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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 21:25:21 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-22 22:40:26 +0300
commite2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch)
tree1bb897489ce524986f6196201c10ac0d8861aa5f /indra/llprimitive/llprimitive.h
parent069ea06848f766466f1a281144c82a0f2bd79f3a (diff)
Fix line endlings
Diffstat (limited to 'indra/llprimitive/llprimitive.h')
-rw-r--r--indra/llprimitive/llprimitive.h1588
1 files changed, 794 insertions, 794 deletions
diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h
index 1cbd6b242f..ce27dad346 100644
--- a/indra/llprimitive/llprimitive.h
+++ b/indra/llprimitive/llprimitive.h
@@ -1,794 +1,794 @@
-/**
- * @file llprimitive.h
- * @brief LLPrimitive base class
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLPRIMITIVE_H
-#define LL_LLPRIMITIVE_H
-
-#include "lluuid.h"
-#include "v3math.h"
-#include "xform.h"
-#include "message.h"
-#include "llpointer.h"
-#include "llvolume.h"
-#include "lltextureentry.h"
-#include "llprimtexturelist.h"
-
-// Moved to stdtypes.h --JC
-// typedef U8 LLPCode;
-class LLMessageSystem;
-class LLVolumeParams;
-class LLColor4;
-class LLColor3;
-class LLMaterialID;
-class LLTextureEntry;
-class LLDataPacker;
-class LLVolumeMgr;
-
-enum LLGeomType // NOTE: same vals as GL Ids
-{
- LLInvalid = 0,
- LLLineLoop = 2,
- LLLineStrip = 3,
- LLTriangles = 4,
- LLTriStrip = 5,
- LLTriFan = 6,
- LLQuads = 7,
- LLQuadStrip = 8
-};
-
-class LLVolume;
-
-/**
- * exported constants
- */
-extern const F32 OBJECT_CUT_MIN;
-extern const F32 OBJECT_CUT_MAX;
-extern const F32 OBJECT_CUT_INC;
-extern const F32 OBJECT_MIN_CUT_INC;
-extern const F32 OBJECT_ROTATION_PRECISION;
-
-extern const F32 OBJECT_TWIST_MIN;
-extern const F32 OBJECT_TWIST_MAX;
-extern const F32 OBJECT_TWIST_INC;
-
-// This is used for linear paths,
-// since twist is used in a slightly different manner.
-extern const F32 OBJECT_TWIST_LINEAR_MIN;
-extern const F32 OBJECT_TWIST_LINEAR_MAX;
-extern const F32 OBJECT_TWIST_LINEAR_INC;
-
-extern const F32 OBJECT_MIN_HOLE_SIZE;
-extern const F32 OBJECT_MAX_HOLE_SIZE_X;
-extern const F32 OBJECT_MAX_HOLE_SIZE_Y;
-
-// Revolutions parameters.
-extern const F32 OBJECT_REV_MIN;
-extern const F32 OBJECT_REV_MAX;
-extern const F32 OBJECT_REV_INC;
-
-extern const LLUUID SCULPT_DEFAULT_TEXTURE;
-
-//============================================================================
-
-// TomY: Base class for things that pack & unpack themselves
-class LLNetworkData
-{
-public:
- // Extra parameter IDs
- enum
- {
- PARAMS_FLEXIBLE = 0x10,
- PARAMS_LIGHT = 0x20,
- PARAMS_SCULPT = 0x30,
- PARAMS_LIGHT_IMAGE = 0x40,
- PARAMS_RESERVED = 0x50, // Used on server-side
- PARAMS_MESH = 0x60,
- PARAMS_EXTENDED_MESH = 0x70,
- PARAMS_RENDER_MATERIAL = 0x80,
- PARAMS_REFLECTION_PROBE = 0x90,
- };
-
-public:
- U16 mType;
- virtual ~LLNetworkData() {};
- virtual bool pack(LLDataPacker &dp) const = 0;
- virtual bool unpack(LLDataPacker &dp) = 0;
- virtual bool operator==(const LLNetworkData& data) const = 0;
- virtual void copy(const LLNetworkData& data) = 0;
- static bool isValid(U16 param_type, U32 size);
-};
-
-extern const F32 LIGHT_MIN_RADIUS;
-extern const F32 LIGHT_DEFAULT_RADIUS;
-extern const F32 LIGHT_MAX_RADIUS;
-extern const F32 LIGHT_MIN_FALLOFF;
-extern const F32 LIGHT_DEFAULT_FALLOFF;
-extern const F32 LIGHT_MAX_FALLOFF;
-extern const F32 LIGHT_MIN_CUTOFF;
-extern const F32 LIGHT_DEFAULT_CUTOFF;
-extern const F32 LIGHT_MAX_CUTOFF;
-
-class LLLightParams : public LLNetworkData
-{
-private:
- LLColor4 mColor; // linear color (not gamma corrected), alpha = intensity
- F32 mRadius;
- F32 mFalloff;
- F32 mCutoff;
-
-public:
- LLLightParams();
- /*virtual*/ bool pack(LLDataPacker &dp) const;
- /*virtual*/ bool unpack(LLDataPacker &dp);
- /*virtual*/ bool operator==(const LLNetworkData& data) const;
- /*virtual*/ void copy(const LLNetworkData& data);
- // LLSD implementations here are provided by Eddy Stryker.
- // NOTE: there are currently unused in protocols
- LLSD asLLSD() const;
- operator LLSD() const { return asLLSD(); }
- bool fromLLSD(LLSD& sd);
-
- // set the color by gamma corrected color value
- // color - gamma corrected color value (directly taken from an on-screen color swatch)
- void setSRGBColor(const LLColor4& color) { setLinearColor(linearColor4(color)); }
-
- // set the color by linear color value
- // color - linear color value (value as it appears in shaders)
- void setLinearColor(const LLColor4& color) { mColor = color; mColor.clamp(); }
- void setRadius(F32 radius) { mRadius = llclamp(radius, LIGHT_MIN_RADIUS, LIGHT_MAX_RADIUS); }
- void setFalloff(F32 falloff) { mFalloff = llclamp(falloff, LIGHT_MIN_FALLOFF, LIGHT_MAX_FALLOFF); }
- void setCutoff(F32 cutoff) { mCutoff = llclamp(cutoff, LIGHT_MIN_CUTOFF, LIGHT_MAX_CUTOFF); }
-
- // get the linear space color of this light. This value can be fed directly to shaders
- LLColor4 getLinearColor() const { return mColor; }
- // get the sRGB (gamma corrected) color of this light, this is the value that should be displayed in the UI
- LLColor4 getSRGBColor() const { return srgbColor4(mColor); }
-
- F32 getRadius() const { return mRadius; }
- F32 getFalloff() const { return mFalloff; }
- F32 getCutoff() const { return mCutoff; }
-};
-
-extern const F32 REFLECTION_PROBE_MIN_AMBIANCE;
-extern const F32 REFLECTION_PROBE_MAX_AMBIANCE;
-extern const F32 REFLECTION_PROBE_DEFAULT_AMBIANCE;
-extern const F32 REFLECTION_PROBE_MIN_CLIP_DISTANCE;
-extern const F32 REFLECTION_PROBE_MAX_CLIP_DISTANCE;
-extern const F32 REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE;
-
-class LLReflectionProbeParams : public LLNetworkData
-{
-public:
- enum EFlags : U8
- {
- FLAG_BOX_VOLUME = 0x01, // use a box influence volume
- FLAG_DYNAMIC = 0x02, // render dynamic objects (avatars) into this Reflection Probe
- };
-
-protected:
- F32 mAmbiance = REFLECTION_PROBE_DEFAULT_AMBIANCE;
- F32 mClipDistance = REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE;
- U8 mFlags = 0;
-
-public:
- LLReflectionProbeParams();
- /*virtual*/ bool pack(LLDataPacker& dp) const;
- /*virtual*/ bool unpack(LLDataPacker& dp);
- /*virtual*/ bool operator==(const LLNetworkData& data) const;
- /*virtual*/ void copy(const LLNetworkData& data);
- // LLSD implementations here are provided by Eddy Stryker.
