diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-04-21 13:12:05 +0300 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-04-21 13:12:05 +0300 |
commit | a4b1c0330a6a8e43bf4c41c5b0c836bd1dee2268 (patch) | |
tree | 6d68d3e3f665d60fa946bd24a4b324b5e63339fb /indra/llprimitive | |
parent | a8df6762ff88458916397b9707f6954b2714e14d (diff) | |
parent | d7f1c88c35849e56f5b352f13c16a08467d1533b (diff) |
Merge branch 'master' into DRTVWR-482
# Conflicts:
# indra/newview/app_settings/shaders/class1/objects/previewV.glsl
# indra/newview/lldynamictexture.cpp
# indra/newview/llfloatermodelpreview.cpp
Diffstat (limited to 'indra/llprimitive')
-rw-r--r-- | indra/llprimitive/lldaeloader.cpp | 2 | ||||
-rw-r--r-- | indra/llprimitive/llprimitive.cpp | 6 | ||||
-rw-r--r-- | indra/llprimitive/llprimitive.h | 19 |
3 files changed, 18 insertions, 9 deletions
diff --git a/indra/llprimitive/lldaeloader.cpp b/indra/llprimitive/lldaeloader.cpp index 8f75d89e5a..139f48fef8 100644 --- a/indra/llprimitive/lldaeloader.cpp +++ b/indra/llprimitive/lldaeloader.cpp @@ -1784,7 +1784,7 @@ void LLDAELoader::extractTranslationViaElement( daeElement* pTranslateElement, L { if ( pTranslateElement ) { - domTranslate* pTranslateChild = dynamic_cast<domTranslate*>( pTranslateElement ); + domTranslate* pTranslateChild = static_cast<domTranslate*>( pTranslateElement ); domFloat3 translateChild = pTranslateChild->getValue(); LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] ); transform.setTranslation( singleJointTranslation ); diff --git a/indra/llprimitive/llprimitive.cpp b/indra/llprimitive/llprimitive.cpp index bc5dd62f45..53b83a40d7 100644 --- a/indra/llprimitive/llprimitive.cpp +++ b/indra/llprimitive/llprimitive.cpp @@ -1659,7 +1659,7 @@ BOOL LLLightParams::unpack(LLDataPacker &dp) { LLColor4U color; dp.unpackColor4U(color, "color"); - setColor(LLColor4(color)); + setLinearColor(LLColor4(color)); F32 radius; dp.unpackF32(radius, "radius"); @@ -1707,7 +1707,7 @@ LLSD LLLightParams::asLLSD() const { LLSD sd; - sd["color"] = ll_sd_from_color4(getColor()); + sd["color"] = ll_sd_from_color4(getLinearColor()); sd["radius"] = getRadius(); sd["falloff"] = getFalloff(); sd["cutoff"] = getCutoff(); @@ -1721,7 +1721,7 @@ bool LLLightParams::fromLLSD(LLSD& sd) w = "color"; if (sd.has(w)) { - setColor( ll_color4_from_sd(sd["color"]) ); + setLinearColor( ll_color4_from_sd(sd["color"]) ); } else goto fail; w = "radius"; if (sd.has(w)) diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h index 6fd433c337..b1f8112223 100644 --- a/indra/llprimitive/llprimitive.h +++ b/indra/llprimitive/llprimitive.h @@ -131,8 +131,8 @@ extern const F32 LIGHT_MAX_CUTOFF; class LLLightParams : public LLNetworkData { -protected: - LLColor4 mColor; // alpha = intensity +private: + LLColor4 mColor; // linear color (not gamma corrected), alpha = intensity F32 mRadius; F32 mFalloff; F32 mCutoff; @@ -149,13 +149,22 @@ public: operator LLSD() const { return asLLSD(); } bool fromLLSD(LLSD& sd); - - void setColor(const LLColor4& color) { mColor = color; mColor.clamp(); } + // set the color by gamma corrected color value + // color - gamma corrected color value (directly taken from an on-screen color swatch) + void setSRGBColor(const LLColor4& color) { setLinearColor(linearColor4(color)); } + + // set the color by linear color value + // color - linear color value (value as it appears in shaders) + void setLinearColor(const LLColor4& color) { mColor = color; mColor.clamp(); } void setRadius(F32 radius) { mRadius = llclamp(radius, LIGHT_MIN_RADIUS, LIGHT_MAX_RADIUS); } void setFalloff(F32 falloff) { mFalloff = llclamp(falloff, LIGHT_MIN_FALLOFF, LIGHT_MAX_FALLOFF); } void setCutoff(F32 cutoff) { mCutoff = llclamp(cutoff, LIGHT_MIN_CUTOFF, LIGHT_MAX_CUTOFF); } - LLColor4 getColor() const { return mColor; } + // get the linear space color of this light. This value can be fed directly to shaders + LLColor4 getLinearColor() const { return mColor; } + // get the sRGB (gamma corrected) color of this light, this is the value that should be displayed in the UI + LLColor4 getSRGBColor() const { return srgbColor4(mColor); } + F32 getRadius() const { return mRadius; } F32 getFalloff() const { return mFalloff; } F32 getCutoff() const { return mCutoff; } |