diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-04-20 18:14:37 +0000 |
---|---|---|
committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-04-20 18:14:37 +0000 |
commit | 9634bcf488f45675e53a761808f59881b57cbe8c (patch) | |
tree | 40b695d7acb23e381331bda92c9f7550d655749e /indra/llprimitive/llprimitive.h | |
parent | de17c53ae32fef76827201ed24a5af137af12313 (diff) | |
parent | d7f1c88c35849e56f5b352f13c16a08467d1533b (diff) |
Merged master into DRTVWR-508
Diffstat (limited to 'indra/llprimitive/llprimitive.h')
-rw-r--r-- | indra/llprimitive/llprimitive.h | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h index 6fd433c337..b1f8112223 100644 --- a/indra/llprimitive/llprimitive.h +++ b/indra/llprimitive/llprimitive.h @@ -131,8 +131,8 @@ extern const F32 LIGHT_MAX_CUTOFF; class LLLightParams : public LLNetworkData { -protected: - LLColor4 mColor; // alpha = intensity +private: + LLColor4 mColor; // linear color (not gamma corrected), alpha = intensity F32 mRadius; F32 mFalloff; F32 mCutoff; @@ -149,13 +149,22 @@ public: operator LLSD() const { return asLLSD(); } bool fromLLSD(LLSD& sd); - - void setColor(const LLColor4& color) { mColor = color; mColor.clamp(); } + // set the color by gamma corrected color value + // color - gamma corrected color value (directly taken from an on-screen color swatch) + void setSRGBColor(const LLColor4& color) { setLinearColor(linearColor4(color)); } + + // set the color by linear color value + // color - linear color value (value as it appears in shaders) + void setLinearColor(const LLColor4& color) { mColor = color; mColor.clamp(); } void setRadius(F32 radius) { mRadius = llclamp(radius, LIGHT_MIN_RADIUS, LIGHT_MAX_RADIUS); } void setFalloff(F32 falloff) { mFalloff = llclamp(falloff, LIGHT_MIN_FALLOFF, LIGHT_MAX_FALLOFF); } void setCutoff(F32 cutoff) { mCutoff = llclamp(cutoff, LIGHT_MIN_CUTOFF, LIGHT_MAX_CUTOFF); } - LLColor4 getColor() const { return mColor; } + // get the linear space color of this light. This value can be fed directly to shaders + LLColor4 getLinearColor() const { return mColor; } + // get the sRGB (gamma corrected) color of this light, this is the value that should be displayed in the UI + LLColor4 getSRGBColor() const { return srgbColor4(mColor); } + F32 getRadius() const { return mRadius; } F32 getFalloff() const { return mFalloff; } F32 getCutoff() const { return mCutoff; } |