- glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bv");
- glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4d");
- glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dv");
- glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4f");
- glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fv");
- glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4iv");
- glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4s");
- glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sv");
- glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubv");
- glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uiv");
- glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usv");
- glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointer");
-
- // GL_VERSION_2_1
- if (mGLVersion < 2.09f)
- {
- return;
- }
- glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x3fv");
- glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x2fv");
- glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x4fv");
- glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x2fv");
- glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4fv");
- glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x3fv");
-
- // GL_VERSION_3_0
- if (mGLVersion < 2.99f)
- {
- return;
- }
- glColorMaski = (PFNGLCOLORMASKIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorMaski");
- glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBooleani_v");
- glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetIntegeri_v");
- glEnablei = (PFNGLENABLEIPROC)GLH_EXT_GET_PROC_ADDRESS("glEnablei");
- glDisablei = (PFNGLDISABLEIPROC)GLH_EXT_GET_PROC_ADDRESS("glDisablei");
- glIsEnabledi = (PFNGLISENABLEDIPROC)GLH_EXT_GET_PROC_ADDRESS("glIsEnabledi");
- glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginTransformFeedback");
- glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glEndTransformFeedback");
- glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferRange");
- glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferBase");
- glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackVaryings");
- glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbackVarying");
- glClampColor = (PFNGLCLAMPCOLORPROC)GLH_EXT_GET_PROC_ADDRESS("glClampColor");
- glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginConditionalRender");
- glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)GLH_EXT_GET_PROC_ADDRESS("glEndConditionalRender");
- glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIPointer");
- glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribIiv");
- glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribIuiv");
- glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1i");
- glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2i");
- glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3i");
- glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4i");
- glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1ui");
- glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2ui");
- glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3ui");
- glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4ui");
- glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1iv");
- glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2iv");
- glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3iv");
- glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4iv");
- glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1uiv");
- glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2uiv");
- glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3uiv");
- glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4uiv");
- glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4bv");
- glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4sv");
- glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4ubv");
- glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4usv");
- glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformuiv");
- glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFragDataLocation");
- glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFragDataLocation");
- glUniform1ui = (PFNGLUNIFORM1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1ui");
- glUniform2ui = (PFNGLUNIFORM2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2ui");
- glUniform3ui = (PFNGLUNIFORM3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3ui");
- glUniform4ui = (PFNGLUNIFORM4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4ui");
- glUniform1uiv = (PFNGLUNIFORM1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1uiv");
- glUniform2uiv = (PFNGLUNIFORM2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2uiv");
- glUniform3uiv = (PFNGLUNIFORM3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3uiv");
- glUniform4uiv = (PFNGLUNIFORM4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4uiv");
- glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexParameterIiv");
- glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexParameterIuiv");
- glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTexParameterIiv");
- glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTexParameterIuiv");
- glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferiv");
- glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferuiv");
- glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferfv");
- glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferfi");
- glGetStringi = (PFNGLGETSTRINGIPROC)GLH_EXT_GET_PROC_ADDRESS("glGetStringi");
- glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsRenderbuffer");
- glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindRenderbuffer");
- glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffers");
- glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffers");
- glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorage");
- glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameteriv");
- glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsFramebuffer");
- glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFramebuffer");
- glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffers");
- glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffers");
- glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatus");
- glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1D");
- glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2D");
- glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3D");
- glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbuffer");
- glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameteriv");
- glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmap");
- glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBlitFramebuffer");
- glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisample");
- glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayer");
- glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBufferRange");
- glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushMappedBufferRange");
- glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexArray");
- glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteVertexArrays");
- glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenVertexArrays");
- glIsVertexArray = (PFNGLISVERTEXARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glIsVertexArray");
-
- // GL_VERSION_3_1
- if (mGLVersion < 3.09f)
- {
- return;
- }
- glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysInstanced");
- glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstanced");
- glTexBuffer = (PFNGLTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glTexBuffer");
- glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glPrimitiveRestartIndex");
- glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyBufferSubData");
- glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformIndices");
- glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformsiv");
- glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformName");
- glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformBlockIndex");
- glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockiv");
- glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockName");
- glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformBlockBinding");
-
- // GL_VERSION_3_2
- if (mGLVersion < 3.19f)
- {
- return;
- }
- glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsBaseVertex");
- glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElementsBaseVertex");
- glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseVertex");
- glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsBaseVertex");
- glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glProvokingVertex");
- glFenceSync = (PFNGLFENCESYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glFenceSync");
- glIsSync = (PFNGLISSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glIsSync");
- glDeleteSync = (PFNGLDELETESYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteSync");
- glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glClientWaitSync");
- glWaitSync = (PFNGLWAITSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glWaitSync");
- glGetInteger64v = (PFNGLGETINTEGER64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInteger64v");
- glGetSynciv = (PFNGLGETSYNCIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSynciv");
- glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInteger64i_v");
- glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameteri64v");
- glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture");
- glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage2DMultisample");
- glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3DMultisample");
- glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv");
- glSampleMaski = (PFNGLSAMPLEMASKIPROC)GLH_EXT_GET_PROC_ADDRESS("glSampleMaski");
-
- // GL_VERSION_3_3
- if (mGLVersion < 3.29f)
- {
- return;
- }
- glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFragDataLocationIndexed");
- glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFragDataIndex");
- glGenSamplers = (PFNGLGENSAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenSamplers");
- glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteSamplers");
- glIsSampler = (PFNGLISSAMPLERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsSampler");
- glBindSampler = (PFNGLBINDSAMPLERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindSampler");
- glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameteri");
- glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameteriv");
- glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterf");
- glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterfv");
- glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterIiv");
- glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterIuiv");
- glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameteriv");
- glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterIiv");
- glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterfv");
- glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterIuiv");
- glQueryCounter = (PFNGLQUERYCOUNTERPROC)GLH_EXT_GET_PROC_ADDRESS("glQueryCounter");
- glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjecti64v");
- glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectui64v");
- glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribDivisor");
- glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP1ui");
- glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP1uiv");
- glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP2ui");
- glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP2uiv");
- glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP3ui");
- glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP3uiv");
- glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP4ui");
- glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP4uiv");
- glVertexP2ui = (PFNGLVERTEXP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP2ui");
- glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP2uiv");
- glVertexP3ui = (PFNGLVERTEXP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP3ui");
- glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP3uiv");
- glVertexP4ui = (PFNGLVERTEXP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP4ui");
- glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP4uiv");
- glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP1ui");
- glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP1uiv");
- glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP2ui");
- glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP2uiv");
- glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP3ui");
- glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP3uiv");
- glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP4ui");
- glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP4uiv");
- glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP1ui");
- glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP1uiv");
- glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP2ui");
- glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP2uiv");
- glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP3ui");
- glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP3uiv");
- glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP4ui");
- glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP4uiv");
- glNormalP3ui = (PFNGLNORMALP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalP3ui");
- glNormalP3uiv = (PFNGLNORMALP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalP3uiv");
- glColorP3ui = (PFNGLCOLORP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP3ui");
- glColorP3uiv = (PFNGLCOLORP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP3uiv");
- glColorP4ui = (PFNGLCOLORP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP4ui");
- glColorP4uiv = (PFNGLCOLORP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP4uiv");
- glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorP3ui");
- glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorP3uiv");
-
- // GL_VERSION_4_0
- if (mGLVersion < 3.99f)
- {
- return;
- }
- glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)GLH_EXT_GET_PROC_ADDRESS("glMinSampleShading");
- glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationi");
- glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationSeparatei");
- glBlendFunci = (PFNGLBLENDFUNCIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFunci");
- glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparatei");
- glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysIndirect");
- glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsIndirect");
- glUniform1d = (PFNGLUNIFORM1DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1d");
- glUniform2d = (PFNGLUNIFORM2DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2d");
- glUniform3d = (PFNGLUNIFORM3DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3d");
- glUniform4d = (PFNGLUNIFORM4DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4d");
- glUniform1dv = (PFNGLUNIFORM1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1dv");
- glUniform2dv = (PFNGLUNIFORM2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2dv");
- glUniform3dv = (PFNGLUNIFORM3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3dv");
- glUniform4dv = (PFNGLUNIFORM4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4dv");
- glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2dv");
- glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3dv");
- glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4dv");
- glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x3dv");
- glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x4dv");
- glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x2dv");
- glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4dv");
- glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x2dv");
- glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x3dv");
- glGetUniformdv = (PFNGLGETUNIFORMDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformdv");
- glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSubroutineUniformLocation");
- glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSubroutineIndex");
- glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineUniformiv");
- glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineUniformName");
- glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineName");
- glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformSubroutinesuiv");
- glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformSubroutineuiv");
- glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStageiv");
- glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glPatchParameteri");
- glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glPatchParameterfv");
- glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTransformFeedback");
- glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteTransformFeedbacks");
- glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenTransformFeedbacks");
- glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glIsTransformFeedback");
- glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glPauseTransformFeedback");
- glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glResumeTransformFeedback");
- glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedback");
- glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackStream");
- glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQueryIndexed");
- glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQueryIndexed");
- glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryIndexediv");
-
- // GL_VERSION_4_1
- if (mGLVersion < 4.09f)
- {
- return;
- }
- glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)GLH_EXT_GET_PROC_ADDRESS("glReleaseShaderCompiler");
- glShaderBinary = (PFNGLSHADERBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderBinary");
- glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderPrecisionFormat");
- glDepthRangef = (PFNGLDEPTHRANGEFPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangef");
- glClearDepthf = (PFNGLCLEARDEPTHFPROC)GLH_EXT_GET_PROC_ADDRESS("glClearDepthf");
- glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramBinary");
- glProgramBinary = (PFNGLPROGRAMBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramBinary");
- glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameteri");
- glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)GLH_EXT_GET_PROC_ADDRESS("glUseProgramStages");
- glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveShaderProgram");
- glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateShaderProgramv");
- glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramPipeline");
- glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramPipelines");
- glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramPipelines");
- glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramPipeline");
- glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramPipelineiv");
- glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1i");
- glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1iv");
- glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1f");
- glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1fv");
- glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1d");
- glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1dv");
- glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1ui");
- glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1uiv");
- glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2i");
- glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2iv");
- glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2f");
- glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2fv");
- glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2d");
- glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2dv");
- glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2ui");
- glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2uiv");
- glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3i");
- glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3iv");
- glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3f");
- glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3fv");
- glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3d");
- glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3dv");
- glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3ui");
- glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3uiv");
- glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4i");
- glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4iv");
- glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4f");
- glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4fv");
- glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4d");
- glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4dv");
- glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4ui");
- glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4uiv");
- glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2fv");
- glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3fv");
- glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4fv");
- glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2dv");
- glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3dv");
- glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4dv");
- glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x3fv");
- glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x2fv");
- glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x4fv");
- glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x2fv");
- glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x4fv");
- glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x3fv");
- glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x3dv");
- glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x2dv");
- glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x4dv");
- glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x2dv");
- glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x4dv");
- glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x3dv");
- glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glValidateProgramPipeline");
- glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramPipelineInfoLog");
- glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL1d");
- glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL2d");
- glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL3d");
- glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL4d");
- glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL1dv");
- glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL2dv");
- glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL3dv");
- glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL4dv");
- glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribLPointer");
- glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribLdv");
- glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportArrayv");
- glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportIndexedf");
- glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportIndexedfv");
- glScissorArrayv = (PFNGLSCISSORARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorArrayv");
- glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorIndexed");
- glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorIndexedv");
- glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangeArrayv");
- glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangeIndexed");
- glGetFloati_v = (PFNGLGETFLOATI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFloati_v");
- glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetDoublei_v");
-
- // GL_VERSION_4_2
- if (mGLVersion < 4.19f)
- {
- return;
- }
- glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysInstancedBaseInstance");
- glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseInstance");
- glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseVertexBaseInstance");
- glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInternalformativ");
- glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveAtomicCounterBufferiv");
- glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glBindImageTexture");
- glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)GLH_EXT_GET_PROC_ADDRESS("glMemoryBarrier");
- glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage1D");
- glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage2D");
- glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage3D");
- glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackInstanced");
- glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackStreamInstanced");
-
- // GL_VERSION_4_3
- if (mGLVersion < 4.29f)
- {
- return;
- }
- glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferData");
- glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferSubData");
- glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)GLH_EXT_GET_PROC_ADDRESS("glDispatchCompute");
- glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDispatchComputeIndirect");
- glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyImageSubData");
- glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferParameteri");
- glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferParameteriv");
- glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInternalformati64v");
- glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateTexSubImage");
- glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateTexImage");
- glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateBufferSubData");
- glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateBufferData");
- glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateFramebuffer");
- glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateSubFramebuffer");
- glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArraysIndirect");
- glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsIndirect");
- glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramInterfaceiv");
- glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceIndex");
- glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceName");
- glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceiv");
- glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceLocation");
- glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceLocationIndex");
- glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderStorageBlockBinding");
- glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexBufferRange");
- glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage2DMultisample");
- glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage3DMultisample");
- glTextureView = (PFNGLTEXTUREVIEWPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureView");
- glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexBuffer");
- glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribFormat");
- glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIFormat");
- glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribLFormat");
- glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribBinding");
- glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexBindingDivisor");
- glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageControl");
- glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageInsert");
- glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageCallback");
- glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetDebugMessageLog");
- glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)GLH_EXT_GET_PROC_ADDRESS("glPushDebugGroup");
- glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)GLH_EXT_GET_PROC_ADDRESS("glPopDebugGroup");
- glObjectLabel = (PFNGLOBJECTLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glObjectLabel");
- glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glGetObjectLabel");
- glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glObjectPtrLabel");
- glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glGetObjectPtrLabel");
-
- // GL_VERSION_4_4
- if (mGLVersion < 4.39f)
- {
- return;
- }
- glBufferStorage = (PFNGLBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferStorage");
- glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glClearTexImage");
- glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glClearTexSubImage");
- glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffersBase");
- glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffersRange");
- glBindTextures = (PFNGLBINDTEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextures");
- glBindSamplers = (PFNGLBINDSAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glBindSamplers");
- glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glBindImageTextures");
- glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexBuffers");
-
- // GL_VERSION_4_5
- if (mGLVersion < 4.49f)
- {
- return;
- }
- glClipControl = (PFNGLCLIPCONTROLPROC)GLH_EXT_GET_PROC_ADDRESS("glClipControl");
- glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateTransformFeedbacks");
- glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackBufferBase");
- glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackBufferRange");
- glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbackiv");
- glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbacki_v");
- glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbacki64_v");
- glCreateBuffers = (PFNGLCREATEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateBuffers");
- glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferStorage");
- glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferData");
- glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferSubData");
- glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyNamedBufferSubData");
- glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedBufferData");
- glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedBufferSubData");
- glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glMapNamedBuffer");
- glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glMapNamedBufferRange");
- glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapNamedBuffer");
- glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushMappedNamedBufferRange");
- glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferParameteriv");
- glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferParameteri64v");
- glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferPointerv");
- glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferSubData");
- glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateFramebuffers");
- glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferRenderbuffer");
- glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferParameteri");
- glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferTexture");
- glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferTextureLayer");
- glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferDrawBuffer");
- glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferDrawBuffers");
- glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferReadBuffer");
- glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateNamedFramebufferData");
- glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateNamedFramebufferSubData");
- glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferiv");
- glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferuiv");
- glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferfv");
- glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferfi");
- glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBlitNamedFramebuffer");
- glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glCheckNamedFramebufferStatus");
- glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedFramebufferParameteriv");
- glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedFramebufferAttachmentParameteriv");
- glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateRenderbuffers");
- glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedRenderbufferStorage");
- glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedRenderbufferStorageMultisample");
- glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedRenderbufferParameteriv");
- glCreateTextures = (PFNGLCREATETEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateTextures");
- glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBuffer");
- glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBufferRange");
- glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage1D");
- glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage2D");
- glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage3D");
- glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage2DMultisample");
- glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage3DMultisample");
- glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage1D");
- glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage2D");
- glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage3D");
- glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage1D");
- glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage2D");
- glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage3D");
- glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage1D");
- glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage2D");
- glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage3D");
- glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterf");
- glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterfv");
- glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameteri");
- glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterIiv");
- glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterIuiv");
- glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameteriv");
- glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)GLH_EXT_GET_PROC_ADDRESS("glGenerateTextureMipmap");
- glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextureUnit");
- glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureImage");
- glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTextureImage");
- glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureLevelParameterfv");
- glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureLevelParameteriv");
- glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterfv");
- glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterIiv");
- glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterIuiv");
- glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameteriv");
- glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateVertexArrays");
- glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexArrayAttrib");
- glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexArrayAttrib");
- glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayElementBuffer");
- glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayVertexBuffer");
- glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayVertexBuffers");
- glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribBinding");
- glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribFormat");
- glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribIFormat");
- glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribLFormat");
- glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayBindingDivisor");
- glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayiv");
- glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayIndexediv");
- glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayIndexed64iv");
- glCreateSamplers = (PFNGLCREATESAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateSamplers");
- glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateProgramPipelines");
- glCreateQueries = (PFNGLCREATEQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateQueries");
- glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjecti64v");
- glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectiv");
- glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectui64v");
- glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectuiv");
- glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)GLH_EXT_GET_PROC_ADDRESS("glMemoryBarrierByRegion");
- glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureSubImage");
- glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTextureSubImage");
- glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glGetGraphicsResetStatus");
- glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnCompressedTexImage");
- glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnTexImage");
- glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformdv");
- glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformfv");
- glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformiv");
- glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformuiv");
- glReadnPixels = (PFNGLREADNPIXELSPROC)GLH_EXT_GET_PROC_ADDRESS("glReadnPixels");
- glGetnMapdv = (PFNGLGETNMAPDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapdv");
- glGetnMapfv = (PFNGLGETNMAPFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapfv");
- glGetnMapiv = (PFNGLGETNMAPIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapiv");
- glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapfv");
- glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapuiv");
- glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapusv");
- glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPolygonStipple");
- glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnColorTable");
- glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnConvolutionFilter");
- glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnSeparableFilter");
- glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnHistogram");
- glGetnMinmax = (PFNGLGETNMINMAXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMinmax");
- glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBarrier");
-
- // GL_VERSION_4_6
- if (mGLVersion < 4.59f)
- {
- return;
- }
- glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glSpecializeShader");
- glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArraysIndirectCount");
- glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsIndirectCount");
- glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)GLH_EXT_GET_PROC_ADDRESS("glPolygonOffsetClamp");
-
-#endif
-}
-
-void rotate_quat(LLQuaternion& rotation)
-{
- F32 angle_radians, x, y, z;
- rotation.getAngleAxis(&angle_radians, &x, &y, &z);
- gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
-}
-
-void flush_glerror()
-{
- glGetError();
-}
-
-//this function outputs gl error to the log file, does not crash the code.
