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authorGraham Linden <graham@lindenlab.com>2018-06-29 00:47:13 +0100
committerGraham Linden <graham@lindenlab.com>2018-06-29 00:47:13 +0100
commit82a097b06f2f89e04e99a84a237ffced1c41e5d6 (patch)
tree515318772cff747a32a222fd849da5a0be9cbce1 /indra/llprimitive
parent27679824ff756279f035c4c7f11fe7dfacc25754 (diff)
MAINT-8676 modify XUI to allow negative offsets again and fix up material handling of normal/specular offsets
Diffstat (limited to 'indra/llprimitive')
-rw-r--r--indra/llprimitive/llmaterial.cpp273
-rw-r--r--indra/llprimitive/llmaterial.h105
2 files changed, 310 insertions, 68 deletions
diff --git a/indra/llprimitive/llmaterial.cpp b/indra/llprimitive/llmaterial.cpp
index 57ceb3e11b..282bf6ca6b 100644
--- a/indra/llprimitive/llmaterial.cpp
+++ b/indra/llprimitive/llmaterial.cpp
@@ -114,23 +114,249 @@ LLMaterial::LLMaterial(const LLSD& material_data)
fromLLSD(material_data);
}
+const LLUUID& LLMaterial::getNormalID() const
+{
+ return mNormalID;
+}
+
+void LLMaterial::setNormalID(const LLUUID& normal_id)
+{
+ mNormalID = normal_id;
+}
+
+void LLMaterial::getNormalOffset(F32& offset_x, F32& offset_y) const
+{
+ offset_x = mNormalOffsetX;
+ offset_y = mNormalOffsetY;
+}
+
+F32 LLMaterial::getNormalOffsetX() const
+{
+ return mNormalOffsetX;
+}
+
+F32 LLMaterial::getNormalOffsetY() const
+{
+ return mNormalOffsetY;
+}
+
+void LLMaterial::setNormalOffset(F32 offset_x, F32 offset_y)
+{
+ mNormalOffsetX = offset_x;
+ mNormalOffsetY = offset_y;
+}
+
+void LLMaterial::setNormalOffsetX(F32 offset_x)
+{
+ mNormalOffsetX = offset_x;
+}
+
+void LLMaterial::setNormalOffsetY(F32 offset_y)
+{
+ mNormalOffsetY = offset_y;
+}
+
+void LLMaterial::getNormalRepeat(F32& repeat_x, F32& repeat_y) const
+{
+ repeat_x = mNormalRepeatX;
+ repeat_y = mNormalRepeatY;
+}
+
+F32 LLMaterial::getNormalRepeatX() const
+{
+ return mNormalRepeatX;
+}
+
+F32 LLMaterial::getNormalRepeatY() const
+{
+ return mNormalRepeatY;
+}
+
+void LLMaterial::setNormalRepeat(F32 repeat_x, F32 repeat_y)
+{
+ mNormalRepeatX = repeat_x;
+ mNormalRepeatY = repeat_y;
+}
+
+void LLMaterial::setNormalRepeatX(F32 repeat_x)
+{
+ mNormalRepeatX = repeat_x;
+}
+
+void LLMaterial::setNormalRepeatY(F32 repeat_y)
+{
+ mNormalRepeatY = repeat_y;
+}
+
+F32 LLMaterial::getNormalRotation() const
+{
+ return mNormalRotation;
+}
+
+void LLMaterial::setNormalRotation(F32 rot)
+{
+ mNormalRotation = rot;
+}
+
+const LLUUID& LLMaterial::getSpecularID() const
+{
+ return mSpecularID;
+}
+
+void LLMaterial::setSpecularID(const LLUUID& specular_id)
+{
+ mSpecularID = specular_id;
+}
+
+void LLMaterial::getSpecularOffset(F32& offset_x, F32& offset_y) const
+{
+ offset_x = mSpecularOffsetX;
+ offset_y = mSpecularOffsetY;
+}
+
+F32 LLMaterial::getSpecularOffsetX() const
+{
+ return mSpecularOffsetX;
+}
+
+F32 LLMaterial::getSpecularOffsetY() const
+{
+ return mSpecularOffsetY;
+}
+
+void LLMaterial::setSpecularOffset(F32 offset_x, F32 offset_y)
+{
+ mSpecularOffsetX = offset_x;
+ mSpecularOffsetY = offset_y;
+}
+
+void LLMaterial::setSpecularOffsetX(F32 offset_x)
+{
+ mSpecularOffsetX = offset_x;
+}
+
+void LLMaterial::setSpecularOffsetY(F32 offset_y)
+{
+ mSpecularOffsetY = offset_y;
+}
+
+void LLMaterial::getSpecularRepeat(F32& repeat_x, F32& repeat_y) const
+{
+ repeat_x = mSpecularRepeatX;
+ repeat_y = mSpecularRepeatY;
+}
+
+F32 LLMaterial::getSpecularRepeatX() const
+{
+ return mSpecularRepeatX;
+}
+
+F32 LLMaterial::getSpecularRepeatY() const
+{
+ return mSpecularRepeatY;
+}
+
+void LLMaterial::setSpecularRepeat(F32 repeat_x, F32 repeat_y)
+{
+ mSpecularRepeatX = repeat_x; mSpecularRepeatY = repeat_y;
+}
+
+void LLMaterial::setSpecularRepeatX(F32 repeat_x)
+{
+ mSpecularRepeatX = repeat_x;
+}
+
+void LLMaterial::setSpecularRepeatY(F32 repeat_y)
+{
+ mSpecularRepeatY = repeat_y;
+}
+
+F32 LLMaterial::getSpecularRotation() const