- // NOTE: there are currently unused in protocols
- LLSD asLLSD() const;
- operator LLSD() const { return asLLSD(); }
- bool fromLLSD(LLSD& sd);
-
- void setAmbiance(F32 ambiance) { mAmbiance = llclamp(ambiance, REFLECTION_PROBE_MIN_AMBIANCE, REFLECTION_PROBE_MAX_AMBIANCE); }
- void setClipDistance(F32 distance) { mClipDistance = llclamp(distance, REFLECTION_PROBE_MIN_CLIP_DISTANCE, REFLECTION_PROBE_MAX_CLIP_DISTANCE); }
- void setIsBox(bool is_box);
- void setIsDynamic(bool is_dynamic);
-
- F32 getAmbiance() const { return mAmbiance; }
- F32 getClipDistance() const { return mClipDistance; }
- bool getIsBox() const { return (mFlags & FLAG_BOX_VOLUME) != 0; }
- bool getIsDynamic() const { return (mFlags & FLAG_DYNAMIC) != 0; }
-};
-
-//-------------------------------------------------
-// This structure is also used in the part of the
-// code that creates new flexible objects.
-//-------------------------------------------------
-
-// These were made into enums so that they could be used as fixed size
-// array bounds.
-enum EFlexibleObjectConst
-{
- // "Softness" => [0,3], increments of 1
- // Represents powers of 2: 0 -> 1, 3 -> 8
- FLEXIBLE_OBJECT_MIN_SECTIONS = 0,
- FLEXIBLE_OBJECT_DEFAULT_NUM_SECTIONS = 2,
- FLEXIBLE_OBJECT_MAX_SECTIONS = 3
-};
-
-// "Tension" => [0,10], increments of 0.1
-extern const F32 FLEXIBLE_OBJECT_MIN_TENSION;
-extern const F32 FLEXIBLE_OBJECT_DEFAULT_TENSION;
-extern const F32 FLEXIBLE_OBJECT_MAX_TENSION;
-
-// "Drag" => [0,10], increments of 0.1
-extern const F32 FLEXIBLE_OBJECT_MIN_AIR_FRICTION;
-extern const F32 FLEXIBLE_OBJECT_DEFAULT_AIR_FRICTION;
-extern const F32 FLEXIBLE_OBJECT_MAX_AIR_FRICTION;
-
-// "Gravity" = [-10,10], increments of 0.1
-extern const F32 FLEXIBLE_OBJECT_MIN_GRAVITY;
-extern const F32 FLEXIBLE_OBJECT_DEFAULT_GRAVITY;
-extern const F32 FLEXIBLE_OBJECT_MAX_GRAVITY;
-
-// "Wind" = [0,10], increments of 0.1
-extern const F32 FLEXIBLE_OBJECT_MIN_WIND_SENSITIVITY;
-extern const F32 FLEXIBLE_OBJECT_DEFAULT_WIND_SENSITIVITY;
-extern const F32 FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY;
-
-extern const F32 FLEXIBLE_OBJECT_MAX_INTERNAL_TENSION_FORCE;
-
-extern const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH;
-extern const bool FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE;
-extern const bool FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE;
-
-
-class LLFlexibleObjectData : public LLNetworkData
-{
-protected:
- S32 mSimulateLOD; // 2^n = number of simulated sections
- F32 mGravity;
- F32 mAirFriction; // higher is more stable, but too much looks like it's underwater
- F32 mWindSensitivity; // interacts with tension, air friction, and gravity
- F32 mTension; //interacts in complex ways with other parameters
- LLVector3 mUserForce; // custom user-defined force vector
- //bool mUsingCollisionSphere;
- //bool mRenderingCollisionSphere;
-
-public:
- void setSimulateLOD(S32 lod) { mSimulateLOD = llclamp(lod, (S32)FLEXIBLE_OBJECT_MIN_SECTIONS, (S32)FLEXIBLE_OBJECT_MAX_SECTIONS); }
- void setGravity(F32 gravity) { mGravity = llclamp(gravity, FLEXIBLE_OBJECT_MIN_GRAVITY, FLEXIBLE_OBJECT_MAX_GRAVITY); }
- void setAirFriction(F32 friction) { mAirFriction = llclamp(friction, FLEXIBLE_OBJECT_MIN_AIR_FRICTION, FLEXIBLE_OBJECT_MAX_AIR_FRICTION); }
- void setWindSensitivity(F32 wind) { mWindSensitivity = llclamp(wind, FLEXIBLE_OBJECT_MIN_WIND_SENSITIVITY, FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY); }
- void setTension(F32 tension) { mTension = llclamp(tension, FLEXIBLE_OBJECT_MIN_TENSION, FLEXIBLE_OBJECT_MAX_TENSION); }
- void setUserForce(LLVector3 &force) { mUserForce = force; }
-
- S32 getSimulateLOD() const { return mSimulateLOD; }
- F32 getGravity() const { return mGravity; }
- F32 getAirFriction() const { return mAirFriction; }
- F32 getWindSensitivity() const { return mWindSensitivity; }
- F32 getTension() const { return mTension; }
- LLVector3 getUserForce() const { return mUserForce; }
-
- //------ the constructor for the structure ------------
- LLFlexibleObjectData();
- bool pack(LLDataPacker &dp) const;
- bool unpack(LLDataPacker &dp);
- bool operator==(const LLNetworkData& data) const;
- void copy(const LLNetworkData& data);
- LLSD asLLSD() const;
- operator LLSD() const { return asLLSD(); }
- bool fromLLSD(LLSD& sd);
-};// end of attributes structure
-
-
-
-class LLSculptParams : public LLNetworkData
-{
-protected:
- LLUUID mSculptTexture;
- U8 mSculptType;
-
-public:
- LLSculptParams();
- /*virtual*/ bool pack(LLDataPacker &dp) const;
- /*virtual*/ bool unpack(LLDataPacker &dp);
- /*virtual*/ bool operator==(const LLNetworkData& data) const;
- /*virtual*/ void copy(const LLNetworkData& data);
- LLSD asLLSD() const;
- operator LLSD() const { return asLLSD(); }
- bool fromLLSD(LLSD& sd);
-
- void setSculptTexture(const LLUUID& texture_id, U8 sculpt_type);
- LLUUID getSculptTexture() const { return mSculptTexture; }
- U8 getSculptType() const { return mSculptType; }
-};
-
-class LLLightImageParams : public LLNetworkData
-{
-protected:
- LLUUID mLightTexture;
- LLVector3 mParams;
-
-public:
- LLLightImageParams();
- /*virtual*/ bool pack(LLDataPacker &dp) const;
- /*virtual*/ bool unpack(LLDataPacker &dp);
- /*virtual*/ bool operator==(const LLNetworkData& data) const;
- /*virtual*/ void copy(const LLNetworkData& data);
- LLSD asLLSD() const;
- operator LLSD() const { return asLLSD(); }
- bool fromLLSD(LLSD& sd);
-
- void setLightTexture(const LLUUID& id) { mLightTexture = id; }
- LLUUID getLightTexture() const { return mLightTexture; }
- bool isLightSpotlight() const { return mLightTexture.notNull(); }
- void setParams(const LLVector3& params) { mParams = params; }
- LLVector3 getParams() const { return mParams; }
-
-};
-
-class LLExtendedMeshParams : public LLNetworkData
-{
-protected:
- U32 mFlags;
-
-public:
- static const U32 ANIMATED_MESH_ENABLED_FLAG = 0x1 << 0;
-
- LLExtendedMeshParams();
- /*virtual*/ bool pack(LLDataPacker &dp) const;
- /*virtual*/ bool unpack(LLDataPacker &dp);
- /*virtual*/ bool operator==(const LLNetworkData& data) const;
- /*virtual*/ void copy(const LLNetworkData& data);
- LLSD asLLSD() const;
- operator LLSD() const { return asLLSD(); }
- bool fromLLSD(LLSD& sd);
-
- void setFlags(const U32& flags) { mFlags = flags; }
- U32 getFlags() const { return mFlags; }
-
-};
-
-class LLRenderMaterialParams : public LLNetworkData
-{
-private:
- struct Entry
- {
- U8 te_idx;
- LLUUID id;
- };
- std::vector< Entry > mEntries;
-
-public:
- LLRenderMaterialParams();
- bool pack(LLDataPacker& dp) const override;
- bool unpack(LLDataPacker& dp) override;
- bool operator==(const LLNetworkData& data) const override;
- void copy(const LLNetworkData& data) override;
-
- void setMaterial(U8 te_idx, const LLUUID& id);
- const LLUUID& getMaterial(U8 te_idx) const;
-
- bool isEmpty() { return mEntries.empty(); }
-};
-
-
-// This code is not naming-standards compliant. Leaving it like this for
-// now to make the connection to code in
-// bool packTEMessage(LLDataPacker &dp) const;
-// more obvious. This should be refactored to remove the duplication, at which
-// point we can fix the names as well.