-void log_glerror()
-{
- if (LL_UNLIKELY(!gGLManager.mInited))
- {
- return ;
- }
- // Create or update texture to be used with this data
- GLenum error;
- error = glGetError();
- while (LL_UNLIKELY(error))
- {
- GLubyte const * gl_error_msg = gluErrorString(error);
- if (NULL != gl_error_msg)
- {
- LL_WARNS() << "GL Error: " << error << " GL Error String: " << gl_error_msg << LL_ENDL ;
- }
- else
- {
- // gluErrorString returns NULL for some extensions' error codes.
- // you'll probably have to grep for the number in glext.h.
- LL_WARNS() << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << LL_ENDL;
- }
- error = glGetError();
- }
-}
-
-void do_assert_glerror()
-{
- // Create or update texture to be used with this data
- GLenum error;
- error = glGetError();
- bool quit = false;
- if (LL_UNLIKELY(error))
- {
- quit = true;
- GLubyte const * gl_error_msg = gluErrorString(error);
- if (NULL != gl_error_msg)
- {
- LL_WARNS("RenderState") << "GL Error:" << error<< LL_ENDL;
- LL_WARNS("RenderState") << "GL Error String:" << gl_error_msg << LL_ENDL;
-
- if (gDebugSession)
- {
- gFailLog << "GL Error:" << gl_error_msg << std::endl;
- }
- }
- else
- {
- // gluErrorString returns NULL for some extensions' error codes.
- // you'll probably have to grep for the number in glext.h.
- LL_WARNS("RenderState") << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << LL_ENDL;
-
- if (gDebugSession)
- {
- gFailLog << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << std::endl;
- }
- }
- }
-
- if (quit)
- {
- if (gDebugSession)
- {
- ll_fail("assert_glerror failed");
- }
- else
- {
- LL_ERRS() << "One or more unhandled GL errors." << LL_ENDL;
- }
- }
-}
-
-void assert_glerror()
-{
-/* if (!gGLActive)
- {
- //LL_WARNS() << "GL used while not active!" << LL_ENDL;
-
- if (gDebugSession)
- {
- //ll_fail("GL used while not active");
- }
- }
-*/
-
- if (!gDebugGL)
- {
- //funny looking if for branch prediction -- gDebugGL is almost always false and assert_glerror is called often
- }
- else
- {
- do_assert_glerror();
- }
-}
-
-
-void clear_glerror()
-{
- glGetError();
- glGetError();
-}
-
-///////////////////////////////////////////////////////////////
-//
-// LLGLState
-//
-
-// Static members
-boost::unordered_map<LLGLenum, LLGLboolean> LLGLState::sStateMap;
-
-GLboolean LLGLDepthTest::sDepthEnabled = GL_FALSE; // OpenGL default
-GLenum LLGLDepthTest::sDepthFunc = GL_LESS; // OpenGL default
-GLboolean LLGLDepthTest::sWriteEnabled = GL_TRUE; // OpenGL default
-
-//static
-void LLGLState::initClass()
-{
- sStateMap[GL_DITHER] = GL_TRUE;
- // sStateMap[GL_TEXTURE_2D] = GL_TRUE;
-
- //make sure multisample defaults to disabled
- sStateMap[GL_MULTISAMPLE] = GL_FALSE;
- glDisable(GL_MULTISAMPLE);
-}
-
-//static
-void LLGLState::restoreGL()
-{
- sStateMap.clear();
- initClass();
-}
-
-//static
-// Really shouldn't be needed, but seems we sometimes do.
-void LLGLState::resetTextureStates()
-{
- gGL.flush();
- GLint maxTextureUnits;
-
- glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTextureUnits);
- for (S32 j = maxTextureUnits-1; j >=0; j--)
- {
- gGL.getTexUnit(j)->activate();
- glClientActiveTexture(GL_TEXTURE0+j);
- j == 0 ? gGL.getTexUnit(j)->enable(LLTexUnit::TT_TEXTURE) : gGL.getTexUnit(j)->disable();
- }
-}
-
-void LLGLState::dumpStates()
-{
- LL_INFOS("RenderState") << "GL States:" << LL_ENDL;
- for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
- iter != sStateMap.end(); ++iter)
- {
- LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"true":"false") << LL_ENDL;
- }
-}
-
-void LLGLState::checkStates(GLboolean writeAlpha)
-{
- if (!gDebugGL)
- {
- return;
- }
-
- GLint src;
- GLint dst;
- glGetIntegerv(GL_BLEND_SRC, &src);
- glGetIntegerv(GL_BLEND_DST, &dst);
- llassert_always(src == GL_SRC_ALPHA);
- llassert_always(dst == GL_ONE_MINUS_SRC_ALPHA);
-
- // disable for now until usage is consistent
- //GLboolean colorMask[4];
- //glGetBooleanv(GL_COLOR_WRITEMASK, colorMask);
- //llassert_always(colorMask[0]);
- //llassert_always(colorMask[1]);
- //llassert_always(colorMask[2]);
- // llassert_always(colorMask[3] == writeAlpha);
-
- for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
- iter != sStateMap.end(); ++iter)
- {
- LLGLenum state = iter->first;
- LLGLboolean cur_state = iter->second;
- LLGLboolean gl_state = glIsEnabled(state);
- if(cur_state != gl_state)
- {
- dumpStates();
- LL_GL_ERRS << llformat("LLGLState error. State: 0x%04x",state) << LL_ENDL;
- }
- }
-}
-
-///////////////////////////////////////////////////////////////////////
-
-LLGLState::LLGLState(LLGLenum state, S32 enabled) :
- mState(state), mWasEnabled(false), mIsEnabled(false)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
-
- if (mState)
- {
- mWasEnabled = sStateMap[state];
- setEnabled(enabled);
- }
-}
-
-void LLGLState::setEnabled(S32 enabled)
-{
- if (!mState)
- {
- return;
- }
- if (enabled == CURRENT_STATE)
- {
- enabled = sStateMap[mState] == GL_TRUE ? ENABLED_STATE : DISABLED_STATE;
- }
- else if (enabled == ENABLED_STATE && sStateMap[mState] != GL_TRUE)
- {
- gGL.flush();
- glEnable(mState);
- sStateMap[mState] = GL_TRUE;
- }
- else if (enabled == DISABLED_STATE && sStateMap[mState] != GL_FALSE)
- {
- gGL.flush();
- glDisable(mState);
- sStateMap[mState] = GL_FALSE;
- }
- mIsEnabled = enabled;
-}
-
-LLGLState::~LLGLState()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
- if (mState)
- {
- if (gDebugGL)
- {
- if (!gDebugSession)
- {
- llassert_always(sStateMap[mState] == glIsEnabled(mState));
- }
- else
- {
- if (sStateMap[mState] != glIsEnabled(mState))
- {
- ll_fail("GL enabled state does not match expected");
- }
- }
- }
-
- if (mIsEnabled != mWasEnabled)
- {
- gGL.flush();
- if (mWasEnabled)
- {
- glEnable(mState);
- sStateMap[mState] = GL_TRUE;
- }
- else
- {
- glDisable(mState);
- sStateMap[mState] = GL_FALSE;
- }
- }
- }
-}
-
-////////////////////////////////////////////////////////////////////////////////
-
-void LLGLManager::initGLStates()
-{
- //gl states moved to classes in llglstates.h
- LLGLState::initClass();
-}
-
-////////////////////////////////////////////////////////////////////////////////
-
-void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific, std::string* version_string )
-{
- // GL_VERSION returns a null-terminated string with the format:
- // <major>.<minor>[.<release>] [<vendor specific>]
-
- const char* version = (const char*) glGetString(GL_VERSION);
- *major = 0;
- *minor = 0;
- *release = 0;
- vendor_specific->assign("");
-
- if( !version )
- {
- return;
- }
-
- version_string->assign(version);
-
- std::string ver_copy( version );
- S32 len = (S32)strlen( version ); /* Flawfinder: ignore */
- S32 i = 0;
- S32 start;
- // Find the major version
- start = i;
- for( ; i < len; i++ )
- {
- if( '.' == version[i] )
- {
- break;
- }
- }
- std::string major_str = ver_copy.substr(start,i-start);
- LLStringUtil::convertToS32(major_str, *major);
-
- if( '.' == version[i] )
- {
- i++;
- }
-
- // Find the minor version
- start = i;
- for( ; i < len; i++ )
- {
- if( ('.' == version[i]) || isspace(version[i]) )
- {
- break;
- }
- }
- std::string minor_str = ver_copy.substr(start,i-start);
- LLStringUtil::convertToS32(minor_str, *minor);
-
- // Find the release number (optional)
- if( '.' == version[i] )
- {
- i++;
-
- start = i;
- for( ; i < len; i++ )
- {
- if( isspace(version[i]) )
- {
- break;
- }
- }
-
- std::string release_str = ver_copy.substr(start,i-start);
- LLStringUtil::convertToS32(release_str, *release);
- }
-
- // Skip over any white space
- while( version[i] && isspace( version[i] ) )
- {
- i++;
- }
-
- // Copy the vendor-specific string (optional)
- if( version[i] )
- {
- vendor_specific->assign( version + i );
- }
-}
-
-
-void parse_glsl_version(S32& major, S32& minor)
-{
- // GL_SHADING_LANGUAGE_VERSION returns a null-terminated string with the format:
- // <major>.<minor>[.<release>] [<vendor specific>]
-
- const char* version = (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION);
- major = 0;
- minor = 0;
-
- if( !version )
- {
- return;
- }
-
- std::string ver_copy( version );
- S32 len = (S32)strlen( version ); /* Flawfinder: ignore */
- S32 i = 0;
- S32 start;
- // Find the major version
- start = i;
- for( ; i < len; i++ )
- {
- if( '.' == version[i] )
- {
- break;
- }
- }
- std::string major_str = ver_copy.substr(start,i-start);
- LLStringUtil::convertToS32(major_str, major);
-
- if( '.' == version[i] )
- {
- i++;
- }
-
- // Find the minor version
- start = i;
- for( ; i < len; i++ )
- {
- if( ('.' == version[i]) || isspace(version[i]) )
- {
- break;
- }
- }
- std::string minor_str = ver_copy.substr(start,i-start);
- LLStringUtil::convertToS32(minor_str, minor);
-}
-
-LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply)
-{
- mApply = apply;
-
- if (mApply)
- {
- mModelview = modelview;
- mProjection = projection;
-
- //flip incoming LLPlane to get consistent behavior compared to frustum culling
- setPlane(-p[0], -p[1], -p[2], -p[3]);
- }
-}
-
-void LLGLUserClipPlane::disable()
-{
- if (mApply)
- {
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- }
- mApply = false;
-}
-
-void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d)
-{
- glh::matrix4f& P = mProjection;
- glh::matrix4f& M = mModelview;
-
- glh::matrix4f invtrans_MVP = (P * M).inverse().transpose();
- glh::vec4f oplane(a,b,c,d);
- glh::vec4f cplane;
- invtrans_MVP.mult_matrix_vec(oplane, cplane);
-
- cplane /= fabs(cplane[2]); // normalize such that depth is not scaled
- cplane[3] -= 1;
-
- if(cplane[2] < 0)
- cplane *= -1;
-
- glh::matrix4f suffix;
- suffix.set_row(2, cplane);
- glh::matrix4f newP = suffix * P;
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadMatrix(newP.m);
- gGLObliqueProjectionInverse = LLMatrix4(newP.inverse().transpose().m);
- gGL.matrixMode(LLRender::MM_MODELVIEW);
-}
-
-LLGLUserClipPlane::~LLGLUserClipPlane()
-{
- disable();
-}
-
-LLGLDepthTest::LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled, GLenum depth_func)
-: mPrevDepthEnabled(sDepthEnabled), mPrevDepthFunc(sDepthFunc), mPrevWriteEnabled(sWriteEnabled)
-{
- stop_glerror();
-
- checkState();
-
- if (!depth_enabled)
- { // always disable depth writes if depth testing is disabled
- // GL spec defines this as a requirement, but some implementations allow depth writes with testing disabled
- // The proper way to write to depth buffer with testing disabled is to enable testing and use a depth_func of GL_ALWAYS
- write_enabled = GL_FALSE;
- }
-
- if (depth_enabled != sDepthEnabled)
- {
- gGL.flush();
- if (depth_enabled) glEnable(GL_DEPTH_TEST);
- else glDisable(GL_DEPTH_TEST);
- sDepthEnabled = depth_enabled;
- }
- if (depth_func != sDepthFunc)
- {
- gGL.flush();
- glDepthFunc(depth_func);
- sDepthFunc = depth_func;
- }
- if (write_enabled != sWriteEnabled)
- {
- gGL.flush();
- glDepthMask(write_enabled);
- sWriteEnabled = write_enabled;
- }
-}
-
-LLGLDepthTest::~LLGLDepthTest()
-{
- checkState();
- if (sDepthEnabled != mPrevDepthEnabled )
- {
- gGL.flush();
- if (mPrevDepthEnabled) glEnable(GL_DEPTH_TEST);
- else glDisable(GL_DEPTH_TEST);
- sDepthEnabled = mPrevDepthEnabled;
- }
- if (sDepthFunc != mPrevDepthFunc)
- {
- gGL.flush();
- glDepthFunc(mPrevDepthFunc);
- sDepthFunc = mPrevDepthFunc;
- }
- if (sWriteEnabled != mPrevWriteEnabled )
- {
- gGL.flush();
- glDepthMask(mPrevWriteEnabled);
- sWriteEnabled = mPrevWriteEnabled;
- }
-}
-
-void LLGLDepthTest::checkState()
-{
- if (gDebugGL)
- {
- GLint func = 0;
- GLboolean mask = GL_FALSE;
-
- glGetIntegerv(GL_DEPTH_FUNC, &func);
- glGetBooleanv(GL_DEPTH_WRITEMASK, &mask);
-
- if (glIsEnabled(GL_DEPTH_TEST) != sDepthEnabled ||
- sWriteEnabled != mask ||
- sDepthFunc != func)
- {
- if (gDebugSession)
- {
- gFailLog << "Unexpected depth testing state." << std::endl;
- }
- else
- {
- LL_GL_ERRS << "Unexpected depth testing state." << LL_ENDL;
- }
- }
- }
-}
-
-LLGLSquashToFarClip::LLGLSquashToFarClip()
-{
- glh::matrix4f proj = get_current_projection();
- setProjectionMatrix(proj, 0);
-}
-
-LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f& P, U32 layer)
-{
- setProjectionMatrix(P, layer);
-}
-
-
-void LLGLSquashToFarClip::setProjectionMatrix(glh::matrix4f& projection, U32 layer)
-{
-
- F32 depth = 0.99999f - 0.0001f * layer;
-
- for (U32 i = 0; i < 4; i++)
- {
- projection.element(2, i) = projection.element(3, i) * depth;
- }
-
- LLRender::eMatrixMode last_matrix_mode = gGL.getMatrixMode();
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadMatrix(projection.m);
-
- gGL.matrixMode(last_matrix_mode);
-}
-
-LLGLSquashToFarClip::~LLGLSquashToFarClip()
-{
- LLRender::eMatrixMode last_matrix_mode = gGL.getMatrixMode();
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
-
- gGL.matrixMode(last_matrix_mode);
-}
-
-
-
-LLGLSyncFence::LLGLSyncFence()
-{
- mSync = 0;
-}
-
-LLGLSyncFence::~LLGLSyncFence()
-{
- if (mSync)
- {
- glDeleteSync(mSync);
- }
-}
-
-void LLGLSyncFence::placeFence()
-{
- if (mSync)
- {
- glDeleteSync(mSync);
- }
- mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
-}
-
-bool LLGLSyncFence::isCompleted()
-{
- bool ret = true;
- if (mSync)
- {
- GLenum status = glClientWaitSync(mSync, 0, 1);
- if (status == GL_TIMEOUT_EXPIRED)
- {
- ret = false;
- }
- }
- return ret;
-}
-
-void LLGLSyncFence::wait()
-{
- if (mSync)
- {
- while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED)
- { //track the number of times we've waited here
- }
- }
-}
-
-LLGLSPipelineSkyBox::LLGLSPipelineSkyBox()
-: mCullFace(GL_CULL_FACE)
-, mSquashClip()
-{
-}
-
-LLGLSPipelineSkyBox::~LLGLSPipelineSkyBox()
-{
-}
-
-LLGLSPipelineDepthTestSkyBox::LLGLSPipelineDepthTestSkyBox(bool depth_test, bool depth_write)
-: LLGLSPipelineSkyBox()
-, mDepth(depth_test ? GL_TRUE : GL_FALSE, depth_write ? GL_TRUE : GL_FALSE, GL_LEQUAL)
-{
-
-}
-
-LLGLSPipelineBlendSkyBox::LLGLSPipelineBlendSkyBox(bool depth_test, bool depth_write)
-: LLGLSPipelineDepthTestSkyBox(depth_test, depth_write)
-, mBlend(GL_BLEND)
-{
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-}
-
-#if LL_WINDOWS
-// Expose desired use of high-performance graphics processor to Optimus driver and to AMD driver
-// https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
-extern "C"
-{
- __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
- __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
-}
-#endif
-
-
+/**
+ * @file llgl.cpp
+ * @brief LLGL implementation
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+// This file sets some global GL parameters, and implements some
+// useful functions for GL operations.
