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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-03-05 01:05:08 +0200
committerGitHub <noreply@github.com>2024-03-05 01:05:08 +0200
commit25251c3ba81629f3234fc94c0368cd6300732b09 (patch)
tree03ababecc49376c0e607b3548d9beb596f79c3a7 /indra/llrender/llfontgl.h
parentd47c6536820d1ed6e373147678dd0fab90e80ab8 (diff)
parentb68a05e7c30930976ed1273b4c7a0fec01d2a84f (diff)
Merge pull request #924 from secondlife/marchcat/x-merge
Emoji -> Maint X merge
Diffstat (limited to 'indra/llrender/llfontgl.h')
-rw-r--r--indra/llrender/llfontgl.h23
1 files changed, 16 insertions, 7 deletions
diff --git a/indra/llrender/llfontgl.h b/indra/llrender/llfontgl.h
index 9bbf9ce0c4..f6ec416c8b 100644
--- a/indra/llrender/llfontgl.h
+++ b/indra/llrender/llfontgl.h
@@ -87,7 +87,7 @@ public:
void destroyGL();
- BOOL loadFace(const std::string& filename, F32 point_size, const F32 vert_dpi, const F32 horz_dpi, const S32 components, BOOL is_fallback, S32 face_n = 0);
+ BOOL loadFace(const std::string& filename, F32 point_size, const F32 vert_dpi, const F32 horz_dpi, bool is_fallback, S32 face_n);
S32 getNumFaces(const std::string& filename);
@@ -98,7 +98,8 @@ public:
U8 style = NORMAL, ShadowType shadow = NO_SHADOW,
S32 max_chars = S32_MAX,
F32* right_x=NULL,
- BOOL use_ellipses = FALSE) const;
+ BOOL use_ellipses = FALSE,
+ BOOL use_color = TRUE) const;
S32 render(const LLWString &text, S32 begin_offset,
const LLRectf& rect,
@@ -107,7 +108,8 @@ public:
U8 style = NORMAL, ShadowType shadow = NO_SHADOW,
S32 max_chars = S32_MAX,
F32* right_x=NULL,
- BOOL use_ellipses = FALSE) const;
+ BOOL use_ellipses = FALSE,
+ BOOL use_color = TRUE) const;
S32 render(const LLWString &text, S32 begin_offset,
F32 x, F32 y,
@@ -116,12 +118,13 @@ public:
U8 style = NORMAL, ShadowType shadow = NO_SHADOW,
S32 max_chars = S32_MAX, S32 max_pixels = S32_MAX,
F32* right_x=NULL,
- BOOL use_ellipses = FALSE) const;
+ BOOL use_ellipses = FALSE,
+ BOOL use_color = TRUE) const;
S32 render(const LLWString &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color) const;
// renderUTF8 does a conversion, so is slower!
- S32 renderUTF8(const std::string &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const;
+ S32 renderUTF8(const std::string &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars = S32_MAX, S32 max_pixels = S32_MAX, F32* right_x = NULL, BOOL use_ellipses = FALSE, BOOL use_color = TRUE) const;
S32 renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color) const;
S32 renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style = NORMAL, ShadowType shadow = NO_SHADOW) const;
@@ -132,12 +135,12 @@ public:
S32 getWidth(const std::string& utf8text) const;
S32 getWidth(const llwchar* wchars) const;
- S32 getWidth(const std::string& utf8text, S32 offset, S32 max_chars ) const;
+ S32 getWidth(const std::string& utf8text, S32 offset, S32 max_chars) const;
S32 getWidth(const llwchar* wchars, S32 offset, S32 max_chars) const;
F32 getWidthF32(const std::string& utf8text) const;
F32 getWidthF32(const llwchar* wchars) const;
- F32 getWidthF32(const std::string& text, S32 offset, S32 max_chars ) const;
+ F32 getWidthF32(const std::string& text, S32 offset, S32 max_chars) const;
F32 getWidthF32(const llwchar* wchars, S32 offset, S32 max_chars, bool no_padding = false) const;
// The following are called often, frequently with large buffers, so do not use a string interface
@@ -165,6 +168,10 @@ public:
static void initClass(F32 screen_dpi, F32 x_scale, F32 y_scale, const std::string& app_dir, bool create_gl_textures = true);
+ void dumpTextures();
+ static void dumpFonts();
+ static void dumpFontTextures();
+
// Load sans-serif, sans-serif-small, etc.
// Slow, requires multiple seconds to load fonts.
static bool loadDefaultFonts();
@@ -187,6 +194,8 @@ public:
static void setFontDisplay(BOOL flag) { sDisplayFont = flag; }
+ static LLFontGL* getFontEmoji();
+ static LLFontGL* getFontEmojiHuge();
static LLFontGL* getFontMonospace();
static LLFontGL* getFontSansSerifSmall();
static LLFontGL* getFontSansSerifSmallBold();