-// - Vir
-struct LLTEContents
-{
- static const U32 MAX_TES = 45;
-
- LLUUID image_data[MAX_TES];
- LLColor4U colors[MAX_TES];
- F32 scale_s[MAX_TES];
- F32 scale_t[MAX_TES];
- S16 offset_s[MAX_TES];
- S16 offset_t[MAX_TES];
- S16 image_rot[MAX_TES];
- U8 bump[MAX_TES];
- U8 media_flags[MAX_TES];
- U8 glow[MAX_TES];
- LLMaterialID material_ids[MAX_TES];
-
- static const U32 MAX_TE_BUFFER = 4096;
- U8 packed_buffer[MAX_TE_BUFFER];
-
- U32 size;
- U32 face_count;
-};
-
-class LLPrimitive : public LLXform
-{
-public:
-
- // HACK for removing LLPrimitive's dependency on gVolumeMgr global.
- // If a different LLVolumeManager is instantiated and set early enough
- // then the LLPrimitive class will use it instead of gVolumeMgr.
- static LLVolumeMgr* getVolumeManager() { return sVolumeManager; }
- static void setVolumeManager( LLVolumeMgr* volume_manager);
- static bool cleanupVolumeManager();
-
- // these flags influence how the RigidBody representation is built
- static const U32 PRIM_FLAG_PHANTOM = 0x1 << 0;
- static const U32 PRIM_FLAG_VOLUME_DETECT = 0x1 << 1;
- static const U32 PRIM_FLAG_DYNAMIC = 0x1 << 2;
- static const U32 PRIM_FLAG_AVATAR = 0x1 << 3;
- static const U32 PRIM_FLAG_SCULPT = 0x1 << 4;
- // not used yet, but soon
- static const U32 PRIM_FLAG_COLLISION_CALLBACK = 0x1 << 5;
- static const U32 PRIM_FLAG_CONVEX = 0x1 << 6;
- static const U32 PRIM_FLAG_DEFAULT_VOLUME = 0x1 << 7;
- static const U32 PRIM_FLAG_SITTING = 0x1 << 8;
- static const U32 PRIM_FLAG_SITTING_ON_GROUND = 0x1 << 9; // Set along with PRIM_FLAG_SITTING
-
- LLPrimitive();
- virtual ~LLPrimitive();
-
- void clearTextureList();
-
- static LLPrimitive *createPrimitive(LLPCode p_code);
- void init_primitive(LLPCode p_code);
-
- void setPCode(const LLPCode pcode);
- const LLVolume *getVolumeConst() const { return mVolumep; } // HACK for Windoze confusion about ostream operator in LLVolume
- LLVolume *getVolume() const { return mVolumep; }
- virtual bool setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false);
-
- // Modify texture entry properties
- inline bool validTE(const U8 te_num) const;
- LLTextureEntry* getTE(const U8 te_num) const;
-
- virtual void setNumTEs(const U8 num_tes);
- virtual void setAllTESelected(bool sel);
- virtual void setAllTETextures(const LLUUID &tex_id);
- virtual void setTE(const U8 index, const LLTextureEntry& te);
- virtual S32 setTEColor(const U8 te, const LLColor4 &color);
- virtual S32 setTEColor(const U8 te, const LLColor3 &color);
- virtual S32 setTEAlpha(const U8 te, const F32 alpha);
- virtual S32 setTETexture(const U8 te, const LLUUID &tex_id);
- virtual S32 setTEScale (const U8 te, const F32 s, const F32 t);
- virtual S32 setTEScaleS(const U8 te, const F32 s);
- virtual S32 setTEScaleT(const U8 te, const F32 t);
- virtual S32 setTEOffset (const U8 te, const F32 s, const F32 t);
- virtual S32 setTEOffsetS(const U8 te, const F32 s);
- virtual S32 setTEOffsetT(const U8 te, const F32 t);
- virtual S32 setTERotation(const U8 te, const F32 r);
- virtual S32 setTEBumpShinyFullbright(const U8 te, const U8 bump);
- virtual S32 setTEBumpShiny(const U8 te, const U8 bump);
- virtual S32 setTEMediaTexGen(const U8 te, const U8 media);
- virtual S32 setTEBumpmap(const U8 te, const U8 bump);
- virtual S32 setTETexGen(const U8 te, const U8 texgen);
- virtual S32 setTEShiny(const U8 te, const U8 shiny);
- virtual S32 setTEFullbright(const U8 te, const U8 fullbright);
- virtual S32 setTEMediaFlags(const U8 te, const U8 flags);
- virtual S32 setTEGlow(const U8 te, const F32 glow);
- virtual S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);
- virtual S32 setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams);
- virtual bool setMaterial(const U8 material); // returns true if material changed
- virtual void setTESelected(const U8 te, bool sel);
-
- LLMaterialPtr getTEMaterialParams(const U8 index);
-
- void copyTEs(const LLPrimitive *primitive);
- S32 packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const;
- bool packTEMessage(LLMessageSystem *mesgsys) const;
- bool packTEMessage(LLDataPacker &dp) const;
- S32 unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num); // Variable num of blocks
- S32 unpackTEMessage(LLDataPacker &dp);
- S32 parseTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num, LLTEContents& tec);
- S32 applyParsedTEMessage(LLTEContents& tec);
-
-#ifdef CHECK_FOR_FINITE
- inline void setPosition(const LLVector3& pos);
- inline void setPosition(const F32 x, const F32 y, const F32 z);
- inline void addPosition(const LLVector3& pos);
-
- inline void setAngularVelocity(const LLVector3& avel);
- inline void setAngularVelocity(const F32 x, const F32 y, const F32 z);
- inline void setVelocity(const LLVector3& vel);
- inline void setVelocity(const F32 x, const F32 y, const F32 z);
- inline void setVelocityX(const F32 x);
- inline void setVelocityY(const F32 y);
- inline void setVelocityZ(const F32 z);
- inline void addVelocity(const LLVector3& vel);
- inline void setAcceleration(const LLVector3& accel);
- inline void setAcceleration(const F32 x, const F32 y, const F32 z);
-#else
- // Don't override the base LLXForm operators.
- // Special case for setPosition. If not check-for-finite, fall through to LLXform method.
