diff options
author | Oz Linden <oz@lindenlab.com> | 2013-11-19 17:59:55 -0500 |
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committer | Oz Linden <oz@lindenlab.com> | 2013-11-19 17:59:55 -0500 |
commit | 0031e9a97be1bf6e9fe773c23506494d09ce91ae (patch) | |
tree | 220f195c82174b7cc8e94dceb2553e59fe5837a5 /indra/llprimitive/llprimitive.h | |
parent | b7edc965bc77ab21e9a1e3f6b424299a50053529 (diff) | |
parent | ebc9bcbf69f7a519677a6522979a6bf6cbb04bb8 (diff) |
merge up to 3.6.10-release; some of the storm-68 changes lost
Diffstat (limited to 'indra/llprimitive/llprimitive.h')
-rwxr-xr-x[-rw-r--r--] | indra/llprimitive/llprimitive.h | 44 |
1 files changed, 42 insertions, 2 deletions
diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h index 998016f8f6..47a21beaaf 100644..100755 --- a/indra/llprimitive/llprimitive.h +++ b/indra/llprimitive/llprimitive.h @@ -42,6 +42,7 @@ class LLMessageSystem; class LLVolumeParams; class LLColor4; class LLColor3; +class LLMaterialID; class LLTextureEntry; class LLDataPacker; class LLVolumeMgr; @@ -289,6 +290,35 @@ public: }; +// This code is not naming-standards compliant. Leaving it like this for +// now to make the connection to code in +// BOOL packTEMessage(LLDataPacker &dp) const; +// more obvious. This should be refactored to remove the duplication, at which +// point we can fix the names as well. +// - Vir +struct LLTEContents +{ + static const U32 MAX_TES = 32; + + U8 image_data[MAX_TES*16]; + U8 colors[MAX_TES*4]; + F32 scale_s[MAX_TES]; + F32 scale_t[MAX_TES]; + S16 offset_s[MAX_TES]; + S16 offset_t[MAX_TES]; + S16 image_rot[MAX_TES]; + U8 bump[MAX_TES]; + U8 media_flags[MAX_TES]; + U8 glow[MAX_TES]; + LLMaterialID material_ids[MAX_TES]; + + static const U32 MAX_TE_BUFFER = 4096; + U8 packed_buffer[MAX_TE_BUFFER]; + + U32 size; + U32 face_count; +}; + class LLPrimitive : public LLXform { public: @@ -331,6 +361,7 @@ public: LLTextureEntry* getTE(const U8 te_num) const; virtual void setNumTEs(const U8 num_tes); + virtual void setAllTESelected(bool sel); virtual void setAllTETextures(const LLUUID &tex_id); virtual void setTE(const U8 index, const LLTextureEntry& te); virtual S32 setTEColor(const U8 te, const LLColor4 &color); @@ -353,16 +384,20 @@ public: virtual S32 setTEFullbright(const U8 te, const U8 fullbright); virtual S32 setTEMediaFlags(const U8 te, const U8 flags); virtual S32 setTEGlow(const U8 te, const F32 glow); + virtual S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID); + virtual S32 setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams); virtual BOOL setMaterial(const U8 material); // returns TRUE if material changed + virtual void setTESelected(const U8 te, bool sel); void copyTEs(const LLPrimitive *primitive); S32 packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const; S32 unpackTEField(U8 *cur_ptr, U8 *buffer_end, U8 *data_ptr, U8 data_size, U8 face_count, EMsgVariableType type); BOOL packTEMessage(LLMessageSystem *mesgsys) const; BOOL packTEMessage(LLDataPacker &dp) const; - S32 unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name); S32 unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num); // Variable num of blocks BOOL unpackTEMessage(LLDataPacker &dp); + S32 parseTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num, LLTEContents& tec); + S32 applyParsedTEMessage(LLTEContents& tec); #ifdef CHECK_FOR_FINITE inline void setPosition(const LLVector3& pos); @@ -421,7 +456,8 @@ public: inline BOOL isAvatar() const; inline BOOL isSittingAvatar() const; inline BOOL isSittingAvatarOnGround() const; - + inline bool hasBumpmap() const { return mNumBumpmapTEs > 0;} + void setFlags(U32 flags) { mMiscFlags = flags; } void addFlags(U32 flags) { mMiscFlags |= flags; } void removeFlags(U32 flags) { mMiscFlags &= ~flags; } @@ -435,6 +471,9 @@ public: inline static BOOL isPrimitive(const LLPCode pcode); inline static BOOL isApp(const LLPCode pcode); +private: + void updateNumBumpmap(const U8 index, const U8 bump); + protected: LLPCode mPrimitiveCode; // Primitive code LLVector3 mVelocity; // how fast are we moving? @@ -444,6 +483,7 @@ protected: LLPrimTextureList mTextureList; // list of texture GUIDs, scales, offsets U8 mMaterial; // Material code U8 mNumTEs; // # of faces on the primitve + U8 mNumBumpmapTEs; // number of bumpmap TEs. U32 mMiscFlags; // home for misc bools public: |