+
+#define GLH_EXT_SINGLE_FILE
+
+#include "linden_common.h"
+
+#include "boost/tokenizer.hpp"
+
+#include "llsys.h"
+
+#include "llgl.h"
+#include "llglstates.h"
+#include "llrender.h"
+
+#include "llerror.h"
+#include "llerrorcontrol.h"
+#include "llquaternion.h"
+#include "llmath.h"
+#include "m4math.h"
+#include "llstring.h"
+#include "llstacktrace.h"
+
+#include "llglheaders.h"
+#include "llglslshader.h"
+
+#if LL_WINDOWS
+#include "lldxhardware.h"
+#endif
+
+#ifdef _DEBUG
+//#define GL_STATE_VERIFY
+#endif
+
+
+bool gDebugSession = false;
+bool gDebugGLSession = false;
+bool gClothRipple = false;
+bool gHeadlessClient = false;
+bool gNonInteractive = false;
+bool gGLActive = false;
+
+static const std::string HEADLESS_VENDOR_STRING("Linden Lab");
+static const std::string HEADLESS_RENDERER_STRING("Headless");
+static const std::string HEADLESS_VERSION_STRING("1.0");
+
+llofstream gFailLog;
+
+#if GL_ARB_debug_output
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+
+void APIENTRY gl_debug_callback(GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar* message,
+ GLvoid* userParam)
+{
+ /*if (severity != GL_DEBUG_SEVERITY_HIGH &&
+ severity != GL_DEBUG_SEVERITY_MEDIUM &&
+ severity != GL_DEBUG_SEVERITY_LOW
+ )
+ { //suppress out-of-spec messages sent by nvidia driver (mostly vertexbuffer hints)
+ return;
+ }*/
+
+ if (gGLManager.mIsDisabled &&
+ severity == GL_DEBUG_SEVERITY_HIGH_ARB &&
+ source == GL_DEBUG_SOURCE_API_ARB &&
+ type == GL_DEBUG_TYPE_ERROR_ARB &&
+ id == GL_INVALID_VALUE)
+ {
+ // Suppress messages about deleting already deleted objects called from LLViewerWindow::stopGL()
+ // "GL_INVALID_VALUE error generated. Handle does not refer to an object generated by OpenGL."
+ return;
+ }
+
+ // list of messages to suppress
+ const char* suppress[] =
+ {
+ "Buffer detailed info:",
+ "Program undefined behavior warning: The current GL state uses a sampler (0) that has depth comparisons enabled"
+ };
+
+ for (const char* msg : suppress)
+ {
+ if (strncmp(msg, message, strlen(msg)) == 0)
+ {
+ return;
+ }
+ }
+
+ if (severity == GL_DEBUG_SEVERITY_HIGH)
+ {
+ LL_WARNS() << "----- GL ERROR --------" << LL_ENDL;
+ }
+ else
+ {
+ LL_WARNS() << "----- GL WARNING -------" << LL_ENDL;
+ }
+ LL_WARNS() << "Type: " << std::hex << type << LL_ENDL;
+ LL_WARNS() << "ID: " << std::hex << id << LL_ENDL;
+ LL_WARNS() << "Severity: " << std::hex << severity << LL_ENDL;
+ LL_WARNS() << "Message: " << message << LL_ENDL;
+ LL_WARNS() << "-----------------------" << LL_ENDL;
+
+ GLint vao = 0;
+ glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &vao);
+ GLint vbo = 0;
+ glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &vbo);
+ GLint vbo_size = 0;
+ if (vbo != 0)
+ {
+ glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &vbo_size);
+ }
+ GLint ibo = 0;
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &ibo);
+ GLint ibo_size = 0;
+ if (ibo != 0)
+ {
+ glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &ibo_size);
+ }
+ GLint ubo = 0;
+ glGetIntegerv(GL_UNIFORM_BUFFER_BINDING, &ubo);
+ GLint ubo_size = 0;
+ GLint ubo_immutable = 0;
+ if (ubo != 0)
+ {
+ glGetBufferParameteriv(GL_UNIFORM_BUFFER, GL_BUFFER_SIZE, &ubo_size);
+ glGetBufferParameteriv(GL_UNIFORM_BUFFER, GL_BUFFER_IMMUTABLE_STORAGE, &ubo_immutable);
+ }
+
+ // No needs to halt when is called from LLViewerWindow::stopGL()
+ if (severity == GL_DEBUG_SEVERITY_HIGH && !gGLManager.mIsDisabled)
+ {
+ LL_ERRS() << "Halting on GL Error" << LL_ENDL;
+ }
+}
+#endif
+
+void parse_glsl_version(S32& major, S32& minor);
+
+void ll_init_fail_log(std::string filename)
+{
+ gFailLog.open(filename.c_str());
+}
+
+
+void ll_fail(std::string msg)
+{
+
+ if (gDebugSession)
+ {
+ std::vector<std::string> lines;
+
+ gFailLog << LLError::utcTime() << " " << msg << std::endl;
+
+ gFailLog << "Stack Trace:" << std::endl;
+
+ ll_get_stack_trace(lines);
+
+ for(size_t i = 0; i < lines.size(); ++i)
+ {
+ gFailLog << lines[i] << std::endl;
+ }
+
+ gFailLog << "End of Stack Trace." << std::endl << std::endl;
+
+ gFailLog.flush();
+ }
+};
+
+void ll_close_fail_log()
+{
+ gFailLog.close();
+}
+
+LLMatrix4 gGLObliqueProjectionInverse;
+
+#define LL_GL_NAME_POOLING 0
+
+std::list<LLGLUpdate*> LLGLUpdate::sGLQ;
+
+#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
+
+#if LL_WINDOWS
+// WGL_ARB_create_context
+PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr;
+
+// WGL_AMD_gpu_association
+PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD = nullptr;
+PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD = nullptr;
+PFNWGLGETCONTEXTGPUIDAMDPROC wglGetContextGPUIDAMD = nullptr;
+PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC wglCreateAssociatedContextAMD = nullptr;
+PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC wglCreateAssociatedContextAttribsAMD = nullptr;
+PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC wglDeleteAssociatedContextAMD = nullptr;
+PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC wglMakeAssociatedContextCurrentAMD = nullptr;
+PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC wglGetCurrentAssociatedContextAMD = nullptr;
+PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC wglBlitContextFramebufferAMD = nullptr;
+
+// WGL_EXT_swap_control
+PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr;
+PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = nullptr;
+
+#endif
+
+// GL_VERSION_1_2
+//PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = nullptr;
+//PFNGLTEXIMAGE3DPROC glTexImage3D = nullptr;
+//PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D = nullptr;
+//PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D = nullptr;
+
+// GL_VERSION_1_3
+PFNGLACTIVETEXTUREPROC glActiveTexture = nullptr;
+PFNGLSAMPLECOVERAGEPROC glSampleCoverage = nullptr;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D = nullptr;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D = nullptr;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D = nullptr;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D = nullptr;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D = nullptr;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D = nullptr;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage = nullptr;
+PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture = nullptr;
+PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d = nullptr;
+PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv = nullptr;
+PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f = nullptr;
+PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv = nullptr;
+PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i = nullptr;
+PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv = nullptr;
+PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s = nullptr;
+PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv = nullptr;
+PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d = nullptr;
+PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv = nullptr;
+PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f = nullptr;
+PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv = nullptr;
+PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i = nullptr;
+PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv = nullptr;
+PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s = nullptr;
+PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv = nullptr;
+PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d = nullptr;
+PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv = nullptr;
+PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f = nullptr;
+PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv = nullptr;
+PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i = nullptr;
+PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv = nullptr;
+PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s = nullptr;
+PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv = nullptr;
+PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d = nullptr;
+PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv = nullptr;
+PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f = nullptr;
+PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv = nullptr;
+PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i = nullptr;
+PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv = nullptr;
+PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s = nullptr;
+PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv = nullptr;
+PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf = nullptr;
+PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd = nullptr;
+PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf = nullptr;
+PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd = nullptr;
+
+// GL_VERSION_1_4
+PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate = nullptr;
+PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays = nullptr;
+PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements = nullptr;
+PFNGLPOINTPARAMETERFPROC glPointParameterf = nullptr;
+PFNGLPOINTPARAMETERFVPROC glPointParameterfv = nullptr;
+PFNGLPOINTPARAMETERIPROC glPointParameteri = nullptr;
+PFNGLPOINTPARAMETERIVPROC glPointParameteriv = nullptr;
+PFNGLFOGCOORDFPROC glFogCoordf = nullptr;
+PFNGLFOGCOORDFVPROC glFogCoordfv = nullptr;
+PFNGLFOGCOORDDPROC glFogCoordd = nullptr;
+PFNGLFOGCOORDDVPROC glFogCoorddv = nullptr;
+PFNGLFOGCOORDPOINTERPROC glFogCoordPointer = nullptr;
+PFNGLSECONDARYCOLOR3BPROC glSecondaryColor3b = nullptr;
+PFNGLSECONDARYCOLOR3BVPROC glSecondaryColor3bv = nullptr;
+PFNGLSECONDARYCOLOR3DPROC glSecondaryColor3d = nullptr;
+PFNGLSECONDARYCOLOR3DVPROC glSecondaryColor3dv = nullptr;
+PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f = nullptr;
+PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv = nullptr;
+PFNGLSECONDARYCOLOR3IPROC glSecondaryColor3i = nullptr;
+PFNGLSECONDARYCOLOR3IVPROC glSecondaryColor3iv = nullptr;
+PFNGLSECONDARYCOLOR3SPROC glSecondaryColor3s = nullptr;
+PFNGLSECONDARYCOLOR3SVPROC glSecondaryColor3sv = nullptr;
+PFNGLSECONDARYCOLOR3UBPROC glSecondaryColor3ub = nullptr;
+PFNGLSECONDARYCOLOR3UBVPROC glSecondaryColor3ubv = nullptr;
+PFNGLSECONDARYCOLOR3UIPROC glSecondaryColor3ui = nullptr;
+PFNGLSECONDARYCOLOR3UIVPROC glSecondaryColor3uiv = nullptr;
+PFNGLSECONDARYCOLOR3USPROC glSecondaryColor3us = nullptr;
+PFNGLSECONDARYCOLOR3USVPROC glSecondaryColor3usv = nullptr;
+PFNGLSECONDARYCOLORPOINTERPROC glSecondaryColorPointer = nullptr;
+PFNGLWINDOWPOS2DPROC glWindowPos2d = nullptr;
+PFNGLWINDOWPOS2DVPROC glWindowPos2dv = nullptr;
+PFNGLWINDOWPOS2FPROC glWindowPos2f = nullptr;
+PFNGLWINDOWPOS2FVPROC glWindowPos2fv = nullptr;
+PFNGLWINDOWPOS2IPROC glWindowPos2i = nullptr;
+PFNGLWINDOWPOS2IVPROC glWindowPos2iv = nullptr;
+PFNGLWINDOWPOS2SPROC glWindowPos2s = nullptr;
+PFNGLWINDOWPOS2SVPROC glWindowPos2sv = nullptr;
+PFNGLWINDOWPOS3DPROC glWindowPos3d = nullptr;
+PFNGLWINDOWPOS3DVPROC glWindowPos3dv = nullptr;
+PFNGLWINDOWPOS3FPROC glWindowPos3f = nullptr;
+PFNGLWINDOWPOS3FVPROC glWindowPos3fv = nullptr;
+PFNGLWINDOWPOS3IPROC glWindowPos3i = nullptr;
+PFNGLWINDOWPOS3IVPROC glWindowPos3iv = nullptr;
+PFNGLWINDOWPOS3SPROC glWindowPos3s = nullptr;
+PFNGLWINDOWPOS3SVPROC glWindowPos3sv = nullptr;
+
+// GL_VERSION_1_5
+PFNGLGENQUERIESPROC glGenQueries = nullptr;
+PFNGLDELETEQUERIESPROC glDeleteQueries = nullptr;
+PFNGLISQUERYPROC glIsQuery = nullptr;
+PFNGLBEGINQUERYPROC glBeginQuery = nullptr;
+PFNGLENDQUERYPROC glEndQuery = nullptr;
+PFNGLGETQUERYIVPROC glGetQueryiv = nullptr;
+PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv = nullptr;
+PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv = nullptr;
+PFNGLBINDBUFFERPROC glBindBuffer = nullptr;
+PFNGLDELETEBUFFERSPROC glDeleteBuffers = nullptr;
+PFNGLGENBUFFERSPROC glGenBuffers = nullptr;
+PFNGLISBUFFERPROC glIsBuffer = nullptr;
+PFNGLBUFFERDATAPROC glBufferData = nullptr;
+PFNGLBUFFERSUBDATAPROC glBufferSubData = nullptr;
+PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData = nullptr;
+PFNGLMAPBUFFERPROC glMapBuffer = nullptr;
+PFNGLUNMAPBUFFERPROC glUnmapBuffer = nullptr;
+PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv = nullptr;
+PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv = nullptr;
+
+// GL_VERSION_2_0
+PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate = nullptr;
+PFNGLDRAWBUFFERSPROC glDrawBuffers = nullptr;
+PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate = nullptr;
+PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate = nullptr;
+PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate = nullptr;
+PFNGLATTACHSHADERPROC glAttachShader = nullptr;
+PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = nullptr;
+PFNGLCOMPILESHADERPROC glCompileShader = nullptr;
+PFNGLCREATEPROGRAMPROC glCreateProgram = nullptr;
+PFNGLCREATESHADERPROC glCreateShader = nullptr;
+PFNGLDELETEPROGRAMPROC glDeleteProgram = nullptr;
+PFNGLDELETESHADERPROC glDeleteShader = nullptr;
+PFNGLDETACHSHADERPROC glDetachShader = nullptr;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = nullptr;
+PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = nullptr;
+PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib = nullptr;
+PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform = nullptr;
+PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders = nullptr;
+PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation = nullptr;
+PFNGLGETPROGRAMIVPROC glGetProgramiv = nullptr;
+PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = nullptr;
+PFNGLGETSHADERIVPROC glGetShaderiv = nullptr;
+PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = nullptr;
+PFNGLGETSHADERSOURCEPROC glGetShaderSource = nullptr;
+PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = nullptr;
+PFNGLGETUNIFORMFVPROC glGetUniformfv = nullptr;
+PFNGLGETUNIFORMIVPROC glGetUniformiv = nullptr;
+PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv = nullptr;
+PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv = nullptr;
+PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv = nullptr;
+PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv = nullptr;
+PFNGLISPROGRAMPROC glIsProgram = nullptr;
+PFNGLISSHADERPROC glIsShader = nullptr;
+PFNGLLINKPROGRAMPROC glLinkProgram = nullptr;
+PFNGLSHADERSOURCEPROC glShaderSource = nullptr;
+PFNGLUSEPROGRAMPROC glUseProgram = nullptr;
+PFNGLUNIFORM1FPROC glUniform1f = nullptr;
+PFNGLUNIFORM2FPROC glUniform2f = nullptr;
+PFNGLUNIFORM3FPROC glUniform3f = nullptr;
+PFNGLUNIFORM4FPROC glUniform4f = nullptr;
+PFNGLUNIFORM1IPROC glUniform1i = nullptr;
+PFNGLUNIFORM2IPROC glUniform2i = nullptr;
+PFNGLUNIFORM3IPROC glUniform3i = nullptr;
+PFNGLUNIFORM4IPROC glUniform4i = nullptr;
+PFNGLUNIFORM1FVPROC glUniform1fv = nullptr;
+PFNGLUNIFORM2FVPROC glUniform2fv = nullptr;
+PFNGLUNIFORM3FVPROC glUniform3fv = nullptr;
+PFNGLUNIFORM4FVPROC glUniform4fv = nullptr;
+PFNGLUNIFORM1IVPROC glUniform1iv = nullptr;
+PFNGLUNIFORM2IVPROC glUniform2iv = nullptr;
+PFNGLUNIFORM3IVPROC glUniform3iv = nullptr;
+PFNGLUNIFORM4IVPROC glUniform4iv = nullptr;
+PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv = nullptr;
+PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv = nullptr;
+PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = nullptr;
+PFNGLVALIDATEPROGRAMPROC glValidateProgram = nullptr;
+PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d = nullptr;
+PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv = nullptr;
+PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f = nullptr;
+PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv = nullptr;
+PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s = nullptr;
+PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv = nullptr;
+PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d = nullptr;
+PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv = nullptr;
+PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f = nullptr;
+PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv = nullptr;
+PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s = nullptr;
+PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv = nullptr;
+PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d = nullptr;
+PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv = nullptr;
+PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f = nullptr;
+PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv = nullptr;
+PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s = nullptr;
+PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv = nullptr;
+PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv = nullptr;
+PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv = nullptr;
+PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv = nullptr;
+PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub = nullptr;
+PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv = nullptr;
+PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv = nullptr;
+PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv = nullptr;
+PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv = nullptr;
+PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d = nullptr;
+PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv = nullptr;
+PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f = nullptr;
+PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv = nullptr;
+PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv = nullptr;
+PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s = nullptr;
+PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv = nullptr;
+PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv = nullptr;
+PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv = nullptr;
+PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv = nullptr;
+PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = nullptr;
+
+// GL_VERSION_2_1
+PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv = nullptr;
+PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv = nullptr;
+PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv = nullptr;
+PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv = nullptr;
+PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv = nullptr;
+PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv = nullptr;
+
+// GL_VERSION_3_0
+PFNGLCOLORMASKIPROC glColorMaski = nullptr;
+PFNGLGETBOOLEANI_VPROC glGetBooleani_v = nullptr;
+PFNGLGETINTEGERI_VPROC glGetIntegeri_v = nullptr;
+PFNGLENABLEIPROC glEnablei = nullptr;
+PFNGLDISABLEIPROC glDisablei = nullptr;
+PFNGLISENABLEDIPROC glIsEnabledi = nullptr;
+PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback = nullptr;
+PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback = nullptr;
+PFNGLBINDBUFFERRANGEPROC glBindBufferRange = nullptr;
+PFNGLBINDBUFFERBASEPROC glBindBufferBase = nullptr;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings = nullptr;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying = nullptr;
+PFNGLCLAMPCOLORPROC glClampColor = nullptr;
+PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender = nullptr;
+PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender = nullptr;
+PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = nullptr;
+PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv = nullptr;
+PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv = nullptr;
+PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i = nullptr;
+PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i = nullptr;
+PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i = nullptr;
+PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i = nullptr;
+PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui = nullptr;
+PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui = nullptr;
+PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui = nullptr;
+PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui = nullptr;
+PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv = nullptr;
+PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv = nullptr;
+PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv = nullptr;
+PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv = nullptr;
+PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv = nullptr;
+PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv = nullptr;
+PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv = nullptr;
+PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv = nullptr;
+PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv = nullptr;
+PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv = nullptr;
+PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv = nullptr;
+PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv = nullptr;
+PFNGLGETUNIFORMUIVPROC glGetUniformuiv = nullptr;
+PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation = nullptr;
+PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation = nullptr;
+PFNGLUNIFORM1UIPROC glUniform1ui = nullptr;
+PFNGLUNIFORM2UIPROC glUniform2ui = nullptr;
+PFNGLUNIFORM3UIPROC glUniform3ui = nullptr;
+PFNGLUNIFORM4UIPROC glUniform4ui = nullptr;
+PFNGLUNIFORM1UIVPROC glUniform1uiv = nullptr;
+PFNGLUNIFORM2UIVPROC glUniform2uiv = nullptr;
+PFNGLUNIFORM3UIVPROC glUniform3uiv = nullptr;
+PFNGLUNIFORM4UIVPROC glUniform4uiv = nullptr;
+PFNGLTEXPARAMETERIIVPROC glTexParameterIiv = nullptr;
+PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv = nullptr;
+PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv = nullptr;
+PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv = nullptr;
+PFNGLCLEARBUFFERIVPROC glClearBufferiv = nullptr;
+PFNGLCLEARBUFFERUIVPROC glClearBufferuiv = nullptr;
+PFNGLCLEARBUFFERFVPROC glClearBufferfv = nullptr;
+PFNGLCLEARBUFFERFIPROC glClearBufferfi = nullptr;
+PFNGLGETSTRINGIPROC glGetStringi = nullptr;
+PFNGLISRENDERBUFFERPROC glIsRenderbuffer = nullptr;
+PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = nullptr;
+PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = nullptr;
+PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = nullptr;
+PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = nullptr;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = nullptr;
+PFNGLISFRAMEBUFFERPROC glIsFramebuffer = nullptr;
+PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = nullptr;
+PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = nullptr;
+PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = nullptr;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = nullptr;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = nullptr;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = nullptr;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = nullptr;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = nullptr;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = nullptr;
+PFNGLGENERATEMIPMAPPROC glGenerateMipmap = nullptr;
+PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = nullptr;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = nullptr;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = nullptr;
+PFNGLMAPBUFFERRANGEPROC glMapBufferRange = nullptr;
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = nullptr;
+PFNGLBINDVERTEXARRAYPROC glBindVertexArray = nullptr;
+PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = nullptr;
+PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = nullptr;
+PFNGLISVERTEXARRAYPROC glIsVertexArray = nullptr;
+
+// GL_VERSION_3_1
+PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced = nullptr;
+PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced = nullptr;
+PFNGLTEXBUFFERPROC glTexBuffer = nullptr;
+PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex = nullptr;
+PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData = nullptr;
+PFNGLGETUNIFORMINDICESPROC glGetUniformIndices = nullptr;
+PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv = nullptr;
+PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName = nullptr;
+PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex = nullptr;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv = nullptr;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName = nullptr;
+PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding = nullptr;
+
+// GL_VERSION_3_2
+PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex = nullptr;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex = nullptr;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex = nullptr;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex = nullptr;
+PFNGLPROVOKINGVERTEXPROC glProvokingVertex = nullptr;
+PFNGLFENCESYNCPROC glFenceSync = nullptr;
+PFNGLISSYNCPROC glIsSync = nullptr;
+PFNGLDELETESYNCPROC glDeleteSync = nullptr;
+PFNGLCLIENTWAITSYNCPROC glClientWaitSync = nullptr;
+PFNGLWAITSYNCPROC glWaitSync = nullptr;
+PFNGLGETINTEGER64VPROC glGetInteger64v = nullptr;
+PFNGLGETSYNCIVPROC glGetSynciv = nullptr;
+PFNGLGETINTEGER64I_VPROC glGetInteger64i_v = nullptr;
+PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v = nullptr;
+PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture = nullptr;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample = nullptr;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample = nullptr;
+PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv = nullptr;
+PFNGLSAMPLEMASKIPROC glSampleMaski = nullptr;
+
+// GL_VERSION_3_3
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed = nullptr;
+PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex = nullptr;
+PFNGLGENSAMPLERSPROC glGenSamplers = nullptr;
+PFNGLDELETESAMPLERSPROC glDeleteSamplers = nullptr;
+PFNGLISSAMPLERPROC glIsSampler = nullptr;
+PFNGLBINDSAMPLERPROC glBindSampler = nullptr;
+PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri = nullptr;
+PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv = nullptr;
+PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf = nullptr;
+PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv = nullptr;
+PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv = nullptr;
+PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv = nullptr;
+PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv = nullptr;
+PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv = nullptr;
+PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv = nullptr;
+PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv = nullptr;
+PFNGLQUERYCOUNTERPROC glQueryCounter = nullptr;
+PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v = nullptr;
+PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v = nullptr;
+PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor = nullptr;
+PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui = nullptr;
+PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv = nullptr;
+PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui = nullptr;
+PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv = nullptr;
+PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui = nullptr;
+PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv = nullptr;
+PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui = nullptr;
+PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv = nullptr;
+PFNGLVERTEXP2UIPROC glVertexP2ui = nullptr;
+PFNGLVERTEXP2UIVPROC glVertexP2uiv = nullptr;
+PFNGLVERTEXP3UIPROC glVertexP3ui = nullptr;
+PFNGLVERTEXP3UIVPROC glVertexP3uiv = nullptr;
+PFNGLVERTEXP4UIPROC glVertexP4ui = nullptr;
+PFNGLVERTEXP4UIVPROC glVertexP4uiv = nullptr;
+PFNGLTEXCOORDP1UIPROC glTexCoordP1ui = nullptr;
+PFNGLTEXCOORDP1UIVPROC glTexCoordP1uiv = nullptr;
+PFNGLTEXCOORDP2UIPROC glTexCoordP2ui = nullptr;
+PFNGLTEXCOORDP2UIVPROC glTexCoordP2uiv = nullptr;
+PFNGLTEXCOORDP3UIPROC glTexCoordP3ui = nullptr;
+PFNGLTEXCOORDP3UIVPROC glTexCoordP3uiv = nullptr;
+PFNGLTEXCOORDP4UIPROC glTexCoordP4ui = nullptr;
+PFNGLTEXCOORDP4UIVPROC glTexCoordP4uiv = nullptr;
+PFNGLMULTITEXCOORDP1UIPROC glMultiTexCoordP1ui = nullptr;
+PFNGLMULTITEXCOORDP1UIVPROC glMultiTexCoordP1uiv = nullptr;
+PFNGLMULTITEXCOORDP2UIPROC glMultiTexCoordP2ui = nullptr;
+PFNGLMULTITEXCOORDP2UIVPROC glMultiTexCoordP2uiv = nullptr;
+PFNGLMULTITEXCOORDP3UIPROC glMultiTexCoordP3ui = nullptr;
+PFNGLMULTITEXCOORDP3UIVPROC glMultiTexCoordP3uiv = nullptr;
+PFNGLMULTITEXCOORDP4UIPROC glMultiTexCoordP4ui = nullptr;
+PFNGLMULTITEXCOORDP4UIVPROC glMultiTexCoordP4uiv = nullptr;
+PFNGLNORMALP3UIPROC glNormalP3ui = nullptr;
+PFNGLNORMALP3UIVPROC glNormalP3uiv = nullptr;
+PFNGLCOLORP3UIPROC glColorP3ui = nullptr;
+PFNGLCOLORP3UIVPROC glColorP3uiv = nullptr;
+PFNGLCOLORP4UIPROC glColorP4ui = nullptr;
+PFNGLCOLORP4UIVPROC glColorP4uiv = nullptr;
+PFNGLSECONDARYCOLORP3UIPROC glSecondaryColorP3ui = nullptr;
+PFNGLSECONDARYCOLORP3UIVPROC glSecondaryColorP3uiv = nullptr;
+
+// GL_VERSION_4_0
+PFNGLMINSAMPLESHADINGPROC glMinSampleShading = nullptr;
+PFNGLBLENDEQUATIONIPROC glBlendEquationi = nullptr;
+PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei = nullptr;
+PFNGLBLENDFUNCIPROC glBlendFunci = nullptr;
+PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei = nullptr;
+PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect = nullptr;
+PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect = nullptr;
+PFNGLUNIFORM1DPROC glUniform1d = nullptr;
+PFNGLUNIFORM2DPROC glUniform2d = nullptr;
+PFNGLUNIFORM3DPROC glUniform3d = nullptr;
+PFNGLUNIFORM4DPROC glUniform4d = nullptr;
+PFNGLUNIFORM1DVPROC glUniform1dv = nullptr;
+PFNGLUNIFORM2DVPROC glUniform2dv = nullptr;
+PFNGLUNIFORM3DVPROC glUniform3dv = nullptr;
+PFNGLUNIFORM4DVPROC glUniform4dv = nullptr;
+PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv = nullptr;
+PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv = nullptr;
+PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv = nullptr;
+PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv = nullptr;
+PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv = nullptr;
+PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv = nullptr;
+PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv = nullptr;
+PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv = nullptr;
+PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv = nullptr;
+PFNGLGETUNIFORMDVPROC glGetUniformdv = nullptr;
+PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation = nullptr;
+PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex = nullptr;
+PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv = nullptr;
+PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName = nullptr;
+PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName = nullptr;
+PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv = nullptr;
+PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv = nullptr;
+PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv = nullptr;
+PFNGLPATCHPARAMETERIPROC glPatchParameteri = nullptr;
+PFNGLPATCHPARAMETERFVPROC glPatchParameterfv = nullptr;
+PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback = nullptr;
+PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks = nullptr;
+PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks = nullptr;
+PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback = nullptr;
+PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback = nullptr;
+PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback = nullptr;
+PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback = nullptr;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream = nullptr;
+PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed = nullptr;
+PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed = nullptr;
+PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv = nullptr;
+
+// GL_VERSION_4_1
+PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler = nullptr;
+PFNGLSHADERBINARYPROC glShaderBinary = nullptr;
+PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat = nullptr;
+PFNGLDEPTHRANGEFPROC glDepthRangef = nullptr;
+PFNGLCLEARDEPTHFPROC glClearDepthf = nullptr;
+PFNGLGETPROGRAMBINARYPROC glGetProgramBinary = nullptr;
+PFNGLPROGRAMBINARYPROC glProgramBinary = nullptr;
+PFNGLPROGRAMPARAMETERIPROC glProgramParameteri = nullptr;
+PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages = nullptr;
+PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram = nullptr;
+PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv = nullptr;
+PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline = nullptr;
+PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines = nullptr;
+PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines = nullptr;
+PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline = nullptr;
+PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv = nullptr;
+PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i = nullptr;
+PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv = nullptr;
+PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f = nullptr;
+PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv = nullptr;
+PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d = nullptr;
+PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv = nullptr;
+PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui = nullptr;
+PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv = nullptr;
+PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i = nullptr;
+PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv = nullptr;
+PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f = nullptr;
+PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv = nullptr;
+PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d = nullptr;
+PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv = nullptr;
+PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui = nullptr;
+PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv = nullptr;
+PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i = nullptr;
+PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv = nullptr;
+PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f = nullptr;
+PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv = nullptr;
+PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d = nullptr;
+PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv = nullptr;
+PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui = nullptr;
+PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv = nullptr;
+PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i = nullptr;
+PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv = nullptr;
+PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f = nullptr;
+PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv = nullptr;
+PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d = nullptr;
+PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv = nullptr;
+PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui = nullptr;
+PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv = nullptr;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv = nullptr;
+PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline = nullptr;
+PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog = nullptr;
+PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d = nullptr;
+PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d = nullptr;
+PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d = nullptr;
+PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d = nullptr;
+PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv = nullptr;
+PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv = nullptr;
+PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv = nullptr;
+PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv = nullptr;
+PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer = nullptr;
+PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv = nullptr;
+PFNGLVIEWPORTARRAYVPROC glViewportArrayv = nullptr;
+PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf = nullptr;
+PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv = nullptr;
+PFNGLSCISSORARRAYVPROC glScissorArrayv = nullptr;
+PFNGLSCISSORINDEXEDPROC glScissorIndexed = nullptr;
+PFNGLSCISSORINDEXEDVPROC glScissorIndexedv = nullptr;
+PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv = nullptr;
+PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed = nullptr;
+PFNGLGETFLOATI_VPROC glGetFloati_v = nullptr;
+PFNGLGETDOUBLEI_VPROC glGetDoublei_v = nullptr;
+
+// GL_VERSION_4_2
+PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance = nullptr;
+PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance = nullptr;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance = nullptr;
+PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ = nullptr;
+PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv = nullptr;
+PFNGLBINDIMAGETEXTUREPROC glBindImageTexture = nullptr;
+PFNGLMEMORYBARRIERPROC glMemoryBarrier = nullptr;
+PFNGLTEXSTORAGE1DPROC glTexStorage1D = nullptr;
+PFNGLTEXSTORAGE2DPROC glTexStorage2D = nullptr;
+PFNGLTEXSTORAGE3DPROC glTexStorage3D = nullptr;
+PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced = nullptr;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced = nullptr;
+
+// GL_VERSION_4_3
+PFNGLCLEARBUFFERDATAPROC glClearBufferData = nullptr;
+PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData = nullptr;
+PFNGLDISPATCHCOMPUTEPROC glDispatchCompute = nullptr;
+PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect = nullptr;
+PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData = nullptr;
+PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri = nullptr;
+PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv = nullptr;
+PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v = nullptr;
+PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage = nullptr;
+PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage = nullptr;
+PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData = nullptr;
+PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData = nullptr;
+PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer = nullptr;
+PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer = nullptr;
+PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect = nullptr;
+PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect = nullptr;
+PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv = nullptr;
+PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex = nullptr;
+PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName = nullptr;
+PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv = nullptr;
+PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation = nullptr;
+PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex = nullptr;
+PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding = nullptr;
+PFNGLTEXBUFFERRANGEPROC glTexBufferRange = nullptr;
+PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample = nullptr;
+PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample = nullptr;
+PFNGLTEXTUREVIEWPROC glTextureView = nullptr;
+PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer = nullptr;
+PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat = nullptr;
+PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat = nullptr;
+PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat = nullptr;
+PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding = nullptr;
+PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor = nullptr;
+PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl = nullptr;
+PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert = nullptr;
+PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback = nullptr;
+PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog = nullptr;
+PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup = nullptr;
+PFNGLPOPDEBUGGROUPPROC glPopDebugGroup = nullptr;
+PFNGLOBJECTLABELPROC glObjectLabel = nullptr;
+PFNGLGETOBJECTLABELPROC glGetObjectLabel = nullptr;
+PFNGLOBJECTPTRLABELPROC glObjectPtrLabel = nullptr;
+PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel = nullptr;
+
+// GL_VERSION_4_4
+PFNGLBUFFERSTORAGEPROC glBufferStorage = nullptr;
+PFNGLCLEARTEXIMAGEPROC glClearTexImage = nullptr;
+PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage = nullptr;
+PFNGLBINDBUFFERSBASEPROC glBindBuffersBase = nullptr;
+PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange = nullptr;
+PFNGLBINDTEXTURESPROC glBindTextures = nullptr;
+PFNGLBINDSAMPLERSPROC glBindSamplers = nullptr;
+PFNGLBINDIMAGETEXTURESPROC glBindImageTextures = nullptr;
+PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers = nullptr;
+
+// GL_VERSION_4_5
+PFNGLCLIPCONTROLPROC glClipControl = nullptr;
+PFNGLCREATETRANSFORMFEEDBACKSPROC glCreateTransformFeedbacks = nullptr;
+PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glTransformFeedbackBufferBase = nullptr;
+PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glTransformFeedbackBufferRange = nullptr;
+PFNGLGETTRANSFORMFEEDBACKIVPROC glGetTransformFeedbackiv = nullptr;
+PFNGLGETTRANSFORMFEEDBACKI_VPROC glGetTransformFeedbacki_v = nullptr;
+PFNGLGETTRANSFORMFEEDBACKI64_VPROC glGetTransformFeedbacki64_v = nullptr;
+PFNGLCREATEBUFFERSPROC glCreateBuffers = nullptr;
+PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage = nullptr;
+PFNGLNAMEDBUFFERDATAPROC glNamedBufferData = nullptr;
+PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData = nullptr;
+PFNGLCOPYNAMEDBUFFERSUBDATAPROC glCopyNamedBufferSubData = nullptr;
+PFNGLCLEARNAMEDBUFFERDATAPROC glClearNamedBufferData = nullptr;
+PFNGLCLEARNAMEDBUFFERSUBDATAPROC glClearNamedBufferSubData = nullptr;
+PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer = nullptr;
+PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange = nullptr;
+PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer = nullptr;
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange = nullptr;
+PFNGLGETNAMEDBUFFERPARAMETERIVPROC glGetNamedBufferParameteriv = nullptr;
+PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glGetNamedBufferParameteri64v = nullptr;
+PFNGLGETNAMEDBUFFERPOINTERVPROC glGetNamedBufferPointerv = nullptr;
+PFNGLGETNAMEDBUFFERSUBDATAPROC glGetNamedBufferSubData = nullptr;
+PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers = nullptr;
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glNamedFramebufferRenderbuffer = nullptr;
+PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri = nullptr;
+PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture = nullptr;
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glNamedFramebufferTextureLayer = nullptr;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glNamedFramebufferDrawBuffer = nullptr;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers = nullptr;
+PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer = nullptr;
+PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glInvalidateNamedFramebufferData = nullptr;
+PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glInvalidateNamedFramebufferSubData = nullptr;
+PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv = nullptr;
+PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv = nullptr;
+PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv = nullptr;
+PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glClearNamedFramebufferfi = nullptr;
+PFNGLBLITNAMEDFRAMEBUFFERPROC glBlitNamedFramebuffer = nullptr;
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus = nullptr;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glGetNamedFramebufferParameteriv = nullptr;
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetNamedFramebufferAttachmentParameteriv = nullptr;
+PFNGLCREATERENDERBUFFERSPROC glCreateRenderbuffers = nullptr;
+PFNGLNAMEDRENDERBUFFERSTORAGEPROC glNamedRenderbufferStorage = nullptr;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glNamedRenderbufferStorageMultisample = nullptr;
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glGetNamedRenderbufferParameteriv = nullptr;
+PFNGLCREATETEXTURESPROC glCreateTextures = nullptr;
+PFNGLTEXTUREBUFFERPROC glTextureBuffer = nullptr;
+PFNGLTEXTUREBUFFERRANGEPROC glTextureBufferRange = nullptr;
+PFNGLTEXTURESTORAGE1DPROC glTextureStorage1D = nullptr;
+PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D = nullptr;
+PFNGLTEXTURESTORAGE3DPROC glTextureStorage3D = nullptr;
+PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glTextureStorage2DMultisample = nullptr;
+PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glTextureStorage3DMultisample = nullptr;
+PFNGLTEXTURESUBIMAGE1DPROC glTextureSubImage1D = nullptr;
+PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D = nullptr;
+PFNGLTEXTURESUBIMAGE3DPROC glTextureSubImage3D = nullptr;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glCompressedTextureSubImage1D = nullptr;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glCompressedTextureSubImage2D = nullptr;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glCompressedTextureSubImage3D = nullptr;
+PFNGLCOPYTEXTURESUBIMAGE1DPROC glCopyTextureSubImage1D = nullptr;
+PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D = nullptr;
+PFNGLCOPYTEXTURESUBIMAGE3DPROC glCopyTextureSubImage3D = nullptr;
+PFNGLTEXTUREPARAMETERFPROC glTextureParameterf = nullptr;
+PFNGLTEXTUREPARAMETERFVPROC glTextureParameterfv = nullptr;
+PFNGLTEXTUREPARAMETERIPROC glTextureParameteri = nullptr;
+PFNGLTEXTUREPARAMETERIIVPROC glTextureParameterIiv = nullptr;
+PFNGLTEXTUREPARAMETERIUIVPROC glTextureParameterIuiv = nullptr;
+PFNGLTEXTUREPARAMETERIVPROC glTextureParameteriv = nullptr;
+PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap = nullptr;
+PFNGLBINDTEXTUREUNITPROC glBindTextureUnit = nullptr;
+PFNGLGETTEXTUREIMAGEPROC glGetTextureImage = nullptr;
+PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glGetCompressedTextureImage = nullptr;
+PFNGLGETTEXTURELEVELPARAMETERFVPROC glGetTextureLevelParameterfv = nullptr;
+PFNGLGETTEXTURELEVELPARAMETERIVPROC glGetTextureLevelParameteriv = nullptr;
+PFNGLGETTEXTUREPARAMETERFVPROC glGetTextureParameterfv = nullptr;
+PFNGLGETTEXTUREPARAMETERIIVPROC glGetTextureParameterIiv = nullptr;
+PFNGLGETTEXTUREPARAMETERIUIVPROC glGetTextureParameterIuiv = nullptr;
+PFNGLGETTEXTUREPARAMETERIVPROC glGetTextureParameteriv = nullptr;
+PFNGLCREATEVERTEXARRAYSPROC glCreateVertexArrays = nullptr;
+PFNGLDISABLEVERTEXARRAYATTRIBPROC glDisableVertexArrayAttrib = nullptr;
+PFNGLENABLEVERTEXARRAYATTRIBPROC glEnableVertexArrayAttrib = nullptr;
+PFNGLVERTEXARRAYELEMENTBUFFERPROC glVertexArrayElementBuffer = nullptr;
+PFNGLVERTEXARRAYVERTEXBUFFERPROC glVertexArrayVertexBuffer = nullptr;
+PFNGLVERTEXARRAYVERTEXBUFFERSPROC glVertexArrayVertexBuffers = nullptr;
+PFNGLVERTEXARRAYATTRIBBINDINGPROC glVertexArrayAttribBinding = nullptr;
+PFNGLVERTEXARRAYATTRIBFORMATPROC glVertexArrayAttribFormat = nullptr;
+PFNGLVERTEXARRAYATTRIBIFORMATPROC glVertexArrayAttribIFormat = nullptr;
+PFNGLVERTEXARRAYATTRIBLFORMATPROC glVertexArrayAttribLFormat = nullptr;
+PFNGLVERTEXARRAYBINDINGDIVISORPROC glVertexArrayBindingDivisor = nullptr;
+PFNGLGETVERTEXARRAYIVPROC glGetVertexArrayiv = nullptr;
+PFNGLGETVERTEXARRAYINDEXEDIVPROC glGetVertexArrayIndexediv = nullptr;
+PFNGLGETVERTEXARRAYINDEXED64IVPROC glGetVertexArrayIndexed64iv = nullptr;
+PFNGLCREATESAMPLERSPROC glCreateSamplers = nullptr;
+PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines = nullptr;
+PFNGLCREATEQUERIESPROC glCreateQueries = nullptr;
+PFNGLGETQUERYBUFFEROBJECTI64VPROC glGetQueryBufferObjecti64v = nullptr;
+PFNGLGETQUERYBUFFEROBJECTIVPROC glGetQueryBufferObjectiv = nullptr;
+PFNGLGETQUERYBUFFEROBJECTUI64VPROC glGetQueryBufferObjectui64v = nullptr;
+PFNGLGETQUERYBUFFEROBJECTUIVPROC glGetQueryBufferObjectuiv = nullptr;
+PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion = nullptr;
+PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage = nullptr;
+PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glGetCompressedTextureSubImage = nullptr;
+PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus = nullptr;
+PFNGLGETNCOMPRESSEDTEXIMAGEPROC glGetnCompressedTexImage = nullptr;
+PFNGLGETNTEXIMAGEPROC glGetnTexImage = nullptr;
+PFNGLGETNUNIFORMDVPROC glGetnUniformdv = nullptr;
+PFNGLGETNUNIFORMFVPROC glGetnUniformfv = nullptr;
+PFNGLGETNUNIFORMIVPROC glGetnUniformiv = nullptr;
+PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv = nullptr;
+PFNGLREADNPIXELSPROC glReadnPixels = nullptr;
+PFNGLGETNMAPDVPROC glGetnMapdv = nullptr;
+PFNGLGETNMAPFVPROC glGetnMapfv = nullptr;
+PFNGLGETNMAPIVPROC glGetnMapiv = nullptr;
+PFNGLGETNPIXELMAPFVPROC glGetnPixelMapfv = nullptr;
+PFNGLGETNPIXELMAPUIVPROC glGetnPixelMapuiv = nullptr;
+PFNGLGETNPIXELMAPUSVPROC glGetnPixelMapusv = nullptr;
+PFNGLGETNPOLYGONSTIPPLEPROC glGetnPolygonStipple = nullptr;
+PFNGLGETNCOLORTABLEPROC glGetnColorTable = nullptr;
+PFNGLGETNCONVOLUTIONFILTERPROC glGetnConvolutionFilter = nullptr;
+PFNGLGETNSEPARABLEFILTERPROC glGetnSeparableFilter = nullptr;
+PFNGLGETNHISTOGRAMPROC glGetnHistogram = nullptr;
+PFNGLGETNMINMAXPROC glGetnMinmax = nullptr;
+PFNGLTEXTUREBARRIERPROC glTextureBarrier = nullptr;
+
+// GL_VERSION_4_6
+PFNGLSPECIALIZESHADERPROC glSpecializeShader = nullptr;
+PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount = nullptr;
+PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount = nullptr;
+PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp = nullptr;
+
+#endif
+
+LLGLManager gGLManager;
+
+LLGLManager::LLGLManager() :
+ mInited(false),
+ mIsDisabled(false),
+ mMaxSamples(0),
+ mNumTextureImageUnits(1),
+ mMaxSampleMaskWords(0),
+ mMaxColorTextureSamples(0),
+ mMaxDepthTextureSamples(0),
+ mMaxIntegerSamples(0),
+ mIsAMD(false),
+ mIsNVIDIA(false),
+ mIsIntel(false),
+#if LL_DARWIN
+ mIsMobileGF(false),
+#endif
+ mHasRequirements(true),
+ mDriverVersionMajor(1),
+ mDriverVersionMinor(0),
+ mDriverVersionRelease(0),
+ mGLVersion(1.0f),
+ mGLSLVersionMajor(0),
+ mGLSLVersionMinor(0),
+ mVRAM(0),
+ mGLMaxVertexRange(0),
+ mGLMaxIndexRange(0)
+{
+}
+
+//---------------------------------------------------------------------
+// Global initialization for GL
+//---------------------------------------------------------------------
+void LLGLManager::initWGL()
+{
+#if LL_WINDOWS && !LL_MESA_HEADLESS
+ if (!glh_init_extensions("WGL_ARB_pixel_format"))
+ {
+ LL_WARNS("RenderInit") << "No ARB pixel format extensions" << LL_ENDL;
+ }
+
+ if (ExtensionExists("WGL_ARB_create_context",gGLHExts.mSysExts))
+ {
+ GLH_EXT_NAME(wglCreateContextAttribsARB) = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB");
+ }
+ else
+ {
+ LL_WARNS("RenderInit") << "No ARB create context extensions" << LL_ENDL;
+ }
+
+ // For retreiving information per AMD adapter,
+ // because we can't trust curently selected/default one when there are multiple
+ mHasAMDAssociations = ExtensionExists("WGL_AMD_gpu_association", gGLHExts.mSysExts);
+ if (mHasAMDAssociations)
+ {
+ GLH_EXT_NAME(wglGetGPUIDsAMD) = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD");
+ GLH_EXT_NAME(wglGetGPUInfoAMD) = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD");
+ }
+
+ if (ExtensionExists("WGL_EXT_swap_control", gGLHExts.mSysExts))
+ {
+ GLH_EXT_NAME(wglSwapIntervalEXT) = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT");
+ }
+
+ if( !glh_init_extensions("WGL_ARB_pbuffer") )
+ {
+ LL_WARNS("RenderInit") << "No ARB WGL PBuffer extensions" << LL_ENDL;
+ }
+
+ if( !glh_init_extensions("WGL_ARB_render_texture") )
+ {
+ LL_WARNS("RenderInit") << "No ARB WGL render texture extensions" << LL_ENDL;
+ }
+#endif
+}
+
+// return false if unable (or unwilling due to old drivers) to init GL
+bool LLGLManager::initGL()
+{
+ if (mInited)
+ {
+ LL_ERRS("RenderInit") << "Calling init on LLGLManager after already initialized!" << LL_ENDL;
+ }
+
+#if 0 && LL_WINDOWS
+ if (!glGetStringi)
+ {
+ glGetStringi = (PFNGLGETSTRINGIPROC) GLH_EXT_GET_PROC_ADDRESS("glGetStringi");
+ }
+
+ //reload extensions string (may have changed after using wglCreateContextAttrib)
+ if (glGetStringi)
+ {
+ std::stringstream str;
+
+ GLint count = 0;
+ glGetIntegerv(GL_NUM_EXTENSIONS, &count);
+ for (GLint i = 0; i < count; ++i)
+ {
+ std::string ext = ll_safe_string((const char*) glGetStringi(GL_EXTENSIONS, i));
+ str << ext << " ";
+ LL_DEBUGS("GLExtensions") << ext << LL_ENDL;
+ }
+
+ {
+ PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0;
+ wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
+ if(wglGetExtensionsStringARB)
+ {
+ str << (const char*) wglGetExtensionsStringARB(wglGetCurrentDC());
+ }
+ }
+
+ free(gGLHExts.mSysExts);
+ std::string extensions = str.str();
+ gGLHExts.mSysExts = strdup(extensions.c_str());
+ }
+#endif
+
+ // Extract video card strings and convert to upper case to
+ // work around driver-to-driver variation in capitalization.
+ mGLVendor = ll_safe_string((const char *)glGetString(GL_VENDOR));
+ LLStringUtil::toUpper(mGLVendor);
+
+ mGLRenderer = ll_safe_string((const char *)glGetString(GL_RENDERER));
+ LLStringUtil::toUpper(mGLRenderer);
+
+ parse_gl_version( &mDriverVersionMajor,
+ &mDriverVersionMinor,
+ &mDriverVersionRelease,
+ &mDriverVersionVendorString,
+ &mGLVersionString);
+
+ mGLVersion = mDriverVersionMajor + mDriverVersionMinor * .1f;
+
+ if (mGLVersion >= 2.f)
+ {
+ parse_glsl_version(mGLSLVersionMajor, mGLSLVersionMinor);
+
+#if 0 && LL_DARWIN
+ // TODO maybe switch to using a core profile for GL 3.2?
+ // https://stackoverflow.com/a/19868861
+ //never use GLSL greater than 1.20 on OSX
+ if (mGLSLVersionMajor > 1 || mGLSLVersionMinor > 30)
+ {
+ mGLSLVersionMajor = 1;
+ mGLSLVersionMinor = 30;
+ }
+#endif
+ }
+
+ if (mGLVersion >= 2.1f && LLImageGL::sCompressTextures)
+ { //use texture compression
+ glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST);
+ }
+ else
+ { //GL version is < 3.0, always disable texture compression
+ LLImageGL::sCompressTextures = false;
+ }
+
+ // Trailing space necessary to keep "nVidia Corpor_ati_on" cards
+ // from being recognized as ATI.
+ // NOTE: AMD has been pretty good about not breaking this check, do not rename without good reason
+ if (mGLVendor.substr(0,4) == "ATI ")
+ {
+ mGLVendorShort = "AMD";
+ // *TODO: Fix this?
+ mIsAMD = true;
+ }
+ else if (mGLVendor.find("NVIDIA ") != std::string::npos)
+ {
+ mGLVendorShort = "NVIDIA";
+ mIsNVIDIA = true;
+ }
+ else if (mGLVendor.find("INTEL") != std::string::npos
+#if LL_LINUX
+ // The Mesa-based drivers put this in the Renderer string,
+ // not the Vendor string.
+ || mGLRenderer.find("INTEL") != std::string::npos
+#endif //LL_LINUX
+ )
+ {
+ mGLVendorShort = "INTEL";
+ mIsIntel = true;
+ }
+ else
+ {
+ mGLVendorShort = "MISC";
+ }
+
+ // This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture.
+ initExtensions();
+
+ S32 old_vram = mVRAM;
+ mVRAM = 0;
+
+#if LL_WINDOWS
+ if (mHasAMDAssociations)
+ {
+ GLuint gl_gpus_count = wglGetGPUIDsAMD(0, 0);
+ if (gl_gpus_count > 0)
+ {
+ GLuint* ids = new GLuint[gl_gpus_count];
+ wglGetGPUIDsAMD(gl_gpus_count, ids);
+
+ GLuint mem_mb = 0;
+ for (U32 i = 0; i < gl_gpus_count; i++)
+ {
+ wglGetGPUInfoAMD(ids[i],
+ WGL_GPU_RAM_AMD,
+ GL_UNSIGNED_INT,
+ sizeof(GLuint),
+ &mem_mb);
+ if (mVRAM < mem_mb)
+ {
+ // basically pick the best AMD and trust driver/OS to know to switch
+ mVRAM = mem_mb;
+ }
+ }
+ }
+ if (mVRAM != 0)
+ {
+ LL_WARNS("RenderInit") << "VRAM Detected (AMDAssociations):" << mVRAM << LL_ENDL;
+ }
+ }
+#endif
+
+#if LL_WINDOWS
+ if (mVRAM < 256)
+ {
+ // Something likely went wrong using the above extensions
+ // try WMI first and fall back to old method (from dxdiag) if all else fails
+ // Function will check all GPUs WMI knows of and will pick up the one with most
+ // memory. We need to check all GPUs because system can switch active GPU to
+ // weaker one, to preserve power when not under load.
+ S32 mem = LLDXHardware::getMBVideoMemoryViaWMI();
+ if (mem != 0)
+ {
+ mVRAM = mem;
+ LL_WARNS("RenderInit") << "VRAM Detected (WMI):" << mVRAM<< LL_ENDL;
+ }
+ }
+#endif
+
+ if (mVRAM < 256 && old_vram > 0)
+ {
+ // fall back to old method
+ // Note: on Windows value will be from LLDXHardware.
+ // Either received via dxdiag or via WMI by id from dxdiag.