- // void setPosition(F32 x, F32 y, F32 z)
- // void setPosition(LLVector3)
-
- void setAngularVelocity(const LLVector3& avel) { mAngularVelocity = avel; }
- void setAngularVelocity(const F32 x, const F32 y, const F32 z) { mAngularVelocity.setVec(x,y,z); }
- void setVelocity(const LLVector3& vel) { mVelocity = vel; }
- void setVelocity(const F32 x, const F32 y, const F32 z) { mVelocity.setVec(x,y,z); }
- void setVelocityX(const F32 x) { mVelocity.mV[VX] = x; }
- void setVelocityY(const F32 y) { mVelocity.mV[VY] = y; }
- void setVelocityZ(const F32 z) { mVelocity.mV[VZ] = z; }
- void addVelocity(const LLVector3& vel) { mVelocity += vel; }
- void setAcceleration(const LLVector3& accel) { mAcceleration = accel; }
- void setAcceleration(const F32 x, const F32 y, const F32 z) { mAcceleration.setVec(x,y,z); }
-#endif
-
- LLPCode getPCode() const { return mPrimitiveCode; }
- std::string getPCodeString() const { return pCodeToString(mPrimitiveCode); }
- const LLVector3& getAngularVelocity() const { return mAngularVelocity; }
- const LLVector3& getVelocity() const { return mVelocity; }
- const LLVector3& getAcceleration() const { return mAcceleration; }
- U8 getNumTEs() const { return mTextureList.size(); }
- U8 getExpectedNumTEs() const;
-
- U8 getMaterial() const { return mMaterial; }
-
- void setVolumeType(const U8 code);
- U8 getVolumeType();
-
- // clears existing textures
- // copies the contents of other_list into mEntryList
- void copyTextureList(const LLPrimTextureList& other_list);
-
- // clears existing textures
- // takes the contents of other_list and clears other_list
- void takeTextureList(LLPrimTextureList& other_list);
-
- inline bool isAvatar() const;
- inline bool isSittingAvatar() const;
- inline bool isSittingAvatarOnGround() const;
- inline bool hasBumpmap() const { return mNumBumpmapTEs > 0;}
-
- void setFlags(U32 flags) { mMiscFlags = flags; }
- void addFlags(U32 flags) { mMiscFlags |= flags; }
- void removeFlags(U32 flags) { mMiscFlags &= ~flags; }
- U32 getFlags() const { return mMiscFlags; }
- bool checkFlags(U32 flags) const { return (mMiscFlags & flags) != 0; }
-
- static std::string pCodeToString(const LLPCode pcode);
- static LLPCode legacyToPCode(const U8 legacy);
- static U8 pCodeToLegacy(const LLPCode pcode);
- static bool getTESTAxes(const U8 face, U32* s_axis, U32* t_axis);
-
- bool hasRenderMaterialParams() const;
-
- inline static bool isPrimitive(const LLPCode pcode);
- inline static bool isApp(const LLPCode pcode);
-
-private:
- void updateNumBumpmap(const U8 index, const U8 bump);
-
-protected:
- LLPCode mPrimitiveCode; // Primitive code
- LLVector3 mVelocity; // how fast are we moving?
- LLVector3 mAcceleration; // are we under constant acceleration?
- LLVector3 mAngularVelocity; // angular velocity
- LLPointer<LLVolume> mVolumep;
- LLPrimTextureList mTextureList; // list of texture GUIDs, scales, offsets
- U8 mMaterial; // Material code
- U8 mNumTEs; // # of faces on the primitve
- U8 mNumBumpmapTEs; // number of bumpmap TEs.
- U32 mMiscFlags; // home for misc bools
-
-public:
- static LLVolumeMgr* sVolumeManager;
-
- enum
- {
- NO_LOD = -1
- };
-};
-
-inline bool LLPrimitive::isAvatar() const
-{
- return LL_PCODE_LEGACY_AVATAR == mPrimitiveCode;
-}
-
-inline bool LLPrimitive::isSittingAvatar() const
-{
- // this is only used server-side
- return isAvatar() && checkFlags(PRIM_FLAG_SITTING | PRIM_FLAG_SITTING_ON_GROUND);
-}
-
-inline bool LLPrimitive::isSittingAvatarOnGround() const
-{
- // this is only used server-side
- return isAvatar() && checkFlags(PRIM_FLAG_SITTING_ON_GROUND);
-}
-
-// static
-inline bool LLPrimitive::isPrimitive(const LLPCode pcode)
-{
- LLPCode base_type = pcode & LL_PCODE_BASE_MASK;
-
- if (base_type && (base_type < LL_PCODE_APP))
- {
- return true;
- }
- return false;
-}
-
-// static
-inline bool LLPrimitive::isApp(const LLPCode pcode)
-{
- LLPCode base_type = pcode & LL_PCODE_BASE_MASK;
-
- return (base_type == LL_PCODE_APP);
-}
-
-
-#ifdef CHECK_FOR_FINITE
-// Special case for setPosition. If not check-for-finite, fall through to LLXform method.
-void LLPrimitive::setPosition(const F32 x, const F32 y, const F32 z)
-{
- if (llfinite(x) && llfinite(y) && llfinite(z))
- {
- LLXform::setPosition(x, y, z);
- }
- else
- {
- LL_ERRS() << "Non Finite in LLPrimitive::setPosition(x,y,z) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
- }
-}
-
-// Special case for setPosition. If not check-for-finite, fall through to LLXform method.
-void LLPrimitive::setPosition(const LLVector3& pos)
-{
- if (pos.isFinite())
- {
- LLXform::setPosition(pos);
- }
- else
- {
- LL_ERRS() << "Non Finite in LLPrimitive::setPosition(LLVector3) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
- }
-}
-
-void LLPrimitive::setAngularVelocity(const LLVector3& avel)
-{
- if (avel.isFinite())
- {
- mAngularVelocity = avel;
- }
- else
- {
- LL_ERRS() << "Non Finite in LLPrimitive::setAngularVelocity" << LL_ENDL;
- }
-}
-
-void LLPrimitive::setAngularVelocity(const F32 x, const F32 y, const F32 z)
-{
- if (llfinite(x) && llfinite(y) && llfinite(z))
- {
- mAngularVelocity.setVec(x,y,z);
- }
- else
- {
- LL_ERRS() << "Non Finite in LLPrimitive::setAngularVelocity" << LL_ENDL;
- }
-}
-
-void LLPrimitive::setVelocity(const LLVector3& vel)
-{
- if (vel.isFinite())
- {
- mVelocity = vel;
- }
- else
- {
- LL_ERRS() << "Non Finite in LLPrimitive::setVelocity(LLVector3) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
- }
-}
-
-void LLPrimitive::setVelocity(const F32 x, const F32 y, const F32 z)
-{
- if (llfinite(x) && llfinite(y) && llfinite(z))
- {
- mVelocity.setVec(x,y,z);
- }
- else
- {
- LL_ERRS() << "Non Finite in LLPrimitive::setVelocity(F32,F32,F32) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
- }
-}
-
-void LLPrimitive::setVelocityX(const F32 x)
-{
- if (llfinite(x))
- {
- mVelocity.mV[VX] = x;
- }
- else
- {
- LL_ERRS() << "Non Finite in LLPrimitive::setVelocityX" << LL_ENDL;
- }
-}
-
-void LLPrimitive::setVelocityY(const F32 y)
-{
- if (llfinite(y))
- {
- mVelocity.mV[VY] = y;
- }
- else
- {
- LL_ERRS() << "Non Finite in LLPrimitive::setVelocityY" << LL_ENDL;
- }
-}
-
-void LLPrimitive::setVelocityZ(const F32 z)
-{
- if (llfinite(z))
- {
- mVelocity.mV[VZ] = z;
- }
- else
- {
- LL_ERRS() << "Non Finite in LLPrimitive::setVelocityZ" << LL_ENDL;
- }
-}
-
-void LLPrimitive::addVelocity(const LLVector3& vel)
-{
- if (vel.isFinite())
- {
- mVelocity += vel;
- }
- else
- {
- LL_ERRS() << "Non Finite in LLPrimitive::addVelocity" << LL_ENDL;
- }
-}
-
-void LLPrimitive::setAcceleration(const LLVector3& accel)
-{
- if (accel.isFinite())
- {
- mAcceleration = accel;
- }
- else
- {
- LL_ERRS() << "Non Finite in LLPrimitive::setAcceleration(LLVector3) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
- }
-}
-
-void LLPrimitive::setAcceleration(const F32 x, const F32 y, const F32 z)
-{
- if (llfinite(x) && llfinite(y) && llfinite(z))
- {
- mAcceleration.setVec(x,y,z);
- }
- else
- {
- LL_ERRS() << "Non Finite in LLPrimitive::setAcceleration(F32,F32,F32) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
- }
-}
-#endif // CHECK_FOR_FINITE
-
-inline bool LLPrimitive::validTE(const U8 te_num) const
-{
- return (mNumTEs && te_num < mNumTEs);
-}
-
-#endif
-
+/**
+ * @file llprimitive.h
+ * @brief LLPrimitive base class
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLPRIMITIVE_H
+#define LL_LLPRIMITIVE_H
+
+#include "lluuid.h"
+#include "v3math.h"
+#include "xform.h"
+#include "message.h"
+#include "llpointer.h"
+#include "llvolume.h"
+#include "lltextureentry.h"
+#include "llprimtexturelist.h"
+
+// Moved to stdtypes.h --JC
+// typedef U8 LLPCode;
+class LLMessageSystem;
+class LLVolumeParams;
+class LLColor4;
+class LLColor3;
+class LLMaterialID;
+class LLTextureEntry;
+class LLDataPacker;
+class LLVolumeMgr;
+
+enum LLGeomType // NOTE: same vals as GL Ids
+{
+ LLInvalid = 0,
+ LLLineLoop = 2,
+ LLLineStrip = 3,
+ LLTriangles = 4,
+ LLTriStrip = 5,
+ LLTriFan = 6,
+ LLQuads = 7,
+ LLQuadStrip = 8
+};
+
+class LLVolume;
+
+/**
+ * exported constants
+ */
+extern const F32 OBJECT_CUT_MIN;
+extern const F32 OBJECT_CUT_MAX;
+extern const F32 OBJECT_CUT_INC;
+extern const F32 OBJECT_MIN_CUT_INC;
+extern const F32 OBJECT_ROTATION_PRECISION;
+
+extern const F32 OBJECT_TWIST_MIN;
+extern const F32 OBJECT_TWIST_MAX;
+extern const F32 OBJECT_TWIST_INC;
+
+// This is used for linear paths,
+// since twist is used in a slightly different manner.