+{
+ return mSpecularRotation;
+}
+
+void LLMaterial::setSpecularRotation(F32 rot)
+{
+ mSpecularRotation = rot;
+}
+
+const LLColor4U LLMaterial::getSpecularLightColor() const
+{
+ return mSpecularLightColor;
+}
+
+void LLMaterial::setSpecularLightColor(const LLColor4U& color)
+{
+ mSpecularLightColor = color;
+}
+
+U8 LLMaterial::getSpecularLightExponent() const
+{
+ return mSpecularLightExponent;
+}
+
+void LLMaterial::setSpecularLightExponent(U8 exponent)
+{
+ mSpecularLightExponent = exponent;
+}
+
+U8 LLMaterial::getEnvironmentIntensity() const
+{
+ return mEnvironmentIntensity;
+}
+
+void LLMaterial::setEnvironmentIntensity(U8 intensity)
+{
+ mEnvironmentIntensity = intensity;
+}
+
+U8 LLMaterial::getDiffuseAlphaMode() const
+{
+ return mDiffuseAlphaMode;
+}
+
+void LLMaterial::setDiffuseAlphaMode(U8 alpha_mode)
+{
+ mDiffuseAlphaMode = alpha_mode;
+}
+
+U8 LLMaterial::getAlphaMaskCutoff() const
+{
+ return mAlphaMaskCutoff;
+}
+
+void LLMaterial::setAlphaMaskCutoff(U8 cutoff)
+{
+ mAlphaMaskCutoff = cutoff;
+}
+
LLSD LLMaterial::asLLSD() const
{
LLSD material_data;
+ S32 normalOffsetXInt = ll_round(mNormalOffsetX * MATERIALS_MULTIPLIER);
+ S32 normalOffsetYInt = ll_round(mNormalOffsetY * MATERIALS_MULTIPLIER);
+ S32 normalRotInt = ll_round(mNormalRotation * MATERIALS_MULTIPLIER);
+
material_data[MATERIALS_CAP_NORMAL_MAP_FIELD] = mNormalID;
- material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD] = ll_round(mNormalOffsetX * MATERIALS_MULTIPLIER);
- material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD] = ll_round(mNormalOffsetY * MATERIALS_MULTIPLIER);
+ material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD] = normalOffsetXInt;
+ material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD] = normalOffsetYInt;
material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD] = ll_round(mNormalRepeatX * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD] = ll_round(mNormalRepeatY * MATERIALS_MULTIPLIER);
- material_data[MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD] = ll_round(mNormalRotation * MATERIALS_MULTIPLIER);
+ material_data[MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD] = normalRotInt;
material_data[MATERIALS_CAP_SPECULAR_MAP_FIELD] = mSpecularID;
- material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD] = ll_round(mSpecularOffsetX * MATERIALS_MULTIPLIER);
- material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD] = ll_round(mSpecularOffsetY * MATERIALS_MULTIPLIER);
+
+ S32 specularOffsetXInt = ll_round(mSpecularOffsetX * MATERIALS_MULTIPLIER);
+ S32 specularOffsetYInt = ll_round(mSpecularOffsetY * MATERIALS_MULTIPLIER);
+ S32 specularRotInt = ll_round(mSpecularRotation * MATERIALS_MULTIPLIER);
+
+ material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD] = specularOffsetXInt;
+ material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD] = specularOffsetYInt;
material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD] = ll_round(mSpecularRepeatX * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD] = ll_round(mSpecularRepeatY * MATERIALS_MULTIPLIER);
- material_data[MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD] = ll_round(mSpecularRotation * MATERIALS_MULTIPLIER);
+ material_data[MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD] = specularRotInt;
material_data[MATERIALS_CAP_SPECULAR_COLOR_FIELD] = mSpecularLightColor.getValue();
material_data[MATERIALS_CAP_SPECULAR_EXP_FIELD] = mSpecularLightExponent;
@@ -144,18 +370,33 @@ LLSD LLMaterial::asLLSD() const
void LLMaterial::fromLLSD(const LLSD& material_data)
{
mNormalID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_NORMAL_MAP_FIELD, LLSD::TypeUUID);
- mNormalOffsetX = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
- mNormalOffsetY = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
