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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 21:25:21 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-22 22:40:26 +0300
commite2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch)
tree1bb897489ce524986f6196201c10ac0d8861aa5f /indra/llrender/llcubemaparray.h
parent069ea06848f766466f1a281144c82a0f2bd79f3a (diff)
Fix line endlings
Diffstat (limited to 'indra/llrender/llcubemaparray.h')
-rw-r--r--indra/llrender/llcubemaparray.h152
1 files changed, 76 insertions, 76 deletions
diff --git a/indra/llrender/llcubemaparray.h b/indra/llrender/llcubemaparray.h
index 9cfd3d1f38..675aaaf07c 100644
--- a/indra/llrender/llcubemaparray.h
+++ b/indra/llrender/llcubemaparray.h
@@ -1,76 +1,76 @@
-/**
- * @file llcubemaparray.h
- * @brief LLCubeMap class definition
- *
- * $LicenseInfo:firstyear=2022&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2022, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#pragma once
-
-#include "llgl.h"
-
-#include <vector>
-
-class LLVector3;
-
-class LLCubeMapArray : public LLRefCount
-{
-public:
- LLCubeMapArray();
-
- static GLenum sTargets[6];
-
- // look and up vectors for each cube face (agent space)
- static LLVector3 sLookVecs[6];
- static LLVector3 sUpVecs[6];
-
- // look and up vectors for each cube face (clip space)
- static LLVector3 sClipToCubeLookVecs[6];
- static LLVector3 sClipToCubeUpVecs[6];
-
- // allocate a cube map array
- // res - resolution of each cube face
- // components - number of components per pixel
- // count - number of cube maps in the array
- // use_mips - if true, mipmaps will be allocated for this cube map array and anisotropic filtering will be used
- void allocate(U32 res, U32 components, U32 count, bool use_mips = true);
- void bind(S32 stage);
- void unbind();
-
- GLuint getGLName();
-
- void destroyGL();
-
- // get width of cubemaps in array (they're cubes, so this is also the height)
- U32 getWidth() const { return mWidth; }
-
- // get number of cubemaps in the array
- U32 getCount() const { return mCount; }
-
-protected:
- friend class LLTexUnit;
- ~LLCubeMapArray();
- LLPointer<LLImageGL> mImage;
- U32 mWidth = 0;
- U32 mCount = 0;
- S32 mTextureStage;
-};
+/**
+ * @file llcubemaparray.h
+ * @brief LLCubeMap class definition
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#pragma once
+
+#include "llgl.h"
+
+#include <vector>
+
+class LLVector3;
+
+class LLCubeMapArray : public LLRefCount
+{
+public:
+ LLCubeMapArray();
+
+ static GLenum sTargets[6];
+
+ // look and up vectors for each cube face (agent space)
+ static LLVector3 sLookVecs[6];
+ static LLVector3 sUpVecs[6];
+
+ // look and up vectors for each cube face (clip space)
+ static LLVector3 sClipToCubeLookVecs[6];
+ static LLVector3 sClipToCubeUpVecs[6];
+
+ // allocate a cube map array
+ // res - resolution of each cube face
+ // components - number of components per pixel
+ // count - number of cube maps in the array
+ // use_mips - if true, mipmaps will be allocated for this cube map array and anisotropic filtering will be used
+ void allocate(U32 res, U32 components, U32 count, bool use_mips = true);
+ void bind(S32 stage);
+ void unbind();
+
+ GLuint getGLName();
+
+ void destroyGL();
+
+ // get width of cubemaps in array (they're cubes, so this is also the height)
+ U32 getWidth() const { return mWidth; }
+
+ // get number of cubemaps in the array
+ U32 getCount() const { return mCount; }
+
+protected:
+ friend class LLTexUnit;
+ ~LLCubeMapArray();
+ LLPointer<LLImageGL> mImage;
+ U32 mWidth = 0;
+ U32 mCount = 0;
+ S32 mTextureStage;
+};