+extern const F32 OBJECT_TWIST_LINEAR_MIN;
+extern const F32 OBJECT_TWIST_LINEAR_MAX;
+extern const F32 OBJECT_TWIST_LINEAR_INC;
+
+extern const F32 OBJECT_MIN_HOLE_SIZE;
+extern const F32 OBJECT_MAX_HOLE_SIZE_X;
+extern const F32 OBJECT_MAX_HOLE_SIZE_Y;
+
+// Revolutions parameters.
+extern const F32 OBJECT_REV_MIN;
+extern const F32 OBJECT_REV_MAX;
+extern const F32 OBJECT_REV_INC;
+
+extern const LLUUID SCULPT_DEFAULT_TEXTURE;
+
+//============================================================================
+
+// TomY: Base class for things that pack & unpack themselves
+class LLNetworkData
+{
+public:
+ // Extra parameter IDs
+ enum
+ {
+ PARAMS_FLEXIBLE = 0x10,
+ PARAMS_LIGHT = 0x20,
+ PARAMS_SCULPT = 0x30,
+ PARAMS_LIGHT_IMAGE = 0x40,
+ PARAMS_RESERVED = 0x50, // Used on server-side
+ PARAMS_MESH = 0x60,
+ PARAMS_EXTENDED_MESH = 0x70,
+ PARAMS_RENDER_MATERIAL = 0x80,
+ PARAMS_REFLECTION_PROBE = 0x90,
+ };
+
+public:
+ U16 mType;
+ virtual ~LLNetworkData() {};
+ virtual bool pack(LLDataPacker &dp) const = 0;
+ virtual bool unpack(LLDataPacker &dp) = 0;
+ virtual bool operator==(const LLNetworkData& data) const = 0;
+ virtual void copy(const LLNetworkData& data) = 0;
+ static bool isValid(U16 param_type, U32 size);
+};
+
+extern const F32 LIGHT_MIN_RADIUS;
+extern const F32 LIGHT_DEFAULT_RADIUS;
+extern const F32 LIGHT_MAX_RADIUS;
+extern const F32 LIGHT_MIN_FALLOFF;
+extern const F32 LIGHT_DEFAULT_FALLOFF;
+extern const F32 LIGHT_MAX_FALLOFF;
+extern const F32 LIGHT_MIN_CUTOFF;
+extern const F32 LIGHT_DEFAULT_CUTOFF;
+extern const F32 LIGHT_MAX_CUTOFF;
+
+class LLLightParams : public LLNetworkData
+{
+private:
+ LLColor4 mColor; // linear color (not gamma corrected), alpha = intensity
+ F32 mRadius;
+ F32 mFalloff;
+ F32 mCutoff;
+
+public:
+ LLLightParams();
+ /*virtual*/ bool pack(LLDataPacker &dp) const;
+ /*virtual*/ bool unpack(LLDataPacker &dp);
+ /*virtual*/ bool operator==(const LLNetworkData& data) const;
+ /*virtual*/ void copy(const LLNetworkData& data);
+ // LLSD implementations here are provided by Eddy Stryker.
+ // NOTE: there are currently unused in protocols
+ LLSD asLLSD() const;
+ operator LLSD() const { return asLLSD(); }
+ bool fromLLSD(LLSD& sd);
+
+ // set the color by gamma corrected color value
+ // color - gamma corrected color value (directly taken from an on-screen color swatch)
+ void setSRGBColor(const LLColor4& color) { setLinearColor(linearColor4(color)); }
+
+ // set the color by linear color value
+ // color - linear color value (value as it appears in shaders)
+ void setLinearColor(const LLColor4& color) { mColor = color; mColor.clamp(); }
+ void setRadius(F32 radius) { mRadius = llclamp(radius, LIGHT_MIN_RADIUS, LIGHT_MAX_RADIUS); }
+ void setFalloff(F32 falloff) { mFalloff = llclamp(falloff, LIGHT_MIN_FALLOFF, LIGHT_MAX_FALLOFF); }
+ void setCutoff(F32 cutoff) { mCutoff = llclamp(cutoff, LIGHT_MIN_CUTOFF, LIGHT_MAX_CUTOFF); }
+
+ // get the linear space color of this light. This value can be fed directly to shaders
+ LLColor4 getLinearColor() const { return mColor; }
+ // get the sRGB (gamma corrected) color of this light, this is the value that should be displayed in the UI
+ LLColor4 getSRGBColor() const { return srgbColor4(mColor); }
+
+ F32 getRadius() const { return mRadius; }
+ F32 getFalloff() const { return mFalloff; }
+ F32 getCutoff() const { return mCutoff; }
+};
+
+extern const F32 REFLECTION_PROBE_MIN_AMBIANCE;
+extern const F32 REFLECTION_PROBE_MAX_AMBIANCE;
+extern const F32 REFLECTION_PROBE_DEFAULT_AMBIANCE;
+extern const F32 REFLECTION_PROBE_MIN_CLIP_DISTANCE;
+extern const F32 REFLECTION_PROBE_MAX_CLIP_DISTANCE;
+extern const F32 REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE;
+
+class LLReflectionProbeParams : public LLNetworkData
+{
+public:
+ enum EFlags : U8
+ {
+ FLAG_BOX_VOLUME = 0x01, // use a box influence volume
+ FLAG_DYNAMIC = 0x02, // render dynamic objects (avatars) into this Reflection Probe
+ };
+
+protected:
+ F32 mAmbiance = REFLECTION_PROBE_DEFAULT_AMBIANCE;
+ F32 mClipDistance = REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE;
+ U8 mFlags = 0;
+
+public:
+ LLReflectionProbeParams();
+ /*virtual*/ bool pack(LLDataPacker& dp) const;
+ /*virtual*/ bool unpack(LLDataPacker& dp);
+ /*virtual*/ bool operator==(const LLNetworkData& data) const;
+ /*virtual*/ void copy(const LLNetworkData& data);
+ // LLSD implementations here are provided by Eddy Stryker.
