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authorDave Parks <davep@lindenlab.com>2024-09-17 18:14:22 -0500
committerGitHub <noreply@github.com>2024-09-17 18:14:22 -0500
commit0a617904f98ab5960379099822e4891a08137e68 (patch)
tree6b3737e63160e739d38674192f02767ed3d69490 /indra/llrender/llgl.cpp
parentfd843d514a4e28f8e4a5d5595bba21ccad195e72 (diff)
#2590 Fix for horrible FPS on Intel Mac (#2591)
* Work around for GHA mac runners not playing nice with Tracy * Delay VBO deletion for a few frames * Enable multithreaded GL driver and multithreaded media textures on Apple silicon
Diffstat (limited to 'indra/llrender/llgl.cpp')
-rw-r--r--indra/llrender/llgl.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index c62cacdce6..c5c9d50dee 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -1170,6 +1170,11 @@ bool LLGLManager::initGL()
mGLVendorShort = "INTEL";
mIsIntel = true;
}
+ else if (mGLVendor.find("APPLE") != std::string::npos)
+ {
+ mGLVendorShort = "APPLE";
+ mIsApple = true;
+ }
else
{
mGLVendorShort = "MISC";