- mNormalRepeatX = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
- mNormalRepeatY = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
- mNormalRotation = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
+
+ S32 normalOffsetXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD, LLSD::TypeInteger);
+ S32 normalOffsetYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger);
+ S32 normalRotInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD, LLSD::TypeInteger);
+
+ mNormalOffsetX = F32(normalOffsetXInt) / MATERIALS_MULTIPLIER;
+ mNormalOffsetY = F32(normalOffsetYInt) / MATERIALS_MULTIPLIER;
+ mNormalRotation = F32(normalRotInt) / MATERIALS_MULTIPLIER;
+
+ mNormalOffsetY = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER;
+ mNormalRepeatX = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER;
+ mNormalRepeatY = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER;
mSpecularID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_SPECULAR_MAP_FIELD, LLSD::TypeUUID);
- mSpecularOffsetX = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
- mSpecularOffsetY = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
- mSpecularRepeatX = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
- mSpecularRepeatY = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
- mSpecularRotation = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
+
+ S32 specularOffsetXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD, LLSD::TypeInteger);
+ S32 specularOffsetYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger);
+ S32 specularRotInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD, LLSD::TypeInteger);
+
+ mSpecularOffsetX = F32(specularOffsetXInt) / MATERIALS_MULTIPLIER;
+ mSpecularOffsetY = F32(specularOffsetYInt) / MATERIALS_MULTIPLIER;
+ mSpecularRotation = F32(specularRotInt) / MATERIALS_MULTIPLIER;
+
+ mSpecularOffsetY = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER;
+ mSpecularRepeatX = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER;
+ mSpecularRepeatY = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER;
+ mSpecularRotation = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER;
mSpecularLightColor.setValue(getMaterialField<LLSD>(material_data, MATERIALS_CAP_SPECULAR_COLOR_FIELD, LLSD::TypeArray));
mSpecularLightExponent = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_EXP_FIELD, LLSD::TypeInteger);
diff --git a/indra/llprimitive/llmaterial.h b/indra/llprimitive/llmaterial.h
index 9f52a3f6c1..64976e508b 100644
--- a/indra/llprimitive/llmaterial.h
+++ b/indra/llprimitive/llmaterial.h
@@ -66,58 +66,59 @@ public:
LLSD asLLSD() const;
void fromLLSD(const LLSD& material_data);
- const LLUUID& getNormalID() const { return mNormalID; }
- void setNormalID(const LLUUID& normal_id) { mNormalID = normal_id; }
- void getNormalOffset(F32& offset_x, F32& offset_y) const { offset_x = mNormalOffsetX; offset_y = mNormalOffsetY; }
- F32 getNormalOffsetX() const { return mNormalOffsetX; }
- F32 getNormalOffsetY() const { return mNormalOffsetY; }
-
- void setNormalOffset(F32 offset_x, F32 offset_y) { mNormalOffsetX = offset_x; mNormalOffsetY = offset_y; }
- void setNormalOffsetX(F32 offset_x) { mNormalOffsetX = offset_x; }
- void setNormalOffsetY(F32 offset_y) { mNormalOffsetY = offset_y; }
-
- void getNormalRepeat(F32& repeat_x, F32& repeat_y) const { repeat_x = mNormalRepeatX; repeat_y = mNormalRepeatY; }
- F32 getNormalRepeatX() const { return mNormalRepeatX; }
- F32 getNormalRepeatY() const { return mNormalRepeatY; }
-
- void setNormalRepeat(F32 repeat_x, F32 repeat_y) { mNormalRepeatX = repeat_x; mNormalRepeatY = repeat_y; }
- void setNormalRepeatX(F32 repeat_x) { mNormalRepeatX = repeat_x; }
- void setNormalRepeatY(F32 repeat_y) { mNormalRepeatY = repeat_y; }
-
- F32 getNormalRotation() const { return mNormalRotation; }
- void setNormalRotation(F32 rot) { mNormalRotation = rot; }
-