+ // NOTE: there are currently unused in protocols
+ LLSD asLLSD() const;
+ operator LLSD() const { return asLLSD(); }
+ bool fromLLSD(LLSD& sd);
+
+ void setAmbiance(F32 ambiance) { mAmbiance = llclamp(ambiance, REFLECTION_PROBE_MIN_AMBIANCE, REFLECTION_PROBE_MAX_AMBIANCE); }
+ void setClipDistance(F32 distance) { mClipDistance = llclamp(distance, REFLECTION_PROBE_MIN_CLIP_DISTANCE, REFLECTION_PROBE_MAX_CLIP_DISTANCE); }
+ void setIsBox(bool is_box);
+ void setIsDynamic(bool is_dynamic);
+
+ F32 getAmbiance() const { return mAmbiance; }
+ F32 getClipDistance() const { return mClipDistance; }
+ bool getIsBox() const { return (mFlags & FLAG_BOX_VOLUME) != 0; }
+ bool getIsDynamic() const { return (mFlags & FLAG_DYNAMIC) != 0; }
+};
+
+//-------------------------------------------------
+// This structure is also used in the part of the
+// code that creates new flexible objects.
+//-------------------------------------------------
+
+// These were made into enums so that they could be used as fixed size
+// array bounds.
+enum EFlexibleObjectConst
+{
+ // "Softness" => [0,3], increments of 1
+ // Represents powers of 2: 0 -> 1, 3 -> 8
+ FLEXIBLE_OBJECT_MIN_SECTIONS = 0,
+ FLEXIBLE_OBJECT_DEFAULT_NUM_SECTIONS = 2,
+ FLEXIBLE_OBJECT_MAX_SECTIONS = 3
+};
+
+// "Tension" => [0,10], increments of 0.1
+extern const F32 FLEXIBLE_OBJECT_MIN_TENSION;
+extern const F32 FLEXIBLE_OBJECT_DEFAULT_TENSION;
+extern const F32 FLEXIBLE_OBJECT_MAX_TENSION;
+
+// "Drag" => [0,10], increments of 0.1
+extern const F32 FLEXIBLE_OBJECT_MIN_AIR_FRICTION;
+extern const F32 FLEXIBLE_OBJECT_DEFAULT_AIR_FRICTION;
+extern const F32 FLEXIBLE_OBJECT_MAX_AIR_FRICTION;
+
+// "Gravity" = [-10,10], increments of 0.1
+extern const F32 FLEXIBLE_OBJECT_MIN_GRAVITY;
+extern const F32 FLEXIBLE_OBJECT_DEFAULT_GRAVITY;
+extern const F32 FLEXIBLE_OBJECT_MAX_GRAVITY;
+
+// "Wind" = [0,10], increments of 0.1
+extern const F32 FLEXIBLE_OBJECT_MIN_WIND_SENSITIVITY;
+extern const F32 FLEXIBLE_OBJECT_DEFAULT_WIND_SENSITIVITY;
+extern const F32 FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY;
+
+extern const F32 FLEXIBLE_OBJECT_MAX_INTERNAL_TENSION_FORCE;
+
+extern const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH;
+extern const bool FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE;
+extern const bool FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE;
+
+
+class LLFlexibleObjectData : public LLNetworkData
+{
+protected:
+ S32 mSimulateLOD; // 2^n = number of simulated sections
+ F32 mGravity;
+ F32 mAirFriction; // higher is more stable, but too much looks like it's underwater
+ F32 mWindSensitivity; // interacts with tension, air friction, and gravity
+ F32 mTension; //interacts in complex ways with other parameters
+ LLVector3 mUserForce; // custom user-defined force vector
+ //bool mUsingCollisionSphere;
+ //bool mRenderingCollisionSphere;
+
+public:
+ void setSimulateLOD(S32 lod) { mSimulateLOD = llclamp(lod, (S32)FLEXIBLE_OBJECT_MIN_SECTIONS, (S32)FLEXIBLE_OBJECT_MAX_SECTIONS); }
+ void setGravity(F32 gravity) { mGravity = llclamp(gravity, FLEXIBLE_OBJECT_MIN_GRAVITY, FLEXIBLE_OBJECT_MAX_GRAVITY); }
+ void setAirFriction(F32 friction) { mAirFriction = llclamp(friction, FLEXIBLE_OBJECT_MIN_AIR_FRICTION, FLEXIBLE_OBJECT_MAX_AIR_FRICTION); }
+ void setWindSensitivity(F32 wind) { mWindSensitivity = llclamp(wind, FLEXIBLE_OBJECT_MIN_WIND_SENSITIVITY, FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY); }
+ void setTension(F32 tension) { mTension = llclamp(tension, FLEXIBLE_OBJECT_MIN_TENSION, FLEXIBLE_OBJECT_MAX_TENSION); }
+ void setUserForce(LLVector3 &force) { mUserForce = force; }
+
+ S32 getSimulateLOD() const { return mSimulateLOD; }
+ F32 getGravity() const { return mGravity; }
+ F32 getAirFriction() const { return mAirFriction; }
+ F32 getWindSensitivity() const { return mWindSensitivity; }
+ F32 getTension() const { return mTension; }
+ LLVector3 getUserForce() const { return mUserForce; }
+
+ //------ the constructor for the structure ------------
+ LLFlexibleObjectData();
+ bool pack(LLDataPacker &dp) const;
+ bool unpack(LLDataPacker &dp);
+ bool operator==(const LLNetworkData& data) const;
+ void copy(const LLNetworkData& data);
+ LLSD asLLSD() const;
+ operator LLSD() const { return asLLSD(); }
+ bool fromLLSD(LLSD& sd);
+};// end of attributes structure
+
+
+
+class LLSculptParams : public LLNetworkData
+{
+protected:
+ LLUUID mSculptTexture;
+ U8 mSculptType;
+
+public:
+ LLSculptParams();
+ /*virtual*/ bool pack(LLDataPacker &dp) const;
+ /*virtual*/ bool unpack(LLDataPacker &dp);
+ /*virtual*/ bool operator==(const LLNetworkData& data) const;
+ /*virtual*/ void copy(const LLNetworkData& data);
+ LLSD asLLSD() const;
+ operator LLSD() const { return asLLSD(); }
+ bool fromLLSD(LLSD& sd);
+
+ void setSculptTexture(const LLUUID& texture_id, U8 sculpt_type);
+ LLUUID getSculptTexture() const { return mSculptTexture; }
+ U8 getSculptType() const { return mSculptType; }
+};
+
+class LLLightImageParams : public LLNetworkData
+{
+protected:
+ LLUUID mLightTexture;
+ LLVector3 mParams;
+
+public:
+ LLLightImageParams();
+ /*virtual*/ bool pack(LLDataPacker &dp) const;
+ /*virtual*/ bool unpack(LLDataPacker &dp);
+ /*virtual*/ bool operator==(const LLNetworkData& data) const;
+ /*virtual*/ void copy(const LLNetworkData& data);
+ LLSD asLLSD() const;
+ operator LLSD() const { return asLLSD(); }
+ bool fromLLSD(LLSD& sd);
+
+ void setLightTexture(const LLUUID& id) { mLightTexture = id; }
+ LLUUID getLightTexture() const { return mLightTexture; }
+ bool isLightSpotlight() const { return mLightTexture.notNull(); }
+ void setParams(const LLVector3& params) { mParams = params; }
+ LLVector3 getParams() const { return mParams; }
+
+};
+
+class LLExtendedMeshParams : public LLNetworkData
+{
+protected:
+ U32 mFlags;
+
+public:
+ static const U32 ANIMATED_MESH_ENABLED_FLAG = 0x1 << 0;
+
+ LLExtendedMeshParams();
+ /*virtual*/ bool pack(LLDataPacker &dp) const;
+ /*virtual*/ bool unpack(LLDataPacker &dp);
+ /*virtual*/ bool operator==(const LLNetworkData& data) const;
+ /*virtual*/ void copy(const LLNetworkData& data);
+ LLSD asLLSD() const;
+ operator LLSD() const { return asLLSD(); }
+ bool fromLLSD(LLSD& sd);
+
+ void setFlags(const U32& flags) { mFlags = flags; }
+ U32 getFlags() const { return mFlags; }
+
+};
+
+class LLRenderMaterialParams : public LLNetworkData
+{
+private:
+ struct Entry
+ {
+ U8 te_idx;
+ LLUUID id;
+ };
+ std::vector< Entry > mEntries;
+
+public:
+ LLRenderMaterialParams();
+ bool pack(LLDataPacker& dp) const override;
+ bool unpack(LLDataPacker& dp) override;
+ bool operator==(const LLNetworkData& data) const override;
+ void copy(const LLNetworkData& data) override;
+
+ void setMaterial(U8 te_idx, const LLUUID& id);
+ const LLUUID& getMaterial(U8 te_idx) const;
+
+ bool isEmpty() { return mEntries.empty(); }
+};
+
+
+// This code is not naming-standards compliant. Leaving it like this for
+// now to make the connection to code in
+// bool packTEMessage(LLDataPacker &dp) const;
+// more obvious. This should be refactored to remove the duplication, at which
+// point we can fix the names as well.