+ mVRAM = old_vram;
+ }
+
+ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mNumTextureImageUnits);
+ glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &mMaxColorTextureSamples);
+ glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &mMaxDepthTextureSamples);
+ glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples);
+ glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords);
+ glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples);
+
+ if (mGLVersion >= 4.59f)
+ {
+ glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &mMaxAnisotropy);
+ }
+
+ initGLStates();
+
+ return true;
+}
+
+void LLGLManager::getGLInfo(LLSD& info)
+{
+ if (gHeadlessClient)
+ {
+ info["GLInfo"]["GLVendor"] = HEADLESS_VENDOR_STRING;
+ info["GLInfo"]["GLRenderer"] = HEADLESS_RENDERER_STRING;
+ info["GLInfo"]["GLVersion"] = HEADLESS_VERSION_STRING;
+ return;
+ }
+ else
+ {
+ info["GLInfo"]["GLVendor"] = ll_safe_string((const char *)glGetString(GL_VENDOR));
+ info["GLInfo"]["GLRenderer"] = ll_safe_string((const char *)glGetString(GL_RENDERER));
+ info["GLInfo"]["GLVersion"] = ll_safe_string((const char *)glGetString(GL_VERSION));
+ }
+
+#if !LL_MESA_HEADLESS
+ std::string all_exts = ll_safe_string((const char *)gGLHExts.mSysExts);
+ boost::char_separator<char> sep(" ");
+ boost::tokenizer<boost::char_separator<char> > tok(all_exts, sep);
+ for(boost::tokenizer<boost::char_separator<char> >::iterator i = tok.begin(); i != tok.end(); ++i)
+ {
+ info["GLInfo"]["GLExtensions"].append(*i);
+ }
+#endif
+}
+
+std::string LLGLManager::getGLInfoString()
+{
+ std::string info_str;
+
+ if (gHeadlessClient)
+ {
+ info_str += std::string("GL_VENDOR ") + HEADLESS_VENDOR_STRING + std::string("\n");
+ info_str += std::string("GL_RENDERER ") + HEADLESS_RENDERER_STRING + std::string("\n");
+ info_str += std::string("GL_VERSION ") + HEADLESS_VERSION_STRING + std::string("\n");
+ }
+ else
+ {
+ info_str += std::string("GL_VENDOR ") + ll_safe_string((const char *)glGetString(GL_VENDOR)) + std::string("\n");
+ info_str += std::string("GL_RENDERER ") + ll_safe_string((const char *)glGetString(GL_RENDERER)) + std::string("\n");
+ info_str += std::string("GL_VERSION ") + ll_safe_string((const char *)glGetString(GL_VERSION)) + std::string("\n");
+ }
+
+#if !LL_MESA_HEADLESS
+ std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts));
+ LLStringUtil::replaceChar(all_exts, ' ', '\n');
+ info_str += std::string("GL_EXTENSIONS:\n") + all_exts + std::string("\n");
+#endif
+
+ return info_str;
+}
+
+void LLGLManager::printGLInfoString()
+{
+ if (gHeadlessClient)
+ {
+ LL_INFOS("RenderInit") << "GL_VENDOR: " << HEADLESS_VENDOR_STRING << LL_ENDL;
+ LL_INFOS("RenderInit") << "GL_RENDERER: " << HEADLESS_RENDERER_STRING << LL_ENDL;
+ LL_INFOS("RenderInit") << "GL_VERSION: " << HEADLESS_VERSION_STRING << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS("RenderInit") << "GL_VENDOR: " << ll_safe_string((const char *)glGetString(GL_VENDOR)) << LL_ENDL;
+ LL_INFOS("RenderInit") << "GL_RENDERER: " << ll_safe_string((const char *)glGetString(GL_RENDERER)) << LL_ENDL;
+ LL_INFOS("RenderInit") << "GL_VERSION: " << ll_safe_string((const char *)glGetString(GL_VERSION)) << LL_ENDL;
+ }
+
+#if !LL_MESA_HEADLESS
+ std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts));
+ LLStringUtil::replaceChar(all_exts, ' ', '\n');
+ LL_DEBUGS("RenderInit") << "GL_EXTENSIONS:\n" << all_exts << LL_ENDL;
+#endif
+}
+
+std::string LLGLManager::getRawGLString()
+{
+ std::string gl_string;
+ if (gHeadlessClient)
+ {
+ gl_string = HEADLESS_VENDOR_STRING + " " + HEADLESS_RENDERER_STRING;
+ }
+ else
+ {
+ gl_string = ll_safe_string((char*)glGetString(GL_VENDOR)) + " " + ll_safe_string((char*)glGetString(GL_RENDERER));
+ }
+ return gl_string;
+}
+
+void LLGLManager::asLLSD(LLSD& info)
+{
+ // Currently these are duplicates of fields in "system".
+ info["gpu_vendor"] = mGLVendorShort;
+ info["gpu_version"] = mDriverVersionVendorString;
+ info["opengl_version"] = mGLVersionString;
+
+ info["vram"] = mVRAM;
+
+ // OpenGL limits
+ info["max_samples"] = mMaxSamples;
+ info["num_texture_image_units"] = mNumTextureImageUnits;
+ info["max_sample_mask_words"] = mMaxSampleMaskWords;
+ info["max_color_texture_samples"] = mMaxColorTextureSamples;
+ info["max_depth_texture_samples"] = mMaxDepthTextureSamples;
+ info["max_integer_samples"] = mMaxIntegerSamples;
+ info["max_vertex_range"] = mGLMaxVertexRange;
+ info["max_index_range"] = mGLMaxIndexRange;
+ info["max_texture_size"] = mGLMaxTextureSize;
+
+ // Which vendor
+ info["is_ati"] = mIsAMD; // note, do not rename is_ati to is_amd without coordinating with DW
+ info["is_nvidia"] = mIsNVIDIA;
+ info["is_intel"] = mIsIntel;
+
+ info["gl_renderer"] = mGLRenderer;
+}
+
+void LLGLManager::shutdownGL()
+{
+ if (mInited)
+ {
+ glFinish();
+ stop_glerror();
+ mInited = false;
+ }
+}
+
+// these are used to turn software blending on. They appear in the Debug/Avatar menu
+// presence of vertex skinning/blending or vertex programs will set these to false by default.
+
+void LLGLManager::initExtensions()
+{
+#if LL_DARWIN
+ GLint num_extensions = 0;
+ std::string all_extensions{""};
+ glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
+ for(GLint i = 0; i < num_extensions; ++i) {
+ char const * extension = (char const *)glGetStringi(GL_EXTENSIONS, i);
+ all_extensions += extension;
+ all_extensions += ' ';
+ }
+ if (num_extensions)
+ {
+ all_extensions += "GL_ARB_multitexture GL_ARB_texture_cube_map GL_ARB_texture_compression "; // These are in 3.2 core, but not listed by OSX
+ gGLHExts.mSysExts = strdup(all_extensions.data());
+ }
+#endif
+
+ // NOTE: version checks against mGLVersion should bias down by 0.01 because of F32 errors
+
+ // OpenGL 4.x capabilities
+ mHasCubeMapArray = mGLVersion >= 3.99f;
+ mHasTransformFeedback = mGLVersion >= 3.99f;
+ mHasDebugOutput = mGLVersion >= 4.29f;
+
+ // Misc
+ glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange);
+ glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange);
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*) &mGLMaxTextureSize);
+
+ mInited = true;
+
+#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
+ LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL;
+
+#if LL_WINDOWS
+ // WGL_AMD_gpu_association
+ wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD");
+ wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD");
+ wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetContextGPUIDAMD");
+ wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateAssociatedContextAMD");
+ wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateAssociatedContextAttribsAMD");
+ wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglDeleteAssociatedContextAMD");
+ wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglMakeAssociatedContextCurrentAMD");
+ wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetCurrentAssociatedContextAMD");
+ wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglBlitContextFramebufferAMD");
+
+ // WGL_EXT_swap_control
+ wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT");
+ wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetSwapIntervalEXT");
+
+ // WGL_ARB_create_context
+ wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB");
+#endif
+
+
+ // Load entire OpenGL API through GetProcAddress, leaving sections beyond mGLVersion unloaded
+
+ // GL_VERSION_1_2
+ if (mGLVersion < 1.19f)
+ {
+ return;
+ }
+ glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements");
+ glTexImage3D = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D");
+ glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexSubImage3D");
+ glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D");
+
+
+ // GL_VERSION_1_3
+ if (mGLVersion < 1.29f)
+ {
+ return;
+ }
+ glActiveTexture = (PFNGLACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTexture");
+ glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glSampleCoverage");
+ glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage3D");
+ glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage2D");
+ glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage1D");
+ glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage3D");
+ glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage2D");
+ glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage1D");
+ glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTexImage");
+ glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTexture");
+ glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1d");
+ glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dv");
+ glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1f");
+ glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fv");
+ glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1i");
+ glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iv");
+ glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1s");
+ glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sv");
+ glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2d");
+ glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dv");
+ glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2f");
+ glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fv");
+ glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2i");
+ glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iv");
+ glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2s");
+ glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sv");
+ glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3d");
+ glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dv");
+ glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3f");
+ glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fv");
+ glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3i");
+ glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iv");
+ glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3s");
+ glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sv");
+ glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4d");
+ glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dv");
+ glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4f");
+ glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fv");
+ glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4i");
+ glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iv");
+ glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4s");
+ glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sv");
+ glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixf");
+ glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixd");
+ glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixf");
+ glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixd");
+
+ // GL_VERSION_1_4
+ if (mGLVersion < 1.39f)
+ {
+ return;
+ }
+ glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparate");
+ glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArrays");
+ glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElements");
+ glPointParameterf = (PFNGLPOINTPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterf");
+ glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfv");
+ glPointParameteri = (PFNGLPOINTPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameteri");
+ glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameteriv");
+ glFogCoordf = (PFNGLFOGCOORDFPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordf");
+ glFogCoordfv = (PFNGLFOGCOORDFVPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfv");
+ glFogCoordd = (PFNGLFOGCOORDDPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordd");
+ glFogCoorddv = (PFNGLFOGCOORDDVPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddv");
+ glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordPointer");
+ glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3b");
+ glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bv");
+ glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3d");
+ glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dv");
+ glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3f");
+ glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fv");
+ glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3i");
+ glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3iv");
+ glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3s");
+ glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3sv");
+ glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ub");
+ glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubv");
+ glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ui");
+ glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uiv");
+ glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3us");
+ glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usv");
+ glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorPointer");
+ glWindowPos2d = (PFNGLWINDOWPOS2DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2d");
+ glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2dv");
+ glWindowPos2f = (PFNGLWINDOWPOS2FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2f");
+ glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2fv");
+ glWindowPos2i = (PFNGLWINDOWPOS2IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2i");
+ glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2iv");
+ glWindowPos2s = (PFNGLWINDOWPOS2SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2s");
+ glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2sv");
+ glWindowPos3d = (PFNGLWINDOWPOS3DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3d");
+ glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3dv");
+ glWindowPos3f = (PFNGLWINDOWPOS3FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3f");
+ glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3fv");
+ glWindowPos3i = (PFNGLWINDOWPOS3IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3i");
+ glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3iv");
+ glWindowPos3s = (PFNGLWINDOWPOS3SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3s");
+ glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3sv");
+
+ // GL_VERSION_1_5
+ if (mGLVersion < 1.49f)
+ {
+ return;
+ }
+ glGenQueries = (PFNGLGENQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glGenQueries");
+ glDeleteQueries = (PFNGLDELETEQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteQueries");
+ glIsQuery = (PFNGLISQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glIsQuery");
+ glBeginQuery = (PFNGLBEGINQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQuery");
+ glEndQuery = (PFNGLENDQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQuery");
+ glGetQueryiv = (PFNGLGETQUERYIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryiv");
+ glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectiv");
+ glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectuiv");
+ glBindBuffer = (PFNGLBINDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffer");
+ glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteBuffers");
+ glGenBuffers = (PFNGLGENBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenBuffers");
+ glIsBuffer = (PFNGLISBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsBuffer");
+ glBufferData = (PFNGLBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferData");
+ glBufferSubData = (PFNGLBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferSubData");
+ glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferSubData");
+ glMapBuffer = (PFNGLMAPBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBuffer");
+ glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapBuffer");
+ glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameteriv");
+ glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferPointerv");
+
+ // GL_VERSION_2_0
+ if (mGLVersion < 1.9f)
+ {
+ return;
+ }
+ glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationSeparate");
+ glDrawBuffers = (PFNGLDRAWBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawBuffers");
+ glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilOpSeparate");
+ glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilFuncSeparate");
+ glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilMaskSeparate");
+ glAttachShader = (PFNGLATTACHSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glAttachShader");
+ glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocation");
+ glCompileShader = (PFNGLCOMPILESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glCompileShader");
+ glCreateProgram = (PFNGLCREATEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateProgram");
+ glCreateShader = (PFNGLCREATESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateShader");
+ glDeleteProgram = (PFNGLDELETEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgram");
+ glDeleteShader = (PFNGLDELETESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteShader");
+ glDetachShader = (PFNGLDETACHSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glDetachShader");
+ glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArray");
+ glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArray");
+ glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveAttrib");
+ glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniform");
+ glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttachedShaders");
+ glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocation");
+ glGetProgramiv = (PFNGLGETPROGRAMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramiv");
+ glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramInfoLog");
+ glGetShaderiv = (PFNGLGETSHADERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderiv");
+ glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderInfoLog");
+ glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderSource");
+ glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformLocation");
+ glGetUniformfv = (PFNGLGETUNIFORMFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformfv");
+ glGetUniformiv = (PFNGLGETUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformiv");
+ glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdv");
+ glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfv");
+ glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribiv");
+ glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointerv");
+ glIsProgram = (PFNGLISPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgram");
+ glIsShader = (PFNGLISSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsShader");
+ glLinkProgram = (PFNGLLINKPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glLinkProgram");
+ glShaderSource = (PFNGLSHADERSOURCEPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderSource");
+ glUseProgram = (PFNGLUSEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glUseProgram");
+ glUniform1f = (PFNGLUNIFORM1FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1f");
+ glUniform2f = (PFNGLUNIFORM2FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2f");
+ glUniform3f = (PFNGLUNIFORM3FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3f");
+ glUniform4f = (PFNGLUNIFORM4FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4f");
+ glUniform1i = (PFNGLUNIFORM1IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1i");
+ glUniform2i = (PFNGLUNIFORM2IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2i");
+ glUniform3i = (PFNGLUNIFORM3IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3i");
+ glUniform4i = (PFNGLUNIFORM4IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4i");
+ glUniform1fv = (PFNGLUNIFORM1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1fv");
+ glUniform2fv = (PFNGLUNIFORM2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2fv");
+ glUniform3fv = (PFNGLUNIFORM3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3fv");
+ glUniform4fv = (PFNGLUNIFORM4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4fv");
+ glUniform1iv = (PFNGLUNIFORM1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1iv");
+ glUniform2iv = (PFNGLUNIFORM2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2iv");
+ glUniform3iv = (PFNGLUNIFORM3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3iv");
+ glUniform4iv = (PFNGLUNIFORM4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4iv");
+ glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2fv");
+ glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3fv");
+ glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4fv");
+ glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glValidateProgram");
+ glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1d");
+ glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dv");
+ glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1f");
+ glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fv");
+ glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1s");
+ glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sv");
+ glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2d");
+ glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dv");
+ glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2f");
+ glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fv");
+ glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2s");
+ glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sv");
+ glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3d");
+ glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dv");
+ glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3f");
+ glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fv");
+ glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3s");
+ glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sv");
+ glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nbv");
+ glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Niv");
+ glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nsv");
+ glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nub");
+ glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nubv");
+ glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nuiv");
+ glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nusv");
+ glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bv");
+ glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4d");
+ glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dv");
+ glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4f");
+ glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fv");
+ glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4iv");
+ glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4s");
+ glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sv");
+ glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubv");
+ glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uiv");
+ glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usv");
+ glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointer");
+
+ // GL_VERSION_2_1
+ if (mGLVersion < 2.09f)
+ {
+ return;
+ }
+ glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x3fv");
+ glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x2fv");
+ glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x4fv");
+ glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x2fv");
+ glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4fv");
+ glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x3fv");
+
+ // GL_VERSION_3_0
+ if (mGLVersion < 2.99f)
+ {
+ return;
+ }
+ glColorMaski = (PFNGLCOLORMASKIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorMaski");
+ glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBooleani_v");
+ glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetIntegeri_v");
+ glEnablei = (PFNGLENABLEIPROC)GLH_EXT_GET_PROC_ADDRESS("glEnablei");
+ glDisablei = (PFNGLDISABLEIPROC)GLH_EXT_GET_PROC_ADDRESS("glDisablei");
+ glIsEnabledi = (PFNGLISENABLEDIPROC)GLH_EXT_GET_PROC_ADDRESS("glIsEnabledi");
+ glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginTransformFeedback");
+ glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glEndTransformFeedback");
+ glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferRange");
+ glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferBase");
+ glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackVaryings");
+ glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbackVarying");
+ glClampColor = (PFNGLCLAMPCOLORPROC)GLH_EXT_GET_PROC_ADDRESS("glClampColor");
+ glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginConditionalRender");
+ glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)GLH_EXT_GET_PROC_ADDRESS("glEndConditionalRender");
+ glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIPointer");
+ glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribIiv");
+ glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribIuiv");
+ glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1i");
+ glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2i");
+ glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3i");
+ glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4i");
+ glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1ui");
+ glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2ui");
+ glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3ui");
+ glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4ui");
+ glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1iv");
+ glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2iv");
+ glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3iv");
+ glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4iv");
+ glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1uiv");
+ glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2uiv");
+ glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3uiv");
+ glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4uiv");
+ glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4bv");
+ glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4sv");
+ glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4ubv");
+ glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4usv");
+ glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformuiv");
+ glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFragDataLocation");
+ glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFragDataLocation");
+ glUniform1ui = (PFNGLUNIFORM1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1ui");
+ glUniform2ui = (PFNGLUNIFORM2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2ui");
+ glUniform3ui = (PFNGLUNIFORM3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3ui");
+ glUniform4ui = (PFNGLUNIFORM4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4ui");
+ glUniform1uiv = (PFNGLUNIFORM1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1uiv");
+ glUniform2uiv = (PFNGLUNIFORM2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2uiv");
+ glUniform3uiv = (PFNGLUNIFORM3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3uiv");
+ glUniform4uiv = (PFNGLUNIFORM4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4uiv");
+ glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexParameterIiv");
+ glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexParameterIuiv");
+ glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTexParameterIiv");
+ glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTexParameterIuiv");
+ glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferiv");
+ glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferuiv");
+ glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferfv");
+ glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferfi");
+ glGetStringi = (PFNGLGETSTRINGIPROC)GLH_EXT_GET_PROC_ADDRESS("glGetStringi");
+ glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsRenderbuffer");
+ glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindRenderbuffer");
+ glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffers");
+ glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffers");
+ glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorage");
+ glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameteriv");
+ glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsFramebuffer");
+ glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFramebuffer");
+ glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffers");
+ glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffers");
+ glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatus");
+ glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1D");
+ glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2D");
+ glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3D");
+ glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbuffer");
+ glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameteriv");
+ glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmap");
+ glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBlitFramebuffer");
+ glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisample");
+ glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayer");
+ glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBufferRange");
+ glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushMappedBufferRange");
+ glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexArray");
+ glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteVertexArrays");
+ glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenVertexArrays");
+ glIsVertexArray = (PFNGLISVERTEXARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glIsVertexArray");
+
+ // GL_VERSION_3_1
+ if (mGLVersion < 3.09f)
+ {
+ return;
+ }
+ glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysInstanced");
+ glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstanced");
+ glTexBuffer = (PFNGLTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glTexBuffer");
+ glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glPrimitiveRestartIndex");
+ glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyBufferSubData");
+ glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformIndices");
+ glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformsiv");
+ glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformName");
+ glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformBlockIndex");
+ glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockiv");
+ glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockName");
+ glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformBlockBinding");
+
+ // GL_VERSION_3_2
+ if (mGLVersion < 3.19f)
+ {
+ return;
+ }
+ glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsBaseVertex");
+ glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElementsBaseVertex");
+ glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseVertex");
+ glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsBaseVertex");
+ glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glProvokingVertex");
+ glFenceSync = (PFNGLFENCESYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glFenceSync");
+ glIsSync = (PFNGLISSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glIsSync");
+ glDeleteSync = (PFNGLDELETESYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteSync");
+ glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glClientWaitSync");
+ glWaitSync = (PFNGLWAITSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glWaitSync");
+ glGetInteger64v = (PFNGLGETINTEGER64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInteger64v");
+ glGetSynciv = (PFNGLGETSYNCIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSynciv");
+ glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInteger64i_v");
+ glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameteri64v");
+ glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture");
+ glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage2DMultisample");
+ glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3DMultisample");
+ glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv");
+ glSampleMaski = (PFNGLSAMPLEMASKIPROC)GLH_EXT_GET_PROC_ADDRESS("glSampleMaski");
+
+ // GL_VERSION_3_3
+ if (mGLVersion < 3.29f)
+ {
+ return;
+ }
+ glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFragDataLocationIndexed");
+ glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFragDataIndex");
+ glGenSamplers = (PFNGLGENSAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenSamplers");
+ glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteSamplers");
+ glIsSampler = (PFNGLISSAMPLERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsSampler");
+ glBindSampler = (PFNGLBINDSAMPLERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindSampler");
+ glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameteri");
+ glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameteriv");
+ glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterf");
+ glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterfv");
+ glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterIiv");
+ glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterIuiv");
+ glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameteriv");
+ glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterIiv");
+ glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterfv");
+ glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterIuiv");
+ glQueryCounter = (PFNGLQUERYCOUNTERPROC)GLH_EXT_GET_PROC_ADDRESS("glQueryCounter");
+ glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjecti64v");
+ glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectui64v");
+ glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribDivisor");
+ glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP1ui");
+ glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP1uiv");
+ glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP2ui");
+ glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP2uiv");
+ glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP3ui");
+ glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP3uiv");
+ glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP4ui");
+ glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP4uiv");
+ glVertexP2ui = (PFNGLVERTEXP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP2ui");
+ glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP2uiv");
+ glVertexP3ui = (PFNGLVERTEXP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP3ui");
+ glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP3uiv");
+ glVertexP4ui = (PFNGLVERTEXP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP4ui");
+ glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP4uiv");
+ glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP1ui");
+ glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP1uiv");
+ glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP2ui");
+ glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP2uiv");
+ glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP3ui");
+ glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP3uiv");
+ glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP4ui");
+ glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP4uiv");
+ glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP1ui");
+ glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP1uiv");
+ glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP2ui");
+ glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP2uiv");
+ glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP3ui");
+ glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP3uiv");
+ glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP4ui");
+ glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP4uiv");
+ glNormalP3ui = (PFNGLNORMALP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalP3ui");
+ glNormalP3uiv = (PFNGLNORMALP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalP3uiv");
+ glColorP3ui = (PFNGLCOLORP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP3ui");
+ glColorP3uiv = (PFNGLCOLORP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP3uiv");
+ glColorP4ui = (PFNGLCOLORP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP4ui");
+ glColorP4uiv = (PFNGLCOLORP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP4uiv");
+ glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorP3ui");
+ glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorP3uiv");
+
+ // GL_VERSION_4_0
+ if (mGLVersion < 3.99f)
+ {
+ return;
+ }
+ glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)GLH_EXT_GET_PROC_ADDRESS("glMinSampleShading");
+ glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationi");
+ glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationSeparatei");
+ glBlendFunci = (PFNGLBLENDFUNCIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFunci");
+ glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparatei");
+ glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysIndirect");
+ glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsIndirect");
+ glUniform1d = (PFNGLUNIFORM1DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1d");
+ glUniform2d = (PFNGLUNIFORM2DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2d");
+ glUniform3d = (PFNGLUNIFORM3DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3d");
+ glUniform4d = (PFNGLUNIFORM4DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4d");
+ glUniform1dv = (PFNGLUNIFORM1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1dv");
+ glUniform2dv = (PFNGLUNIFORM2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2dv");
+ glUniform3dv = (PFNGLUNIFORM3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3dv");
+ glUniform4dv = (PFNGLUNIFORM4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4dv");
+ glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2dv");
+ glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3dv");
+ glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4dv");
+ glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x3dv");
+ glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x4dv");
+ glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x2dv");
+ glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4dv");
+ glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x2dv");
+ glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x3dv");
+ glGetUniformdv = (PFNGLGETUNIFORMDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformdv");
+ glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSubroutineUniformLocation");
+ glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSubroutineIndex");
+ glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineUniformiv");
+ glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineUniformName");
+ glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineName");
+ glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformSubroutinesuiv");
+ glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformSubroutineuiv");
+ glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStageiv");
+ glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glPatchParameteri");
+ glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glPatchParameterfv");
+ glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTransformFeedback");
+ glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteTransformFeedbacks");
+ glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenTransformFeedbacks");
+ glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glIsTransformFeedback");
+ glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glPauseTransformFeedback");
+ glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glResumeTransformFeedback");
+ glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedback");
+ glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackStream");
+ glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQueryIndexed");
+ glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQueryIndexed");
+ glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryIndexediv");
+
+ // GL_VERSION_4_1
+ if (mGLVersion < 4.09f)
+ {
+ return;
+ }
+ glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)GLH_EXT_GET_PROC_ADDRESS("glReleaseShaderCompiler");
+ glShaderBinary = (PFNGLSHADERBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderBinary");
+ glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderPrecisionFormat");
+ glDepthRangef = (PFNGLDEPTHRANGEFPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangef");
+ glClearDepthf = (PFNGLCLEARDEPTHFPROC)GLH_EXT_GET_PROC_ADDRESS("glClearDepthf");
+ glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramBinary");
+ glProgramBinary = (PFNGLPROGRAMBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramBinary");
+ glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameteri");
+ glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)GLH_EXT_GET_PROC_ADDRESS("glUseProgramStages");
+ glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveShaderProgram");
+ glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateShaderProgramv");
+ glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramPipeline");
+ glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramPipelines");
+ glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramPipelines");
+ glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramPipeline");
+ glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramPipelineiv");
+ glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1i");
+ glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1iv");
+ glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1f");
+ glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1fv");
+ glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1d");
+ glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1dv");
+ glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1ui");
+ glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1uiv");
+ glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2i");
+ glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2iv");
+ glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2f");
+ glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2fv");
+ glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2d");
+ glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2dv");
+ glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2ui");
+ glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2uiv");
+ glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3i");
+ glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3iv");
+ glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3f");
+ glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3fv");
+ glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3d");
+ glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3dv");
+ glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3ui");
+ glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3uiv");
+ glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4i");
+ glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4iv");
+ glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4f");
+ glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4fv");
+ glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4d");
+ glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4dv");
+ glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4ui");
+ glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4uiv");
+ glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2fv");
+ glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3fv");
+ glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4fv");
+ glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2dv");
+ glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3dv");
+ glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4dv");
+ glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x3fv");
+ glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x2fv");
+ glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x4fv");
+ glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x2fv");
+ glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x4fv");
+ glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x3fv");
+ glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x3dv");
+ glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x2dv");
+ glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x4dv");
+ glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x2dv");
+ glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x4dv");
+ glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x3dv");
+ glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glValidateProgramPipeline");
+ glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramPipelineInfoLog");
+ glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL1d");
+ glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL2d");
+ glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL3d");
+ glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL4d");
+ glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL1dv");
+ glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL2dv");
+ glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL3dv");
+ glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL4dv");
+ glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribLPointer");
+ glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribLdv");
+ glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportArrayv");
+ glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportIndexedf");
+ glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportIndexedfv");
+ glScissorArrayv = (PFNGLSCISSORARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorArrayv");
+ glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorIndexed");
+ glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorIndexedv");
+ glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangeArrayv");
+ glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangeIndexed");
+ glGetFloati_v = (PFNGLGETFLOATI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFloati_v");
+ glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetDoublei_v");
+
+ // GL_VERSION_4_2
+ if (mGLVersion < 4.19f)
+ {
+ return;
+ }
+ glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysInstancedBaseInstance");
+ glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseInstance");
+ glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseVertexBaseInstance");
+ glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInternalformativ");
+ glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveAtomicCounterBufferiv");
+ glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glBindImageTexture");
+ glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)GLH_EXT_GET_PROC_ADDRESS("glMemoryBarrier");
+ glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage1D");
+ glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage2D");
+ glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage3D");
+ glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackInstanced");
+ glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackStreamInstanced");
+
+ // GL_VERSION_4_3
+ if (mGLVersion < 4.29f)
+ {
+ return;
+ }
+ glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferData");
+ glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferSubData");
+ glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)GLH_EXT_GET_PROC_ADDRESS("glDispatchCompute");
+ glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDispatchComputeIndirect");
+ glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyImageSubData");
+ glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferParameteri");
+ glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferParameteriv");
+ glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInternalformati64v");
+ glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateTexSubImage");
+ glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateTexImage");
+ glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateBufferSubData");
+ glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateBufferData");
+ glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateFramebuffer");
+ glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateSubFramebuffer");
+ glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArraysIndirect");
+ glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsIndirect");
+ glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramInterfaceiv");
+ glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceIndex");
+ glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceName");
+ glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceiv");
+ glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceLocation");
+ glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceLocationIndex");
+ glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderStorageBlockBinding");
+ glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexBufferRange");
+ glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage2DMultisample");
+ glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage3DMultisample");
+ glTextureView = (PFNGLTEXTUREVIEWPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureView");
+ glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexBuffer");
+ glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribFormat");
+ glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIFormat");
+ glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribLFormat");
+ glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribBinding");
+ glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexBindingDivisor");
+ glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageControl");
+ glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageInsert");
+ glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageCallback");
+ glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetDebugMessageLog");
+ glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)GLH_EXT_GET_PROC_ADDRESS("glPushDebugGroup");
+ glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)GLH_EXT_GET_PROC_ADDRESS("glPopDebugGroup");
+ glObjectLabel = (PFNGLOBJECTLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glObjectLabel");
+ glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glGetObjectLabel");
+ glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glObjectPtrLabel");
+ glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glGetObjectPtrLabel");
+
+ // GL_VERSION_4_4
+ if (mGLVersion < 4.39f)
+ {
+ return;
+ }
+ glBufferStorage = (PFNGLBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferStorage");
+ glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glClearTexImage");
+ glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glClearTexSubImage");
+ glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffersBase");
+ glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffersRange");
+ glBindTextures = (PFNGLBINDTEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextures");
+ glBindSamplers = (PFNGLBINDSAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glBindSamplers");
+ glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glBindImageTextures");
+ glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexBuffers");
+
+ // GL_VERSION_4_5
+ if (mGLVersion < 4.49f)
+ {
+ return;
+ }
+ glClipControl = (PFNGLCLIPCONTROLPROC)GLH_EXT_GET_PROC_ADDRESS("glClipControl");
+ glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateTransformFeedbacks");
+ glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackBufferBase");
+ glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackBufferRange");
+ glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbackiv");
+ glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbacki_v");
+ glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbacki64_v");
+ glCreateBuffers = (PFNGLCREATEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateBuffers");
+ glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferStorage");
+ glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferData");
+ glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferSubData");
+ glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyNamedBufferSubData");
+ glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedBufferData");
+ glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedBufferSubData");
+ glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glMapNamedBuffer");
+ glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glMapNamedBufferRange");
+ glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapNamedBuffer");
+ glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushMappedNamedBufferRange");
+ glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferParameteriv");
+ glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferParameteri64v");
+ glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferPointerv");
+ glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferSubData");
+ glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateFramebuffers");
+ glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferRenderbuffer");
+ glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferParameteri");
+ glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferTexture");
+ glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferTextureLayer");
+ glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferDrawBuffer");
+ glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferDrawBuffers");
+ glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferReadBuffer");
+ glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateNamedFramebufferData");
+ glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateNamedFramebufferSubData");
+ glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferiv");
+ glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferuiv");
+ glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferfv");
+ glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferfi");
+ glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBlitNamedFramebuffer");
+ glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glCheckNamedFramebufferStatus");
+ glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedFramebufferParameteriv");
+ glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedFramebufferAttachmentParameteriv");
+ glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateRenderbuffers");
+ glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedRenderbufferStorage");
+ glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedRenderbufferStorageMultisample");
+ glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedRenderbufferParameteriv");
+ glCreateTextures = (PFNGLCREATETEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateTextures");
+ glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBuffer");
+ glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBufferRange");
+ glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage1D");
+ glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage2D");
+ glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage3D");
+ glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage2DMultisample");
+ glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage3DMultisample");
+ glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage1D");
+ glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage2D");
+ glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage3D");
+ glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage1D");
+ glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage2D");
+ glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage3D");
+ glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage1D");
+ glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage2D");
+ glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage3D");
+ glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterf");
+ glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterfv");
+ glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameteri");
+ glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterIiv");
+ glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterIuiv");
+ glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameteriv");
+ glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)GLH_EXT_GET_PROC_ADDRESS("glGenerateTextureMipmap");
+ glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextureUnit");
+ glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureImage");
+ glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTextureImage");
+ glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureLevelParameterfv");
+ glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureLevelParameteriv");
+ glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterfv");
+ glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterIiv");
+ glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterIuiv");
+ glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameteriv");
+ glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateVertexArrays");
+ glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexArrayAttrib");
+ glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexArrayAttrib");
+ glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayElementBuffer");
+ glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayVertexBuffer");
+ glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayVertexBuffers");
+ glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribBinding");
+ glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribFormat");
+ glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribIFormat");
+ glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribLFormat");
+ glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayBindingDivisor");
+ glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayiv");
+ glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayIndexediv");
+ glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayIndexed64iv");
+ glCreateSamplers = (PFNGLCREATESAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateSamplers");
+ glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateProgramPipelines");
+ glCreateQueries = (PFNGLCREATEQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateQueries");
+ glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjecti64v");
+ glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectiv");
+ glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectui64v");
+ glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectuiv");
+ glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)GLH_EXT_GET_PROC_ADDRESS("glMemoryBarrierByRegion");
+ glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureSubImage");
+ glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTextureSubImage");
+ glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glGetGraphicsResetStatus");
+ glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnCompressedTexImage");
+ glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnTexImage");
+ glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformdv");
+ glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformfv");
+ glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformiv");
+ glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformuiv");
+ glReadnPixels = (PFNGLREADNPIXELSPROC)GLH_EXT_GET_PROC_ADDRESS("glReadnPixels");
+ glGetnMapdv = (PFNGLGETNMAPDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapdv");
+ glGetnMapfv = (PFNGLGETNMAPFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapfv");
+ glGetnMapiv = (PFNGLGETNMAPIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapiv");
+ glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapfv");
+ glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapuiv");
+ glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapusv");
+ glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPolygonStipple");
+ glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnColorTable");
+ glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnConvolutionFilter");
+ glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnSeparableFilter");
+ glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnHistogram");
+ glGetnMinmax = (PFNGLGETNMINMAXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMinmax");
+ glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBarrier");
+
+ // GL_VERSION_4_6
+ if (mGLVersion < 4.59f)
+ {
+ return;
+ }
+ glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glSpecializeShader");
+ glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArraysIndirectCount");
+ glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsIndirectCount");
+ glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)GLH_EXT_GET_PROC_ADDRESS("glPolygonOffsetClamp");
+
+#endif
+}
+
+void rotate_quat(LLQuaternion& rotation)
+{
+ F32 angle_radians, x, y, z;
+ rotation.getAngleAxis(&angle_radians, &x, &y, &z);
+ gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
+}
+
+void flush_glerror()
+{
+ glGetError();
+}
+
+//this function outputs gl error to the log file, does not crash the code.