- const LLUUID& getSpecularID() const { return mSpecularID; }
- void setSpecularID(const LLUUID& specular_id) { mSpecularID = specular_id; }
- void getSpecularOffset(F32& offset_x, F32& offset_y) const { offset_x = mSpecularOffsetX; offset_y = mSpecularOffsetY; }
- F32 getSpecularOffsetX() const { return mSpecularOffsetX; }
- F32 getSpecularOffsetY() const { return mSpecularOffsetY; }
-
- void setSpecularOffset(F32 offset_x, F32 offset_y) { mSpecularOffsetX = offset_x; mSpecularOffsetY = offset_y; }
- void setSpecularOffsetX(F32 offset_x) { mSpecularOffsetX = offset_x; }
- void setSpecularOffsetY(F32 offset_y) { mSpecularOffsetY = offset_y; }
-
- void getSpecularRepeat(F32& repeat_x, F32& repeat_y) const { repeat_x = mSpecularRepeatX; repeat_y = mSpecularRepeatY; }
- F32 getSpecularRepeatX() const { return mSpecularRepeatX; }
- F32 getSpecularRepeatY() const { return mSpecularRepeatY; }
-
- void setSpecularRepeat(F32 repeat_x, F32 repeat_y) { mSpecularRepeatX = repeat_x; mSpecularRepeatY = repeat_y; }
- void setSpecularRepeatX(F32 repeat_x) { mSpecularRepeatX = repeat_x; }
- void setSpecularRepeatY(F32 repeat_y) { mSpecularRepeatY = repeat_y; }
-
- F32 getSpecularRotation() const { return mSpecularRotation; }
- void setSpecularRotation(F32 rot) { mSpecularRotation = rot; }
-
- const LLColor4U getSpecularLightColor() const { return mSpecularLightColor; }
- void setSpecularLightColor(const LLColor4U& color) { mSpecularLightColor = color; }
- U8 getSpecularLightExponent() const { return mSpecularLightExponent; }
- void setSpecularLightExponent(U8 exponent) { mSpecularLightExponent = exponent; }
- U8 getEnvironmentIntensity() const { return mEnvironmentIntensity; }
- void setEnvironmentIntensity(U8 intensity) { mEnvironmentIntensity = intensity; }
- U8 getDiffuseAlphaMode() const { return mDiffuseAlphaMode; }
- void setDiffuseAlphaMode(U8 alpha_mode) { mDiffuseAlphaMode = alpha_mode; }
- U8 getAlphaMaskCutoff() const { return mAlphaMaskCutoff; }
- void setAlphaMaskCutoff(U8 cutoff) { mAlphaMaskCutoff = cutoff; }
+ const LLUUID& getNormalID() const;
+ void setNormalID(const LLUUID& normal_id);
+
+ void getNormalOffset(F32& offset_x, F32& offset_y) const;
+ F32 getNormalOffsetX() const;
+ F32 getNormalOffsetY() const;
+
+ void setNormalOffset(F32 offset_x, F32 offset_y);
+ void setNormalOffsetX(F32 offset_x);
+ void setNormalOffsetY(F32 offset_y);
+
+ void getNormalRepeat(F32& repeat_x, F32& repeat_y) const;
+ F32 getNormalRepeatX() const;
+ F32 getNormalRepeatY() const;
+
+ void setNormalRepeat(F32 repeat_x, F32 repeat_y);
+ void setNormalRepeatX(F32 repeat_x);
+ void setNormalRepeatY(F32 repeat_y);
+
+ F32 getNormalRotation() const;
+ void setNormalRotation(F32 rot);
+
+ const LLUUID& getSpecularID() const;
+ void setSpecularID(const LLUUID& specular_id);
+ void getSpecularOffset(F32& offset_x, F32& offset_y) const;
+ F32 getSpecularOffsetX() const;
+ F32 getSpecularOffsetY() const;
+
+ void setSpecularOffset(F32 offset_x, F32 offset_y);
+ void setSpecularOffsetX(F32 offset_x);
+ void setSpecularOffsetY(F32 offset_y);
+
+ void getSpecularRepeat(F32& repeat_x, F32& repeat_y) const;
+ F32 getSpecularRepeatX() const;
+ F32 getSpecularRepeatY() const;
+
+ void setSpecularRepeat(F32 repeat_x, F32 repeat_y);
+ void setSpecularRepeatX(F32 repeat_x);
+ void setSpecularRepeatY(F32 repeat_y);
+
+ F32 getSpecularRotation() const;
+ void setSpecularRotation(F32 rot);
+
+ const LLColor4U getSpecularLightColor() const;
+ void setSpecularLightColor(const LLColor4U& color);
+ U8 getSpecularLightExponent() const;
+ void setSpecularLightExponent(U8 exponent);
+ U8 getEnvironmentIntensity() const;
+ void setEnvironmentIntensity(U8 intensity);
+ U8 getDiffuseAlphaMode() const;
+ void setDiffuseAlphaMode(U8 alpha_mode);
+ U8 getAlphaMaskCutoff() const;
+ void setAlphaMaskCutoff(U8 cutoff);
bool isNull() const;
static const LLMaterial null;