+// - Vir
+struct LLTEContents
+{
+ static const U32 MAX_TES = 45;
+
+ LLUUID image_data[MAX_TES];
+ LLColor4U colors[MAX_TES];
+ F32 scale_s[MAX_TES];
+ F32 scale_t[MAX_TES];
+ S16 offset_s[MAX_TES];
+ S16 offset_t[MAX_TES];
+ S16 image_rot[MAX_TES];
+ U8 bump[MAX_TES];
+ U8 media_flags[MAX_TES];
+ U8 glow[MAX_TES];
+ LLMaterialID material_ids[MAX_TES];
+
+ static const U32 MAX_TE_BUFFER = 4096;
+ U8 packed_buffer[MAX_TE_BUFFER];
+
+ U32 size;
+ U32 face_count;
+};
+
+class LLPrimitive : public LLXform
+{
+public:
+
+ // HACK for removing LLPrimitive's dependency on gVolumeMgr global.
+ // If a different LLVolumeManager is instantiated and set early enough
+ // then the LLPrimitive class will use it instead of gVolumeMgr.
+ static LLVolumeMgr* getVolumeManager() { return sVolumeManager; }
+ static void setVolumeManager( LLVolumeMgr* volume_manager);
+ static bool cleanupVolumeManager();
+
+ // these flags influence how the RigidBody representation is built
+ static const U32 PRIM_FLAG_PHANTOM = 0x1 << 0;
+ static const U32 PRIM_FLAG_VOLUME_DETECT = 0x1 << 1;
+ static const U32 PRIM_FLAG_DYNAMIC = 0x1 << 2;
+ static const U32 PRIM_FLAG_AVATAR = 0x1 << 3;
+ static const U32 PRIM_FLAG_SCULPT = 0x1 << 4;
+ // not used yet, but soon
+ static const U32 PRIM_FLAG_COLLISION_CALLBACK = 0x1 << 5;
+ static const U32 PRIM_FLAG_CONVEX = 0x1 << 6;
+ static const U32 PRIM_FLAG_DEFAULT_VOLUME = 0x1 << 7;
+ static const U32 PRIM_FLAG_SITTING = 0x1 << 8;
+ static const U32 PRIM_FLAG_SITTING_ON_GROUND = 0x1 << 9; // Set along with PRIM_FLAG_SITTING
+
+ LLPrimitive();
+ virtual ~LLPrimitive();
+
+ void clearTextureList();
+
+ static LLPrimitive *createPrimitive(LLPCode p_code);
+ void init_primitive(LLPCode p_code);
+
+ void setPCode(const LLPCode pcode);
+ const LLVolume *getVolumeConst() const { return mVolumep; } // HACK for Windoze confusion about ostream operator in LLVolume
+ LLVolume *getVolume() const { return mVolumep; }
+ virtual bool setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false);
+
+ // Modify texture entry properties
+ inline bool validTE(const U8 te_num) const;
+ LLTextureEntry* getTE(const U8 te_num) const;
+
+ virtual void setNumTEs(const U8 num_tes);
+ virtual void setAllTESelected(bool sel);
+ virtual void setAllTETextures(const LLUUID &tex_id);
+ virtual void setTE(const U8 index, const LLTextureEntry& te);
+ virtual S32 setTEColor(const U8 te, const LLColor4 &color);
+ virtual S32 setTEColor(const U8 te, const LLColor3 &color);
+ virtual S32 setTEAlpha(const U8 te, const F32 alpha);
+ virtual S32 setTETexture(const U8 te, const LLUUID &tex_id);
+ virtual S32 setTEScale (const U8 te, const F32 s, const F32 t);
+ virtual S32 setTEScaleS(const U8 te, const F32 s);
+ virtual S32 setTEScaleT(const U8 te, const F32 t);
+ virtual S32 setTEOffset (const U8 te, const F32 s, const F32 t);
+ virtual S32 setTEOffsetS(const U8 te, const F32 s);
+ virtual S32 setTEOffsetT(const U8 te, const F32 t);
+ virtual S32 setTERotation(const U8 te, const F32 r);
+ virtual S32 setTEBumpShinyFullbright(const U8 te, const U8 bump);
+ virtual S32 setTEBumpShiny(const U8 te, const U8 bump);
+ virtual S32 setTEMediaTexGen(const U8 te, const U8 media);
+ virtual S32 setTEBumpmap(const U8 te, const U8 bump);
+ virtual S32 setTETexGen(const U8 te, const U8 texgen);
+ virtual S32 setTEShiny(const U8 te, const U8 shiny);
+ virtual S32 setTEFullbright(const U8 te, const U8 fullbright);
+ virtual S32 setTEMediaFlags(const U8 te, const U8 flags);
+ virtual S32 setTEGlow(const U8 te, const F32 glow);
+ virtual S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);
+ virtual S32 setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams);
+ virtual bool setMaterial(const U8 material); // returns true if material changed
+ virtual void setTESelected(const U8 te, bool sel);
+
+ LLMaterialPtr getTEMaterialParams(const U8 index);
+
+ void copyTEs(const LLPrimitive *primitive);
+ S32 packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const;
+ bool packTEMessage(LLMessageSystem *mesgsys) const;
+ bool packTEMessage(LLDataPacker &dp) const;
+ S32 unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num); // Variable num of blocks
+ S32 unpackTEMessage(LLDataPacker &dp);
+ S32 parseTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num, LLTEContents& tec);
+ S32 applyParsedTEMessage(LLTEContents& tec);
+
+#ifdef CHECK_FOR_FINITE
+ inline void setPosition(const LLVector3& pos);
+ inline void setPosition(const F32 x, const F32 y, const F32 z);
+ inline void addPosition(const LLVector3& pos);
+
+ inline void setAngularVelocity(const LLVector3& avel);
+ inline void setAngularVelocity(const F32 x, const F32 y, const F32 z);
+ inline void setVelocity(const LLVector3& vel);
+ inline void setVelocity(const F32 x, const F32 y, const F32 z);
+ inline void setVelocityX(const F32 x);
+ inline void setVelocityY(const F32 y);
+ inline void setVelocityZ(const F32 z);
+ inline void addVelocity(const LLVector3& vel);
+ inline void setAcceleration(const LLVector3& accel);
+ inline void setAcceleration(const F32 x, const F32 y, const F32 z);
+#else
+ // Don't override the base LLXForm operators.