+void log_glerror()
+{
+ if (LL_UNLIKELY(!gGLManager.mInited))
+ {
+ return ;
+ }
+ // Create or update texture to be used with this data
+ GLenum error;
+ error = glGetError();
+ while (LL_UNLIKELY(error))
+ {
+ GLubyte const * gl_error_msg = gluErrorString(error);
+ if (NULL != gl_error_msg)
+ {
+ LL_WARNS() << "GL Error: " << error << " GL Error String: " << gl_error_msg << LL_ENDL ;
+ }
+ else
+ {
+ // gluErrorString returns NULL for some extensions' error codes.
+ // you'll probably have to grep for the number in glext.h.
+ LL_WARNS() << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << LL_ENDL;
+ }
+ error = glGetError();
+ }
+}
+
+void do_assert_glerror()
+{
+ // Create or update texture to be used with this data
+ GLenum error;
+ error = glGetError();
+ bool quit = false;
+ if (LL_UNLIKELY(error))
+ {
+ quit = true;
+ GLubyte const * gl_error_msg = gluErrorString(error);
+ if (NULL != gl_error_msg)
+ {
+ LL_WARNS("RenderState") << "GL Error:" << error<< LL_ENDL;
+ LL_WARNS("RenderState") << "GL Error String:" << gl_error_msg << LL_ENDL;
+
+ if (gDebugSession)
+ {
+ gFailLog << "GL Error:" << gl_error_msg << std::endl;
+ }
+ }
+ else
+ {
+ // gluErrorString returns NULL for some extensions' error codes.
+ // you'll probably have to grep for the number in glext.h.
+ LL_WARNS("RenderState") << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << LL_ENDL;
+
+ if (gDebugSession)
+ {
+ gFailLog << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << std::endl;
+ }
+ }
+ }
+
+ if (quit)
+ {
+ if (gDebugSession)
+ {
+ ll_fail("assert_glerror failed");
+ }
+ else
+ {
+ LL_ERRS() << "One or more unhandled GL errors." << LL_ENDL;
+ }
+ }
+}
+
+void assert_glerror()
+{
+/* if (!gGLActive)
+ {
+ //LL_WARNS() << "GL used while not active!" << LL_ENDL;
+
+ if (gDebugSession)
+ {
+ //ll_fail("GL used while not active");
+ }
+ }
+*/
+
+ if (!gDebugGL)
+ {
+ //funny looking if for branch prediction -- gDebugGL is almost always false and assert_glerror is called often
+ }
+ else
+ {
+ do_assert_glerror();
+ }
+}
+
+
+void clear_glerror()
+{
+ glGetError();
+ glGetError();
+}
+
+///////////////////////////////////////////////////////////////
+//
+// LLGLState
+//
+
+// Static members
+boost::unordered_map<LLGLenum, LLGLboolean> LLGLState::sStateMap;
+
+GLboolean LLGLDepthTest::sDepthEnabled = GL_FALSE; // OpenGL default
+GLenum LLGLDepthTest::sDepthFunc = GL_LESS; // OpenGL default
+GLboolean LLGLDepthTest::sWriteEnabled = GL_TRUE; // OpenGL default
+
+//static
+void LLGLState::initClass()
+{
+ sStateMap[GL_DITHER] = GL_TRUE;
+ // sStateMap[GL_TEXTURE_2D] = GL_TRUE;
+
+ //make sure multisample defaults to disabled
+ sStateMap[GL_MULTISAMPLE] = GL_FALSE;
+ glDisable(GL_MULTISAMPLE);
+}
+
+//static
+void LLGLState::restoreGL()
+{
+ sStateMap.clear();
+ initClass();
+}
+
+//static
+// Really shouldn't be needed, but seems we sometimes do.
+void LLGLState::resetTextureStates()
+{
+ gGL.flush();
+ GLint maxTextureUnits;
+
+ glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTextureUnits);
+ for (S32 j = maxTextureUnits-1; j >=0; j--)
+ {
+ gGL.getTexUnit(j)->activate();
+ glClientActiveTexture(GL_TEXTURE0+j);
+ j == 0 ? gGL.getTexUnit(j)->enable(LLTexUnit::TT_TEXTURE) : gGL.getTexUnit(j)->disable();
+ }
+}
+
+void LLGLState::dumpStates()
+{
+ LL_INFOS("RenderState") << "GL States:" << LL_ENDL;
+ for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
+ iter != sStateMap.end(); ++iter)
+ {
+ LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"true":"false") << LL_ENDL;
+ }
+}
+
+void LLGLState::checkStates(GLboolean writeAlpha)
+{
+ if (!gDebugGL)
+ {
+ return;
+ }
+
+ GLint src;
+ GLint dst;
+ glGetIntegerv(GL_BLEND_SRC, &src);
+ glGetIntegerv(GL_BLEND_DST, &dst);
+ llassert_always(src == GL_SRC_ALPHA);
+ llassert_always(dst == GL_ONE_MINUS_SRC_ALPHA);
+
+ // disable for now until usage is consistent
+ //GLboolean colorMask[4];
+ //glGetBooleanv(GL_COLOR_WRITEMASK, colorMask);
+ //llassert_always(colorMask[0]);
+ //llassert_always(colorMask[1]);
+ //llassert_always(colorMask[2]);
+ // llassert_always(colorMask[3] == writeAlpha);
+
+ for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
+ iter != sStateMap.end(); ++iter)
+ {
+ LLGLenum state = iter->first;
+ LLGLboolean cur_state = iter->second;
+ LLGLboolean gl_state = glIsEnabled(state);
+ if(cur_state != gl_state)
+ {
+ dumpStates();
+ LL_GL_ERRS << llformat("LLGLState error. State: 0x%04x",state) << LL_ENDL;
+ }
+ }
+}
+
+///////////////////////////////////////////////////////////////////////
+
+LLGLState::LLGLState(LLGLenum state, S32 enabled) :
+ mState(state), mWasEnabled(false), mIsEnabled(false)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+
+ if (mState)
+ {
+ mWasEnabled = sStateMap[state];
+ setEnabled(enabled);
+ }
+}
+
+void LLGLState::setEnabled(S32 enabled)
+{
+ if (!mState)
+ {
+ return;
+ }
+ if (enabled == CURRENT_STATE)
+ {
+ enabled = sStateMap[mState] == GL_TRUE ? ENABLED_STATE : DISABLED_STATE;
+ }
+ else if (enabled == ENABLED_STATE && sStateMap[mState] != GL_TRUE)
+ {
+ gGL.flush();
+ glEnable(mState);
+ sStateMap[mState] = GL_TRUE;
+ }
+ else if (enabled == DISABLED_STATE && sStateMap[mState] != GL_FALSE)
+ {
+ gGL.flush();
+ glDisable(mState);
+ sStateMap[mState] = GL_FALSE;
+ }
+ mIsEnabled = enabled;
+}
+
+LLGLState::~LLGLState()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+ if (mState)
+ {
+ if (gDebugGL)
+ {
+ if (!gDebugSession)
+ {
+ llassert_always(sStateMap[mState] == glIsEnabled(mState));
+ }
+ else
+ {
+ if (sStateMap[mState] != glIsEnabled(mState))
+ {
+ ll_fail("GL enabled state does not match expected");
+ }
+ }
+ }
+
+ if (mIsEnabled != mWasEnabled)
+ {
+ gGL.flush();
+ if (mWasEnabled)
+ {
+ glEnable(mState);
+ sStateMap[mState] = GL_TRUE;
+ }
+ else
+ {
+ glDisable(mState);
+ sStateMap[mState] = GL_FALSE;
+ }
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+void LLGLManager::initGLStates()
+{
+ //gl states moved to classes in llglstates.h
+ LLGLState::initClass();
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific, std::string* version_string )
+{
+ // GL_VERSION returns a null-terminated string with the format:
+ // <major>.<minor>[.<release>] [<vendor specific>]
+
+ const char* version = (const char*) glGetString(GL_VERSION);
+ *major = 0;
+ *minor = 0;
+ *release = 0;
+ vendor_specific->assign("");
+
+ if( !version )
+ {
+ return;
+ }
+
+ version_string->assign(version);
+
+ std::string ver_copy( version );
+ S32 len = (S32)strlen( version ); /* Flawfinder: ignore */
+ S32 i = 0;
+ S32 start;
+ // Find the major version
+ start = i;
+ for( ; i < len; i++ )
+ {
+ if( '.' == version[i] )
+ {
+ break;
+ }
+ }
+ std::string major_str = ver_copy.substr(start,i-start);
+ LLStringUtil::convertToS32(major_str, *major);
+
+ if( '.' == version[i] )
+ {
+ i++;
+ }
+
+ // Find the minor version
+ start = i;
+ for( ; i < len; i++ )
+ {
+ if( ('.' == version[i]) || isspace(version[i]) )
+ {
+ break;
+ }
+ }
+ std::string minor_str = ver_copy.substr(start,i-start);
+ LLStringUtil::convertToS32(minor_str, *minor);
+
+ // Find the release number (optional)
+ if( '.' == version[i] )
+ {
+ i++;
+
+ start = i;
+ for( ; i < len; i++ )
+ {
+ if( isspace(version[i]) )
+ {
+ break;
+ }
+ }
+
+ std::string release_str = ver_copy.substr(start,i-start);
+ LLStringUtil::convertToS32(release_str, *release);
+ }
+
+ // Skip over any white space
+ while( version[i] && isspace( version[i] ) )
+ {
+ i++;
+ }
+
+ // Copy the vendor-specific string (optional)
+ if( version[i] )
+ {
+ vendor_specific->assign( version + i );
+ }
+}
+
+
+void parse_glsl_version(S32& major, S32& minor)
+{
+ // GL_SHADING_LANGUAGE_VERSION returns a null-terminated string with the format:
+ // <major>.<minor>[.<release>] [<vendor specific>]
+
+ const char* version = (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION);
+ major = 0;
+ minor = 0;
+
+ if( !version )
+ {
+ return;
+ }
+
+ std::string ver_copy( version );
+ S32 len = (S32)strlen( version ); /* Flawfinder: ignore */
+ S32 i = 0;
+ S32 start;
+ // Find the major version
+ start = i;
+ for( ; i < len; i++ )
+ {
+ if( '.' == version[i] )
+ {
+ break;
+ }
+ }
+ std::string major_str = ver_copy.substr(start,i-start);
+ LLStringUtil::convertToS32(major_str, major);
+
+ if( '.' == version[i] )
+ {
+ i++;
+ }
+
+ // Find the minor version
+ start = i;
+ for( ; i < len; i++ )
+ {
+ if( ('.' == version[i]) || isspace(version[i]) )
+ {
+ break;
+ }
+ }
+ std::string minor_str = ver_copy.substr(start,i-start);
+ LLStringUtil::convertToS32(minor_str, minor);
+}
+
+LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply)
+{
+ mApply = apply;
+
+ if (mApply)
+ {
+ mModelview = modelview;
+ mProjection = projection;
+
+ //flip incoming LLPlane to get consistent behavior compared to frustum culling
+ setPlane(-p[0], -p[1], -p[2], -p[3]);
+ }
+}
+
+void LLGLUserClipPlane::disable()
+{
+ if (mApply)
+ {
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ }
+ mApply = false;
+}
+
+void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d)
+{
+ glh::matrix4f& P = mProjection;
+ glh::matrix4f& M = mModelview;
+
+ glh::matrix4f invtrans_MVP = (P * M).inverse().transpose();
+ glh::vec4f oplane(a,b,c,d);
+ glh::vec4f cplane;
+ invtrans_MVP.mult_matrix_vec(oplane, cplane);
+
+ cplane /= fabs(cplane[2]); // normalize such that depth is not scaled
+ cplane[3] -= 1;
+
+ if(cplane[2] < 0)
+ cplane *= -1;
+
+ glh::matrix4f suffix;
+ suffix.set_row(2, cplane);
+ glh::matrix4f newP = suffix * P;
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadMatrix(newP.m);
+ gGLObliqueProjectionInverse = LLMatrix4(newP.inverse().transpose().m);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+}
+
+LLGLUserClipPlane::~LLGLUserClipPlane()
+{
+ disable();
+}
+
+LLGLDepthTest::LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled, GLenum depth_func)
+: mPrevDepthEnabled(sDepthEnabled), mPrevDepthFunc(sDepthFunc), mPrevWriteEnabled(sWriteEnabled)
+{
+ stop_glerror();
+
+ checkState();
+
+ if (!depth_enabled)
+ { // always disable depth writes if depth testing is disabled
+ // GL spec defines this as a requirement, but some implementations allow depth writes with testing disabled
+ // The proper way to write to depth buffer with testing disabled is to enable testing and use a depth_func of GL_ALWAYS
+ write_enabled = GL_FALSE;
+ }
+
+ if (depth_enabled != sDepthEnabled)
+ {
+ gGL.flush();
+ if (depth_enabled) glEnable(GL_DEPTH_TEST);
+ else glDisable(GL_DEPTH_TEST);
+ sDepthEnabled = depth_enabled;
+ }
+ if (depth_func != sDepthFunc)
+ {
+ gGL.flush();
+ glDepthFunc(depth_func);
+ sDepthFunc = depth_func;
+ }
+ if (write_enabled != sWriteEnabled)
+ {
+ gGL.flush();
+ glDepthMask(write_enabled);
+ sWriteEnabled = write_enabled;
+ }
+}
+
+LLGLDepthTest::~LLGLDepthTest()
+{
+ checkState();
+ if (sDepthEnabled != mPrevDepthEnabled )
+ {
+ gGL.flush();
+ if (mPrevDepthEnabled) glEnable(GL_DEPTH_TEST);
+ else glDisable(GL_DEPTH_TEST);
+ sDepthEnabled = mPrevDepthEnabled;
+ }
+ if (sDepthFunc != mPrevDepthFunc)
+ {
+ gGL.flush();
+ glDepthFunc(mPrevDepthFunc);
+ sDepthFunc = mPrevDepthFunc;
+ }
+ if (sWriteEnabled != mPrevWriteEnabled )
+ {
+ gGL.flush();
+ glDepthMask(mPrevWriteEnabled);
+ sWriteEnabled = mPrevWriteEnabled;
+ }
+}
+
+void LLGLDepthTest::checkState()
+{
+ if (gDebugGL)
+ {
+ GLint func = 0;
+ GLboolean mask = GL_FALSE;
+
+ glGetIntegerv(GL_DEPTH_FUNC, &func);
+ glGetBooleanv(GL_DEPTH_WRITEMASK, &mask);
+
+ if (glIsEnabled(GL_DEPTH_TEST) != sDepthEnabled ||
+ sWriteEnabled != mask ||
+ sDepthFunc != func)
+ {
+ if (gDebugSession)
+ {
+ gFailLog << "Unexpected depth testing state." << std::endl;
+ }
+ else
+ {
+ LL_GL_ERRS << "Unexpected depth testing state." << LL_ENDL;
+ }
+ }
+ }
+}
+
+LLGLSquashToFarClip::LLGLSquashToFarClip()
+{
+ glh::matrix4f proj = get_current_projection();
+ setProjectionMatrix(proj, 0);
+}
+
+LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f& P, U32 layer)
+{
+ setProjectionMatrix(P, layer);
+}
+
+
+void LLGLSquashToFarClip::setProjectionMatrix(glh::matrix4f& projection, U32 layer)
+{
+
+ F32 depth = 0.99999f - 0.0001f * layer;
+
+ for (U32 i = 0; i < 4; i++)
+ {
+ projection.element(2, i) = projection.element(3, i) * depth;
+ }
+
+ LLRender::eMatrixMode last_matrix_mode = gGL.getMatrixMode();
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadMatrix(projection.m);
+
+ gGL.matrixMode(last_matrix_mode);
+}
+
+LLGLSquashToFarClip::~LLGLSquashToFarClip()
+{
+ LLRender::eMatrixMode last_matrix_mode = gGL.getMatrixMode();
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+
+ gGL.matrixMode(last_matrix_mode);
+}
+
+
+
+LLGLSyncFence::LLGLSyncFence()
+{
+ mSync = 0;
+}
+
+LLGLSyncFence::~LLGLSyncFence()
+{
+ if (mSync)
+ {
+ glDeleteSync(mSync);
+ }
+}
+
+void LLGLSyncFence::placeFence()
+{
+ if (mSync)
+ {
+ glDeleteSync(mSync);
+ }
+ mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+}
+
+bool LLGLSyncFence::isCompleted()
+{
+ bool ret = true;
+ if (mSync)
+ {
+ GLenum status = glClientWaitSync(mSync, 0, 1);
+ if (status == GL_TIMEOUT_EXPIRED)
+ {
+ ret = false;
+ }
+ }
+ return ret;
+}
+
+void LLGLSyncFence::wait()
+{
+ if (mSync)
+ {
+ while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED)
+ { //track the number of times we've waited here
+ }
+ }
+}
+
+LLGLSPipelineSkyBox::LLGLSPipelineSkyBox()
+: mCullFace(GL_CULL_FACE)
+, mSquashClip()
+{
+}
+
+LLGLSPipelineSkyBox::~LLGLSPipelineSkyBox()
+{
+}
+
+LLGLSPipelineDepthTestSkyBox::LLGLSPipelineDepthTestSkyBox(bool depth_test, bool depth_write)
+: LLGLSPipelineSkyBox()
+, mDepth(depth_test ? GL_TRUE : GL_FALSE, depth_write ? GL_TRUE : GL_FALSE, GL_LEQUAL)
+{
+
+}
+
+LLGLSPipelineBlendSkyBox::LLGLSPipelineBlendSkyBox(bool depth_test, bool depth_write)
+: LLGLSPipelineDepthTestSkyBox(depth_test, depth_write)
+, mBlend(GL_BLEND)
+{
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+}
+
+#if LL_WINDOWS
+// Expose desired use of high-performance graphics processor to Optimus driver and to AMD driver
+// https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
+extern "C"
+{
+ __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
+ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
+}
+#endif
+
+