+ // Special case for setPosition. If not check-for-finite, fall through to LLXform method.
+ // void setPosition(F32 x, F32 y, F32 z)
+ // void setPosition(LLVector3)
+
+ void setAngularVelocity(const LLVector3& avel) { mAngularVelocity = avel; }
+ void setAngularVelocity(const F32 x, const F32 y, const F32 z) { mAngularVelocity.setVec(x,y,z); }
+ void setVelocity(const LLVector3& vel) { mVelocity = vel; }
+ void setVelocity(const F32 x, const F32 y, const F32 z) { mVelocity.setVec(x,y,z); }
+ void setVelocityX(const F32 x) { mVelocity.mV[VX] = x; }
+ void setVelocityY(const F32 y) { mVelocity.mV[VY] = y; }
+ void setVelocityZ(const F32 z) { mVelocity.mV[VZ] = z; }
+ void addVelocity(const LLVector3& vel) { mVelocity += vel; }
+ void setAcceleration(const LLVector3& accel) { mAcceleration = accel; }
+ void setAcceleration(const F32 x, const F32 y, const F32 z) { mAcceleration.setVec(x,y,z); }
+#endif
+
+ LLPCode getPCode() const { return mPrimitiveCode; }
+ std::string getPCodeString() const { return pCodeToString(mPrimitiveCode); }
+ const LLVector3& getAngularVelocity() const { return mAngularVelocity; }
+ const LLVector3& getVelocity() const { return mVelocity; }
+ const LLVector3& getAcceleration() const { return mAcceleration; }
+ U8 getNumTEs() const { return mTextureList.size(); }
+ U8 getExpectedNumTEs() const;
+
+ U8 getMaterial() const { return mMaterial; }
+
+ void setVolumeType(const U8 code);
+ U8 getVolumeType();
+
+ // clears existing textures
+ // copies the contents of other_list into mEntryList
+ void copyTextureList(const LLPrimTextureList& other_list);
+
+ // clears existing textures
+ // takes the contents of other_list and clears other_list
+ void takeTextureList(LLPrimTextureList& other_list);
+
+ inline bool isAvatar() const;
+ inline bool isSittingAvatar() const;
+ inline bool isSittingAvatarOnGround() const;
+ inline bool hasBumpmap() const { return mNumBumpmapTEs > 0;}
+
+ void setFlags(U32 flags) { mMiscFlags = flags; }
+ void addFlags(U32 flags) { mMiscFlags |= flags; }
+ void removeFlags(U32 flags) { mMiscFlags &= ~flags; }
+ U32 getFlags() const { return mMiscFlags; }
+ bool checkFlags(U32 flags) const { return (mMiscFlags & flags) != 0; }
+
+ static std::string pCodeToString(const LLPCode pcode);
+ static LLPCode legacyToPCode(const U8 legacy);
+ static U8 pCodeToLegacy(const LLPCode pcode);
+ static bool getTESTAxes(const U8 face, U32* s_axis, U32* t_axis);
+
+ bool hasRenderMaterialParams() const;
+
+ inline static bool isPrimitive(const LLPCode pcode);
+ inline static bool isApp(const LLPCode pcode);
+
+private:
+ void updateNumBumpmap(const U8 index, const U8 bump);
+
+protected:
+ LLPCode mPrimitiveCode; // Primitive code
+ LLVector3 mVelocity; // how fast are we moving?
+ LLVector3 mAcceleration; // are we under constant acceleration?
+ LLVector3 mAngularVelocity; // angular velocity
+ LLPointer<LLVolume> mVolumep;
+ LLPrimTextureList mTextureList; // list of texture GUIDs, scales, offsets
+ U8 mMaterial; // Material code
+ U8 mNumTEs; // # of faces on the primitve
+ U8 mNumBumpmapTEs; // number of bumpmap TEs.
+ U32 mMiscFlags; // home for misc bools
+
+public:
+ static LLVolumeMgr* sVolumeManager;
+
+ enum
+ {
+ NO_LOD = -1
+ };
+};
+
+inline bool LLPrimitive::isAvatar() const
+{
+ return LL_PCODE_LEGACY_AVATAR == mPrimitiveCode;
+}
+
+inline bool LLPrimitive::isSittingAvatar() const
+{
+ // this is only used server-side
+ return isAvatar() && checkFlags(PRIM_FLAG_SITTING | PRIM_FLAG_SITTING_ON_GROUND);
+}
+
+inline bool LLPrimitive::isSittingAvatarOnGround() const
+{
+ // this is only used server-side
+ return isAvatar() && checkFlags(PRIM_FLAG_SITTING_ON_GROUND);
+}
+
+// static
+inline bool LLPrimitive::isPrimitive(const LLPCode pcode)
+{
+ LLPCode base_type = pcode & LL_PCODE_BASE_MASK;
+
+ if (base_type && (base_type < LL_PCODE_APP))
+ {
+ return true;
+ }
+ return false;
+}
+
+// static
+inline bool LLPrimitive::isApp(const LLPCode pcode)
+{
+ LLPCode base_type = pcode & LL_PCODE_BASE_MASK;
+
+ return (base_type == LL_PCODE_APP);
+}
+
+
+#ifdef CHECK_FOR_FINITE
+// Special case for setPosition. If not check-for-finite, fall through to LLXform method.
+void LLPrimitive::setPosition(const F32 x, const F32 y, const F32 z)
+{
+ if (llfinite(x) && llfinite(y) && llfinite(z))
+ {
+ LLXform::setPosition(x, y, z);
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setPosition(x,y,z) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
+ }
+}
+
+// Special case for setPosition. If not check-for-finite, fall through to LLXform method.
+void LLPrimitive::setPosition(const LLVector3& pos)
+{
+ if (pos.isFinite())
+ {
+ LLXform::setPosition(pos);
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setPosition(LLVector3) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setAngularVelocity(const LLVector3& avel)
+{
+ if (avel.isFinite())
+ {
+ mAngularVelocity = avel;
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setAngularVelocity" << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setAngularVelocity(const F32 x, const F32 y, const F32 z)
+{
+ if (llfinite(x) && llfinite(y) && llfinite(z))
+ {
+ mAngularVelocity.setVec(x,y,z);
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setAngularVelocity" << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setVelocity(const LLVector3& vel)
+{
+ if (vel.isFinite())
+ {
+ mVelocity = vel;
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setVelocity(LLVector3) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setVelocity(const F32 x, const F32 y, const F32 z)
+{
+ if (llfinite(x) && llfinite(y) && llfinite(z))
+ {
+ mVelocity.setVec(x,y,z);
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setVelocity(F32,F32,F32) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setVelocityX(const F32 x)
+{
+ if (llfinite(x))
+ {
+ mVelocity.mV[VX] = x;
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setVelocityX" << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setVelocityY(const F32 y)
+{
+ if (llfinite(y))
+ {
+ mVelocity.mV[VY] = y;
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setVelocityY" << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setVelocityZ(const F32 z)
+{
+ if (llfinite(z))
+ {
+ mVelocity.mV[VZ] = z;
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setVelocityZ" << LL_ENDL;
+ }
+}
+
+void LLPrimitive::addVelocity(const LLVector3& vel)
+{
+ if (vel.isFinite())
+ {
+ mVelocity += vel;
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::addVelocity" << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setAcceleration(const LLVector3& accel)
+{
+ if (accel.isFinite())
+ {
+ mAcceleration = accel;
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setAcceleration(LLVector3) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setAcceleration(const F32 x, const F32 y, const F32 z)
+{
+ if (llfinite(x) && llfinite(y) && llfinite(z))
+ {
+ mAcceleration.setVec(x,y,z);
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setAcceleration(F32,F32,F32) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
+ }
+}
+#endif // CHECK_FOR_FINITE
+
+inline bool LLPrimitive::validTE(const U8 te_num) const
+{
+ return (mNumTEs && te_num < mNumTEs);
+}
+
+#endif
+